Worklog for Devils Child
Devil Physic Engine
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The beta has been released yesterday. It is the first version which is using the Newton physic wrapper. Screenshot: ![]() ![]() ![]() |
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I decided to release the first 0.3 beta today download it on www.devil-engines.net ![]() ![]() |
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I managed expert ragdoll. You can attach two physic meshes normally, or you can attach them complexly be defining two anchors. ![]() ![]() |
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After i finished successfully my great shadow system, I'm planing a new
DevilSystem. The Devil Physic Engine! It is similar to easyTOK, but it
isn't using Tokamak, but BlitzODE. The screen below shows simple chains(ragdoll). Cubes, spheres and capsules are supported. There won't be cylinders or cones supported at all. BlitzODE doesn't support them. --Screenshot restricted-- ![]() ![]() |