Ants! - Quick Worms Clone ;)
Community Forums/Showcase/Ants! - Quick Worms Clone ;)
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Using Matt's 2d deformable terrain code: http://www.blitzmonkeys.com/index.php?topic=426.0 I've cooked this up in a few hours: ANTS! Video of Ants: ![]() Exe, Blitz Max Source and Graphics: http://sites.google.com/site/therevillsgames/blitz/Ants.zip Aim using the mouse, left clicks fires, cursor keys to move - one short then its the next player's turn... Feel free to update and modify the code :D Ants.bmx game.bmx ** UPDATED 11/04/10 ** sprite.bmx terrainLines.bmx ** UPDATED 9/05/10 ** Last edited 2012 |
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Not sure why but this is CRAWLING on my laptop. Mind you I think my video card hates DX... OpenGL is an order of magnitude faster and yes, I have updated them and my video drivers :) |
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Not sure why but this is CRAWLING on my laptop They're meant to crawl - they're ants. |
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How does it run for everyone else? Whats your specs Skully? |
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RUns fine here, I'd say it's a great inspiration! I used to absolutely love worms! We had a giant blast with it...replaced the samples on the Amiga back in the day...laughing till tears ran! :D |
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Runs fine on my little laptop. Why is it sort of real-time? |
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runs ok on my macbook, not sure why the holes made by the bullets are not round? but apart from that good bit of code. |
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Nice |
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Have a read here on how it works: http://www.matibee.co.uk/wpsite/?p=39 @Pete, the holes are not round because I quickly created the shape (remember its all based on horizontal lines ;)) : hs2 = hshape.Create() For Local t:Int = 0 To 10 hs2.AddLine( 10 - t, 20+t, t ) Next For Local t:Int = 11 To 15 hs2.AddLine( 0, 30, t ) Next Local i% = 0 For Local t:Int = 16 To 25 i:+1 hs2.AddLine( i, 30-i, t ) Next I guess I could load in the image and do the same to the bullet as what I am doing with the terrian to get it better :) |
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Ive added a new method to game.bmx: The holes now should be round :) Ive updated the zip file with this change. Video of Ants: http://www.youtube.com/watch?v=cxrJ8rrlvqQ |
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nice update, looks much better! |