Worklog for psychicbottle
RPG-WIP
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| Well, Thanks to lots of hard work, flexible coding and some help on the
 forums, i have finally managed to make it so you can load and save maps
 made in the map editor (currently only containing static meshes) and 
then load the map up in the "Game-Engine" next on the bucket list is to 
add "doors" which will also need "area" support... woot woot haha thanks
 for reading and please keep in touch! if you have any questions or 
anything to say at all email me at MattHirdler@...  have a good day! EDIT: soon in the future i will post downloads and updates for my game here http://hirdcore.com/index.html | 
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| so as i said earlier i am making some simple yet flexible 
"creation-Kits" for this game of mine. so far i have gotten the simple 
parts of the map editor done. it loads meshes into a GUI and lets you 
place, scale, rotate them and save the information on them to a file. 
now i am working on the engine part.... oofta! | 
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| I am using a new Library to save all my Map data into files. check it out -> http://www.blitzbasic.com/codearcs/codearcs.php?code=2863 it was ten times faster than the method i was using before it! | 
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| well this is my first post, i am making an RPG set in a fantasy 
world(Omorth) and my current goal is to assemble a basic "Creation-Kit" 
that is semi easy to use to create: spells, maps, interior, simple 
models, quests, and add things like actors and media and creatures.. 
big? kinda haha but i actually worked on a previous programming project 
that was close to this but not near as large and my fan base ended up 
designing over half of my spells,scenes,story-line, ect. This is a large project for me and i know it is shooting for the moon and if i cant do it then ill do as the government did and just "fake-it" ;) |