[ask] V63 'textures doesn't render first time'

Monkey Targets Forums/Android/[ask] V63 'textures doesn't render first time'

Origaming(Posted 2012) [#1]
from : http://www.monkeycoder.co.nz/Community/posts.php?topic=3482#36622
Modules:

mojo.graphics - Added CreateImage, ReadPixels, Image.WritePixels.

android mojo.graphics - Fixed ancient 'textures doesn't render first time' bug!


Trans (V1.39)

Removed pss target.


Did that means a problem from :
http://www.monkeycoder.co.nz/Community/posts.php?topic=1826

I still got a delay.


therevills(Posted 2012) [#2]
No, the issue was that the texture doesnt display not the delay. You can not fix the delay.


Origaming(Posted 2012) [#3]
ow, thanks.


Uncle(Posted 2012) [#4]
Its a common problem, but I work around it by loading the graphics and drawing them behind a loading splash screen. Then you don't have the delay during the actual gameplay.


benmc(Posted 2012) [#5]
+1 for Uncle.

This is also especially true on Android.

Every single image should be drawn behind the splash screen at least once before it's used in the live game.


therevills(Posted 2012) [#6]
Yep, thats the "solution" I do and if you check the thread that Origaming links to suggests this.


Origaming(Posted 2012) [#7]
yep, thanks all.