fire and smoke
Community Forums/Showcase/fire and smoke
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Heres a quick little fire and smoke simulation I made in blitz max. Its not optimized yet so it is a little choppy but its still fun.![]() Download http://naillproductions.synthasite.com/resources/grid.zip Video http://www.youtube.com/watch?v=R-0UJD_TC_Q |
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Pretty cool...you plan on implementing more features ? Reminds me of Powder Toy (grid based system) |
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well it was originally just so I could learn how to implement the formulas that will assist me in using the material point method for real time fluids in games but I can see some possibilities for gameplay coming from this. If it didnt provide any gameplay elements it would still be fun to have in the background... |
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Very cool! I can see definite possibilities for this one :) |
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Is this cubic interpolation? |
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thanks werdna! @BeAnAge I dont think so. I basicly built it so I could understand the formulas better for MPM and I didn't use any cubics. I used a paper called real time fluid dynamics for games to program a lot of it and then messed around with the code a little trying to make it faster and adding some effects like the fire. |