Worklog for Cp
RPG game...A little project.
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I haven't updated for a while, because I was busy with real life. But, I
am currently working on a display routine for the textbox, and it is
going well so far. However, the routine could get long... 10 Print "I Don't really Care" |
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The last stuff was terrible, wasn't it...? Well, here is a comparison. #1 = first draft #2 = second cur = the one i'm using now. ![]() also: clarification:NOT TILE BASED.I WAS THINKING OF SOMETHING ELSE. I will be using a map file. PS:Mods: If you can, change the title to "Alex's Adventure". I could not think of a name, so it was just a RPG. thanks! 10 Print "I Don't really Care" |
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I've decided to redo all the art as pixel art. Also, instead of
individually placing the objects, i will be making a tile based map. 10 Print "I Don't really Care" |
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Here is a screenshot of all the new things:![]() The floor of bricks is new, you can bump into the house's door and it says "You hit a door!"I rapidly created trees,just a lot of reusable stuff. It will make deving it easier later. 10 Print "I Don't really Care" |
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Scrolling wasn't that hard to do.I've got it working well, however, for
every new object I create,I have to add scrolling into the object's
code. 10 Print "I Don't really Care" |
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Ok, the textbox was getting better, but its word wrap is complicated, so i'm waiting for Ross C to send me the code. It could take a while, but trust me, its worth it. Meanwhile,here is one other screenshot: ![]() 10 Print "I Don't really Care" |
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Ok, the textbox routine is getting better. I'm going to take a break from battle stuff and do field stuff. screenshot ![]() 10 Print "I Don't really Care" |
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Okay, I just started work on an RPG game. I have done work on a test battle system, and the movement in the field. It's not great yet, but I'm working on it. screenshots: ![]() 10 Print "I Don't really Care" |