| Hi Mark, 
 not sure if it is reported already, but someone said that compiling for Android didn't work since V67. So I tested it with a bigger game I have. Up to V69 it is fine but in V70B I get these method arrayLength, cannot find symbol errors:
 
 
  -compile:
 [javac] Compiling 4 source files to /Users/michaelhartlef/Desktop/Monkey_prj/NeonCommand2/NeonCommand2.build/android/bin/classes
 [javac] /Users/michaelhartlef/Desktop/Monkey_prj/NeonCommand2/NeonCommand2.build/android/src/com/whiteskygames/NeonCommand2/MonkeyGame.java:2874: cannot find symbol
 [javac] symbol  : method arrayLength(java.lang.String[])
 [javac] location: class com.whiteskygames.NeonCommand2.bb_std_lang
 [javac] 		if(bb_std_lang.arrayLength(t_lines)==2){
 [javac] 		              ^
 
 
 
 
 
	Method LoadOptions:Void ()
		Local state:String = LoadState()
		Local lines := state.Split(";;;")
		If lines[0] Then
			eng.scoreList.LoadFromString(lines[0])
		Endif
		If lines.Length()=2 Then
			Local options := lines[1].Split("###")
		
			eng.SetVolumeSFX(Float(options[0]))
			eng.SetVolumeMUS(Float(options[1]))
		Endif
	End
The problematic line here is
 
 
		If lines.Length()=2 Then
 
 EDIT: Just had a look at the native sources in modules/monkey/native/lang.native. The arrayLength method is missing in V70 now.
 
 
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