PSP Target.
Monkey Forums/Monkey Programming/PSP Target.
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Hay all, I spent most of tonight voice calling with the developer behind Tiny Hawks on the PSP, and a few other developers, and it got me wondering about the PSP as a target. Has anyone tried it ? or even thought about it ? |
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you would need a development kit, probly costs hundreds or thousands, but yes its certainly possible as I managed to get a DS target working. |
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Yeah the tiny hawks dev I was talking to had the dev kit, big ugly looking thing it is as well for such a small device, but that aside, and assuming that we had a dev kit, would there be an interest in making a target for it ? When we were talking the subject of Nintendo came up and how their requirements were insane, the psp dev requirements are a lot less strict you just need to be registered as a sole trader or what ever your country calls it, self employed with a tax number etc. |
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its pretty easy, all you have to do is open up the glfw target c++ code and modify it with PSP functions instead of glfw you have to also add a new target to trans, so youll be editing the trans.exe code too the PSP uses openGL? Is there a PSP emulator available? if so, you can add a line in trans to open the emulator |
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thats a little over my head. lol |
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Taiphoz, Maybe you can use the MonkeyLua that Samah created to make some tests.. exist a port to PSP of Lua called Lua Player: http://www.luaplayer.org/ Probably you need make some adjusts to do a compatible call to graphics commands, but you don't need spend money to try :) MonkeyLua: http://monkeycoder.co.nz/Community/posts.php?topic=2216#22889 Ahh .. you need a PSP that can run homebrew to use LuaPlayer |
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I think someone is working on a project to add Unity as a target which supports PSP by default. |