| Not sure it's clear from the docs, but you can't load images before creating a main 'window' canvas. 
 You also can't create an image canvas prior to creating the 'window' canvas.
 
 Examples:
 
 
 
' OK!
		' Main display canvas...
		
		display			= New Canvas		
		display.SetProjection2d 0.0, display.Width * SCALE, 0.0, display.Height * SCALE
		' Load images...
		
		boing			= Image.Load ("boing.png", 0.5, 0.5, 0)
		background		= Image.Load ("background.png", 0.0, 0.0, 0)
		
		' Scaled render target...
		
		rendertarget	= New Image (display.Width * SCALE, display.Height * SCALE, 0.0, 0.0, 0)
		renderbuffer	= New Canvas (rendertarget)
		renderbuffer.SetProjection2d 0, display.Width, 0, display.Height
		
 
 
' Not OK...
		' Load images...
		
		boing			= Image.Load ("boing.png", 0.5, 0.5, 0)
		background		= Image.Load ("background.png", 0.0, 0.0, 0)
		
		' Main display canvas...
		
		display			= New Canvas		
		display.SetProjection2d 0.0, display.Width * SCALE, 0.0, display.Height * SCALE
		' Scaled render target...
		
		rendertarget	= New Image (display.Width * SCALE, display.Height * SCALE, 0.0, 0.0, 0)
		renderbuffer	= New Canvas (rendertarget)
		renderbuffer.SetProjection2d 0, display.Width, 0, display.Height
		
 
 
' Not OK!
		' Scaled render target...
		
		rendertarget	= New Image (display.Width * SCALE, display.Height * SCALE, 0.0, 0.0, 0)
		renderbuffer	= New Canvas (rendertarget)
		renderbuffer.SetProjection2d 0, display.Width, 0, display.Height
		
		' Main display canvas...
		
		display			= New Canvas		
		display.SetProjection2d 0.0, display.Width * SCALE, 0.0, display.Height * SCALE
		' Load images...
		
		boing			= Image.Load ("boing.png", 0.5, 0.5, 0)
		background		= Image.Load ("background.png", 0.0, 0.0, 0)
		
 This is the project I'm playing with:
 
 http://www.hi-toro.com/monkey/scaletest.zip
 
 
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