Worklog for Beaker
Worklog 1
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I'm currently focusing on my ball game, which uses some of my physics
code, including my fast collision code - sphere(moving)-to-poly(moving)
collisions with optional sliding. I'm quite proud of the results, only
one level but its fun, easy to pick up, and technically there. Level design is easy - all done in any 3d application and optimised in Blitz. The graphics need some work and I'm thinking of removing the bits of Blitz collision I do use in favour of something smoother, but, overall this project has legs. ![]() ![]() |