BlitzMax ASCII engine released for Win32 and OSX..
Community Forums/Showcase/BlitzMax ASCII engine released for Win32 and OSX..
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Well I have finally got around to releasing the ASCII engine over at www.graveyarddogs.com in the downloads section, hopefully its compiled perfectly it all works fine here :). I have released it as compiled modules so just extract the zip into your mods directory and you should good to go. Some demo code SuperStrict Import gd.ascii 'import the ASCII module Graphics 640, 480 StartASCII( MODE_C80 ) Local Y:Byte Local X:Byte TextColor( COLOR_SILVER ) Repeat Cls For Y=0 To 29 For X=0 To 79 CText( Chr( Rand( 254 ) ), X, Y ) Next Next RenderASCII() Flip Until KeyDown( KEY_ESCAPE ) End Heres a screenshot LOL ![]() Last edited 2012 |
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Linux version is out there too :D |
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Can u do this with Blitz3D, and can u use it as a BB file encrypt / decrypt function? :) |
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There is an ASCII lib for B3D/B+ floating around here somewhere. Last edited 2012 |
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Do u know where to find it? :) |
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I found it: http://www.eiksoft.com/eik/ccount/click.php?id=14 Works with B+ for me. Looks like it should work with B3D. Sorry for the hijack EdzUp. |
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Thanks, GaryV! :) |
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@GaryV: Thats ok :) The modules themselves do all the MS-DOS screen related stuff that Turbo C++ 3's text mode did :) |
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This is TOTALLY not the correct includes file for blitzbasic. @EdzUp[GD], can u please make this in blitzbasic? Thank You! :) |
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Sorry EdzUp, what does this do exactly? (feels stupid...) |
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This is TOTALLY not the correct includes file for blitzbasic. The link I posted works perfectly in B2D, B+ and B3D. It will not work for Bmax, you need to use EdzUps code for that. |
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@Ross C:it lets you have ASCII graphics in your games so you could for example create a text adventure that looks and feels like the old DOS adventures, or if you wanted you could create something like ADOM or Rogue. |
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Ahhhhhhhhhhhh! Cool :D I think the screenshot threw me off. It doesn't look like anything. |
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I have an incredible urge to write a blitzmax version of edit.com now. I will resist it, though. |