Galaxy Protector
Monkey Archive Forums/Monkey Projects/Galaxy Protector
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Hi! Monkey + Ignition = http://www.lunagames.com/galaxyprotector/ Programming: Tony Smits. Graphics: Peter van Driel & Nick Conlon. And music by: Reyn Ouwehand! This game is a test case for the framework. We made this game in 2 months start to finish! |
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it doesn't load here. on Safari. See sig. |
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Hi, Looks/sounds great! A couple of issues though. The android version is exhibited some minor 'fringing' - ie: some images have random pixels along the border. Seems to always be the right/bottom border which reminds me of an issue I (thought I) fixed a while back. The font sprites seem to do it reliably. I'm using a Nexus 7. [edit]It's also crashed back to home page a few times.[/edit] Also, mouse control is acting up in the html5 version - it's like it's scaled or something. The ship is centered on the mouse when it's about a third of the way across/down, but moving the mouse away from this position results in exaggerated movement of the ship - actually, 'home' position seems to depend on where you first click. I'm using Chrome on XP. |
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Hi, Thanks Mark! html5? I think it's the flash version you are talking about on the Lunagames page am I right? I tested it chrome, firefox and IE on Windows 7 and seems to work fine. I think it was compiled using monkey V59. In a browser it can be played with the keyboard using the arrow keys. For testing I used an ipod 2, iPhone 3, iPad 3 and any android device I could get my hands on and I never had any problems. The framework uses just monkey commands for rendering and I did not add any native stuff. I will send you the source code but it's a beast indeed. |
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Not loading for me on Chrome. Works awesome on the iPhone though! |
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It appears that I used an older version of monkey for compiling the android version and that the problems are gone when I use the latest version of monkey. Thanks Mark for helping me find the problem! |
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Fantastic graphics and sound! Are those rendered in a 3D package? |
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Thanks! For 3d they we used 3d studio max for modeling and rendering. And we used photoshop. |