Build on IPod 2g donīt run
Monkey Targets Forums/iOS/Build on IPod 2g donīt run| 
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| Hey guys, i use XCode 4.2 with the ios 5 sdk and if I build my game for my IPhone 4 it works well. On my IPod 2G it finished without installing the app on the ipod. I have added the armv 6 architecture on the build settings and i am not sure why it wonīt run. So the build seams to be ok, because it succeded. Anyone of you can get me a tip? Thanks | 
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| Can you see anything in the debug console when you run the game on the device? | 
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| i cant see anything. It seems that the debug mode never ends. It runs all the time, after building the game. | 
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| The console can be used at runtime, I found it pretty useful to debug my issues with Monkey. | 
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| But you have the latest iOS installed on your iPod 2g (at least 3.2)? And the deployment target is set correctly to the probably lower version? | 
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| Thanks for your help. Now it runs without trouble. I donīt know why, but something was wrong with my build settings. | 
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| I'm seeing this problem too. Any idea what the settings problem was? Edit: Seems I had to change the Architectures from armv7 to armv6. Valid Architectures can have both. |