Trapped progress (arena shooter, image heavy)
Community Forums/Showcase/Trapped progress (arena shooter, image heavy)
| ||
Hi all, I've been working for some time on my space shooter. Things are starting to come together, and the final look is starting to appear so time for some plugging :) In Trapped you must defend yourself and your portal device from incoming attacks of energy-like beings. Besides shooting them, you can catch these enemies and 'feed' them to your portal device to power it up and prepare for the next stage. Some enemies require even more interaction to prepare them for destruction. The game will consist of 25 stages, and 5 bonus stages. I aim to make this an arcade shooter, with the corresponding frantic action, but with a hint (just a bit) of strategy and longer term decision making. I'm using the RRFW framework for making this game, and it's been a real pleasure using it. I extended parts and contributed these parts to the framework when finished. My camera code (which is really flexible) will also be added to the framework. Try the framework, it's ace for 2d games. I use TimeLineFX for the particle effects. I had created my own engine, but gave up when I realized how much time it would take to port it to the RRFW, and seeing TimeLineFX was the definitive nail in that coffin :) All the effects you see here a combination of clever sprite work and real-time effects. They look really nice in motion. Move information on my dev blog, I post there regularly with updates. Here are some action screenshots, in widescreen-o-vision: ![]() ![]() ![]() And some shots from the game cycle: ![]() ![]() Last edited 2011 |
| ||
I really like the sprites for this. They are very crisp and have a lot of character. The ship and portal(?) sprite are especially pleasing to the eye. |
| ||
Thanks Oddball. I still like them as well after all these years. =] |
| ||
Cool man, I'm glad this is coming to completion. |
| ||
That looks lovely. |
| ||
Looking good Wiebo, can't wait to see it moving, how about a youtube vid? :) |
| ||
Youtube? I will have to hire some advanced help for that! Or maybe I will try tonight. I have no experience recording gameplay video. |
| ||
Hey if you need help testing... :) |
| ||
Looks quite nice:) |
| ||
I have testers, thanks for the offer. Who knows, I might take you up on it, but not right now. Thanks for all the nice comments so far =] |
| ||
No video yet, sorry, but maybe something better: a BETA is downloadable from my public dropbox link: http://dl.dropbox.com/u/12644619/Trapped_beta.zip You can try this out, and maybe talk about it here? I am interested in your comments! Here is the README.TXT: Trapped - in development version ================================ This version of Trapped is a debug build, and a BETA. It only works if you have a dual stick game pad. There is currently no other way to play this game. Still missing are: - Sound config - Keyboard/Mouse config Known issues: - Small GFX problems in Open GL. - Sound mix is not done yet, so volume issues sometimes arise. The game is currently playable to level 11. In level 12, nothing spawns and therefore the game ends there, for now. The plan is to have a bonus stage after every 5 levels, and go to level 24. Game Play Instructions: ======================== Read the briefing ingame. If this is not clear enough, I would love to hear about it. Feedback: ========== I am mainly looking for feedback on the following: - IS IT FUN? - bugs: I would love to hear about bugs and how to replicate them. - difficulty: how is the ramp up? fair? harsh? I personally like it, starting to struggle at stage 8. - game play: are the objectives clear? where did you struggle? - problems with configuration of gfx, gamepad, keyboard settings - missing features Don't be angry when you tell me about a bug and I already know about it. It happens. If you have a tip or addition on the game, don't hesitate to mention it. If it fits in the game I might implement it, even though it's late in the development cycle =] |
| ||
woohoo thank goodness i have a logitech dual action at home. hope i have time to provide some feedback within the next few days! |
| ||
It only works if you have a dual stick game pad. There is currently no other way to play this game. Well lucky for me I have one of those! Trying now! Can't wait - it's been a long time mate! |
| ||
Looks awesome. "It only works if you have a dual stick game pad. There is currently no other way to play this game. " 99% of us won't be able to try it now. ;) |
| ||
The graphics look like great eye candy, very impressive looking! I've got a dual stick gamepad, their cheap as chips for the PC! Oh alright, maybe 3 or 4 bags of chips ;) |
| ||
"OpenAL32.dll is either not designed to run on Windows or it contains an error." Then when the game runs, only a section of the game window is visable. So basically, instead of trapped, I see 'tra'. I can move my ship about fine with the controller and fire. |
| ||
@Steve: you're the first to report this. Weird. Maybe something went wrong while unpacking the archive. I see you use Vista... maybe a permission problem? Or do you have OpenAL installed on your machine already? Maybe you can delete the drivers from the game folder to force use of the ones in your Windows folder. I maybe should have mentioned it wants OpenAL but as the game comes with the drivers I saw no need. As for the screen, maybe you can check out the ini file and force some other setting other than 800x600 windowed? See how that goes. @Matthew: Yes, it's been too long, to be honest. The reasons for delay seemed right at the time =] Good to know you're still interested. I decided that I am not going to change the copyright year again =] |
| ||
I haven't had a chance to fire it up yet (bought a new lawnmower last night) but have you thought about mouse movement? Move mouse to rotate ship, RMB to thrust and LMB to fire. It works well and it's up to you of course but you will open the game up to way more folks that way. |
| ||
Wiebo, I had the same error as Steve on XP, but not on Seven. Still ran ok - sorry should have put that in my email to you earlier. |
| ||
@stayne: Well, that control scheme would introduce some problems you will understand once you have played the game =] @matthew: Very interesting. are you talking about the video or the audio? |
| ||
I haven't tried the game, but I love dual stick games. Aiming and direction of travel not locked together. For people without a dual stick controller, you can use WASD for movement and fire towards the mouse pointer. I do not know if you have gameplay elements that make this scheme not viable... Last edited 2011 |
| ||
Maybe something went wrong while unpacking the archive. I see you use Vista... maybe a permission problem? Or do you have OpenAL installed on your machine already? Maybe you can delete the drivers from the game folder to force use of the ones in your Windows folder. Tried unpacking after a few downloads. No permission problems. OpenAL is installed and I downloaded again incase mine was corrupt. Removing the OpenAL32.dll resulted in an error with Wrap_oal.dll. Removing this dll too caused no errors and sound then began to work. Still a problem with the screen though. So to be clear, removing the 2 dll's and sound works. But only a section of the screen is displayed. [EDIT] Changing the ini to 1024 X 768 and I can see more of the screen. Setting to my default resolution 1680 X 1050 and the screen is now correct. Last edited 2011 |
| ||
Wiebo, The message I get on XP for the OpenAL error is: The Application or DLL <path>\OpenAL32.dll is not a valid Windows Image. Please check this against your installation diskette. Like Steve, removing both allows the sound to work. I have read the OpenAL stuff is best installed. |
| ||
@Steve: thanks for trying that video setting out. There must be something wrong with the setting of the viewport upon gfx creation or change... I'll be damned if I know why I and others do not have the same problem, though. I'll investigate. @Matthew: I think I will get rid of the DLL's in the game folder and ask people to install OpenAL, which is something I hate to do... The error message about the version being wrong is bull, as there is only one version of the DLL's =[ I think I will also make the game try to fallback to the DirectSound driver. |
| ||
Looks really nice! |
| ||
@Ked: Thanks! =] @Steve: And how is the joystick config menu working for you Steve? Does it crash the game as with Matthew? |
| ||
Yes joystick config crashes the program. Had to use Task Manager to kill it. |
| ||
Must be Muttley's code from the frame work =] Just kidding. As you are all having the same problem, it's bound to be fixed by me soon. Thanks 'yall. |
| ||
Well, I fixed the gamepad problem. I also implemented other small changes, and a new build will be out sometime this weekend. Thanks all for helping me out. |
| ||
Keyboard doesn't work for me properly with the current build. :/ |
| ||
Hi Grisu! Can you tell me what doesn't work for you? I wanted to create a new build yesterday but life caught up with me. That, and a good book, to be honest :) |
| ||
I have a new beta version of Trapped. You can grab it here: http://dl.dropbox.com/u/12644619/Trapped_B2.zip I fixed lots but here is a short list: - toned down difficulty a bit - fixed deadzone problem after pad reconfig - made sounds more random in tone - tuned bonus stage 1 - incoming enemy alert on player hud - more gradual build up of guns - removed enemy clutter after death/succes I added the following - keyboard/mouse controls.. mouse NOT working yet =] Let me hear what you think, ok? |
| ||
I tried to use the arrow keys to circle through the main menu (arrow up and down). As soon as I use the arrow down the next menu item is highlighted and started?! In addition I can't hear sounds/music. And the main window closes / crashes sometimes for reasons unkown. |
| ||
Grisu: weird! Have you tried deleting the ini file?? If that doesn't work then I wouldn't know what is causing your problems, tbh. Also, did you extract the archive with folders intact? sounds should be in a folder named snd. Last edited 2011 |
| ||
The snd folder is there. I have no ini file which I could delete. It isn't created. |
| ||
Grisu, Wiebo advised me the file is located here: C:\Users\<username>\AppData\Roaming\Trapped |
| ||
Thanks for the hint Matthew. I doesn't make a difference. I'm under Win7 SP1 (64 Bit) with an ATI 6850 gfx card here btw. |
| ||
I am also using Win7 SP1 (64bit) with an ati card.. I don't know what is causing your problems, tbh. |
| ||
This game is looks absolutely great. It's a pity I don't have the required controller to play the demo. Good work so far Wiebo! :) |