Roads in LE 2.3
Community Forums/Showcase/Roads in LE 2.3
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http://www.youtube.com/watch?v=i-We8qo1A_s If you're interested in the technical details, you can read about it here: http://leadwerks.blogspot.com/2009/10/this-is-what-i-was-talking-about.html http://blitzmax.com/Community/posts.php?topic=87437 If you've played with the Crysis editor, you know the roads in that look just like this in wireframe: ![]() |
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They look nice |
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Looks great - well done Josh! Edit: The day/night sunrise stuff on your blog looks awesome too. Wish I had the time to play with and understand this stuff - just great. |
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looks good |
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Looks fine, except that as in your blog's image it looks like fabric because it's adjusting to the terrain too much. Wouldn't a road in general be flat or near-flat across its width, even if it's on top of soem rough terrain, ie the road should modify the terrain somewhat? |
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There's a button to align the terrain to the road. The point in showing that extreme example was to demonstrate that the road exactly matches the terrain geometry. |
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any chance of a version for opengl 1.2? (even a more limited version) |
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Why would you want a gimped version of Leadwerks? |
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the editor |