Dexsoft's viper scout in action
Community Forums/Showcase/Dexsoft's viper scout in action| 
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| This was recorded in the editor for LE 2.3: http://www.youtube.com/watch?v=wRYHeIj3kVQ | 
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| Massive! Nice work there. Really liked the landscape and interaction there. | 
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| I'm not liking the engine's-on-fire look of the smoke/dirt trail, but the physics and handling looks really cool. | 
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|  I'm not liking the engine's-on-fire look of the smoke/dirt trail, but the physics and handling looks really cool. My thoughts exactly. | 
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| Wow, that looks great. | 
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| Does look good. | 
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| To Leadwerks : The engine can handle this field (this mesh)? http://www.turbosquid.com/3d-models/max-large-arab-city-street/493876 JP | 
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| That scene is not designed for real-time use.  All those objects should be instances of one model, not unique geometry. | 
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| looks good, It would look even better if you varied the terrain e.g. green grass, mountainous rock | 
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| looks great, one day I'll uprate my rig from my slug of a graphics card. |