Worklog for Schragnasher
Simple Dungeon
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| the main menu, just for kicks  fade in and out work, just snapshots the screen to do it. Perhaps there is a better way, but this should work for my uses. | 
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| so i decided to recode te buttons to use the event system, much more 
elegant and useful. also finished up the game state system and can 
easily switch states. working on some new interface elements now, 
selection boxes and spinners for character creation. | 
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| Got my GUI elements in full swing, images, buttons and a fader to fade 
in and out screens. Im still not certain whether or not i have my 
buttons setup the best way, for now they simply call their own 
respective functions when they receive a click, not sure if trying to 
workout a event that triggers instead might actually be better as it 
will que up instead of taking control or things. | 
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| So iv got alot moving right now, iv finished porting my dungeon 
generation, though not completely done, iv reworked it into something 
much simpler in the move to BMAX. Although i lost no abilities, only 
gained. Mostly making the maps tile based instead of simply making an 
array of chars. Now each tile can have properties, which will make LOS 
and other effects easier, such as secret walls and dark rooms. Iv 
working on my interface elements, i want a fullscreen game, so im having
 to code those from scratch, which has been challenging, and im nowhere 
near done. Simple buttons are difficult as i want to have odd shaped 
buttons which only click when select a colored part. Simple boxes would 
work out fine and easy, but i want more! Ill post screens later. | 
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| Ok so iv been working on this thing for a while, started it in blitz3D,
 found the language to be lacking in some areas so iv switched over to 
BlitzMAX. But since theres no native 3D support im making the game 2D 
first run through, a 3D conversion should be simple enough later on. The
 idea is simple, make a graphical roguelike. But, although im calling it
 Simple Dungeon, i want it to eventually be the most complex thing i can
 think up. Why? Because i want to :) Complex characters, skill use based
 system, no levels. Incredibly difficult yet very powerful magic system 
etc. So here i go. |