Options for fast build times? (GLFW)

Monkey Targets Forums/Desktop/Options for fast build times? (GLFW)

nori(Posted 2014) [#1]
I'm about to replace my old athlon PC with an Intel core i3 (with SSD and CL7 RAM) that appearently will run twice as fast, and I'll use the Visual c++ express 10 compiler. Is that the right way to get the fastest build time? There's not really a way to speed it up with multicore, is there?


dawlane(Posted 2014) [#2]
To use parallel compilation you have to make sure that the /MP flag is set in property page> C\C++ >General Multi-processor of the Visual Studio Project that comes with MonkeyX.


nori(Posted 2014) [#3]
Thanks a lot :) I've changed that in the project (in build directory) but it didn't make it faster. When recompiling more than one source file it certainly would, but that's not what I need for quickly changig game logic etc, so I'll try an i3.