| Checking different sources I learnt that HTML5 DOES support setting the playrate of a given video/audio from JS code. So after some tinkering I got it working on Monkey. 
 You need to locate the following function in Mojos's native implementation for HML5 (mojo.html5.js):
 
 
gxtkAudio.prototype.SetRate=function( channel,rate ){
	var chan=this.channels[channel];
	chan.rate=rate;
}
 And edit the "chan.rate="rate" line so the function looks like this:
 
 
 
gxtkAudio.prototype.SetRate=function( channel,rate ){
	var chan=this.channels[channel];
	if (chan.audio && chan.audio.playbackRate) chan.audio.playbackRate=rate;
}
 The only "problem" I've found so far is that values below 0.5 don't seem to work. (at least for the sound file and browser I used for testing. Perhaps it works in the full range of values with other -higher quality- sound files or other browsers).
 
 
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