HICOLOR_TEXTURES
Monkey Targets Forums/Android/HICOLOR_TEXTURES| 
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| what am i missing out. i know its something to do with HICOLOR_TEXTURES . i get [javac] symbol : variable HICOLOR_TEXTURES [javac] location: class com.monkey.MonkeyData [javac] if( MonkeyData.HICOLOR_TEXTURES && hasAlpha ){ [javac] ^ [javac] C:\Users\dave\Desktop\texttest\ttest.build\android\src\com\monkey\MonkeyGame.java:1140: cannot find symbol [javac] symbol : variable HICOLOR_TEXTURES [javac] location: class com.monkey.MonkeyData [javac] }else if( MonkeyData.HICOLOR_TEXTURES && !hasAlpha ){ [javac] ^ [javac] C:\Users\dave\Desktop\texttest\ttest.build\android\src\com\monkey\MonkeyGame.java:1157: cannot find symbol [javac] symbol : variable HICOLOR_TEXTURES [javac] location: class com.monkey.MonkeyData [javac] }else if( !MonkeyData.HICOLOR_TEXTURES && hasAlpha ){ [javac] ^ [javac] C:\Users\dave\Desktop\texttest\ttest.build\android\src\com\monkey\MonkeyGame.java:1204: cannot find symbol [javac] symbol : variable HICOLOR_TEXTURES [javac] location: class com.monkey.MonkeyData [javac] }else if( !MonkeyData.HICOLOR_TEXTURES && !hasAlpha ){ [javac] ^ ERROR: BUILD FAILED C:\Program Files\Android\android-sdk\tools\ant\main_rules.xml:384: Compile failed; see the compiler error output for details. and it doesnt compile now since 43 please let it be something simple. | 
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| You're missing 'delete build folder after upgrade' :) | 
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| every pigging time i do this. | 
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| thanks anawiki that did it | 
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| Let me know how big performance drop you noticed in v43.... | 
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| havent written any code to test for that yet | 
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| You don't need to write anything to test... I just recompiled my game. | 
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| how do you get the frame rate then? | 
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| i recompiled my game towers in enfero using v 40 then v43 and there is a drastic difference.using v 40 it never drops below 30 even with around 60 moving sprites but using v43 it drops to 21 and thats with only 15 sprites.It gets much worse the more sprites i use. |