| why the vertexbuffer takes only two coordinates (x, y)? is gles11 just for 2d? :D 
 
 
Method Rethink:Void(indizies:Int[])
        Local vList:List<Float> = new List<Float>		
	For Local v:Vertex = EachIn self.vertices
		vList.AddLast(v.vertexdata.x)
		vList.AddLast(v.vertexdata.y)
		'vList.AddLast(v.vertexdata.z)
	Next
		
	Local vArray:Float[]	= vList.ToArray()	; vList = Null		
	Self.vertexBuffer	= DataBuffer.Create(vArray.Length * 4)
	Self.indexBuffer	= DataBuffer.Create(indizies.Length * 2)
		
	For Local i:Int = 0 To vArray.Length - 1
		Self.vertexBuffer.PokeFloat(i * 4, vArray[i])
	Next
		
	For Local i:Int = 0 To indizies.Length - 1
		Self.indexBuffer.PokeShort(i * 2, indizies[i])
	Next
		
	glBindBuffer(GL_ARRAY_BUFFER, Self.vbo)
	glBufferData(GL_ARRAY_BUFFER, Self.vertexBuffer.Size(), Self.vertexBuffer, GL_STATIC_DRAW)
	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, Self.ibo)
	glBufferData(GL_ELEMENT_ARRAY_BUFFER, Self.indexBuffer.Size(), Self.indexBuffer, GL_STATIC_DRAW)
		
End
 
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