Worklog for Ice9
Worklog 1
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| I meant to get more done on wavecandy this week but as problems always 
arrise....  Windows 98 became unstable. I blame it on IE 6's assumed 
compatibility with XP and 2000 and oh yeah win98 also snicker snicker...
 It didn't like my system. So I had to reinstall 98. All is well now and finally I can finish WaveCandy hopefully before Xmas. | 
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| -All file loading and saving is in with popup menus. -finished the presets menu. -Added rightclick pop up description of every control and button. -created a fish flying model. Todo: -4 textures for sun moon sprite. -a blimp and primitives for flying models. -maybe a city scape for the blimp models. -5 wave,macro and detail textures for the wave to match the environments. -Create popup for save "Only in full version" I am almost finished. I hope to have a blitz forum public beta ready this weekend or next week. | 
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| -Optimize most slider variables to eventually make them all dynamic with the data -Created graphics settings menu functions and linked with main program. tonight I'll continue cleaning up to prepare for the saving of all preset values. Expect a demo soon. | 
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| -added frequency modification sliders for each wave origin. -added particle sliders for chaning the particle system params. -added a file format for the loading of multiwave translation configuration. -added all of texture, object and sprite loading menus. -removed alpha slider ... it was causing problems with water plane alpha. finaly seeing the light at the end of the tunnel I'll work on a resolution and configuration popup and preset saving tonight. | 
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| After a brief hiatus from coding I'm working again. I've added a file 
loading function and cleaned up alot of the code preparing to create a 
save file archictecture. There are quite a few variables to save and 
load. Parsing is going to be a pain. Most of the models are done, some I
 may replace with better. I'm still whacking out textures but I'll 
probably do more textures once I can save what I'm creating to a preset.
 I'm debating on loading a set of presets at once as well as loading 
individual presets. | 
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| Currently adding file loading and saving as well as creating models and
 textures for the environment. I plan a public beta before christmas. |