Tevada Trigger - a minimal arena polarity shooter
Community Forums/Showcase/Tevada Trigger - a minimal arena polarity shooter
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"Tevada" - Khmer for "Angel" I was debating to whether or not to post this here since this game was actually written in Monkey, but is exported to the BlitzMax target. So technically, it's a BlitzMax app :). So here's a little shooter game that i've been kinda working on and off with in the past couple months. Its basically a "minimalistic 360 degrees polarity arena wave shooter". The game is simple, you just shoot everything, grab the diamonds, get more points. No pattern or anything, just straight shooting. There are two types of enemies, Gold and Silver and you can switch your "bullet mode" between Gold and Silver. Shooting the enemy with the matching bullet color will destroy it quicker, get higher points, and spawn a "diamond" to collect for more points. Collect 15 diamonds will yield an extra energy cell. Destroy all the enemies on screen before the timer is up will get you bonus points based on the time remaining. So shoot away and survive each wave as long as you can ! Use bombs when things get too hectic, but keep in mind you lose an energy per use. ![]() ![]() ![]() Controls : AWSD - Left, Up, Down, Right Left Mouse Button - Shoot! Right Mouse Button - Switch Bullet Color Mode between Gold and Silver Space Bar - Bomb! Download (win) Teveda Trigger 1.2 beta - 4.4mb (mac) Teveda Trigger 1.2 beta - 4.6mb Note : The first two waves are purposely easy to get the player prepared for the incoming chaos in the next few levels. Thanks all! Last edited 2012 |
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Whaaaat! This is cool! Wasn't immediately obvious why I had to switch between gold/silver until later on. Great hardcore shmup. REAL hard. |
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Thanks, so what wave did you manage to get to :)? |
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Not bad, good fun! Could evolve into a nice official shooter. It seems a bit arbitrary having to switch color modes for goodies, but it's an edge. So far I only got to wave 7 but managed to hit the leaderboard, which yet has to get name entries, hehe. Cool, though! Woops...wave11. Yay! Lol...fun game, but quite tough. Last edited 2012 |
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but managed to hit the leaderboard, which yet has to get name entries, hehe. Yeah, i still got work on that :). Was gonna wait until i got the online leaderboard working first though :). Maybe soon now! Woops...wave11. Yay! Lol...fun game, but quite tough. Woah...thats actually around as much as I can get! I didn't think most people would get past wave 10 :). |
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...hahaha...me so proud now! ;o) I just love these kinds of games for some reason. Started to write a few of them myself, but never finished any. They've always been a bit too ambitious. Maybe one day I'll do a "simple" one like that, too. It's just too much fun! I figured out how to do GLSL lighting, which was to be a key of my visuals, but then got distracted with projects again. Anyway, great stuff and rock on! You should bring this one home for sure! 8} HA! Wave 15, Score:93870 You should consider Bonus rounds to relax for a moment, maybe every 5th or 10th level. No enemy fire, just one type of enemy per Bonus round. Or even one where you only collect tokens. Naturally, would be cool to have some collectable extras. The usual suspects like Better gun, bomb, temporary ram-shield, instant energy cell. By the way, for the life of me I cannot decipher what the Logo's saying. Written in Angelic? HAhaha... anyway, let me know, if you'd like some help with the GFX. ;) Music is quite nice. Adequate somehow. Last edited 2012 Last edited 2012 |
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Wave 10 max for me so far. Great game! One small note, sometimes the bullets seem to go so fast, they skip past baddies. Doesn't happen often though, could also be that they're so fast it's hard to tell with just my overworked human eyeballs. |
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Well looks like i need to step up my game a bit more and "respect the gamers" as Jonathon Blow would say :). The folks i initally tested this with can barely get pass the 6th wave so i was concerned that this game may be a bit harsh on difficulty :). Glad i was wrong! You should consider Bonus rounds to relax for a moment, maybe every 5th or 10th level. No enemy fire, just one type of enemy per Bonus round. Or even one where you only collect tokens. Naturally, would be cool to have some collectable extras. The usual suspects like Better gun, bomb, temporary ram-shield, instant energy cell. Great ideas :)! I may encorporate those later on :). I did intended this on being a simple little endless wave shooter, but now considering expanding on it. By the way, for the life of me I cannot decipher what the Logo's saying. Written in Angelic? Oh the logo is actually khmer script for "Tevada banh proha" basically translate to "Angel shoot utill the end" or "shoot with all your might" :). My fiance had to do that for me :). BTW, if you press the Space Bar on the title screen, you'll hear it saying "Tevada Trigger" :). if you'd like some help with the GFX. ;) If you feel like contributing some GFX, i wouldn't mind putting it in the game! One small note, sometimes the bullets seem to go so fast, they skip past baddies. Doesn't happen often though, could also be that they're so fast it's hard to tell with just my overworked human eyeballs. Hmm...i do know that this may occur on slower machines. How much FPS were you getting when you were playing? |
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Its cool seeing MonkeyMax is actually being used by someone :) With the bullets how you are doing the collisions? Maybe you need to use ray casting for them? |
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Thai or Cambodian script, aha. Fascinating! I went to google translate into Thai and checked the phonetics, which confirmed Thewda (or Tevada), but what was truly funny is that the word for "end" is pronounced "Play". HAHAHAHA! Now that's fascinating! 8))) ...but this refers to the end of an object, like the tip of the toe or the end of a pole. Timewise "end" would be pronounced "sin", which is quite funny in itself. But there seems to be some vicious gramma in the Thai language. 8| Cool, I'll definitely see what I can do and thank you for all the info! Quite mystical the background to your lil' shooter. That's particularly entertaining, since I've been thinking about a game that lets one experience reincarnation to some extend. It would have your playing style suggest into what and where you will reincarnate to atone for or improve upon your former actions. Anyway, continues to be great stuff! Thanks! Last edited 2012 |
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With the bullets how you are doing the collisions? Maybe you need to use ray casting for them? I'm using the fantomEngine so will have to take a closer look at its collision system, so not sure. Thai or Cambodian script, aha. Fascinating! Yep, it's Cambodian :)! But Thai and Cambodia share a very similar script and language - Thai language itself was actually derived from Khmer (Cambodian) language and i've been told that Royal Thai dialect is still heavily based on khmer language. Yep its a tough language, which is why i leave it to my fiance to come up with it :). Quite mystical the background to your lil' shooter. That's particularly entertaining, since I've been thinking about a game that lets one experience reincarnation to some extend. It would have your playing style suggest into what and where you will reincarnate to atone for or improve upon your former actions. Yeah actually, my original plan was to build a game based around the mythology of the Angkorians of Cambodia, put into a frantic bullet hell shmup format lol!! I was planning on using vector graphics to depicts the Tevadas (angels) battling it out in the wars of the Devas (gods) and Asuras (devils). The plot was to rescue all the Apsaras (celestial heavenly dancers) from the Asuras and return to back to Angkor Wat :). But at the end...i just settled for a simple polarity shooter :). Due to my lack of artistic skills :(.. But your idea of reincarnation is an interesting concept! Maybe we can work together in a future shooter project to build something out like this :)?? |
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That sounds fantastic, I mean your original idea! You could consider this one a practice round, similar to how I have fared so far.... ehm... but still finish it up, though! Loads of things to learn and that one's a great opportunity! Oh, I wouldn't mind a little coop, why not. Can't say when I'll have time for it, or when the time is right, but it's out there now! 8) I just goofed around with your gfx a tiny bit, nothing fancy, but it makes it quite a bit prettier immediately, I think. GFX_edit.rar I didn't want to turn this whole thing around, so it's really just some nudging. |
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That sounds fantastic, I mean your original idea! You could consider this one a practice round, similar to how I have fared so far.... ehm... but still finish it up, though! Loads of things to learn and that one's a great opportunity! Yep, perhaps work both idea concepts into a future game :). I do kinda like this one turned out so far though :). This one is definitely like a practice round for me learning Monkey. I am currently working on a much larger scale project that has nothing mystical or shooter related about it, but i def want to build another shooter type game on the side too :)! Let me know if you got time, we can come up with something :)! I didn't want to turn this whole thing around, so it's really just some nudging. Hey those gfx mods look cool! Gives it sort of a mystical feel to the game, apart from the harder edge pixelated look i originally have :)! But i was thinking something though...if you update the rest of the gfx to fit the similar style i would like to release the mod as a Tevada Trigger Mystical version :)! What do you think? |
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Sweet! That's a fun idea! 8) I'll have a go at it... ;} Thanks! |
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I've tried a few things, but when it comes to the ships you've done some coded color treatment, which would need some adjusting to make this really pretty. Right now the ships turn yellow, almost greenish, which doesn't feel golden. There are a few more things that I'd simply code a bit differently to bring out good looks, but it's kinda cool to already see it transform. Do you have it as BlitzMax code compilable? If so, we can have a bit of email exchange, if you like. You'll find my email on my webpage... I've overwritten the GFX_edit.rar. Just download it again! Last edited 2012 |
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Oh wow, the new GFX mods look awesome! Almost like a totally new game now :)!! Even new menu buttons too! The player ship looks definitely better my original one (which believe it or not was created in around 5 minutes using piq)!! The biggest surprise was the new player explosion! Yah, actually i do internal coloring to the ships by code since didn't feel like having two different images of one thing :) - but as you can see my bullets and filters are two different images (this is before i decided to use the internal color changes). For the enemy ships, the only two images you should modify are enemy3.png and enemy4.png - of which the base color of them are actually gray, i should have removed the others images since they're not even used :/. And yes i do have a BlitzMax exported code, but its not for the faint of heart since its translated code from Monkey. I'll email it to you, but not sure if it'll be of any help. BTW, those are some awesome renderings on your page! Some are bit freaky though :)! Last edited 2012 |
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I totally prefer internal coloring, since I'm a bit fanatic with keeping files small, haha, but also because it's far more elegant to begin with. Thanks for the code, it works perfectly. Obviously this is already becoming our first co-op and I'm already thrilled about it, too. This may just break my curse of never finishing even a tiny game. :o} What a great start for today! THANK YOU! Oh, and the new ship is actually a sloppy little 15 minute Sculptris doodle inspired by your design, haha, crazy, huh, I actually went 3d for it. But I just like that stuff... Oh wait, I'll post it here... ![]() On my stuff I by now go openGL and GLSL to do realtime lighting of normalmaps with color and glossiness maps, which looks quite stunning considering the speed and 2d nature of it. I'll have to put together a new demo game for that, too. TOo much fun! 8} |
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Taron, I checked out your site and your work is amazing. Some of it gives me a Guillermo del Toro vibe. Very nice! |
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THANKS, that's nice! A lot of it predates del Toro's uprising, of course, but it's a welcome compliment. 8) In the past people used to compare my stuff to Giger the whole time, which I kinda got used to, haha, but that's a new one for sure! 8} Thanks, again! Updated the GFX pack, by the way! Last edited 2012 |
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New GFXs are awesome! Its crazy how it actually looks like the original ships, but just at a higher art quality :). Now i'm think we may need to do something with the SFXs also! |
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YEah, I noticed... I'll have a look/listen! :o))) |