Worklog for BODYPRINT
Time Travelling
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I've had this idea for a complex puzzle based game for a good year now
and finally decided to put it into motion. There will be no one single
way to finish the game, but will require checkpoints along the way to
keep the player on a forward path as they progress. This is going to be major challenge to produce what it is I have in my mind. The first step in the game is to create a self sustained universe. The universe will need to have a turn based time code to keep everything in sync as we travel backwards and forwards in time. Each entity in the universe needs to be able to look after itself, yet keep constant records as to the start, current and end times for each step in each task. Tasks will need to have a predefined set of steps that need to be completed to finish the task. If the task step gets broken, I need to be able to add another step to continue the task until it's completion. If I can get the self sustained universe running on a small scale, it shouldn't be too hard to expand it as the game design progresses. Unlike most games I write, there will be paperwork and flowcharts to keep everything on track and organised. The universe will be displayed as a simple grid system. Prettyness is not needed at this stage. The basic AI cycle flowchart is ready and will now be broken down into smaller sections. _________________ www.cold-incision.com |