| So, I wanted to try Admob for iOS. before integrating in my small game itself I said, lets make some tests. 
 I made a new application, search the Help and copy paste the sample code from Mark to the new test app.
 
 I added my publisher id and compile the app for ios8. After launching it on my device I receive in console:
 
 
 
2014-10-04 00:51:30.839 MonkeyGame[354:60572] <Google> To get test ads on this device, call: request.testDevices = @[ @"887ad115437cf3edacf2ad8865cb4e6d" ];
2014-10-04 00:51:32.189 MonkeyGame[354:60572] <Google> Invalid Request: {
    "base_uri" = "http:";
    "enable_auto_click_protection" = 0;
    errors = "Cannot determine request type. Is your ad unit id correct?";
    "google.afma.Notify_dt" = 1412373092173;
    "request_id" = 1;
    "request_scenario" = "online_request";
    type = unknown;
    "use_webview_loadurl" = 0;
}
2014-10-04 00:51:32.377 MonkeyGame[354:60572] <Google:HTML> You are currently using version 6.8.0 of the SDK, which doesn't officially support iOS 8. Please consider updating your SDK to the most recent sdk version, 6.12.0, to get iOS 8 support, including a fix for smart banner rendering in landscape mode. The latest SDK can be downloaded from http://goo.gl/iGzfsP. A full list of release notes is available at https://developers.google.com/mobile-ads-sdk/docs/admob/ios/rel-notes.
 Is there a proper tutorial for adding admobs to iOS?
 
 
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