Unfed And Undead - Zombie top down shooter
Monkey Archive Forums/Monkey Projects/Unfed And Undead - Zombie top down shooter
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Hi all Well I figured I would start a project thread for my unnamed Zombie shooter here to track the progress so others here can see, and play-test some demo's of it too. It will be an arcade type shooter, defeating waves of zombies. I may introduce some more game mechanics as I progress, but it will be a simple shooter at it's core. To start, I created a prototype to test bullet trails and I like the way it looks so I will be continuing now on some other prototypes before I start officially. I will keep this thread up to date with progress as I plan to work on this a lot until it is completed. Here is a screenshot ![]() |
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very nice effect of the rails. |
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Yeah, nice weapon effect. |
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Any chance of a summary of the game? Is it a straight shooter, survival horror, adventure, level based etc? |
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Thanks guys Just an arcade shooter, defeating waves of zombies. I may introduce some more game mechanics as I progress, but it will be a simple shooter at it's core. I have now updated the main post about the type of game it will be as well, thanks. |
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I have made good progress the last few days having officialy started on the project. I have received the main artwork from the artist making graphics for me so now I can use these graphics as I build the game. At the moment I have worked on getting the main player animated, and implemented a weapon object which when run out of ammo will reload automatically. Only once the weapon is reloaded can it be fired again. Tomorrow I will hopefully start adding zombie(s) into the mix and make sure my collision detection is working correctly. If I can make good enough progress this week I will get some more screenshots up |
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Actually, what is the point of an update without some screenshots. The first screenshot shows the locations I will use to test for collisions (rectangles, but I will be using circle-circle collision detection). I am just rendering them here to make sure the projectile locations are in the correct place. ![]() The second screenshot shows the reload timer representing by a progress bar. The "Reloading" is a just a placeholder for now. I will not be using DrawText in the final product. ![]() |
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Nice work grovey! I'm interested to see where this ends up. Keep it up! :) |
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Thanks computercoder Another update. Zombies will now spawn and track the player. Their walk animation is working now, and so is the collision detection, so you can shoot them! I just need to now give the zombies health, and use their death animation when their health is depleted. I ran a quick test with loads of zombies on the screen and I experienced no slow down, so I am quite happy with that! Some screenshots. ![]() ![]() |
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Keep up the nice work, grovey! |
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Thanks Snader Hopefully I will get to posting some more updates this weekend. I am trying to work on this at least a few hours a day. |
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Hi all, An update :) I am going to title the game "Unfed And Undead" I have got a bunch done recently, including as pictured, remnants of zombies. - Zombies will track the player and wander about. (Random movement seems better and works better than just plain seeking the player) - The blood streak is the streak of the bullet, I will need to play around with the effect some more, but it works. - Zombies can now die (obviously) and they have a death animation now too. - The hero can also die along with animation. - I have built an asset manager which is working well, along with better timing code for animations. I hope to get a lot more done soon. - Pickups are now supported too as pictured, adding more pickups will be a snap. ![]() ![]() ![]() |
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Looks a bit like this game I did for the codemonkeys.com 150-line game competition using BlitzMax. For which I won first place. ;)![]() ![]() |
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Oh noes he's stealing your thoughts.... get him quick!:) |
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@Samah That looks cool! Did you ever do more with it? Congrats on winning too! @Taiphoz I am hiding my mind reader now! hehe |
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I sell tin foil hats for just £1.99 |
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@grovey: Did you ever do more with it? I started rewriting it using LÖVE http://www.love2d.org I even got the flashlight to do proper collision with walls using a pixel shader. |