| I do some compilation from ziggy code and apply to diddy based project (don't test to pure monkey project or other framework yet) 
 I added new function SetHTMLSize(CanvasWidth, CanvasHeight)
 
 
 Function SetHTMLSize:Void(_w:Int, _h:Int, _canvasName:String = "GameCanvas")
	#If TARGET="html5"
		EnableAutoSize()
		win.eval("var canvas=document.getElementById( '" + _canvasName + "' );")
		'win.eval("CANVAS_WIDTH = "+_w+"; CANVAS_HEIGHT = "+_h+";")
		win.eval("canvas.width = "+_w+"; canvas.height = "+_h+";")
		win.eval("if( canvas.updateSize ) canvas.updateSize();")
		
	#End
End
 It uses ziggy's EnableAutoSize() and win.eval() implementation. Call it in Create method as I show in the example code below.
 Attention: diddy's SetScreenSize() function has a parametr aspect ration set to True (It is False by default)
 
 
 Strict
Import diddy
#If TARGET="html5"
	Import dom
	Extern Private
		Global win:windowExtended = "window"
		Class windowExtended Extends dom.Window = "Window"
			Field innerWidth:Int
			Field innerHeight:Int
			Method eval:Object(parameter:String) = "eval"
		End
	Public
#END
Function EnableAutoSize:Void(canvasName:String = "GameCanvas")
	#If TARGET="html5"
		Local elem:= document.getElementById(canvasName)
		If elem <> Null Then
			elem.setAttribute("style", "");
		EndIf
		win.eval("var canvas=document.getElementById( '" + canvasName + "' );canvas.onresize=null;");
		win.eval("window.onresize=function (e) {var canvas=document.getElementById( '" + canvasName + "' ); canvas.width = window.innerWidth; canvas.height = window.innerHeight; canvas.style='outline:initial;';} ;")
		win.eval("window.onresize()")
		
	#End
End
Function SetHTMLSize:Void(_w:Int, _h:Int, _canvasName:String = "GameCanvas")
	#If TARGET="html5"
		EnableAutoSize()
		win.eval("var canvas=document.getElementById( '" + _canvasName + "' );")
		'win.eval("CANVAS_WIDTH = "+_w+"; CANVAS_HEIGHT = "+_h+";")
		win.eval("canvas.width = "+_w+"; canvas.height = "+_h+";")
		win.eval("if( canvas.updateSize ) canvas.updateSize();")
		
	#End
End
Function Main:Int()
	New MyGame()
	Return True
End
Class MyGame Extends DiddyApp
	Method Create:Void()
    
    SetHTMLSize(480, 800)
    SetScreenSize(480, 800, True)
    
    Print DeviceWidth() + " = " + DeviceHeight() 
		Start(GameScreen.GetInstance())
	End
End
 
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