Worklog for Duckstab[o]
2011
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since buying me a copy of Ignition framework im currently rewriting the
classes and function to use its playfield system and so far progress is
going good Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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I now have to create a few more types to make a basic form of a game TMenu ' this will be the main interface and be available on a screens except the loading screen TLogic ' this will control input and tile movenments TGlobals ' this will contain scores ect for the moment will break it down more once the first prototype is done ![]() Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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so far it coming along nicely well the barebones is anyways TGame TGrid TTile Three simple types to construct the basic design Graphics are very much place holders atm but trying to stick to a nice shiney interface mmmmm M&M sweetys TGame controls the loading of or random creation of grid/tile layouts and rulesets TGrid Contain arrays for the tiles also recalculate screen positions to allow for grid scaling TTile has three values which define it type Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Having been out of the loop for sometime now im finally getting back into my hobby :) To get back into the swing of things im starting with a simple match three game Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |