Ignition V1.11 now up!
Monkey Forums/Monkey Programming/Ignition V1.11 now up!
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Hi, Ignition now has a scripting engine!!! It can create objects loaded from a text file. Playfields, layers, layer objects and gui objects are supported! Very useful to create level data or theme files. And - Sounds now come in wav, mp3 and .ogg (expanded the sound library with .ogg file format) - Added iGuiAnimation to engine.monkey - Added iLoadFloatArray to arrays.monkey - Added iLoadIntArray to arrays.monkey - Added iLoadStringArray to arrays.monkey - Added iBitmapFont support for the content manager. - Added iLayerText object. - Moved module 'playniax.ignition.framework.blastwave' to 'playniax.ignition.fx.blastwave' - Moved module 'playniax.ignition.framework.explosion' to 'playniax.ignition.fx.explosion' - Moved module 'playniax.ignition.framework.smoke' to 'playniax.ignition.fx.smoke' - Moved module 'playniax.ignition.framework.trail' to 'playniax.ignition.fx.trail' The update can be downloaded from our member area (Copy paste is still not working for your license key but I am working on another solution.): http://monkey.playniax.com Or buy Ignition at http://www.playniax.com if you don't own a copy :) Ignition comes with more than 200! sample files and I started to write some tutorials for Ignition. Here i can find a WIP of the new docs: http://docs.playniax.com/Ignition.html (If you don't see it try reloading the page) I have also converted the Defenstar screen mode selector and included it in the update as an example: http://docs.playniax.com/data/Ignition%20demo%20page/sms/screenmodeselector.build/html5/MonkeyGame.html Cheers! |
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Very cool! Congrats on making these updates :) Look forward to messing around with these new features! |
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Cool....keep up the great work :) |
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Beside the copy/paste issue, I noticed that your member area is a memory/CPU hog and it increases as long as you are browsing it! When you go to another page the memory/CPU usage decreases!! I am using Firefox 25.0.1 in case you are asking |
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Nice....thanks. :) |
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Thanks! |
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Playniax, thanks a lot! |
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Great, can't wait to try it out! |
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I've been trying to download this update for two days. Logging in with Chrome is completely broken - when I get to the last letter of my serial, the interface just freezes up and the last character doesn't show on screen. If I leave the window and come back, the last character of my serial appears in the serial box, but the login button stays grayed out. I can log in with Firefox, but the zip archive I download is corrupted. I've used various archive tools on it, and even an online converter, and they all say it's corrupted. I've tried this multiple times. I can log in with Internet Explorer, but the download gets "interrupted" during download every time, and "resume" starts back at 0 bytes, only to get interrupted, again. The download is also amazingly slow. |
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hi all Playniax, i am faced with the fact that the iGuiJoystick class has a strange restriction. iGuiJoystick instance can not be simultaneously with fixed=False and multitouch=True fields(actually in this case fixed=False will be ignored). I think it was made in order to avoid improper reaction of two instances of the iGuiJoystick class, but it severely restricts the functionality of joysticks, for example you can not use two joysticks with fixed=False(for example for moving) and fixed=True(for example for shooting) fields, whether the two joysticks with fixed=False field. In my opinion a more sensible solution would be to add an additional method, which would set the screen area in which the joystick is active, it would avoid these restrictions. ps: sorry for my English |
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@SpaceAce: Works fine here, anyone else having this problem? @werton: I will have a look at this. |