Bloody Desert - Gameplay video
Community Forums/Showcase/Bloody Desert - Gameplay video
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Hi, i'm happy to show you a new video of blooody desert, my biggest personal project.![]() YOUTUBE video : http://www.youtube.com/watch?v=sXhZ3PvtsDQ any comment is very welcome!!! |
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this products is a very professional game!!!! congratulation for you work!!! bye |
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Blitz3D Larging all the way. |
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Congratulations Santiago! A very good project!. |
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Look really good :) If you could get the walking/running animation better, it would look really great ;) |
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nice work, I had major problems with my old rts project with animated meshs but i guess you have only a limited number on screen at one time most are static or code controlled i guess. |
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Hello. Very nice indeed. The only thing I'd say - and it's a bit of a mean criticism - is that the game is called Bloody Desert and the menu screen shows a boat! It's a bit petty, I know, but change it to a camel or a tank or something but change it from an object that suggests water. Goodbye. |
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I hope there is an arcade mode, the video while impressive looking from a technical stand point, just doesn't look like it's that much "fun" to play. |
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Sexy. Often wonder how I'd go about making an RTS... Nice job. |
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Thanks for the coments... Blitz3D Larging all the way. you think? If you could get the walking/running animation better, it would look really great ;) Yes, i need to improve the animations, i not very good with animations. and i need to improve the player 3d model too. nice work, I had major problems with my old rts project with animated meshs but i guess you have only a limited number on screen at one time most are static or code controlled i guess. i try to no use animate mesh, becouse loadanimmesh reduce my fps. some tips i use for this game... - the wheels no turns (for the moment) are statics - the torrets are another mesh. only the soldiers use a few bones. - i use copyentity to have more than one unit... - i have timers to know what proccess is slow, or what units have proccess problems, and i fix.. - i have a graphics to showmee the fps and ups in a linetime, is very usefull to know this to improve the fps in the game. - i hide all units are not in the camerarange, visibility, or visibles to the camera - i clean all particles are not visibles in to the camera - i use libs to improve the fps and graphics and increess the fps TIMMERS : ![]() FPS AND UPS GRAPHICS STADISTICS : ![]() Very nice indeed. The only thing I'd say - and it's a bit of a mean criticism - is that the game is called Bloody Desert and the menu screen shows a boat! It's a bit petty, I know, but change it to a camel or a tank or something but change it from an object that suggests water. yes, you absoluty right, i don't finish the menu, my idea is a camera flying in the dunes, showing some scenary wonders, camels, something like the flashpoint menu. the game idea, borns in a invasion from the sea to the desert, the campaing mode begins in the navy carrier and ships, taking some tips from the old Carrier command. I hope there is an arcade mode, the video while impressive looking from a technical stand point, just doesn't look like it's that much "fun" to play. i can make a arcade mode, but the idea of the game, is a RTS slow strategy game, i play c&c and is very crazy, to many units, many clicks, my fingers broke when i finish a match. in bloody desert you play more like commandos, or UFO, thats is the idea i have.. Sexy. Often wonder how I'd go about making an RTS... Nice job. i make to myself the same question :) |