Wild Card/ syntax for loading multiple images
Monkey Forums/Monkey Beginners/Wild Card/ syntax for loading multiple images| 
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| I am trying to load multiple images but i am unsure as to which wild cards or syntax  I can use with the loadimage command I have many monster .pngs for the player to choose as their character so I want to load the images and give the player the ability to cycle through them to choose the one they want. EX p = New player p.image = LoadImage("player.png", 1, Image.MidHandle) So I plan to use a for next loop and increment p. now if I named my images 1.png 2.png psuedo code for t 1 to 10 Could I use t.image = LoadImage(t".png",1,Image.MidHandle) or t.image = LoadImage(t + "png"1,Image.MidHandle) next | 
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| got it sorted here is the code for reference if any one needs it. It will allow a player to cycle through multiply png images named 1.png 2.png etc.. 
Import mojo
Class Game Extends App
	
	Field playerImage:Image
	Field created:Int = 0
	Field mx:Float
	Field my:Float 
 	Field p:player
	Field aload:Int =1
    
	
	  		
	Method OnCreate ()
		HideMouse ()
		SetUpdateRate 60
		
	    p = New player
	    p.image = LoadImage(aload + ".png", 1, Image.MidHandle)
		
	End
	  
	Method OnRender ()
		
		Cls 0, 0, 0						' Clear screen
		p.OnRender()  
		
	End
	Method OnUpdate ()
	
			p.OnUpdate()
	  		If MouseHit(MOUSE_LEFT) Then
				If aload < 40
				aload = aload + 1						
				p.image = LoadImage(aload + ".png", 1, Image.MidHandle)
				Else
				aload =1
				end				
			End If
	End
	  
	  
End
	
	
	Class player
		Field x:Float = MouseX()
		Field y:Float = MouseY()
		Field image:Image
			Method OnRender()
			DrawImage image, x,y, 1, 3, 3
			End
			
			Method OnUpdate()
			x = MouseX()
			y= MouseY()
			end
			
	End
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| If you look at gerryq/picpuzzle in bananas, you will see how it looks for as many images as it can find named pic001.png, pic002.png etc. (it's at start of OnCreate()). |