Worklog for Alan_
Triskell3D (other Ogre3D wrap)
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Version v0.0.8 is available. - add PhysicJoint - add Landscape (is a supplementary of terrain engine, which is less demanding and more accessible on the old model of video card). -few additions in the doc that continues to grow. other new, the FreeBasic package is now available. ![]() Easy Ogre3D solution http://www.Triskell3D.com |
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Version v0.0.7 is available. The most important point is the beginning of the integration of physical function, the management body in particular. This is the beginning, the integration of physics will continue gradually. Second new, I completed to write a wrap to another language (PureBasic). I hope I get to go out shortly as a package to FreeBasic and a package for C/C++. ;) ![]() ![]() Easy Ogre3D solution http://www.Triskell3D.com |
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Version v0.0.6 is available. I upgraded a number of points and fix a number of small bugs. As promised, I began to integrate physical first instructions, just the collision instruction for now, but it is expected to grow broadly in the coming weeks. ;) ![]() ![]() Easy Ogre3D solution http://www.Triskell3D.com |
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A little demo, in fact rapid adaptation of the demo Arsen Gnatkivsky "Troglodit" in Bmax. I find this code nice and simple. Visually, it's pretty cool. The couple Bmax - Triskell3D of course .... http://www.triskell3d.com/download/DemoMagicOfStonehenge.zip Screen: ![]() ![]() Easy Ogre3D solution http://www.Triskell3D.com |
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-add of the first pageGeometry instruction system, especially for the management of static elements of land, - I fixed some bugs, - documentation is complete softly, - Added three additional examples basics, especially on the multitexture. Here, I'll floor a few codes before the end of this weekend, and after vacation for one week, cool ![]() ![]() Easy Ogre3D solution http://www.Triskell3D.com |
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- Part example has been overhauled, with samples 'basic' to illustrate the use of main functions (17 for the moment, but there will be many more from the next updates), and more advanced examples (from 1000). - I keep writing the doc (long) but this advance. - Integration of functions of water management. - Fixed some bugs. I go into a phase where I'm going to spend my time on the doc and correcting bugs and other issues that bells ... before resuming the game dev in suite (with among other the integration of physics). ![]() ![]() Easy Ogre3D solution http://www.Triskell3D.com |
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version v 0.0.3 of Triskell3D. News: - the doc is written carefully, - RibbonTrail ( F7 key in the sample 08_ to see) - can manually generate the LOD meshes, - compositor, with among others, a number of post effects ice. (sample 012_ for test) 8 out of 17 available screens ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Easy Ogre3D solution http://www.Triskell3D.com |
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Hello everyone. a small presentation of my staff Wrap Ogre. He is currently a project in development phase, but the features are already interesting. This wrap is not specifically designed to bmax, and therefore the set of instructions is simple, without internal BMax architecture OOP. Nothing is stopping you think I write as a wrap for Blitz3D for exemple. The basic functionality offered by Ogre are already available. There are still a lot of work, and many elements to include, either of Ogre itself, or at the physics engine. The documentation is also still basic, but is expected to grow steadily. Some examples (from some of the last package ogre) are provided. So I work quietly to ensure that the project is expanding over time and become a serious alternative for 3D programming bmax, or any other language BASIC.Be kind, this project is in the early stage of its creation, so it is certainly filled with a lot of imperfections. Link for download: http://www.triskell3d.com/download/BMaxPackage.zip ![]() ![]() ![]() ![]() ![]() ![]() There is a dedicated website, here: http://www.triskell3d.com Sorry for my poor English ALAN. ![]() Easy Ogre3D solution http://www.Triskell3D.com |