Any way to increase compile speed?
Monkey Targets Forums/Desktop/Any way to increase compile speed?| 
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| Is there any way to increase compile speed for GLFW targets? I prefer not to go through the process of getting the mingw compiler working with Monkey unless it's easier than I think it is. Why is there not a diff compile available? Seems foolish to compile the entire source when one file is modified. Doesn't this issue have boilerplate solutions dating back to the mid 1980s? | 
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| Guess not. There is a thread about makefiles and all. Compiling from the command line fails when I replicate what Monkey does. Looks like there is a hidden file or something generated for the final step. (VS Express C++ here). | 
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| mingw wasn't too hard, but not simple either. But I don't think mingw would necessarily speed up compile times unless you used 'make' with it, which would be even more complex to set up. (but i haven't used the Microsft compiler with monkey, so I don't know how the two compare) | 
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| Hi, I haven't had any problems with GLFW compile speeds, but I've only played with the included samples which aren't very large... The non-translated cpp files (eg: for the glfw lib itself) are only compiled the first time I build. After that, the main.cpp translated file is the only file modified/compiled, so at least not everything is being compiled each time. Have you tried playing with the project/workspace in VC++ to see what's going on? | 
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| It seems to be substantially faster now for some reason...  It was rebuilding every source file every time.  It's fast enough now, I'll just leave it. |