PSP Target.

Monkey Forums/Monkey Programming/PSP Target.

Paul - Taiphoz(Posted 2012) [#1]
Hay all, I spent most of tonight voice calling with the developer behind Tiny Hawks on the PSP, and a few other developers, and it got me wondering about the PSP as a target.

Has anyone tried it ? or even thought about it ?


slenkar(Posted 2012) [#2]
you would need a development kit, probly costs hundreds or thousands,
but yes its certainly possible as I managed to get a DS target working.


Paul - Taiphoz(Posted 2012) [#3]
Yeah the tiny hawks dev I was talking to had the dev kit, big ugly looking thing it is as well for such a small device, but that aside, and assuming that we had a dev kit, would there be an interest in making a target for it ?

When we were talking the subject of Nintendo came up and how their requirements were insane, the psp dev requirements are a lot less strict you just need to be registered as a sole trader or what ever your country calls it, self employed with a tax number etc.


slenkar(Posted 2012) [#4]
its pretty easy,
all you have to do is open up the glfw target c++ code and modify it with PSP functions instead of glfw
you have to also add a new target to trans, so youll be editing the trans.exe code too
the PSP uses openGL?

Is there a PSP emulator available? if so, you can add a line in trans to open the emulator


Paul - Taiphoz(Posted 2012) [#5]
thats a little over my head. lol


Lugato(Posted 2012) [#6]
Taiphoz,

Maybe you can use the MonkeyLua that Samah created to make some tests.. exist a port to PSP of Lua called Lua Player:
http://www.luaplayer.org/

Probably you need make some adjusts to do a compatible call to graphics commands, but you don't need spend money to try :)

MonkeyLua:
http://monkeycoder.co.nz/Community/posts.php?topic=2216#22889

Ahh .. you need a PSP that can run homebrew to use LuaPlayer


Aman(Posted 2012) [#7]
I think someone is working on a project to add Unity as a target which supports PSP by default.