pixels...
Monkey Archive Forums/Monkey Projects/pixels...
| ||
Here is the initial concept![]() and here is my first pass at turning it into a small sprite for a 1/4 top down game, this would be the walking left or right animation. ![]() Version 2. ![]() cleaned up the dithering which I think i overdid, and added the feet to show what I was talking about bellow. Version 5. ![]() ![]() Walk is now Final I think, added a little idle anim not sure im all that happy with it, would love some feed back. |
| ||
not bad I would look at the feet again though and see what could be done there :) |
| ||
yeah the feet are just little upside down Triangles, I tried putting some more detail in there but it just didn't look right. |
| ||
Look good. For such a small image, it still shows a lot of detail. Which tools did you use for creating the image? |
| ||
combination of things really, I use pixel edit a lot, in fact I should have done this in pixeledit, but this time around because the original concept was done in Fireworks I used that for the pixel work. I really wana try and get my hands on a copy of GraphicsGale something I saw used in the recent Mojam, and a tool id never seen till then but has some really cool features. |
| ||
hmm just watching that animate above im not moving that left eye enough. |
| ||
I think as the foot moves forward it should lift up more, so you can see the bottom of the foot. Also his "quiff" looks a bit jumpy on one or two frames - very noticeable at the back of the head. |
| ||
version 2 looks a lot more fluid. |
| ||
Good start.... Looks odd with left eye moving but right eye staying in place. Also, maybe you should have the arm rotate while moving. |
| ||
I like version 2 the best. |
| ||
Version 4 is almost- if not- perfect! That might should be his "running" speed, however. Make one where he lumbers a bit... |
| ||
thanks guys, little feedback helps a lot when it comes to getting little sprites to look right.. The speed is simply the default from the tool, iv not touched it at all so i could slow that that down in code easily by tweaking the timer, or speed it up, I think I might make that a walk tho I fancy trying to make his fat belly jiggle when he runs. think thats what I will try next. |
| ||
This has been helpful to me. I know that this is about a little monster walking and not a human with longer legs, but the principle remains the same: http://minyos.its.rmit.edu.au/aim/a_notes/walk_reference_01.html |
| ||
And yes, use Graphics Gale!!!!! It's awesome. |
| ||
Yeah I have that page book marked, got a few others as well with similar info on it. It helps me a lot as well, if I was working in a space with more than 32 pixels I would follow a more traditional animation for walking, but when your cramped up into a small tile its a bit harder. |
| ||
Then maybe you can try to design it on a larger grid, but scale it down and touch it up when saving. |