| Just wondering if something has changed with this target, iv not tried compiling to it for like AGE's and probably a good few updates, so was trying to compile today and getting tons of errors. 
 
 
Microsoft (R) Build Engine version 4.0.30319.18408
[Microsoft .NET Framework, version 4.0.30319.18444]
Copyright (C) Microsoft Corporation. All rights reserved.
Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch.
Build started 28/08/2014 05:18:20 PM.
Project "D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.sln" on node 1 (default targets).
ValidateSolutionConfiguration:
  Building solution configuration "Debug|Win32".
Project "D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.sln" (1) is building "D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.vcxproj" (2) on node 1 (default targets).
PrepareForBuild:
  Creating directory "D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\build\Debug\".
InitializeBuildStatus:
  Creating "D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\build\Debug\MonkeyGame.unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
  C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /I"../bdwgc/libatomic_ops-1.2/src" /I../bdwgc/include /I../stb /I../openal/include /I../glfw/include /I../glfw/lib /I../glfw/lib/win32 /Zi /nologo /W0 /WX- /Od /Oy- /D WIN32 /D _DEBUG /D _WINDOWS /D _MBCS /Gm /EHa /MTd /GS /Gy- /fp:precise /Zc:wchar_t /Zc:forScope /Fo"D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\build\Debug\\" /Fd"D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\build\Debug\vc100.pdb" /Gd /TC /analyze- /errorReport:queue ..\glfw\lib\enable.c ..\glfw\lib\fullscreen.c ..\glfw\lib\glext.c ..\glfw\lib\image.c ..\glfw\lib\init.c ..\glfw\lib\input.c ..\glfw\lib\joystick.c ..\glfw\lib\stream.c ..\glfw\lib\tga.c ..\glfw\lib\thread.c ..\glfw\lib\time.c ..\glfw\lib\win32\win32_dllmain.c ..\glfw\lib\win32\win32_enable.c ..\glfw\lib\win32\win32_fullscreen.c ..\glfw\lib\win32\win32_glext.c ..\glfw\lib\win32\win32_init.c ..\glfw\lib\win32\win32_joystick.c ..\glfw\lib\win32\win32_thread.c ..\glfw\lib\win32\win32_time.c ..\glfw\lib\win32\win32_window.c ..\glfw\lib\window.c ..\stb\stb_image.c ..\stb\stb_vorbis.c /bigobj 
  stb_vorbis.c
  stb_image.c
  window.c
  win32_window.c
  win32_time.c
  win32_thread.c
  win32_joystick.c
..\glfw\lib\win32\win32_joystick.c(237): error C2143: syntax error : missing ';' before 'type' [D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.vcxproj]
..\glfw\lib\win32\win32_joystick.c(238): error C2065: 'j' : undeclared identifier [D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.vcxproj]
..\glfw\lib\win32\win32_joystick.c(238): error C2065: 'j' : undeclared identifier [D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.vcxproj]
..\glfw\lib\win32\win32_joystick.c(238): error C2065: 'j' : undeclared identifier [D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.vcxproj]
..\glfw\lib\win32\win32_joystick.c(239): error C2065: 'j' : undeclared identifier [D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.vcxproj]
  win32_init.c
  win32_glext.c
  win32_fullscreen.c
  win32_enable.c
  win32_dllmain.c
  time.c
  thread.c
  tga.c
  stream.c
  joystick.c
  input.c
  init.c
  image.c
  Generating Code...
  Compiling...
  glext.c
  fullscreen.c
  enable.c
  Generating Code...
Done Building Project "D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.vcxproj" (default targets) -- FAILED.
Done Building Project "D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.sln" (default targets) -- FAILED.
Build FAILED.
"D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.sln" (default target) (1) ->
"D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.vcxproj" (default target) (2) ->
(ClCompile target) -> 
  ..\glfw\lib\win32\win32_joystick.c(237): error C2143: syntax error : missing ';' before 'type' [D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.vcxproj]
  ..\glfw\lib\win32\win32_joystick.c(238): error C2065: 'j' : undeclared identifier [D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.vcxproj]
  ..\glfw\lib\win32\win32_joystick.c(238): error C2065: 'j' : undeclared identifier [D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.vcxproj]
  ..\glfw\lib\win32\win32_joystick.c(238): error C2065: 'j' : undeclared identifier [D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.vcxproj]
  ..\glfw\lib\win32\win32_joystick.c(239): error C2065: 'j' : undeclared identifier [D:\Code\Monkey\bananas\ferdi\snake\snake.buildv80c\glfw\vc2010\MonkeyGame.vcxproj]
    0 Warning(s)
    5 Error(s)
Time Elapsed 00:00:03.73
TRANS FAILED: Error executing 'C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe /p:Configuration=Debug /p:Platform=Win32 MonkeyGame.sln', return code=1
Done.
 Any ideas?
 
 
 my config is pointing to msbuild, and MingGW is also set as well.
 
 
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