Worklog for PRJ
Worklog 1
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I've now implemented enough to conduct a proof of concept test. Here are the results! :-)![]() ![]() =========================================================== Back with a Vengeance! |
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In the last year I've had this dream about being able to run my Blitz
games in a web browser or downloading them with java webstart or even
run them on my java enabled cell phone. Tonight I took this dream a step
forward by finishing my Blitz tokenizer/parser. I now have a Blitz
parse tree to work with, and can easily generate Java code for custom
types, functions and statements. The compiler utilize SableCC as it's
compiler compiler framework, and I'll use GF4J (GameFrame4Java) as my
JDK independent graphics/audio/input framework. The compiled blitz code
will run either as java applications or applet or both and in fullscreen
if the JVM (need v1.4) supports it. I'm so excited right now. I'm
having problems going to bed, because I want to finish this. Maybe I can
use idx3d to support basic 3d functionality? Well.. let's stick to
Blitz2d 2 Java as a beginning... :-) =========================================================== Back with a Vengeance! |