Insubordination plus some more stuff
Community Forums/Showcase/Insubordination plus some more stuff
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Hi all, for those who wondered where I am, I am currently plugged off, kind of. But that doesn't mean I was idle. Here are some links: http://www.melog.ch/subgame I wish red Ocktober's gonna see this. some tubes , including capture of the VRV: texani, currently on sale: http://www.youtube.com/watch?v=E9sl8ISAg90 sub: http://www.youtube.com/watch?v=IaNvj-by8bU vrv: http://www.youtube.com/watch?v=ixtJQ0LAbpQ Best wishes to all of you, got to roll. Last edited 2012 |
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![]() Hi all, for those who wondered where I am, I am currently plugged off, kind of. But that doesn't mean I was idle. Here are some links: http://www.melog.ch/subgame I wish red Ocktober's gonna see this. some tubes , including capture of the VRV: texani, currently on sale: http://www.youtube.com/watch?v=E9sl8ISAg90 sub: http://www.youtube.com/watch?v=IaNvj-by8bU vrv: http://www.youtube.com/watch?v=ixtJQ0LAbpQ Best wishes to all of you, got to roll. Last edited 2012 Last edited 2012 |
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this is weird, after EDIT I got a clone of the first post - anyhow, enjoy. |
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I have tried your demo, here are some comments and suggestions : I like the effects of the sun rays going through the waters and the fake reflections on the submarines and on the terrain. Well done. I like the voice of the computer, it really adds to the immersion. I like the algaes, how do you do this ? is it an animated mesh or an animated texture ? Some suggestions : 1)I have seen that the collisions between the submarine and the terrain and also between the submarine and another submarine are not really accurate, so i guess you have used only one collider sphere at the front of each submarine ? I have managed to go through another submarine, i think you can avoid this by adding 2 colliders per submarines, one collider sphere at the front or at the back (depending on the movement of the submarine) set as an emitter, and also one collider mesh which has a shape similar to the submarine (but low tris) set as a receiver. 2)Picking up the bonuses is not really accurate, maybe you can check the distance between the front of the submarine or the back of the submarine (depending on its movement) and the bonus. 3)If the player can only shoot missiles at the front, then why others submarines can shoot missiles in all directions ? 4)Related to the previous comment, why the others submarines don't try to face and to pursue the player when they see him ? Overall this is a nice start, it is always a pleasure to see a game with good 3d graphics made with Blitz3d :) Last edited 2012 Last edited 2012 |
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Cool! I bet RedOcktober would love this! LOL, hes made a comment on your youtube video!! Last edited 2012 |
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Thanks for the replies. Here are some answers: "I like the algaes, how do you do this ? is it an animated mesh or an animated texture ?" It's a Texture. It's also part of the Animated Textures Product for 20$ that I am currently offering :). I've made a Tool that can do several pretty nice Texture animations, kind of TextureWobbler 2.0, working title Moon Beans. Anyhow. "Some suggestions : 1)I have seen that the collisions between the submarine and the terrain and also between the submarine and another submarine are not really accurate, so i guess you have used only one collider sphere at the front of each submarine ?" You're right, Collision is far from accurate. Problem is, in Blitz you always have to do some sort of Sphere to Polygon, and when both meshs are in motion, it's gettin really tricky not to miss some collisions/intersections. "2)Picking up the bonuses is not really accurate, maybe you can check the distance between the front of the submarine or the back of the submarine (depending on its movement) and the bonus." I already do that, the distance to the subs nose is examined. In theory it should be accurate, but you have to get rather close to the seabed, which is adding a difficulty component to the gameplay. "3)If the player can only shoot missiles at the front, then why others submarines can shoot missiles in all directions ? 4)Related to the previous comment, why the others submarines don't try to face and to pursue the player when they see him ? " Well, I know this is all very simple, if not dumb at all. The reason why is, the limitation to shoot from the front only makes it rather hard, much like a Pool Game. THe Subs at the other hand are using a very simple Waypoint system and I didn't want them to have to stop and turn around for every torpedo. The way it is right now gives it some sort of ballance between playability and difficulty. EG. it would have been totally easy to add some sort of guided Torpedo to the enemies, but that would have made it way too hard for any evasive action... Basicly I was trying to get some sort of playability, based on a "less is often more" concept. I also tried some sunken Buildings, but they looked like crap, so I dropped that one. "Overall this is a nice start, it is always a pleasure to see a game with good 3d graphics made with Blitz3d :)" Thank you :) (regardless of the fact that smilies are extremly 90ies, I still use them - they will return! ^^) Last edited 2012 |
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BTW. Since I am running a little low on cash (In fact it's a desaster), I really need some help and therefor I please you all, on my knees so to say, to buy the texture pack: https://secure.shareit.com/shareit/product.html?productid=300539280 It's really pretty good. I am hereby offering to provide the frirst 5 customer with a free copy of the mentioned, yet to be released Tool "Moon Beans", as soon as I will release it as a product. Have a look at the water animation, and the caustics. THey were made with some real sophisticated, especially designed Algorithms. Some capture on tube: http://www.youtube.com/watch?v=E9sl8ISAg90 Point is, I am making so little money with the Games Design etc Business that I am thinking about to drop the whole thing. I've spent hundreds if not thousands of hours in the creation of (let's be honest, objectively) excellent products such as the VRV engine and other things, but now it seems I even get more costs (web, bank etc.) than income from it ... pretty frustrating. Thanks everbody. |
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Not my type of game, but you did a really good job on this! It was enjoyable playing around with it. |
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Sorry guys, will post in german as my english is too bad for what i've got to say. Erstmal: sehr gute Arbeit, die Du da lieferst. Du zeigst sehr beeindruckend was man selbst aus einer betagten Engine wie der die B3D zugrundeliegt noch alles rausholen kann. Umso mehr tut es mir leid zu lesen dass Du finanziell mit dieser guten Arbeit nicht über die Runden kommst. Hier muss ich jedoch auch ein paar Punkte ansprechen die mir aufgefallen sind und von denen ich glaube dass sie deinen finanziellen Misserfolg mitverschulden. Ganz allgemein gesprochen glaube ich dass du dich schlecht vermarktest. Beispiele: Du verlinkst auf Youtube-Videos, welche aber in den niedrigsten Qualitätsstufen gehalten sind. Du willst doch potentielle Kunden gewinnen, dann muss dein Video auch gestochen scharf und möglichst HD wenn nicht sogar FullHD sein. Die ArtefaktBildung bei der vorliegenden Kompression kombiniert mit der geringen Auflösung machen die meisten Bemühungen um dein Produkt wieder zunichte. Du erwähnst im Footer zu dem Video (ich beziehe mich auf die VRV-Demo) dass es unter der im Video genannten Adresse eine Demo zu laden gibt (welche auch fantastisch bei mir läuft). Knackpunkt dabei: Menschen sind faul. Warum soll ich noch mal das Video gucken um mir die Adresse rauszusuchen? Schreib sie mir direkt oder besser noch, setze einen Link. Deine Page als solches ist ebenso ein Fall für sich: Zum einen verstreust Du deine Produkte auf eigene Subsites, die von der Mainpage nur schwer oder nicht zu erreichen sind, zum anderen: melog.ch ist seit Jahren nicht mehr aufgefrischt worden - selbst wenn an den dort beschriebenen Projekten nichts weiterentwickelt wurde, solltest Du regelmäßig news einpflegen. So sieht die Seite abandoned aus, und viele potentielle Kunden werden gehen weil sie denken der Platz ist tot. Ansonsten ist das design recht unübersichtlich und zu dunkel. Ich weiss nicht wie sehr Du öffentliche anäle für Werbung nutzt, aber eine einladende Page und die verlinkt über möglichst viele Kanäle wird dir sehr viel bringen. Ich drück Dir die Daumen dass deine Geschäfte bald besser laufen, keep up the good work! Last edited 2012 |
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Have you thought of changing (and expanding) your target audience? Blitz3D is kind of a dead-end. Unity3D has an asset store where you can sell plugins, artwork and other development-aid: http://unity3d.com/unity/asset-store/ |
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Hi Dieter! Elias again here. As Kryzon said I believe you could benefit a lot from making assets for unity3d and it is a much bigger market. I adopted unity3d almost 3 years ago and never looked back again. And I believe somebody with your coding talent could do wonders in unity. All the best. Ps. I am working on various unity projects now as freelancer and it seems to pay off. Last edited 2012 |
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@Elias: can you make a living out of it, or is it a side-job? |
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Kryzon, yes, I am making a living out of it. My main jobs are virtual reality and historical recostruction walkthroughs. |
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thanks for the answers guys. Elias, so not a medic now? Anyhow, congratulation. Nice to hear from you. Now that so many people told me to use Unity, I probably really will try it once more. I kind of didn't like it because it requires a certain level of hardware and OS version, in other words B3D has a better compatibility with older Hardware. An other probem is, doing business in the web can so easly be disturbed by one or multiple stalkers or alike suckers, and if you once made certain political comments, as I did, you may get some of those and they probably gonna stick at you like crap under your shoes... But I still LOVE to work with B3D, eg. right now I am using it to convert AVIs: total freedom, messing around with RGB... Bladerunner - du hast Recht, mit deiner Kritik, danke. Allerdings sind die Tube Videos hauptsächlich dort um zu zeigen, dass das Spiel existiert und das EXE nicht bloss Malware oder Verarschung ist, was man ansonsten vielleicht befürchtet bei "Hey, testet doch mal diese EXE". Grad bei VRV gabs Leute, die meinten, die Screenshots seien Fake, DX10 oder wer weiss was. Aber danke für die Kritik, vieles davon wusste ich schon (eg. Verlinkung der PRodukte mit index), komme aber irgendwie nicht dazu. I however sold a few Products, so the Banking Fees are finally covered - not yet the Webserver and Domainname costs. But whatever's gonna happen there, it's not gonna kill me. For all the young People who are starting an online business here's an advice: Never become political when you show your true Identity, this may take you out of Business. Nobody said the world is fair, so expect it to be "difficult" and probably rather mean. Best wishes to all of you, may the Source be with you! See you in say a couple of months (I found out it feels good, not to have to read emails on a daily base). |