Need help with TRIANGLE COLLISION detection
Monkey Forums/Monkey Programming/Need help with TRIANGLE COLLISION detection| 
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| I started making a game in GameMaker  studio a few months back, but as the game got more complex it became a nightmare to manage so I switch to Monkey X along with ignition X because I liked the way they were structured.  I am making a game that using tiles which are basically parallelograms.  In GameMaker studio I could use two triangular collision mask to find the entire area of a singe tile.  In monkey x or more precisely ignition X it only has rectangle, lines, and circle for collision detections.  Does anyone know a way to make triangular or polygon collision detectors; if someone already knows how to do this it would save me the trouble of re-inventing the wheel. | 
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| Some options here: Point in Triangle 2D triangle intersection Concave/convex polygon collisions and other useful functions point_in_polygon Point inside convex polygon Simplest option might be to test each point in one triangle against the other triangle using Point in Triangle. |