|  |  |  |  | 
| some addons for blitz3d (sticky) | Bobysait | 65 | RemiD (2016) | 
| Blitz3D open sourced! (sticky) | marksibly_v2 | 185 | xlsior (May) | 
|  |  |  |  | 
| .X  models hard to texture??? (DirectX) | gpete | 2 | RemiD (June) | 
| What does a blitz3D exe file need to run on windows? | A4E | 12 | A4E (June) | 
| Please help, How would you do this? | NotAGamer | 8 | NotAGamer (May) | 
| animate textures | Amanda Dearheart | 10 | RemiD (May) | 
| CreateLIght spoth. | Yue | 5 | Yue (May) | 
| b3d format? | Caton | 3 | kfprimm (May) | 
| Simulate Sheet Metal Bending... | hollifd | 38 | RemiD (April) | 
| Place text on my mesh or to the screen where my mesh is located... | hollifd | 15 | RemiD (April) | 
| Sonic Camera? | Caton | 6 | Flanker (April) | 
| Select 2 edges of model and display X Dimension and Y Dimension... | hollifd | 2 | Bobysait (April) | 
| Need some help making my models flat to the screen... | hollifd | 13 | hollifd (April) | 
| Wireframe certain objects, other objects shaded... | hollifd | 8 | BlitzMan (April) | 
| Functional difference between Blitz3D 1.106 and 1.108 | Juggernaut | 3 | Juggernaut (April) | 
| [Solved] Shadows with AnimMesh support | RustyKristi | 162 | Juggernaut (April) | 
| Re-Ordering Items in a TYPE... | hollifd | 7 | Floyd (March) | 
| Checking for KeyHit() and other stuff... | hollifd | 5 | hollifd (March) | 
| Move stuff, Save positions, Move again, then Move back to saved positions... | hollifd | 14 | hollifd (March) | 
| I need to remove directplay. | Caton | 16 | Caton (March) | 
| ZLib Compose txt file please? | Caton | 6 | degac (March) | 
| Help with placing 3d object with mouse | Caton | 13 | Midimaster (March) | 
| Screensaver kills my Blitz3D program... | hollifd | 4 | gpete (March) | 
| custom game data pack? | Caton | 31 | Caton (March) | 
| Trying to make a 3d map editor editor | Caton | 2 | Matty (March) | 
| Alt-Tab with keep running | Prym | 2 | Dan (March) | 
| 3D mesh with 2d view | Caton | 4 | Stevie G (March) | 
| Object Follow Player Trick? | Caton | 2 | Dan (March) | 
| How to alpha blend 2d in blitz3d | digideath | 5 | digideath (March) | 
| B3D? | Caton | 5 | BlitzSupport (March) | 
| Buiding Blitz3D from source | EricE | 16 | EricE (March) | 
| Networking with UDP | Kiyoshi | 7 | Kiyoshi (March) | 
| Help with detecting other online player's radius | 3DRCzy | 1 | 3DRCzy (February) | 
| Asteroids example file is broken | Ddawg747 | 12 | RemiD (2017) | 
| Cursor Flash timing | dna | 5 | Kryzon (2017) | 
| Does not work with other symbols | Xaker1493 | 6 | skidracer (2017) | 
| topic removed | Caton | 1 | Caton (2017) | 
| Select Object Arrows | Caton | 19 | grable (2017) | 
| interpolated TerrainX,TerrainY,TerrainZ??? what does this mean? | gpete | 6 | Floyd (2017) | 
| "Bone" or "Bones" this is not a B3D command??? | gpete | 3 | RemiD (2017) | 
| Linepick and slowdown | cash | 25 | RemiD (2017) | 
| B3d anims- Gandalf's exporter | K | 4 | RemiD (2017) | 
| Repeating Keystrokes | dna | 6 | grable (2017) | 
| How Can I acces an object of the imported mesh? | vinnicius | 19 | vinnicius (2017) | 
| B3dSDK | ShufordTechnology | 11 | ShufordTechnology (2017) | 
| Clearworld | stayne | 7 | vinnicius (2017) | 
| Making animation libraries | Ash | 12 | Matty (2017) | 
| Xors Binary File Encyption/Decryption [Solved] | RustyKristi | 5 | dna (2017) | 
| exiting animation loop | Ruz | 28 | RemiD (2017) | 
| How to mask a texture | vinnicius | 7 | vinnicius (2017) | 
| Render Tweening - A must for 3d / A few Questions | Imperium | 5 | Imperium (2017) | 
| Looking for a Programmer | TheDave2016 | 9 | K (2017) | 
| Scaling from a small resolution to a large resolution | Kiyoshi | 8 | RemiD (2017) | 
| Faster Loop | dna | 47 | dna (2017) | 
| Asian Text in a file | dna | 7 | dna (2017) | 
| Several ways to color a mesh | RemiD | 6 | K (2017) | 
| Real basic FPS questions | Phodis | 16 | BlitzSupport (2017) | 
| Problems using Blitz for a 2D plataformer. | Leandro | 9 | K (2017) | 
| Blitz3d fullcreen graphics mode and switching to windows screen. Blank screen. | A4E | 6 | A4E (2017) | 
| Blitz3D Update V1.106 | cs.s.petike | 8 | RustyKristi (2017) | 
| stealth bug in grid plotting code for nms clone | neoshaman | 2 | neoshaman (2016) | 
| Install Blitz3D and Ideal on Windows 7  x64 | Yue | 3 | Dan (2016) | 
| Original Blitz Basic book... | Wolfsong73 | 7 | Wolfsong73 (2016) | 
| Bullet and tree problems | Phodis | 14 | Phodis (2016) | 
| Blitz3D not working | grindalf | 4 | RemiD (2016) | 
| Moving the camera around with the mouse | A51M15X | 19 | Ishm7920 (2016) | 
| how does blitz3d work | Polarix | 14 | steve_ancell (2016) | 
| SETCUBEMODE | Naughty Alien | 7 | RemiD (2016) | 
| Cubemapping intensity? | t3K|Mac | 10 | RemiD (2016) | 
| UpdateWorld  RenderWord | Yue | 6 | RemiD (2016) | 
| Ant+ and Blitz3D | BlitzJockey | 3 | BlitzJockey (2016) | 
| complete code-sources in blitz3d | ced | 6 | RemiD (2016) | 
| Triplanar Texturing or Mapping Possible? | RustyKristi | 5 | RustyKristi (2016) | 
| Size of the meshes. | Yue | 5 | jfk EO-11110 (2016) | 
| A little help please :) | Phodis | 7 | jfk EO-11110 (2016) | 
| Real time Strategy? | Hotshot2005 | 9 | RemiD (2016) | 
| Path calculation with non grid nodes | RemiD | 17 | RemiD (2016) | 
| Stuck in Projection | jfk EO-11110 | 10 | jfk EO-11110 (2016) | 
| Trying to paint my self made 3d mesh | Hardcoal | 9 | RemiD (2016) | 
| Blitz3D and Loading Resources? | RustyKristi | 5 | RustyKristi (2016) | 
| EntiyPick | Yue | 15 | Bobysait (2016) | 
| Extract words from strings? | Yue | 4 | Bobysait (2016) | 
| Save scene? | Yue | 18 | _PJ_ (2016) | 
| Random Object Position Without Overlapping | RustyKristi | 5 | RustyKristi (2016) | 
| Position Camera move Entity Mouse. | Yue | 5 | Yue (2016) | 
| Triangle Placing to match grid | _PJ_ | 29 | _PJ_ (2016) | 
| Mmove Entity Mouse? | Yue | 4 | Yue (2016) | 
| Handle and Objetc | Yue | 5 | Yue (2016) | 
| Help me. | Yue | 6 | Yue (2016) | 
| Class Entity? | Yue | 3 | Yue (2016) | 
| Add objects in the scene | Yue | 8 | _PJ_ (2016) | 
| "Snake" segment logic | _PJ_ | 3 | _PJ_ (2016) | 
| [Solved] DirectX SDK Oct 2006 | RustyKristi | 2 | RustyKristi (2016) | 
| Normal Map with Alpha | RustyKristi | 4 | jfk EO-11110 (2016) | 
| Message for _PJ_ (locked) | Guy Fawkes | 5 | BlitzSupport (2016) | 
| How can I Peek data from MP3 using the LoadSound? | dman | 12 | Kryzon (2016) | 
| GameScript - Scripting for Blitz3D | John J. | 54 | Yue (2016) | 
| Brushes limit for a mesh? | Ross C | 12 | _PJ_ (2016) | 
| Volumetrics | _PJ_ | 6 | _PJ_ (2016) | 
| Making multiple entities with same handle | DodgeCodingOwner | 6 | RemiD (2016) | 
| U/V positions | Spike314 | 10 | Bobysait (2016) | 
| Types blitz3d to c++? | Caton | 3 | Kryzon (2016) | 
| LoadAnimMesh() | _PJ_ | 11 | _PJ_ (2016) | 
| Code structure | Wolfsong73 | 7 | Matty (2016) | 
| Finding 3Dworld position of texture pixel (texel)? | Beaker | 8 | RemiD (2016) | 
| Shader Programming? | Caton | 23 | RustyKristi (2016) | 
| NaN? | Craig H. Nisbet | 9 | virtlands (2016) | 
| Simulating Simple Rigid Body Physics, Few Bounces | RustyKristi | 10 | Bobysait (2016) | 
| [Solved] Alpha Flag and Animated Sprites 3D | RustyKristi | 10 | RemiD (2016) | 
| [Solved] Per Object Glow | RustyKristi | 68 | RemiD (2016) | 
| image pixelssize and quad+texture pixelssize | RemiD | 12 | Kryzon (2016) | 
| dplayx.dll | Yue | 12 | Rick Nasher (2016) | 
| [Solved] Debug EntityPick Size Like Polygon Mode | RustyKristi | 18 | RustyKristi (2016) | 
| [Solved] Trigger Action on Specific Anim Frame | RustyKristi | 4 | RemiD (2016) | 
| How to properly attach mesh into specific bones? | RustyKristi | 11 | RustyKristi (2016) | 
| [Solved] Synchronizing Animate Time with FPS | RustyKristi | 3 | RustyKristi (2016) | 
| Determine a mesh is covered by other mesh (shade)? | RustyKristi | 23 | RustyKristi (2016) | 
| Any JSON library for B3D? | RustyKristi | 10 | virtlands (2016) | 
| Linepick with Separate Capsule Mesh | RustyKristi | 15 | RemiD (2016) | 
| Particles and Multithreading | RustyKristi | 2 | RemiD (2016) | 
| Switch texture layers with fade | RustyKristi | 23 | RemiD (2016) | 
| Replacing Blitz3d collisions? | Cubed Inc. | 10 | Bobysait (2016) | 
| Removing only one from list - help | Caton | 7 | Midimaster (2016) | 
| Alpha Texture Problem | RustyKristi | 3 | RustyKristi (2016) | 
| Weld and Optimize Primitive/Mesh by Code | RustyKristi | 7 | RemiD (2016) | 
| Puzzle AI? | Caton | 7 | steve_ancell (2016) | 
| Problem Entity Parent. | Yue | 3 | Bobysait (2016) | 
| Need help with flipped mesh and collision | RustyKristi | 4 | RustyKristi (2016) | 
| [Solved] Flip Confusion | RustyKristi | 3 | RustyKristi (2016) | 
| Patch ShowWindow code for No Console window Hack | RustyKristi | 1 | RustyKristi (2016) | 
| [Solved] 2D Bitmap fonts??  NOT Sprites | RustyKristi | 1 | RustyKristi (2016) | 
| Noocraft Removing blocks with fire? | Caton | 3 | Omnicode (2016) | 
| [Solved] Read HTTP Stream on URLs with Redirects | RustyKristi | 1 | RustyKristi (2016) | 
| :( Help error. | Yue | 6 | BlitzMan (2016) | 
| ChannelPitch ?? [Solved] | Yue | 2 | Yue (2016) | 
| Unicode Solution? (No FastText) | RustyKristi | 1 | RustyKristi (2016) | 
| MessageBox with OpenUrl in Blitz3D? | RustyKristi | 6 | RustyKristi (2016) | 
| LoadSound file wav no work | Yue | 7 | xlsior (2016) | 
| stopwatch? | Yue | 20 | Yue (2016) | 
| removed | Caton | 5 | Caton (2016) | 
| [Solved] ExecFile Website Joined String Url | RustyKristi | 1 | RustyKristi (2016) | 
| Problem playing .mp4 files with openmovie / drawmo | Matty | 5 | col (2016) | 
| B3D Exact Import/Export Problem | RustyKristi | 7 | RemiD (2016) | 
| Load Resources/Assets from Bank? | RustyKristi | 5 | RustyKristi (2016) | 
| Binary Search and Replace | RustyKristi | 1 | RustyKristi (2016) | 
| Match primitive and imported mesh properties | RustyKristi | 3 | RustyKristi (2016) | 
| Slowly face enemy? | NotAGamer | 3 | Stevie G (2016) | 
| Problem EntityParent last Version 1.108c [Solved] | Yue | 2 | Yue (2016) | 
| Error Shadows. [Solved] | Yue | 2 | Yue (2016) | 
| Bug Error simple code.  [Solved] | Yue | 3 | Yue (2016) | 
| tween# ? | Yue | 3 | Yue (2016) | 
| Port Forwarding with Blitz3D | RustyKristi | 12 | RustyKristi (2016) | 
| Key press or mouse clic simulation | Biggy | 4 | jfk EO-11110 (2016) | 
| Error Help me. | Yue | 2 | Midimaster (2016) | 
| Linepicking with spread projectiles | RustyKristi | 3 | RustyKristi (2016) | 
| Removing DirectPlay Code | RustyKristi | 42 | RustyKristi (2016) | 
| B3D collision & Line pick with Physics Library | RustyKristi | 7 | RustyKristi (2016) | 
| Wind Waker shading style | Naughtical | 20 | Rick Nasher (2016) | 
| Suggestion | Yue | 3 | Zethrax (2016) | 
| How to change FUI to Devil GUI | jhone | 2 | RustyKristi (2016) | 
| Help Joint Slider | Yue | 4 | Yue (2016) | 
| Problem Cars and Wheels. | Yue | 6 | Yue (2016) | 
| Get Constant Name? | RustyKristi | 3 | RustyKristi (2016) | 
| HUD Sprites? | RustyKristi | 10 | RemiD (2016) | 
| 2D Filters in Blitz3D | RustyKristi | 16 | RustyKristi (2016) | 
| Suggestion | Yue | 4 | Yue (2016) | 
| Now that Blitz3D is Free and OpenSource.. | RustyKristi | 12 | RustyKristi (2016) | 
| Do something on a current animation frame? | NotAGamer | 2 | RemiD (2016) | 
| Smoother Antialias Fonts? (Not Image) | RustyKristi | 3 | RustyKristi (2016) | 
| Master Volume? | RustyKristi | 3 | RustyKristi (2016) | 
| stereocam how to do it ? | blicek | 6 | blicek (2016) | 
| 2D Grid on 3D Mesh | SilverDragon | 5 | RemiD (2016) | 
| Diagonal split screen | Kiyoshi | 13 | Kiyoshi (2016) | 
| please help about collisions problem | NotAGamer | 5 | RemiD (2016) | 
| Tom Speed's stuff | markcw | 13 | Guy Fawkes (2016) | 
| RPG Battle Game? | Caton | 22 | Guy Fawkes (2016) | 
| Looking for a Programmer | TheDave2016 | 7 | TheDave2016 (2016) | 
| Real Water question | Santiworld | 49 | Guy Fawkes (2016) | 
| which it is a surface of a model ? | Yue | 7 | Yue (2016) | 
| Warp mesh ? | Yue | 13 | Guy Fawkes (2016) | 
| AlignToVector | Yue | 18 | Yue (2016) | 
| Collisions on map made of cubes with fps controls | Pakz | 6 | Pakz (2016) | 
| Book or manual for Blitz 3D? | karmacomposer | 43 | fox95871 (2016) | 
| Conways Game of Life - 3D | Blitzplotter | 2 | Blitzplotter (2016) | 
| Delete Objetc? | Yue | 4 | Yue (2016) | 
| My first code in Blitz3D is  my "game of life" | bashc | 9 | Blitzplotter (2016) | 
| Start Screen: how to select with keys or mouse | RubyEnemy | 14 | Dan (2016) | 
| collision between two animated characters | Isac | 5 | Guy Fawkes (2016) | 
| classic 2D tennis ball and mechanism question | hoyoyo80 | 6 | RemiD (2016) | 
| No Work this code. | Yue | 12 | Yue (2016) | 
| Climb Up Ramp Collision? | RustyKristi | 63 | RustyKristi (2016) | 
| How do you delay the inputs of KeyDown? | RubyEnemy | 7 | _PJ_ (2016) | 
| Building Walls | _PJ_ | 6 | _PJ_ (2016) | 
| api_copyimage ( ) keeps returning 0? | Guy Fawkes | 3 | col (2016) | 
| Surfaces, Triangles and Textures | _PJ_ | 8 | _PJ_ (2016) | 
| Boundaries of cube | RubyEnemy | 5 | RustyKristi (2016) | 
| PaceMaker to Blitz3D? | RustyKristi | 1 | RustyKristi (2016) | 
| Image Masking | RustyKristi | 10 | Kryzon (2016) | 
| Hook Cam Pivot on Rigged Bone? | RustyKristi | 5 | Matty (2016) | 
| How to record a game session? | andy_mc | 7 | RustyKristi (2016) | 
| How do you restrict a camera and entity movement?? | RubyEnemy | 4 | Kryzon (2016) | 
| Unable to read data file produced using Blitz3D | andy_mc | 4 | andy_mc (2016) | 
| Need a chart or something to find out a position? | AM | 12 | Kryzon (2016) | 
| Single surface help ! | Filax | 33 | RemiD (2016) | 
| entitytexture() framenumber | RemiD | 6 | RemiD (2016) | 
| ..B3D IDE.. | Naughty Alien | 7 | _PJ_ (2016) | 
| Bounding Box not working on LoadAnimMesh ( ) ? | Guy Fawkes | 34 | RemiD (2016) | 
| Changing Animation Speed on the Fly | stayne | 6 | Kryzon (2016) | 
| Proper String Manipulation? | Omnicode | 2 | Omnicode (2016) | 
| compile with a commandline ? | Prym | 11 | RemiD (2016) | 
| surround gaming resolutions in 3D mode | tsmpaul | 2 | ThePaiva (2016) | 
| Trying to find this one Blitz example code.. | Casaber | 5 | Casaber (2016) | 
| Help, error! | Heitor B. Lopes | 4 | Stevie G (2016) | 
| Boulders | Casaber | 3 | Bobysait (2016) | 
| Faster alignment of billboards | Kryzon | 10 | Flanker (2016) | 
| Sin Wave - Floating Objects? | Guy Fawkes | 8 | RemiD (2016) | 
| Count Mesh Animations? | Guy Fawkes | 9 | Guy Fawkes (2016) | 
| Model Movement and Character Weapons | Trip42 | 7 | RemiD (2016) | 
| Circular Minimap? | Guy Fawkes | 5 | RemiD (2016) | 
| mirror code test | Andy | 26 | Guy Fawkes (2016) | 
| CUBEMAP THINGY | Naughty Alien | 25 | RemiD (2016) | 
| Align With Normals | _PJ_ | 14 | _PJ_ (2016) | 
| Example of Best Graphics with B3D? | Endive | 24 | _PJ_ (2016) | 
| Problem with TextureBuffer() ? | Guy Fawkes | 9 | RemiD (2016) | 
| Problem with Fading in & out Window? | Guy Fawkes | 10 | Guy Fawkes (2016) | 
| ChangeDir not working in Loop properly? | Guy Fawkes | 10 | Guy Fawkes (2016) | 
| Hybird VLC Playback NOT WORKING!!! | Caton | 2 | Matty (2016) | 
| The Occlusion challenge | Rob | 173 | RemiD (2016) | 
| Trisrendered - Is there a B3D Editor available? | Chi3f Stadi | 7 | RemiD (2016) | 
| Blitz3D Animation bug? (loadAnimSeq+multiple anim) | gameproducer | 13 | RemiD (2016) | 
| Windows 10 and 8 Publishing Tips? | RustyKristi | 4 | RustyKristi (2016) | 
| Animating Multiple Surface Textures | Omnicode | 5 | Omnicode (2016) | 
| Sorting Types Instead of Arrays | Canana | 5 | Floyd (2016) | 
| having trouble with changing weaps (code) | danio | 16 | Matty (2016) | 
| Flip ( 0 ) ;  on Windows 10 | Yue | 10 | Bobysait (2015) | 
| with flip() without flip() ? | RemiD | 7 | RemiD (2015) | 
| how to get sound real address | dman | 4 | RemiD (2015) | 
| registry in windows 7 | Jp1985 | 9 | Fielder (2015) | 
| Unable to create 3d scene | JBR | 15 | JBR (2015) | 
| MAV in blitz3d when using mod music | Caton | 5 | Matty (2015) | 
| Hybrid Error | Caton | 16 | Rick Nasher (2015) | 
| sending a long string in chunks to a type field | stayne | 11 | Bobysait (2015) | 
| 3D Spaceship with turret | Volturna | 27 | Rick Nasher (2015) | 
| negative UV coordinates ? | RemiD | 4 | Kryzon (2015) | 
| Saving / Loading / Picking B3D model? | Guy Fawkes | 18 | RemiD (2015) | 
| Quad With Transparency Mask Texture | _PJ_ | 14 | Bobysait (2015) | 
| Building a B3D mesh? | Diwanya | 3 | Bobysait (2015) | 
| MOBA movement | NotAGamer | 4 | Matty (2015) | 
| Hi, I need some help with code ? | Alis John | 5 | Midimaster (2015) | 
| HideShadowReceiver | Yue | 1 | Yue (2015) | 
| Parameter object personality function | Yue | 4 | Yue (2015) | 
| ReadWrite Bit maps | _PJ_ | 2 | Floyd (2015) | 
| setbuffer problems | tsmpaul | 4 | RemiD (2015) | 
| Blitz3d compiler for xbox360? | Caton | 12 | feeble1 (2015) | 
| FastPointer | Yue | 4 | Yue (2015) | 
| Optimize work | Yue | 7 | Wings (2015) | 
| What about Decals? | RustyKristi | 11 | Volturna (2015) | 
| Playing Normal Animation Speed inside Game Loop | RustyKristi | 7 | RustyKristi (2015) | 
| Texture Skewed When Applied | _PJ_ | 8 | _PJ_ (2015) | 
| Image does not exist ERROR | Fernhout | 10 | Fernhout (2015) | 
| BLITZ3D TCP HELP | Caton | 5 | Matty (2015) | 
| Packing Blitz 3d games into a single .exe | Wigwam | 13 | Blitzplotter (2015) | 
| WinBlitz3D Resizable Panel/Gadget | RustyKristi | 3 | Blitzplotter (2015) | 
| 'Best' approach to mutliple reference of Types | _PJ_ | 5 | _PJ_ (2015) | 
| Largest Heightmap/Terrain possible? | Imperium | 31 | Guy Fawkes (2015) | 
| [Solved]This does not work as I expect. | Yue | 2 | Yue (2015) | 
| Scene triangles. | Yue | 7 | Rroff (2015) | 
| Change the texture of a model. | Yue | 3 | Yue (2015) | 
| [SOLVED] Loading same mesh properly on entities | RustyKristi | 17 | RustyKristi (2015) | 
| as I can create a timer? | Yue | 12 | Yue (2015) | 
| Animated Mesh Center | stayne | 4 | Matty (2015) | 
| Texture + Vertex Lighting help | RustyKristi | 10 | RustyKristi (2015) | 
| sync | Amanda Dearheart | 4 | Matty (2015) | 
| Loading a level/stage | NotAGamer | 4 | RemiD (2015) | 
| range in file help | Caton | 5 | steve_ancell (2015) | 
| stacked boxes, Help me please. | Yue | 4 | Stevie G (2015) | 
| Which is faster ? | NotAGamer | 11 | Matty (2015) | 
| does anybody have an english manual of Ashadow? | NotAGamer | 3 | NotAGamer (2015) | 
| Help to kick box. | Yue | 6 | Yue (2015) | 
| Grass png error. | Yue | 2 | Yue (2015) | 
| A quick question writeline vs writebyte | Gauge | 4 | Rroff (2015) | 
| Health Bar | Yue | 6 | Yue (2015) | 
| Help LinePick | Yue | 7 | Yue (2015) | 
| AI Question | stayne | 10 | RemiD (2015) | 
| Camera Panning Using Mouse | RustyKristi | 5 | RustyKristi (2015) | 
| What is the difference? | Yue | 4 | Matty (2015) | 
| Animate strange behavior. | Yue | 4 | RemiD (2015) | 
| get\name entity from file? | Caton | 3 | steve_ancell (2015) | 
| FreeFont on Draw3D2 | Yue | 3 | Yue (2015) | 
| TotalVidMem() on Windows 10. | Yue | 9 | steve_ancell (2015) | 
| Tremendous problem , help. | Yue | 3 | Yue (2015) | 
| FreeEntity no delete. | Yue | 7 | Yue (2015) | 
| Perlin Noise routine | _PJ_ | 6 | Flanker (2015) | 
| Looking for an alternative to Text | vektorDex | 19 | vektorDex (2015) | 
| YIQ2RGB | _33 | 6 | steve_ancell (2015) | 
| Creating a 3d editor in  blitz3d help | Caton | 4 | Doggie (2015) | 
| Windows 10  and Blitz3D full Screen. | Yue | 13 | Yue (2015) | 
| Problem Animate Player and Ragdoll. | Yue | 1 | Yue (2015) | 
| blitz3d boss intro cutscene | Caton | 5 | Matty (2015) | 
| Some free terrain editor for Blitz3D? | Yue | 19 | videz (2015) | 
| question | Caton | 3 | _PJ_ (2015) | 
| Error Type Objetc Help. | Yue | 3 | Yue (2015) | 
| . | _PJ_ | 4 | steve_ancell (2015) | 
| Fonts in Blitz3d | Cubed Inc. | 10 | wedoe (2015) | 
| Ragdoll invest . | Yue | 4 | KronosUK (2015) | 
| HTTPS | wedoe | 3 | wedoe (2015) | 
| Arduino | wedoe | 4 | wedoe (2015) | 
| C++ Wrapper? | EpicElrod | 5 | ThePaiva (2015) | 
| Question | Caton | 17 | ThePaiva (2015) | 
| Change the center of the objects | Yue | 3 | Yue (2015) | 
| Blitz3D Zip File Help | Caton | 7 | Yasha (2015) | 
| What is wrong here? | EpicElrod | 5 | _PJ_ (2015) | 
| Download for VS 6 | syntax | 4 | _PJ_ (2015) | 
| Is BriskVM dead? How do I get hold of? | videz | 22 | Spencer (2015) | 
| Z-order Question | Trek | 7 | Trek (2015) | 
| Second Monitor Problems with Win 8.1 | RGR | 12 | RGR (2015) | 
| Includng all folder files | EpicElrod | 16 | Dan (2015) | 
| Me again. AirSprintSpeed | EpicElrod | 1 | EpicElrod (2015) | 
| Easy way to make menus? | EpicElrod | 10 | Dan (2015) | 
| Asteroids - Spaceship Movement Code | Davros | 16 | EpicElrod (2015) | 
| BVH Demo - missing | Mikorians | 3 | Mikorians (2015) | 
| recursive function performances | Flanker512 | 7 | Flanker512 (2015) | 
| Can you import custom textures to maplet? | EpicElrod | 4 | TheGroominGuy (2015) | 
| 3D Character Modeling Software? | TheGroominGuy | 12 | TheGroominGuy (2015) | 
| HD Matirial packs for Maplet | EpicElrod | 7 | feeble1 (2015) | 
| Why am I getting this B.S | EpicElrod | 6 | stayne (2015) | 
| Bullet Physics engine wrapper/tutorial | EpicElrod | 2 | RemiD (2015) | 
| Any engines? | EpicElrod | 6 | RemiD (2015) | 
| Removed | Caton | 1 | Caton (2015) | 
| How do you make seeds? | TheGroominGuy | 3 | TheGroominGuy (2015) | 
| Ctrl A hidden image Revealer download | Dan | 1 | Dan (2015) | 
| Auto Detect Resolution | EpicElrod | 7 | Rick Nasher (2015) | 
| Can Blitz3D support .blend files? | TheGroominGuy | 5 | TheGroominGuy (2015) | 
| Remove | Caton | 1 | Caton (2015) | 
| array Help | Caton | 3 | Matty (2015) | 
| Removed | Caton | 1 | Caton (2015) | 
| OpenAL Wraper where download? | Yue | 11 | Dan (2015) | 
| Where do I download this? | TheGroominGuy | 3 | Rick Nasher (2015) | 
| How should I do 2d level generation? | Rooster | 6 | Rooster (2015) | 
| Curved Surface (Surface Section of a Sphere) | Davros | 6 | Kryzon (2015) | 
| Blitz3d programs run on a tablet with Windows 8.1! | RemiD | 9 | _PJ_ (2015) | 
| Jet fighter simulation | Hardcoal | 9 | Hardcoal (2015) | 
| Downloading a 3D model | Hardcoal | 12 | Hardcoal (2015) | 
| Vector tutorials? | Yue | 3 | Matty (2015) | 
| Alternative to FastExt? | Cubed Inc. | 15 | RemiD (2015) | 
| Black Screen | Omnicode | 8 | bytecode77 (2015) | 
| PD Blitz? Give us the SDL too! | Ching | 3 | ShadowTurtle (2015) | 
| Working with Types | stayne | 7 | _PJ_ (2015) | 
| how to render more in blitz3d | Caton | 14 | Cubed Inc. (2015) | 
| Help! | Caton | 19 | Caton (2015) | 
| How to hide sides of blocks that cannot be seen? | Liimbix | 4 | RemiD (2015) | 
| Cube map reflection demo! | marksibly | 96 | Liimbix (2015) | 
| Blitz3d confusing normal sound for 3d sound? | Cubed Inc. | 13 | Rroff (2015) | 
| Changing screen modes within a program? | Cubed Inc. | 14 | Cubed Inc. (2015) | 
| Trouble with fire effect. | gerald | 3 | RemiD (2015) | 
| Grass Has A Soul | Omnicode | 11 | Rick Nasher (2015) | 
| [deleted] | Liimbix | 1 | Liimbix (2015) | 
| ground Tutorial | Yue | 2 | Rick Nasher (2015) | 
| A note about linepick with a radius | RemiD | 9 | RGR (2015) | 
| Snow, fire and bubbles. | gerald | 1 | gerald (2015) | 
| Trog discover fire, fire bad. | gerald | 3 | gerald (2015) | 
| Fire effect, bubble bath effect. | gerald | 1 | gerald (2015) | 
| Distance, positioning, need help please | Rrtaya_Tsamsiyu | 3 | Rrtaya_Tsamsiyu (2015) | 
| Camera Viewport Color Gray | Yue | 3 | Guy Fawkes (2015) | 
| Where Sample User32.lib Full Blitz3D + Fastlibs W8 | Yue | 4 | Yue (2015) | 
| Protean with Win 8.1 | Amanda Dearheart | 11 | steve_ancell (2015) | 
| Abs() | Irvau | 3 | Irvau (2015) | 
| Example of radar minimap . [solved] | Yue | 3 | Yue (2015) | 
| Fire effect quits working doring 2nd level load. | gerald | 1 | gerald (2015) | 
| What am I doing wrong | Amanda Dearheart | 8 | Amanda Dearheart (2015) | 
| Google Maps style zoom function | Axel Wheeler | 7 | Matty (2015) | 
| Objective-B3D | Yasha | 26 | eNano (2015) | 
| Licence for free B3D ? | blicek | 4 | Yasha (2015) | 
| Bliz3D Maximal Resolution / 4K Screen | Osoko | 8 | Osoko (2015) | 
| animated 3d model head turn on mouse move | NotAGamer | 3 | NotAGamer (2015) | 
| Water reflection - Facing some problems. | vinnicius | 5 | vinnicius (2015) | 
| BlitzRift Download Link | videz | 5 | Rick Nasher (2015) | 
| Entity does not exsist [EntityName] | Rrtaya_Tsamsiyu | 5 | stayne (2015) | 
| Embedding files question | Sir Gak | 23 | Blitzplotter (2015) | 
| Pointers to type instances and fields | eNano | 5 | eNano (2015) | 
| Saving WAV files | Axel Wheeler | 9 | Axel Wheeler (2015) | 
| Efficient handling of animated models out of view | stayne | 3 | stayne (2015) | 
| Real Blitz3d Decompiler? | Caton | 32 | jfk EO-11110 (2015) | 
| Native heightmap scale | stayne | 15 | RemiD (2015) | 
| Object / Handle | Yue | 3 | virtlands (2015) | 
| destory object with id help? | Caton | 9 | Zethrax (2015) | 
| 2D RPG help | Guy Fawkes | 33 | RemiD (2015) | 
| Issue with api_GetModuleFileName Windows API func | Zethrax | 4 | Zethrax (2015) | 
| RLE Compression | Nexinarus | 3 | Matty (2015) | 
| Preloading assets without the busy cursor icon | videz | 33 | Blitzplotter (2015) | 
| Removing models | TomFeatherhill | 4 | TomFeatherhill (2015) | 
| Illigal type conversion using Null | Fernhout | 6 | Fernhout (2015) | 
| Blitz3d AnimTexture Mask Help | Caton | 7 | _PJ_ (2015) | 
| A bit of help with AI (Tron Clone) | Nexinarus | 8 | Nexinarus (2015) | 
| noocraft help! | Caton | 3 | Caton (2015) | 
| Generate Random Position 2D Grid? (No Overlapping) | videz | 5 | videz (2015) | 
| Dim inside Type possible? | 2 Unlimited | 7 | 2 Unlimited (2015) | 
| Icons and tabbing | Jimmy | 47 | videz (2015) | 
| Memory banks versus integer data | Yue | 9 | _PJ_ (2015) | 
| Need Help with Double Precision Float Variables | RustyKristi | 10 | RustyKristi (2015) | 
| Move over pixel distance over fixed amount of time | Nennig | 1 | Nennig (2015) | 
| Stuck with 1.106 and FastLib | RustyKristi | 13 | videz (2015) | 
| [RESOLVED] api_closehandle peculiar crashing | Mikorians | 5 | Mikorians (2015) | 
| WinBlitz3D Events and Realtime Scene Updates?? | videz | 1 | videz (2014) | 
| how do they do it sega??? | Caton | 29 | Blitzplotter (2014) | 
| WinBlitz3D Toolbar MAV Issue | videz | 2 | videz (2014) | 
| Mac advice? | Jimmy | 4 | Jimmy (2014) | 
| Blitz3D and C++ DLL coding question | videz | 7 | videz (2014) | 
| WB3D create a float spinner? | Guy Fawkes | 13 | videz (2014) | 
| chat tabs | Giuliani | 13 | videz (2014) | 
| Blitz3D VS Other programs | Fernhout | 11 | skidracer (2014) | 
| read Pack file help!!! | Caton | 17 | Zethrax (2014) | 
| Bump mapping and light | Tabb | 5 | RemiD (2014) | 
| Where is the cube mapping demo? | JaviCervera | 5 | JaviCervera (2014) | 
| Problem with Alpha Blending in .b3d file | ThePaiva | 6 | videz (2014) | 
| how do I make a cutscene in a platform game | Caton | 15 | _33 (2014) | 
| Supafly Blitz3D Window!!! | JoshK | 37 | videz (2014) | 
| blitz custom pack help!!! | Caton | 12 | Caton (2014) | 
| php in blitz3d? | Caton | 5 | Guy Fawkes (2014) | 
| Looking for Beta Blocker - old game by jnguyen327 | CrazyHorseStrong | 8 | Lane (2014) | 
| Concern about Free Entity | Yue | 19 | Yue (2014) | 
| coily object code help and bb question | Caton | 16 | RGR (2014) | 
| 3D acceleration depending on orientation | Tabb | 9 | RemiD (2014) | 
| No go with Blitz3D and Windows 7? | ErikT | 15 | RustyKristi (2014) | 
| Grass/Foliage System Help | RustyKristi | 1 | RustyKristi (2014) | 
| Over the Shoulder Camera Help | RustyKristi | 4 | RustyKristi (2014) | 
| [Solved]Orbit camera around a rotating object | Tabb | 5 | Tabb (2014) | 
| python to blitz help! | Caton | 4 | steve_ancell (2014) | 
| World out of cubes - graphical issues | funkmaster5000 | 8 | RemiD (2014) | 
| It's No work. | Yue | 4 | Yue (2014) | 
| server in blitz3d? | Caton | 19 | Caton (2014) | 
| I do not remember the command | Yue | 3 | Yue (2014) | 
| Outputting Custom Type Object to String | _PJ_ | 4 | _PJ_ (2014) | 
| object move for steps | Caton | 6 | Caton (2014) | 
| need help with wld level 3d viewer | Caton | 21 | Caton (2014) | 
| Location error in bone. | Yue | 10 | Yue (2014) | 
| Need some help with things | Rrtaya_Tsamsiyu | 12 | Rrtaya_Tsamsiyu (2014) | 
| Navigational Mesh? Anywone? | NotAGamer | 8 | NotAGamer (2014) | 
| weird thing with renderworld rendertime | RemiD | 30 | Rick Nasher (2014) | 
| How to check a USB device | Stollentroll | 4 | Axel Wheeler (2014) | 
| v1.108 Changelog / Patch notes? | _PJ_ | 3 | _PJ_ (2014) | 
| No work! | Yue | 5 | Yue (2014) | 
| Is it Possible?? | Learning5614 | 10 | Yue (2014) | 
| AligntoVector problems | TomFeatherhill | 5 | Floyd (2014) | 
| Entity Does Not Exist Error | nyybaseball | 9 | Leon Drake (2014) | 
| What am I doing wrong? | Yue | 1 | Yue (2014) | 
| Question about making executable files | Doggie | 2 | Leon Drake (2014) | 
| The different between .x and .b3d? | Obliteration | 5 | Matty (2014) | 
| Concerning 3DS files...... | Learning5614 | 3 | virtlands (2014) | 
| using the 256 flag in LoadTexture command | NotAGamer | 7 | _PJ_ (2014) | 
| Picked Surface / Triangle? | Guy Fawkes | 2 | _PJ_ (2014) | 
| [Modelling] Blitz3d Units to SketchUp Inches | TomFeatherhill | 6 | TomFeatherhill (2014) | 
| loading resouces from a zip help! | Caton | 10 | Rroff (2014) | 
| Refresh the Texture???? | NotAGamer | 5 | NotAGamer (2014) | 
| I am wondering . . . . . | Learning5614 | 5 | Learning5614 (2014) | 
| I have a problem....... | Learning5614 | 24 | H&K (2014) | 
| [Physics] Setting 'Absolute' Rotation | TomFeatherhill | 3 | TomFeatherhill (2014) | 
| Program to merge .b3d animations | Mongoose | 2 | RemiD (2014) | 
| Windows 10 :  Fullscreen works perfect !!! | Hellbend | 7 | xlsior (2014) | 
| Resource Files??? | Learning5614 | 2 | Guy Fawkes (2014) | 
| Y's Seven/memories of celceta/origins in Blitz3d | NotAGamer | 4 | NotAGamer (2014) | 
| Rotate an object based on the object it collides | TomFeatherhill | 15 | TomFeatherhill (2014) | 
| Simple Bump mapping Without Fast extend libs | NotAGamer | 7 | NotAGamer (2014) | 
| Problem with LoadMaskedAnimTexture() ? | Guy Fawkes | 2 | RGR (2014) | 
| Logitech iFeel Haptic (FFB) Mouse Usage | Mikorians | 2 | Mikorians (2014) | 
| Whatever happend to the *.b3d file format? | bytecode77 | 26 | _PJ_ (2014) | 
| Memory usage on Blitz3D | Yue | 8 | _PJ_ (2014) | 
| Totalvidemem? | Yue | 7 | _PJ_ (2014) | 
| get name of 64 bits programs | rickavzstx | 1 | rickavzstx (2014) | 
| Mp3 licence??? | D4NM4N | 28 | Cyntium (2014) | 
| Multiple Linepicks? | Cubed Inc. | 12 | Blitzplotter (2014) | 
| terabit question | seferey | 5 | Prym (2014) | 
| About (FreeEntity and EntityAlpha) | vinnicius | 4 | Matty (2014) | 
| EntityAutoFade?? | Yue | 14 | RemiD (2014) | 
| LinePick? | Yue | 1 | Yue (2014) | 
| Can't get my collision to work | funkmaster5000 | 4 | funkmaster5000 (2014) | 
| Simple Progress Bar? | Guy Fawkes | 3 | Guy Fawkes (2014) | 
| A real antialias routine | JoshK | 53 | rio29 (2014) | 
| Problem changing screen resolution. | Yue | 36 | Bobysait (2014) | 
| Recursive functions | AngelOnFira | 4 | AngelOnFira (2014) | 
| Treeparty? | Guy Fawkes | 19 | Guy Fawkes (2014) | 
| candy crush style grid candies that drop smoothly? | andy_mc | 3 | andy_mc (2014) | 
| adding glow | Phoenixx | 5 | Phoenixx (2014) | 
| Transparent Window? | Guy Fawkes | 3 | Rick Nasher (2014) | 
| Fastlibs memory leak debug mode ... | Yue | 5 | Rick Nasher (2014) | 
| Grass, Bush, Tree system.. | Rick Nasher | 19 | RemiD (2014) | 
| I don't understand this... | RemiD | 14 | Yue (2014) | 
| Orbit Cam Rotation Problem? | Guy Fawkes | 23 | Guy Fawkes (2014) | 
| BlitzForest/Grass - Dense trees & grass rendering | John J. | 52 | Rick Nasher (2014) | 
| Fastpointer speed | Yue | 1 | Yue (2014) | 
| Masking issue with tree texture? | Guy Fawkes | 3 | Guy Fawkes (2014) | 
| OpenTCPStream in main loop ? | Prym | 1 | Prym (2014) | 
| Various textures on a model and lights | Yue | 7 | Yue (2014) | 
| Putting cubes in a type | AngelOnFira | 3 | Who was John Galt? (2014) | 
| Blitz3D - now free and open source!! | therevills | 5 | Rroff (2014) | 
| This does not work for some reason | Yue | 4 | Guy Fawkes (2014) | 
| Return Array String from Function? | Guy Fawkes | 12 | Guy Fawkes (2014) | 
| How to CameraPick a CopyMesh with LoadAnimMesh? | Guy Fawkes | 7 | Guy Fawkes (2014) | 
| Create only one instance of a program? | Guy Fawkes | 20 | Guy Fawkes (2014) | 
| Writing a file into Program Files folder | Marcell | 3 | Marcell (2014) | 
| Reverse CameraProject() | fox95871 | 3 | fox95871 (2014) | 
| Extremely high triangle / poly count? | Guy Fawkes | 6 | RemiD (2014) | 
| Double RenderWorld | Yue | 20 | Yue (2014) | 
| CopyRect and screen resolutions | Yue | 1 | Yue (2014) | 
| How to | Guy Fawkes | 9 | Guy Fawkes (2014) | 
| Deleting UDP messages | AngelOnFira | 2 | Wings (2014) | 
| Problem with Right Click Menu | Guy Fawkes | 4 | Guy Fawkes (2014) | 
| LoadVED and Draw3D2 | Yue | 5 | Yue (2014) | 
| Error while deleting an object | Yue | 5 | Guy Fawkes (2014) | 
| Detecting non-existent save data? | Cubed Inc. | 3 | Cubed Inc. (2014) | 
| Drag Image Within Frame | _PJ_ | 4 | _PJ_ (2014) | 
| How to skin a window the NON-slow way? | Guy Fawkes | 12 | Guy Fawkes (2014) | 
| Memory Address /Pointers | _PJ_ | 2 | _PJ_ (2014) | 
| Icon to Image problem - finally solved. | John Blackledge | 11 | Nexinarus (2014) | 
| Rotating Entity Child to another Entity Child | Spike314 | 8 | Kryzon (2014) | 
| Fade in / fade out? | Guy Fawkes | 6 | _PJ_ (2014) | 
| Streaming/Visibility algorithm [moved] | Rawal | 1 | Rawal (2014) | 
| Hex/string/float problem | -Rick- | 6 | -Rick- (2014) | 
| Render Tweening | AngelOnFira | 4 | Nexinarus (2014) | 
| TCP/UDP/IP Question[s] | Adam Novagen | 14 | Prym (2014) | 
| Rendering static image onto models? | Cubed Inc. | 7 | Yasha (2014) | 
| Hack a compiled .exe to run in Windowed mode? | Chispon | 6 | xlsior (2014) | 
| select / multi select / deselect a triangle? | Guy Fawkes | 18 | Guy Fawkes (2014) | 
| AI waypoint paths, Return to last node in path | Aussie | 2 | Aussie (2014) | 
| InputBoxes Lib | Chispon | 1 | Chispon (2014) | 
| Text-to-speech! | ClayPigeon | 5 | Dan (2014) | 
| Spherical travel and gimbal lock madness | Krischan | 4 | RGR (2014) | 
| Problem with tabs? | Guy Fawkes | 22 | Rroff (2014) | 
| How to see if a TYPE object exists? | Q | 5 | Rroff (2014) | 
| Flush individual key? | LamptonWorm | 15 | cryptadone (2014) | 
| Blitz3d apps work properly on a pc with Windows 8 | RemiD | 6 | RemiD (2014) | 
| Regarding performance | Rroff | 11 | GW (2014) | 
| Masked Texture from image | KronosUK | 5 | KronosUK (2014) | 
| memory access violation | Amanda Dearheart | 11 | Reans (2014) | 
| How tile anim strip image on a mesh? | vivaigiochi | 19 | Reans (2014) | 
| Restarting Channels? | Cubed Inc. | 5 | Cubed Inc. (2014) | 
| load and apply textures to surfaces | Zmatrix | 6 | Rick Nasher (2014) | 
| How does B3D set the quaternion rotation? | PacMani | 17 | PacMani (2014) | 
| Questions about FPS | AngelOnFira | 7 | fox95871 (2014) | 
| How to restart the program? | modmcdl | 12 | modmcdl (2014) | 
| WriteString(stream) | AngelOnFira | 5 | Wings (2014) | 
| Fix for Windows 8 fullscreen slowdown problem... | marksibly | 22 | fox95871 (2014) | 
| Trouble Smoothing out Screen Movement | -Rick- | 3 | -Rick- (2014) | 
| Controlled Deceleration | -Rick- | 41 | -Rick- (2014) | 
| Server Hosts | AngelOnFira | 7 | xlsior (2014) | 
| Land and various textures | Yue | 6 | Rick Nasher (2014) | 
| Select / Deselect multiple objects? | Guy Fawkes | 1 | Guy Fawkes (2014) | 
| Slowdown problem with a TYPE | Newbie31 | 9 | Midimaster (2014) | 
| How to use bass and fx libraries | dman | 1 | dman (2014) | 
| Collisions - Prevent movement in certain direction | funkmaster5000 | 5 | funkmaster5000 (2014) | 
| Creating executables? | Cubed Inc. | 11 | Yue (2014) | 
| Help with ball physics (2/1-2-D)? | Guy Fawkes | 23 | Stevie G (2014) | 
| Can Blitz create a sound? | Sir Gak | 3 | mv333 (2014) | 
| I need some help with types again? | Newbie31 | 2 | Midimaster (2014) | 
| Cel Shading a la Wind Waker? | Cubed Inc. | 11 | fox95871 (2014) | 
| CreateBank | Yue | 8 | RemiD (2014) | 
| This returns an error in Windows 7? | Yue | 3 | Floyd (2014) | 
| Help with texture size of rendered video texture? | Guy Fawkes | 27 | Guy Fawkes (2014) | 
| Objetc Type | Yue | 3 | Yue (2014) | 
| Replacing Blitz3d collision with JV-ODE collisons? | Cubed Inc. | 6 | Charrua (2014) | 
| What makes a game look good? | Dale Nation | 13 | Yan (2014) | 
| latitude and longitude from a sphere | Heliotrope | 14 | Mikorians (2014) | 
| images | fallegon | 4 | Kryzon (2014) | 
| no work VertexColor | Yue | 4 | Mikorians (2014) | 
| Tilted text | wedoe | 2 | wedoe (2014) | 
| Bumper floor after passing tires.?? | Yue | 9 | Rick Nasher (2014) | 
| program instance | Yue | 3 | John Blackledge (2014) | 
| Need help: Fake Lights for a car?!? | N_Gnom | 4 | Mikorians (2014) | 
| GetBrushName$   ???? | Mikorians | 1 | Mikorians (2014) | 
| Animate Command - how to choose certain sequences? | Blitzplotter | 3 | Blitzplotter (2014) | 
| Dx9? Is this real? | K | 4 | Kryzon (2014) | 
| Get Shortcut? | John Blackledge | 6 | John Blackledge (2014) | 
| Character Punching in 3D | Nexinarus | 4 | Nexinarus (2014) | 
| Sending messages too fast | AngelOnFira | 2 | Wings (2014) | 
| Alpha textures white outline? | Dale Nation | 4 | Mikorians (2014) | 
| Blitz3D's Font | asdfasdf | 29 | Mikorians (2014) | 
| Rect Coordinates? | Guy Fawkes | 6 | Mikorians (2014) | 
| Bump only commands in B3D? | Yue | 4 | Yue (2014) | 
| T.ED World editor available | D4NM4N | 3 | SilverCoin (2014) | 
| Problem terrain. | Yue | 6 | Yue (2014) | 
| Video Encoding/Decoding | ClayPigeon | 3 | ClayPigeon (2014) | 
| Having a bit of trouble here. | Jammer429 | 5 | Jammer429 (2014) | 
| Can't update WB3D tabber? | Guy Fawkes | 5 | John Blackledge (2014) | 
| Buy Sprite library Candy | ART555 | 7 | LineOf7s (2014) | 
| Windows 8 strange things and 3d faster in window | Wings | 97 | Yue (2014) | 
| joypad issues | bloos_magoos | 1 | bloos_magoos (2014) | 
| Simple AI Help | Chispon | 4 | Chispon (2014) | 
| How to align an entity(not a car) to terrain? | Rick Nasher | 7 | Rick Nasher (2014) | 
| Moving vertices | Dale Nation | 3 | Stevie G (2014) | 
| grabbing an objects X and Y position on the screen | AvestheFox | 3 | AvestheFox (2014) | 
| FPS idea- but need help | Mikorians | 15 | Mikorians (2014) | 
| Narrow small doors, dumbbell collision help! | Mikorians | 10 | Mikorians (2014) | 
| camera texture | yoshark | 2 | RemiD (2013) | 
| animation and texture | yoshark | 4 | yoshark (2013) | 
| Open MOvie error! | Yue | 3 | GfK (2013) | 
| Rocket Exhaust | Axel Wheeler | 14 | RemiD (2013) | 
| Interesting question about repeated code usage | Cubed Inc. | 6 | Rroff (2013) | 
| Problem with Scaling? | Guy Fawkes | 9 | Guy Fawkes (2013) | 
| MAV when trying to add vertices triangles to surfa | RemiD | 5 | RemiD (2013) | 
| Widescreen correction | Adam Novagen | 12 | Guy Fawkes (2013) | 
| FreeImage.bb (John Blackledge may know) ? | _PJ_ | 6 | John Blackledge (2013) | 
| Blitz sur le net | Prym | 4 | Guy Fawkes (2013) | 
| HDR control on an entity? | Guy Fawkes | 11 | RemiD (2013) | 
| Grabbing all the textures on a mesh? | Guy Fawkes | 10 | John Blackledge (2013) | 
| Edit "Close" Button? | Guy Fawkes | 9 | _PJ_ (2013) | 
| 2d realtime image rotation | bloos_magoos | 5 | _PJ_ (2013) | 
| Create hidden window? | Guy Fawkes | 5 | Guy Fawkes (2013) | 
| Gouraud shading - Hardware based | Imperium | 5 | RemiD (2013) | 
| Animation Error | Inexperienced | 3 | Inexperienced (2013) | 
| The Blitz3D 'Export Project'  wants YOU! | D4NM4N | 56 | Guy Fawkes (2013) | 
| DirectX 9.0 Library ? | ala_samodi | 128 | Rick Nasher (2013) | 
| How to remove multiple occurences of text? | Guy Fawkes | 8 | Guy Fawkes (2013) | 
| How to color selected words in a sentence? | Guy Fawkes | 8 | skidracer (2013) | 
| Blitz3D C++ geometry code | marksibly | 67 | SLotman (2013) | 
| Problem with Imagecollide. | Newbie31 | 4 | Newbie31 (2013) | 
| Broadcasting on a lan network | AngelOnFira | 9 | Guy Fawkes (2013) | 
| Eureka...well maybe that overstating the case | Blitzplotter | 11 | virtlands (2013) | 
| 3D4GL. | Ching | 18 | Kryzon (2013) | 
| Second Viewport | MajesticSpaceBen | 5 | Floyd (2013) | 
| how to send a packet? | ZaroSath | 4 | ZaroSath (2013) | 
| 3D collision problem | Duff | 3 | Rick Nasher (2013) | 
| Entity Does Not Exist | MajesticSpaceBen | 3 | Rob the Great (2013) | 
| Select Vs Nested If statements | ZaroSath | 8 | dynaman (2013) | 
| touchscreen | luggage | 18 | RemiD (2013) | 
| Pacemaker: 'userlib not found' ? | GW | 7 | Ricky Smith (2013) | 
| Asteroid Fields | Krischan | 61 | Rick Nasher (2013) | 
| Easier keycodes | Kippykip | 3 | virtlands (2013) | 
| BCF Gui editor Visual BCF for Free :) | Filax | 19 | Doggie (2013) | 
| Windows 8 machine Detect User. | Yue | 8 | Yue (2013) | 
| Obtaining MAC code from a computer in B3D | Blitzplotter | 6 | Blitzplotter (2013) | 
| Cubemap not working? | Cubed Inc. | 13 | Omnicode (2013) | 
| Obstical Avoidance | Dicon | 4 | Omnicode (2013) | 
| Movement in conjunction with mouselook | MajesticSpaceBen | 2 | Yasha (2013) | 
| Changing Network | Heliotrope | 14 | Heliotrope (2013) | 
| I'm back with pathfinding! | psychicbottle | 1 | psychicbottle (2013) | 
| Rand statement Int range | Axel Wheeler | 11 | virtlands (2013) | 
| HTMLview Freezing | Bergmann | 2 | GaryV (2013) | 
| multiple cameras to textures | Hardcoal | 5 | Hardcoal (2013) | 
| Climbing Walls | Nexinarus | 15 | Nexinarus (2013) | 
| Rumble force feedback library | RifRaf | 14 | Rick Nasher (2013) | 
| I need to make a multiplayer version of my game | Jon Pool | 5 | RifRaf (2013) | 
| Override Blitz Native Command and Then Revert | Rob the Great | 4 | Rob the Great (2013) | 
| Alternative server listing options | RifRaf | 1 | RifRaf (2013) | 
| Aligning entity to another entity? | Cubed Inc. | 8 | Cubed Inc. (2013) | 
| Mouselook: Smooth up but not when looking down. | Imperium | 10 | Imperium (2013) | 
| FastImage - parenting issue ... | necky | 1 | necky (2013) | 
| Using a mesh as Parent to Spotlight | Imperium | 7 | RemiD (2013) | 
| Blitz 3D Tutorials | AngelOnFira | 2 | Imperium (2013) | 
| Multitexturing on Blitz Terrains | Dale Nation | 15 | Wings (2013) | 
| Multi customization for 3D character | Phoenixx | 1 | Phoenixx (2013) | 
| walking with running function added | Phoenixx | 4 | Phoenixx (2013) | 
| Online image grabbing | Kiyoshi | 6 | Kiyoshi (2013) | 
| DebugLog.txt | Yue | 3 | Imperium (2013) | 
| 2D - Circle to Line collision issue | necky | 10 | Kryzon (2013) | 
| Preloading game content | ZaroSath | 20 | ZaroSath (2013) | 
| Memory Banks | Yue | 5 | Who was John Galt? (2013) | 
| Multiple Collision Spheres? | Cubed Inc. | 3 | RemiD (2013) | 
| Detecting if VSYCN on or off? | Imperium | 7 | jfk EO-11110 (2013) | 
| Simulated semaphores & mutexes [ in Blitz3D ] | virtlands | 5 | virtlands (2013) | 
| Alpha - different UV set ... | necky | 17 | jfk EO-11110 (2013) | 
| blitz3d/blitzui programmer wanted (flat fee pay) | atv | 5 | RemiD (2013) | 
| BB3D 2.0 - how it should look like | Xaron | 160 | angros47 (2013) | 
| Semaphores & Mutexes for Blitz3D | virtlands | 8 | virtlands (2013) | 
| Program a door to move or animate it? | Imperium | 18 | Yasha (2013) | 
| Keyhit command issue? | Cubed Inc. | 7 | jfk EO-11110 (2013) | 
| Tiled2BB and Isometric | Spike314 | 2 | Spike314 (2013) | 
| FastPointer + Dynamic Mesh = World Explodes | ClayPigeon | 5 | ClayPigeon (2013) | 
| Good Collision\Physics Engine for Blitz3D? | Cubed Inc. | 18 | jfk EO-11110 (2013) | 
| ExtractIcon? | John Blackledge | 11 | Kryzon (2013) | 
| Just thinkin bout things | AngelOnFira | 2 | jfk EO-11110 (2013) | 
| Collisions not working? | Cubed Inc. | 2 | jfk EO-11110 (2013) | 
| Problem water :( | Yue | 2 | jfk EO-11110 (2013) | 
| bullets in a gun | Captain Wicker (crazy hillbilly) | 3 | Captain Wicker (crazy hillbilly) (2013) | 
| loads of cubes | Warner | 24 | _PJ_ (2013) | 
| VertexRed() etc. | _PJ_ | 5 | _PJ_ (2013) | 
| Bone root (Ragdoll) | Yue | 12 | Yue (2013) | 
| Problem with refractive glass | Yue | 4 | BIG BUG (2013) | 
| Windowed / full screen | Boiled Sweets | 29 | Imperium (2013) | 
| I need help moving camera! | AK47 | 6 | jfk EO-11110 (2013) | 
| Windows 8 Pen + Touch = showstopper? | Danny | 3 | _PJ_ (2013) | 
| This is memory leak? | Yue | 2 | jfk EO-11110 (2013) | 
| LIghtmap y FadeEntity | Yue | 2 | jfk EO-11110 (2013) | 
| Virtual monitor | Kiyoshi | 10 | Yasha (2013) | 
| Byte Wrapping | Rob the Great | 10 | Charrua (2013) | 
| Thinking of creating a sun | Yue | 10 | Yue (2013) | 
| Drag and drop and LoadImage | MickeGamer | 3 | MickeGamer (2013) | 
| EngGraphics() | Yue | 2 | _PJ_ (2013) | 
| Help Variable Windows XP/7 | Yue | 27 | Yue (2013) | 
| Height and width of Desktop? | Yue | 8 | Yasha (2013) | 
| Ultimate Unwrap 3D is a useful Blender -> B3D | Blitzplotter | 1 | Blitzplotter (2013) | 
| Clipping Issues | Omnicode | 6 | Omnicode (2013) | 
| Random Access Types | _PJ_ | 5 | Rroff (2013) | 
| CallFunction topic  [ fastpointer.dll ] | virtlands | 5 | virtlands (2013) | 
| Get Drives Data & system info (for Blitz3D) | virtlands | 1 | virtlands (2013) | 
| Aligning to vertexes under 90 degrees? | Cubed Inc. | 8 | Kryzon (2013) | 
| Handling Rendered Layers | Omnicode | 4 | Yasha (2013) | 
| Error application, help me =( | Alexander88 | 3 | Alexander88 (2013) | 
| Lighting/Renderworld question | Axel Wheeler | 15 | Axel Wheeler (2013) | 
| animation only while keydown... | Captain Wicker (crazy hillbilly) | 12 | DRH (2013) | 
| Callbacks possible? | LamptonWorm | 14 | Yasha (2013) | 
| Area of Triangles | _PJ_ | 10 | Kryzon (2013) | 
| Client/Server and updating npc's | Ferret | 10 | RemiD (2013) | 
| Climbing Bug | SilverCoin | 10 | SilverCoin (2013) | 
| How to trim a float to 2 significant places | Blitzplotter | 9 | _PJ_ (2013) | 
| tile texture - one terrin | woolybuger | 6 | Kryzon (2013) | 
| Did you know that ... End/RuntimeError Override | Bobysait | 9 | Yasha (2013) | 
| Expecting Variable Assignment | Jklinestiver | 13 | _PJ_ (2013) | 
| Clamping | JeeyD | 6 | JeeyD (2013) | 
| Intercepting a moving target easily - Vectors | Kryzon | 16 | Axel Wheeler (2013) | 
| How to do magic number in a file? | Guy Fawkes | 5 | virtlands (2013) | 
| Servant Engine released under the Zlib license | LogBomb | 283 | Guy Fawkes (2013) | 
| TotalVidMem() & AvailVidMem() | _PJ_ | 4 | _PJ_ (2013) | 
| Intercept/Look-ahead question | Axel Wheeler | 42 | Bobysait (2013) | 
| Multiplayer using directplay | yoshark | 16 | _PJ_ (2013) | 
| Random Numbers [using CRC logic] | virtlands | 3 | virtlands (2013) | 
| Basic sample sequencer - keeping in time | LamptonWorm | 10 | LamptonWorm (2013) | 
| ReleaseChildren() | K | 18 | Axel Wheeler (2013) | 
| How to grab texture filenames off model recursive? | Guy Fawkes | 23 | Bobysait (2013) | 
| How does blitz3d compile this? | Matty | 5 | Yasha (2013) | 
| Circular Fade | Kryzon | 5 | Axel Wheeler (2013) | 
| Simple Code Searcher | virtlands | 6 | Bobysait (2013) | 
| Permutations | virtlands | 1 | virtlands (2013) | 
| Extension counter program [___.ext] | virtlands | 3 | virtlands (2013) | 
| Delete? | Yue | 6 | virtlands (2013) | 
| Vertex Colors? | Cubed Inc. | 7 | Matty (2013) | 
| Saving and loading system in game? | Cubed Inc. | 18 | Who was John Galt? (2013) | 
| Color magnitude demo | Axel Wheeler | 6 | virtlands (2013) | 
| UTF8 Unicode Functions | virtlands | 1 | virtlands (2013) | 
| VarINTs & Varbits | virtlands | 6 | virtlands (2013) | 
| LAN Play | Knight #51 | 14 | Axel Wheeler (2013) | 
| Alpha issue | Cubed Inc. | 3 | Cubed Inc. (2013) | 
| Resetting a variable? | Cubed Inc. | 9 | Axel Wheeler (2013) | 
| New game - Fatty... | Kippykip | 4 | Kippykip (2013) | 
| Help Error. | Yue | 34 | Axel Wheeler (2013) | 
| Aiming Firing Animation Character | virtualjesus | 6 | virtualjesus (2013) | 
| Making a Sky Box.. or how ever you make sky in Blitz3D | FBEpyon | 10 | Kippykip (2013) | 
| (API) Create ShortCut Function [Danilo Code] | virtlands | 1 | virtlands (2013) | 
| See all environment VARS | virtlands | 3 | virtlands (2013) | 
| Procedural Space Ship Demo | Axel Wheeler | 39 | Axel Wheeler (2013) | 
| 3D Animation: Mr Stickman doesn't like Spam | Kippykip | 6 | K (2013) | 
| can someone try out my game | Kippykip | 8 | Kippykip (2013) | 
| Best data structure for variable dimension arrays? | Axel Wheeler | 5 | Axel Wheeler (2013) | 
| 2D-3D games with blitz3d? like new super mario bro | Kippykip | 3 | Kippykip (2013) | 
| Why isn't this code working? | Amanda Dearheart | 10 | Amanda Dearheart (2013) | 
| Stacking alpha+color textures | gburgess | 8 | Rroff (2013) | 
| Maths lib or dll for Blitz3D | Prym | 11 | virtlands (2013) | 
| Object does not exist! | Yue | 7 | Yue (2013) | 
| Dynamic spherical mapping | Mathieu A | 13 | RemiD (2013) | 
| de Bruijn sequences | virtlands | 3 | virtlands (2013) | 
| UIC Live Stuff | mk2y10 | 4 | virtlands (2013) | 
| Stencil Mirror demo | Tom | 13 | RemiD (2013) | 
| Blend FastEXt texture and FragMotion modeler | Yue | 2 | Yue (2013) | 
| simple 2d swinging | Nexinarus | 21 | Nexinarus (2013) | 
| BlitzMax with two faces ? | blicek | 4 | ziggy (2013) | 
| Rotation | JeeyD | 11 | JeeyD (2013) | 
| The Dolly-Zoom effect | Kryzon | 5 | Kryzon (2013) | 
| Error! | Yue | 6 | Yue (2013) | 
| Almost Perfected Jumping | Nexinarus | 6 | Nexinarus (2013) | 
| Some help with b3d animations, please? | Newbie31 | 2 | RemiD (2013) | 
| How to detect a memory leak? | Yue | 50 | JohnT (2012) | 
| fake physics jumping | stanrol | 4 | stanrol (2012) | 
| FE_BUMP!! | Oster | 2 | Yue (2012) | 
| Error Codes? | Omnigalactic | 12 | GfK (2012) | 
| Command animations | Yue | 2 | Bobysait (2012) | 
| Help please | Yue | 3 | Yue (2012) | 
| FAST TorchLight | Neochrome | 18 | RemiD (2012) | 
| Upx?? | Yue | 3 | bytecode77 (2012) | 
| Level editor tools topic | DRH | 4 | DRH (2012) | 
| LoadTexture <> LodBrush | Yue | 3 | Bobysait (2012) | 
| Passing arrarys to a function | Amanda Dearheart | 6 | Amanda Dearheart (2012) | 
| api_GetWindowText | rickavzstx | 3 | Bobysait (2012) | 
| Loading "areas" for an open world. | psychicbottle | 28 | _PJ_ (2012) | 
| Another Problem | Amanda Dearheart | 4 | Floyd (2012) | 
| Is it safe to come out? | John Blackledge | 20 | psychicbottle (2012) | 
| Bugs | Yue | 2 | xlsior (2012) | 
| Characters on the brink of an abyss? | Yue | 6 | Yasha (2012) | 
| FastExtension Memory Leak | Sake906 | 11 | Sake906 (2012) | 
| Remind of a game | Amanda Dearheart | 3 | psychicbottle (2012) | 
| minecraft like world | Heliotrope | 12 | GIB3D (2012) | 
| Blitz3D save model.b3d | blicek | 2 | Leon Drake (2012) | 
| lighting Dot3D and Shadows. | Yue | 1 | Yue (2012) | 
| Help with calculating leap. | Yue | 4 | Xero (2012) | 
| Collision cylinder player | Yue | 5 | Zethrax (2012) | 
| New Motion Blur Technique | ClayPigeon | 1 | ClayPigeon (2012) | 
| blurred entity | Amanda Dearheart | 11 | Amanda Dearheart (2012) | 
| blinking (flashing) text | Amanda Dearheart | 4 | Amanda Dearheart (2012) | 
| perlin noise | Heliotrope | 3 | Axel Wheeler (2012) | 
| rendorworld erases my viewport | Amanda Dearheart | 5 | Yasha (2012) | 
| grid problem | Amanda Dearheart | 8 | Amanda Dearheart (2012) | 
| program files (x86) | Yue | 8 | Yue (2012) | 
| problem load Mesh | Yue | 2 | Zethrax (2012) | 
| "Anonymous" Type Identity? | ClayPigeon | 4 | Kryzon (2012) | 
| Procedural collapses of walls, rocks/dirt falls | RemiD | 3 | Hotshot2005 (2012) | 
| As recall names of bones? | Yue | 3 | Yue (2012) | 
| Fast Pointer | Yue | 3 | Yue (2012) | 
| Manual mesh vs normals | silentworks | 3 | silentworks (2012) | 
| Where Find BlitzDAta.dll | Yue | 3 | Ferret (2012) | 
| Screen Coords to UV Coords | ClayPigeon | 1 | ClayPigeon (2012) | 
| TextFile | Amanda Dearheart | 3 | PowerPC603 (2012) | 
| regarding the handling of shadows | Yue | 1 | Yue (2012) | 
| annoying border artifacts inside texture | cyberyoyo | 2 | cyberyoyo (2012) | 
| move object to------ | Jack | 7 | Jack (2012) | 
| camera scroll | airborne | 1 | airborne (2012) | 
| Decimal Flags? | K | 4 | Yasha (2012) | 
| How to paint fast brush-strokes / thick lines? | Danny | 3 | Danny (2012) | 
| Audio files: ogg, mp3, wav ... | Yue | 7 | Yue (2012) | 
| Help with ensign | Yue | 5 | Yasha (2012) | 
| integers | Yue | 14 | Yasha (2012) | 
| Help CheckQuad3D Draw3D | Yue | 1 | Yue (2012) | 
| bb Windows 8 | Yue | 29 | Yue (2012) | 
| I need help with a problem | Yue | 4 | Yue (2012) | 
| Help with Update Gamma | Yue | 4 | Yue (2012) | 
| Overwriting Blitz functions | bytecode77 | 5 | D4NM4N (2012) | 
| SeekFile help | Yue | 11 | Yue (2012) | 
| Enemy/Character spawning techniques? | Cubed Inc. | 5 | DRH (2012) | 
| Cubic Environment | Yue | 1 | Yue (2012) | 
| Help SkyBox | Yue | 5 | Yasha (2012) | 
| Help with Draw3D2 V.1.1 colored string. | Yue | 4 | Yue (2012) | 
| A* pathfinding.... | psychicbottle | 5 | RemiD (2012) | 
| Lip-Sync? | John Blackledge | 15 | Rroff (2012) | 
| setup Install | Yue | 2 | wmaass (2012) | 
| Computers that don't support Windowed 3D? | mk2y10 | 6 | mk2y10 (2012) | 
| Why use B3D Format | Captain Wicker (crazy hillbilly) | 7 | Leon Drake (2012) | 
| FastPointer | Yue | 6 | Yue (2012) | 
| I need some help with changing between b3d anims | Newbie31 | 1 | Newbie31 (2012) | 
| Physics Systems | xmlspy | 48 | Yue (2012) | 
| perlin noise | Heliotrope | 4 | Charrua (2012) | 
| Update V1.106 now available! | marksibly | 29 | DRH (2012) | 
| Movie playback speed | chaos51 | 4 | Kryzon (2012) | 
| Demos de ashadow Where?? | Yue | 1 | Yue (2012) | 
| A program to animate models vertices | Yue | 6 | Yue (2012) | 
| collision | stanrol | 6 | D4NM4N (2012) | 
| Over-thinking it again | Adam Novagen | 6 | D4NM4N (2012) | 
| Character Keyframe Animation System | Chroma | 2 | Chroma (2012) | 
| Pathfinder algorithm | ThePict | 6 | stanrol (2012) | 
| how to do very large numbers? | stanrol | 3 | Yasha (2012) | 
| Any DLL to access USB port ? | semar | 5 | stanrol (2012) | 
| New to forum, need help with writepixelfast. | DRH | 4 | Yasha (2012) | 
| to any blender users | Jack | 22 | Captain Wicker (crazy hillbilly) (2012) | 
| graphics modes failing in executable | Slomas | 9 | PowerPC603 (2012) | 
| dll voice?? | Yue | 5 | Guy Fawkes (2012) | 
| Texture Coords | _PJ_ | 11 | _PJ_ (2012) | 
| Memory-compressed audio | Adam Novagen | 5 | Kryzon (2012) | 
| Set entity rotation from a dll | Lagrange | 7 | Yasha (2012) | 
| Scrolling text? ( | Cubed Inc. | 5 | Rob the Great (2012) | 
| Program never finds EOF :( | -=Darkheart=- | 8 | _PJ_ (2012) | 
| DrawMovie | Amanda Dearheart | 5 | Kryzon (2012) | 
| Best collisions system? | Cubed Inc. | 11 | RemiD (2012) | 
| max size limit (memory access violation) | yoshark | 7 | Rroff (2012) | 
| Simple character shadow | Cubed Inc. | 20 | Yue (2012) | 
| collision problem (fps game mode) | yoshark | 4 | yoshark (2012) | 
| animation sequences help | Yue | 3 | Yue (2012) | 
| SpiderMan Swinging | GIB3D | 4 | Nexinarus (2012) | 
| Why doesn't this work? | Captain Wicker (crazy hillbilly) | 8 | PowerPC603 (2012) | 
| Collisions with moving objects? | Cubed Inc. | 3 | PowerPC603 (2012) | 
| Player getting stuck in corners? | Cubed Inc. | 6 | Yasha (2012) | 
| Image properties | Amanda Dearheart | 4 | Amanda Dearheart (2012) | 
| Font Size | JBR | 2 | Floyd (2012) | 
| color depth | Amanda Dearheart | 4 | K (2012) | 
| Magic tip to improve the fps of a game | RemiD | 8 | _PJ_ (2012) | 
| Using sine to convey a swaying motion? | Cubed Inc. | 5 | Adam Novagen (2012) | 
| Sphere intersecting triangle | Adam Novagen | 6 | Adam Novagen (2012) | 
| Exit button control with DLL ? (AppTitle) | Raul | 10 | Raul (2012) | 
| Animated DDS? | Adam Novagen | 10 | K (2012) | 
| sending text to an ip camera | Svenart | 3 | Rroff (2012) | 
| Filetype issues. | Nexinarus | 8 | Yasha (2012) | 
| UDP Stream does not exist? | Guy Fawkes | 2 | _PJ_ (2012) | 
| getbrushtexture from uv channel 1 | Dannyk | 1 | Dannyk (2012) | 
| Come test Spiky! | mk2y10 | 13 | Rroff (2012) | 
| Tweening, Before actual 3D Programming | Nexinarus | 1 | Nexinarus (2012) | 
| Collisions with Entites and Planes | Nexinarus | 18 | Nexinarus (2012) | 
| Problem with positioning Vertices with Mouse. | Guy Fawkes | 6 | Guy Fawkes (2012) | 
| Problem with keydown keyhit combo? | Guy Fawkes | 11 | Nexinarus (2012) | 
| B3D: text on transparent texture and ?z-fighting? | mearrin69 | 15 | mearrin69 (2012) | 
| Count all polys + triangles in 3D scene? | Guy Fawkes | 5 | Captain Wicker (crazy hillbilly) (2012) | 
| Making a good game setup? | Cubed Inc. | 2 | Yasha (2012) | 
| how to make a racetrack easy? | Captain Wicker (crazy hillbilly) | 4 | RemiD (2012) | 
| Problem with my child paint function? | Guy Fawkes | 27 | LineOf7s (2012) | 
| Game Saving? | Cubed Inc. | 9 | Matty (2012) | 
| How to load transparent Image? | Guy Fawkes | 9 | Guy Fawkes (2012) | 
| A really nice GUI | Captain Wicker (crazy hillbilly) | 6 | Guy Fawkes (2012) | 
| cars ai | Charrua | 17 | Slomas (2012) | 
| Problem with Server / Client code? | Guy Fawkes | 1 | Guy Fawkes (2012) | 
| Follow Interpolation? | Guy Fawkes | 47 | Blitzplotter (2012) | 
| Loading Audio into a Bank | ClayPigeon | 4 | ClayPigeon (2012) | 
| Problem with getting Mesh Hierarchy names? | Guy Fawkes | 14 | Guy Fawkes (2012) | 
| voice recognition help | Wolf1870 | 12 | Captain Wicker (crazy hillbilly) (2012) | 
| camera range error workaround... | Slomas | 17 | RemiD (2012) | 
| When is it appropriate to use Types? | Cubed Inc. | 20 | Charrua (2012) | 
| physiks jump | stanrol | 2 | Midimaster (2012) | 
| VertexTexCoords - Help needed | .rIKmAN. | 6 | .rIKmAN. (2012) | 
| Massive Freeroam Environment | ClayPigeon | 16 | Bobysait (2012) | 
| Different Lightmaps on Same Meshes | ClayPigeon | 5 | Bobysait (2012) | 
| text color change | Gauge | 4 | Rroff (2012) | 
| Type feild variable problem? | Cubed Inc. | 3 | Cubed Inc. (2012) | 
| Microphone output / input? | Guy Fawkes | 35 | Bobysait (2012) | 
| Blitzbass - Combined with Rottnet - Need help | Guy Fawkes | 10 | Guy Fawkes (2012) | 
| Starting BIG Project needed extensions! | Captain Wicker (crazy hillbilly) | 7 | Rroff (2012) | 
| instant replays | zeek | 7 | Kryzon (2012) | 
| IDEal problem! | Captain Wicker (crazy hillbilly) | 9 | Captain Wicker (crazy hillbilly) (2012) | 
| Vertex Alpha from 3DS Max | Rob the Great | 3 | Rob the Great (2012) | 
| Mouselook makes camera constantly slide...? | .rIKmAN. | 3 | .rIKmAN. (2012) | 
| Texture Resourcefulness? | ClayPigeon | 6 | Yasha (2012) | 
| Sprite Sheets? | En929 | 2 | Kryzon (2012) | 
| How do I make Random Objects Appear at Random? | En929 | 6 | En929 (2012) | 
| Linepick on the inside of a cylinder. | Zeotrope | 12 | Zeotrope (2012) | 
| B-Windows - GUI System | Richard Betson | 9 | GaryV (2012) | 
| Sensors based pathfinding and behaviors | RemiD | 6 | NoOdle (2012) | 
| FPS?? | Yue | 4 | Captain Wicker (crazy hillbilly) (2012) | 
| Entity Pick Mode and Animations | LostCargo | 12 | Ross C (2012) | 
| Help Me Shadow FastEext Lod | Yue | 2 | Yue (2012) | 
| Problem with scaletexture? | Guy Fawkes | 13 | _PJ_ (2012) | 
| Framerate logic | Kiyoshi | 3 | Kiyoshi (2012) | 
| Type parenting | Adam Novagen | 13 | _PJ_ (2012) | 
| Problem with WB3D_Spinner? | Guy Fawkes | 44 | _PJ_ (2012) | 
| libmysql.dll | vivaigiochi | 11 | Yue (2012) | 
| Raycasting Math Help | ClayPigeon | 7 | ClayPigeon (2012) | 
| real terrain elevation images | Slomas | 5 | Krischan (2012) | 
| isosceles trapezoid circle | MusicianKool | 13 | MusicianKool (2012) | 
| Function pointers | Noobody | 63 | Bobysait (2012) | 
| DDS format questions | Adam Novagen | 8 | Ross C (2012) | 
| Texture blending with the alpha flag | Ross C | 1 | Ross C (2012) | 
| Weird bug with 1440x900 Res, GfxMode3DExists | Ian Martin | 17 | Ross C (2012) | 
| Freeze Problem with Save Function? | Guy Fawkes | 16 | Midimaster (2012) | 
| Reading a mesh's textures? | Guy Fawkes | 4 | Guy Fawkes (2012) | 
| Problem with gravity? | Guy Fawkes | 20 | ando (2012) | 
| Help me Mirror FastExt | Yue | 3 | Yue (2012) | 
| Help with surface blending | Ross C | 3 | Ross C (2012) | 
| My 3rd person camera code thread | Guy Fawkes | 11 | Guy Fawkes (2012) | 
| ShadowsMap LIghtMap | Yue | 8 | ClayPigeon (2012) | 
| How to get current Disk Space Free? | Danny | 6 | Danny (2012) | 
| OPENAL32 Lib | Yue | 2 | Yue (2012) | 
| Error!! MAV  unknown | Yue | 11 | Yue (2012) | 
| Smooth mouse-controlled camera | Cubed Inc. | 5 | Rroff (2012) | 
| Move entity relative to camera with mouse help. | Vertigo | 8 | Stevie G (2012) | 
| Recursion limit | sting | 10 | Mahan (2012) | 
| Help Engine Shadow Devil. | Yue | 17 | RemiD (2012) | 
| Shadow Cater Receiver | Yue | 3 | Yue (2012) | 
| Oh No! Execution Suspends when re-sizing window? | mk2y10 | 8 | xtremegamr (2012) | 
| EntityAutoFade??? | Yue | 2 | Yasha (2012) | 
| Alternatives for DeltaYaw? | Cubed Inc. | 10 | Cubed Inc. (2012) | 
| Inside object? | Guy Fawkes | 21 | Ross C (2012) | 
| FreeTexture! | Yue | 10 | Ross C (2012) | 
| Problem with vertex color | Vertigo | 2 | Ross C (2012) | 
| Problem with texture creation on some machine | alain | 13 | jfk EO-11110 (2012) | 
| Freeimage.dll | Yue | 5 | Yue (2012) | 
| an easier way to create a large group of spheres? | Captain Wicker (crazy hillbilly) | 12 | Ching (2012) | 
| SCARAB | Ching | 2 | Ching (2012) | 
| polarized 3d - anyone tried? | Modded | 3 | Tom (2012) | 
| Get entity's color? | Guy Fawkes | 10 | Guy Fawkes (2012) | 
| text() not working right on some machines? | Axel Wheeler | 18 | RifRaf (2012) | 
| Small problem with multi object select | Guy Fawkes | 4 | Guy Fawkes (2012) | 
| Compare two lists | CyberPackRat | 5 | Matty (2012) | 
| Help with object picking | Guy Fawkes | 5 | Guy Fawkes (2012) | 
| Find Target | Jack | 21 | Jack (2012) | 
| UPX | Yue | 3 | Yue (2012) | 
| Regarding Goto (YES I KNOW, DON'T SAY IT.) | Adam Novagen | 8 | Yasha (2012) | 
| Help with Lotus particle system. | Yue | 3 | Yue (2012) | 
| help CollisionTriangle | Yue | 1 | Yue (2012) | 
| BlitzView IDE is Back from the Dead!!! | Captain Wicker (crazy hillbilly) | 4 | Captain Wicker (crazy hillbilly) (2012) | 
| Angle between Old Vertex Normal  New Vertex Normal | Spike314 | 5 | Spike314 (2012) | 
| collision and movement problem,,, | vivaigiochi | 4 | vivaigiochi (2012) | 
| Shadows Distance | Yue | 7 | Yue (2012) | 
| CopyI() | RifRaf | 3 | RifRaf (2012) | 
| UV help | Spike314 | 3 | Spike314 (2012) | 
| Problem with SMOOTH 3D Jumps? | Guy Fawkes | 6 | Guy Fawkes (2012) | 
| Help with GUI Ideas... | mk2y10 | 13 | jfk EO-11110 (2012) | 
| Small problem with level editor scroll? | Guy Fawkes | 10 | Guy Fawkes (2012) | 
| Gridmap API thoughts? | mk2y10 | 3 | mk2y10 (2012) | 
| 2D Map Scrolling | Guy Fawkes | 34 | Guy Fawkes (2012) | 
| Game tricks | Kryzon | 11 | Guy Fawkes (2012) | 
| Array index out of bounds? | Guy Fawkes | 16 | Guy Fawkes (2012) | 
| Strange behavior with animated Tree | RifRaf | 18 | Guy Fawkes (2012) | 
| How two realize an 8-dir scroll? | vivaigiochi | 20 | Midimaster (2012) | 
| Window Manipulation Project | mk2y10 | 2 | Guy Fawkes (2012) | 
| Need help with my 2D level editor | Guy Fawkes | 7 | Guy Fawkes (2012) | 
| Help with mesh deformation | RGF | 4 | Luis de la Cruz (2012) | 
| problem with fast image | vivaigiochi | 9 | vivaigiochi (2012) | 
| How to scroll map with player? | Guy Fawkes | 3 | Guy Fawkes (2012) | 
| Problem with my shooter code | Guy Fawkes | 6 | Guy Fawkes (2012) | 
| Window with scrollbar that displays sprites? | Guy Fawkes | 35 | Ross C (2012) | 
| object refuses to stay attached to camera | Captain Wicker (crazy hillbilly) | 7 | K (2012) | 
| Devil Engines and Game Freeze | Captain Wicker (crazy hillbilly) | 14 | Rob the Great (2012) | 
| Mirror and Water?? 岳 | Yue | 1 | Yue (2012) | 
| A very foggy earth? | Captain Wicker (crazy hillbilly) | 12 | Guy Fawkes (2012) | 
| How to get frame count of an image? | Guy Fawkes | 12 | Guy Fawkes (2012) | 
| Stencil Shadow Volume demo | Tom | 86 | Rroff (2012) | 
| RottNet - Streaming files? | Guy Fawkes | 8 | Guy Fawkes (2012) | 
| Streaming music via Server? | Guy Fawkes | 1 | Guy Fawkes (2012) | 
| ETNA 2.1 - ETNA used for 3D? | Guy Fawkes | 21 | Guy Fawkes (2012) | 
| SOMETHING WRONG WITH CAMERA ROTATION! | Guy Fawkes | 11 | Ross C (2012) | 
| Blitz3D with more features? | Captain Wicker (crazy hillbilly) | 4 | Ross C (2012) | 
| Blitz3D-like commands in Blitz2D? | Axel Wheeler | 4 | Axel Wheeler (2012) | 
| tile-based collisions | K | 4 | K (2012) | 
| Network Library? | Guy Fawkes | 9 | Guy Fawkes (2012) | 
| Vector problem | Stollentroll | 7 | Kryzon (2012) | 
| Help with file save & load? | Guy Fawkes | 9 | Guy Fawkes (2012) | 
| problem with scaleimage and imagebuffer | vivaigiochi | 4 | add (2012) | 
| Animating a non animated mesh in code? | Captain Wicker (crazy hillbilly) | 4 | Ross C (2012) | 
| muzzleflash timing | cash | 3 | cash (2012) | 
| Type memory leak | MusicianKool | 4 | MusicianKool (2011) | 
| It deos not mtater... | Krischan | 3 | xlsior (2011) | 
| Blitz3D almost unusable on Windows7 | Vorderman | 73 | RGF (2011) | 
| *.3ds to *.b3d converter? | Captain Wicker (crazy hillbilly) | 4 | Ross C (2011) | 
| Finding the angle of a vector | Rico | 4 | JBR (2011) | 
| entitypoint (sorry for double post) | Jack | 2 | Chroma (2011) | 
| IDEal  VS  BlitzView | Captain Wicker (crazy hillbilly) | 5 | Captain Wicker (crazy hillbilly) (2011) | 
| Is SC compatible with MiniB3D ? | semar | 6 | iamdaman13 (2011) | 
| Question on creating pivot POINT | Jack | 3 | Kryzon (2011) | 
| create input field on screen without input command | vivaigiochi | 4 | vivaigiochi (2011) | 
| Self organizing neural network | MusicianKool | 6 | Mr Snidesmin (2011) | 
| Can B3d create more than just games? | Captain Wicker (crazy hillbilly) | 11 | Danny (2011) | 
| IFfy question: | Crinkle | 2 | big10p (2011) | 
| My Cursor image doesn't show up over the mouse!!!! | Captain Wicker (crazy hillbilly) | 4 | Matty (2011) | 
| ID the index of a mesh surface? | Slomas | 3 | Slomas (2011) | 
| i hate math. | Paul "Taiphoz" | 9 | _PJ_ (2011) | 
| 64 bit windows | ThePict | 8 | K (2011) | 
| I also hate math. | Adam Novagen | 3 | Paul "Taiphoz" (2011) | 
| FX (effect) files for B3D? | Captain Wicker (crazy hillbilly) | 5 | Captain Wicker (crazy hillbilly) (2011) | 
| Do UV maps affect how cube maps are drawn? | gburgess | 9 | gburgess (2011) | 
| Demo | Yue | 9 | Yue (2011) | 
| Part of my code is running twice, how? | Crinkle | 7 | Axel Wheeler (2011) | 
| How to work out loading percents? | Crinkle | 5 | Adam Novagen (2011) | 
| Selective menus not working? | Crinkle | 1 | Crinkle (2011) | 
| Agraphics3D alternative? | Yue | 4 | RifRaf (2011) | 
| Avoid Vertexnx/y/z Problems | jfk EO-11110 | 2 | Floyd (2011) | 
| problem loading font (with Xors) | Vorderman | 4 | Kryzon (2011) | 
| Time for some fancy Math-uh-matics! | Adam Novagen | 3 | Yasha (2011) | 
| Data from ghost of Elvis | jfk EO-11110 | 7 | Rroff (2011) | 
| Working with files | vivaigiochi | 8 | _PJ_ (2011) | 
| Getting new machine ????? | Jack | 6 | Kryzon (2011) | 
| Streaming engine, progressive loading of data | RemiD | 12 | Adam Novagen (2011) | 
| Minecraft in blitz3D??? | andy_mc | 4 | andy_mc (2011) | 
| Procedural terrain ideas | RemiD | 4 | RemiD (2011) | 
| Debugging Multithreaded Programs | xtremegamr | 4 | Rroff (2011) | 
| Gandaldf's B3d | K | 4 | K (2011) | 
| Got a tricky one for ya... Maybe. | Adam Novagen | 6 | K (2011) | 
| download an .asp page? | vivaigiochi | 2 | tyoud (2011) | 
| Question on LINEPICK | Jack | 11 | Ross C (2011) | 
| JavaB3d | Leon Drake | 16 | Leon Drake (2011) | 
| Is there a graphics width limit? | bridgeco | 9 | Rroff (2011) | 
| publish apps on a web site | vivaigiochi | 4 | vivaigiochi (2011) | 
| Alternative methods for server listings | RifRaf | 9 | Rroff (2011) | 
| Networking 101 | Adam Novagen | 13 | Adam Novagen (2011) | 
| Windows 8 | Xaron | 10 | bytecode77 (2011) | 
| Anyone monitiored a directory for updated files | Blitzplotter | 6 | Rroff (2011) | 
| Windows7/Vista again | John Blackledge | 47 | Rroff (2011) | 
| Peggin' the J | Adam Novagen | 6 | Adam Novagen (2011) | 
| Any DirectPlay Tutorials? | ThePict | 1 | ThePict (2011) | 
| Blitz3D Programmers Manual. Better than stock man? | Galdy | 7 | Kryzon (2011) | 
| Error Windows 7 | Yue | 2 | RifRaf (2011) | 
| Forcing anti aliasing in blitz3d? | Cubed Inc. | 4 | Yue (2011) | 
| how to close external application | vivaigiochi | 2 | Adam Novagen (2011) | 
| Search the code archive in seconds ! | semar | 24 | Yasha (2011) | 
| Can't "include" subroutines? | SuperRoboFan | 2 | Yasha (2011) | 
| Blitzprinter DLL | K | 6 | K (2011) | 
| Particle system. | Yue | 17 | stayne (2011) | 
| Render Tweening and object syncing | RifRaf | 4 | RifRaf (2011) | 
| Site Web. | Yue | 3 | Yue (2011) | 
| End points of a thin cylinder between two Entities | Eric | 4 | Midimaster (2011) | 
| Question about poking into the b3d dx lights | RifRaf | 7 | Kryzon (2011) | 
| Networking Help | superStruct | 6 | PowerPC603 (2011) | 
| DDS question | John Blackledge | 11 | John Blackledge (2011) | 
| Ten Thoooooooooousand Quads? | Adam Novagen | 9 | Adam Novagen (2011) | 
| Help creating an ambient volume | RifRaf | 8 | RifRaf (2011) | 
| max ide ? | Paul "Taiphoz" | 4 | Yasha (2011) | 
| Saving entities | Slomas | 12 | Matty (2011) | 
| Sprite Candy Collision Detection... | NeilH | 3 | Ian Martin (2011) | 
| Multiplayer Movement Interpolation improvements | RifRaf | 4 | BlitzSupport (2011) | 
| UDP Problems | SytzeZ | 6 | xlsior (2011) | 
| example of briskvm script? | vivaigiochi | 3 | vivaigiochi (2011) | 
| routine to answer/reply to a telephon call | vivaigiochi | 13 | vivaigiochi (2011) | 
| Textures Sounds | Yue | 4 | John Blackledge (2011) | 
| Multiple webcam streams.. | Oiduts Studios | 5 | Oiduts Studios (2011) | 
| routine to show/edit/save a csv file like excel? | vivaigiochi | 1 | vivaigiochi (2011) | 
| Help Please!! | Yue | 7 | Yue (2011) | 
| The time is now | Graythe | 3 | Graythe (2011) | 
| Has AntiAliasing EVER worked in B3D? | Adam Novagen | 9 | big10p (2011) | 
| Question about HideEntity command | Cubed Inc. | 10 | John Blackledge (2011) | 
| recompiling a blitz exe? | Svenart | 13 | Rroff (2011) | 
| VRAM textures blacking out? Whaaaaat | Adam Novagen | 9 | Adam Novagen (2011) | 
| directional button problem | AvestheFox | 8 | Yasha (2011) | 
| Another Day In Blitz3D | Kenshin Yurihara | 19 | Rroff (2011) | 
| Win7 Virtualization question. | RifRaf | 4 | RifRaf (2011) | 
| Graphics Mode 3 Aspect Ratio Question | AvestheFox | 4 | Kryzon (2011) | 
| Navigation Mesh | Kenshin Yurihara | 28 | Kryzon (2011) | 
| Help or an idea for an 'invisible" draw  please | bashc | 6 | bashc (2011) | 
| reading tile data problem | AvestheFox | 8 | Graythe (2011) | 
| Can an Exe retrieve its own filename | RifRaf | 11 | _PJ_ (2011) | 
| Minecraft Clone? | Chroma | 6 | stanrol (2011) | 
| Anyone here still familiar with WB3D... ? | Adam Novagen | 17 | Kev (2011) | 
| Texture blurring problem? | Chroma | 12 | Ross C (2011) | 
| how to get a variable pointer? | MusicianKool | 13 | MusicianKool (2011) | 
| Why doesnt this work in full screen mode | RifRaf | 10 | Kryzon (2011) | 
| Stop Blitz from 'smoothing' textures? | Treacle | 6 | Graythe (2011) | 
| Linepick + Tform question | RifRaf | 1 | RifRaf (2011) | 
| System32 | Yue | 4 | Yue (2011) | 
| Positioning problem with my waypoint creator? | Guy Fawkes | 15 | Guy Fawkes (2011) | 
| Image to texure? | Oiduts Studios | 4 | jfk EO-11110 (2011) | 
| .cab integration? | RRK1020 | 8 | Adam Novagen (2011) | 
| Array index out of bounds for my Waypoint creator? | Guy Fawkes | 5 | Yasha (2011) | 
| 3D textsystem - VERY FEW problems | Guy Fawkes | 13 | stayne (2011) | 
| Formula to randomly position.... (locked) | Guy Fawkes | 160 | simonh (2011) | 
| Sending serial commands | Oiduts Studios | 3 | Oiduts Studios (2011) | 
| ... Have I completely lost my mind?? | Adam Novagen | 13 | Adam Novagen (2011) | 
| Runtime Lightmapping Question | ClayPigeon | 6 | Rroff (2011) | 
| Render tweening and stutter/jerkiness | Yasha | 8 | Rroff (2011) | 
| Minimun Spannig Tree | limdorn | 5 | Warpy (2011) | 
| WritePixel argb format | JoeGr | 17 | Warner (2011) | 
| Create filled triangles line by line | Axel Wheeler | 15 | Andy_A (2011) | 
| Current position: x=NaN y=NaN z=NaN | BlitzProg | 19 | Adam Novagen (2011) | 
| Corvert .M2 to .MD2 | Mighty Raven | 13 | Gabriel (2011) | 
| Digital Map Data? | John Blackledge | 5 | Rob the Great (2011) | 
| Can anyone help me with my scroll code please? | bashc | 19 | bashc (2011) | 
| which method is faster? | Slomas | 3 | Matty (2011) | 
| Gravity Shift Trouble | ClayPigeon | 7 | ClayPigeon (2011) | 
| terrible graphical tearing on my laptop | Vorderman | 4 | Slomas (2011) | 
| const pre-processed? Bug? | Ross C | 4 | Yasha (2011) | 
| Software Trackball | RifRaf | 3 | RifRaf (2011) | 
| changing game "scenes"? | Cubed Inc. | 3 | Rroff (2011) | 
| Masked Texture | Moore | 15 | Ross C (2011) | 
| Tokamak Water combined with water ripple | Guy Fawkes | 11 | Gabriel (2011) | 
| Problem with timer in text code? | Guy Fawkes | 10 | Guy Fawkes (2011) | 
| Problem with Entity Pick | Guy Fawkes | 9 | Guy Fawkes (2011) | 
| Object looking at other object? Linepick? | Guy Fawkes | 5 | Guy Fawkes (2011) | 
| Simulating 3D splash when object dropped in water? | Guy Fawkes | 3 | Guy Fawkes (2011) | 
| Climbing System for 3rd Person Games | ClayPigeon | 15 | Guy Fawkes (2011) | 
| Need help turning Bezier curve into waypoint bez.. | Guy Fawkes | 4 | Adam Novagen (2011) | 
| SQL Database? | Guy Fawkes | 2 | Guy Fawkes (2011) | 
| Compile issue and snapping | sting | 3 | sting (2011) | 
| Terrain Texture Layers - The Solution (and code) | John Blackledge | 5 | John Blackledge (2011) | 
| Not a C64 emulator but its alive | Jimmy | 22 | bashc (2011) | 
| Color WHAT? | Jimmy | 2 | Yasha (2011) | 
| My 2D in 3D Editor | Hardcoal | 1 | Hardcoal (2011) | 
| Magic key to speed of B3D? | Jimmy | 44 | Kenshin Yurihara (2011) | 
| Terrain Texture Layer question | John Blackledge | 42 | John Blackledge (2011) | 
| dictionary hash | vivaigiochi | 2 | Warner (2011) | 
| Smoothing lasers? | Jimmy | 4 | Jimmy (2011) | 
| IncludeOnce command for blitz3d | Hardcoal | 5 | Hardcoal (2011) | 
| Nested Types / Parented Types / Whatever | Adam Novagen | 15 | Matty (2011) | 
| Triangles and Vertices | _PJ_ | 3 | _PJ_ (2011) | 
| Recursive Randomness | ClayPigeon | 6 | _PJ_ (2011) | 
| Double precision in B3D? | Jimmy | 3 | Jimmy (2011) | 
| Winblitz3d question | Hardcoal | 3 | Hardcoal (2011) | 
| dialogue system? | vivaigiochi | 12 | vivaigiochi (2011) | 
| Soon Establishing a blitz3d  web site | Hardcoal | 22 | Hardcoal (2011) | 
| script and algorithm | vivaigiochi | 2 | _PJ_ (2011) | 
| Blender 2.5 Exporter A Possibility? | QuickSilva | 1 | QuickSilva (2011) | 
| Calculating UV | Moore | 4 | Graythe (2011) | 
| Help with water | MusicianKool | 8 | MusicianKool (2011) | 
| One I just cannot figure out | Jack | 12 | MusicianKool (2011) | 
| Is there a way to do pointers memory access? | dman | 6 | Rroff (2011) | 
| Line to circle collisions | Braincell | 6 | MusicianKool (2011) | 
| Finding On Screen X, Y | Moore | 6 | Kryzon (2011) | 
| Check if processes are running | System4 Studios | 6 | System4 Studios (2011) | 
| what is the code for the mouse speed | dman | 4 | jfk EO-11110 (2011) | 
| Generate and load sound from memory bank, no HDD | LamptonWorm | 7 | LamptonWorm (2011) | 
| Rnd(0,1) creating higher numbers. | sting | 6 | stanrol (2011) | 
| Integer Noise Functions in B3D | ClayPigeon | 6 | ClayPigeon (2011) | 
| FreeTexture() crashing | rgdyman | 5 | Yasha (2011) | 
| Creating An Extruded Triangle | Clyde | 6 | jfk EO-11110 (2011) | 
| Easy way to rename file in blitz? | Ross C | 15 | Adam Novagen (2011) | 
| Animating sprites in 3d and 2d. Is it the same? | Cubed Inc. | 20 | Gabriel (2011) | 
| Please Send me Anyfile you want to upload | Hardcoal | 1 | Hardcoal (2011) | 
| Opening rar or zip from blitz3d | Hardcoal | 6 | Hardcoal (2011) | 
| How to put your application for publish on blitz | Hardcoal | 3 | Hardcoal (2011) | 
| How to change the pitch using bass.dll? | dman | 1 | dman (2011) | 
| Dotted line.. | Jimmy | 2 | Jimmy (2011) | 
| Audio Effects | ClayPigeon | 6 | _PJ_ (2011) | 
| Verify Function, anyone got one? | ThePict | 9 | _PJ_ (2011) | 
| FreeEntity MAV'ing | rgdyman | 7 | Adam Novagen (2011) | 
| Duplicate variable name- glitch? | Slomas | 5 | Adam Novagen (2011) | 
| my setup xD. | Yue | 10 | Yue (2011) | 
| Posting data problem... | SLotman | 4 | SLotman (2011) | 
| Gui system out of blitz3d graphic window | Hardcoal | 10 | Adam Novagen (2011) | 
| Animated Mesh Format | ClayPigeon | 6 | jfk EO-11110 (2011) | 
| How to "Include" a file from a string? | FearedMachina | 3 | Yasha (2011) | 
| Challenge. | Paul "Taiphoz" | 6 | Paul "Taiphoz" (2011) | 
| Concerns | Yue | 6 | Drak (2011) | 
| water / sand sim | prefim | 5 | Rroff (2011) | 
| Execute String | ClayPigeon | 5 | Yasha (2011) | 
| B3D slow on Win7? | Vorderman | 12 | Vorderman (2011) | 
| Reading buffer content | alain | 3 | Rroff (2011) | 
| LOD for big entity groups | lauri | 6 | lauri (2011) | 
| Mouse noise? | Jimmy | 12 | Kryzon (2011) | 
| Animation from file with a different rig | rgdyman | 3 | rgdyman (2011) | 
| Ashadow not working on new system? | Svenart | 2 | Yasha (2011) | 
| Any way to access DX blending modes & z-buffer? | Roland | 7 | Roland (2011) | 
| Confused with Mesh and Texture Angles | _PJ_ | 15 | Ross C (2011) | 
| how can I peek a word value? | dman | 10 | Warner (2011) | 
| viewing a rig using spheres. | rgdyman | 3 | rgdyman (2011) | 
| accurate surface detection | Slomas | 7 | Slomas (2011) | 
| trying to draw a 2d line in 3d | dman | 9 | dman (2011) | 
| MAV when using Reading Strings | System4 Studios | 3 | System4 Studios (2011) | 
| SOS!! Help with using webcams!! :( | mk2y10 | 3 | mk2y10 (2011) | 
| Surface order changing | rgdyman | 11 | rgdyman (2011) | 
| Brighter Lights, Darker Shadows | xcessive | 5 | Vorderman (2011) | 
| How are shadows done these days? | Robert Cummings | 91 | Rroff (2011) | 
| Image Based Collisions for 2D Platformer | ClayPigeon | 5 | ClayPigeon (2011) | 
| reduce space into a string | vivaigiochi | 5 | D4NM4N (2011) | 
| function like STRTOK()? | vivaigiochi | 3 | Rroff (2011) | 
| ReadDir, but not hidden directories | Vignoli | 5 | xlsior (2011) | 
| Questions about Types | SuperRoboFan | 5 | Ross C (2011) | 
| Pseudorandom Number Generator | ClayPigeon | 15 | Krischan (2011) | 
| Outputting An MPO File | AvestheFox | 3 | AvestheFox (2011) | 
| Is there a way to draw lines on an image? | dman | 4 | _PJ_ (2011) | 
| File properties? | vivaigiochi | 4 | vivaigiochi (2011) | 
| Sound functions | Doggie | 9 | Axel Wheeler (2011) | 
| GUI programming | MadJack | 33 | K (2011) | 
| drawimage from a string variable | Dicon | 5 | Axel Wheeler (2011) | 
| Saving 3d Soundscape | SoggyP | 7 | Axel Wheeler (2011) | 
| Turning an object around it's centre? | Dicon | 5 | jfk EO-11110 (2011) | 
| AvailVidMem () | Yue | 2 | Yue (2011) | 
| undo/redo technique | Charrua | 8 | Warner (2011) | 
| EndGraphics?? | Yue | 3 | Yue (2011) | 
| How do you keep control of a program? | Crinkle | 33 | Yasha (2011) | 
| Random values gives a pattern ... | Sacha | 15 | Adam Novagen (2011) | 
| Tweening... Again... Just shoot me now. | Adam Novagen | 30 | K (2011) | 
| Help Test | Yue | 2 | Rob the Great (2011) | 
| Help Me VertexTextCoords!!!! | Yue | 8 | Charrua (2011) | 
| Windows Mobile | Yue | 15 | D4NM4N (2011) | 
| Audio glitch? Bug? Gremlin? Hardware issue?? | Adam Novagen | 13 | Adam Novagen (2011) | 
| Load a JPG image with alpha enabled | alain | 12 | D4NM4N (2011) | 
| Change Resolution Caption. | Yue | 13 | Yue (2011) | 
| program has become too complicated for LOADFONT() | Crinkle | 9 | Mahan (2011) | 
| Catmull-Rom code | Axel Wheeler | 1 | Axel Wheeler (2011) | 
| Smooth Transitions | Axel Wheeler | 7 | Axel Wheeler (2011) | 
| Aply Deled lightmap to b3d | Ferret | 2 | Ferret (2011) | 
| how to define UV for the following situation? | Charrua | 4 | Charrua (2011) | 
| Normal?? :/ | Yue | 10 | Charrua (2011) | 
| Funcion!!! | Yue | 3 | Yue (2011) | 
| Where to find "Learn to program 2D games in Blitz" | Galdy | 2 | mv333 (2011) | 
| Shadow!! | Yue | 3 | Yue (2011) | 
| compare if two images are equal | vivaigiochi | 11 | D4NM4N (2011) | 
| Marching Cubes | ClayPigeon | 9 | ClayPigeon (2011) | 
| need some help finding sonic blitz3d unleashed src | Guy Fawkes | 4 | DaleM2011 (2011) | 
| Sonic (in Blitz) | DaleM2011 | 1 | DaleM2011 (2011) | 
| Unusual Object Does Not Exist error | _PJ_ | 3 | _PJ_ (2011) | 
| Faster version of Bresenham's line drawing alg? | furbrain | 8 | Robert Cummings (2011) | 
| Primitive mesh off center orientation | Ferret | 5 | Kryzon (2011) | 
| Why is it finding a way to forget the root dir? | Crinkle | 3 | _PJ_ (2011) | 
| Planet atmosphere glow | Krischan | 24 | Filax (2011) | 
| TextureBuffer() problem on old graphic cards | alain | 7 | Axel Wheeler (2011) | 
| How fast is Linepick on modern computers? | Gun Ecstasy | 4 | Gun Ecstasy (2011) | 
| Graphics3d and ClearWorld effect on memory | Axel Wheeler | 4 | Yue (2011) | 
| B3D wont update the directory! | Crinkle | 4 | Crinkle (2011) | 
| open | Heliotrope | 13 | Zethrax (2011) | 
| Direct show+3d | K | 4 | jfk EO-11110 (2011) | 
| How to ExecFile things in "program files" on win7? | Crinkle | 4 | xlsior (2011) | 
| Attempting to update B3d Pipeline for 3ds max 2011 | Gun Ecstasy | 7 | Kryzon (2011) | 
| Need help with b3d pipeline for 3dmax 9 | Ifq200 | 3 | Ifq200 (2011) | 
| Shadows??? | Yue | 9 | jfk EO-11110 (2011) | 
| Create a 6 sided polygon from 8 3d points | Blitzplotter | 1 | Blitzplotter (2011) | 
| memory access violation running .exe | vivaigiochi | 5 | Floyd (2011) | 
| Masking or Alpha Channel? | ClayPigeon | 13 | Ross C (2011) | 
| Silly question about userlibs | jfk EO-11110 | 3 | jfk EO-11110 (2011) | 
| interesting observation | jfk EO-11110 | 18 | jfk EO-11110 (2011) | 
| 3d space...homeworld like.. | darklordz | 33 | Kepu (2011) | 
| Graphics Modes | Yue | 4 | Yue (2010) | 
| Question | Yue | 6 | D4NM4N (2010) | 
| Verlet Integration: Constraint Collisions | ClayPigeon | 13 | Serpent (2010) | 
| anolog controls? | Cubed Inc. | 2 | K (2010) | 
| User Locater Function | ThePict | 3 | xlsior (2010) | 
| binary to decimal?? | Yue | 9 | D4NM4N (2010) | 
| parts of a Texture | Jack | 7 | K (2010) | 
| Loading Progress? | Yue | 4 | ClayPigeon (2010) | 
| Function Draw Buttons. | Yue | 1 | Yue (2010) | 
| Windows 7 not executing B3D app | RifRaf | 6 | RifRaf (2010) | 
| memory bank | Yue | 4 | Matty (2010) | 
| Crossword Creator? | LedgerARC | 3 | LedgerARC (2010) | 
| Solve static-vertices in stencil shd dilemma | jfk EO-11110 | 8 | Yasha (2010) | 
| a bad practice? | Yue | 19 | Ferret (2010) | 
| Sound | Yue | 5 | Yue (2010) | 
| Hi, one question. | Yue | 3 | Yue (2010) | 
| Does ReadAvail work in Graphics 3D mode? | Blitzplotter | 2 | Blitzplotter (2010) | 
| Tips to avoid unexpected in blitz3D | Yue | 9 | RemiD (2010) | 
| Bump Mapping | _PJ_ | 3 | Rroff (2010) | 
| Rebooting particle system with a jump label. | Yue | 4 | Yue (2010) | 
| Dump keywords and variables ? | jfk EO-11110 | 6 | jfk EO-11110 (2010) | 
| Nvidia Drivers 260.99 Poor performance with B3D?? | Tab | 12 | Tab (2010) | 
| help ShadowOffset(x,y,z) | Yue | 2 | Yue (2010) | 
| Jagged Edges | John Blackledge | 14 | Who was John Galt? (2010) | 
| Transparency in Mesh | Yue | 4 | D4NM4N (2010) | 
| Help EntityParent | Yue | 5 | Yue (2010) | 
| Shadow problems | Yue | 5 | Yue (2010) | 
| Alpha Question | jfk EO-11110 | 11 | jfk EO-11110 (2010) | 
| Fastextension work with animated skinned meshes? | Robert Cummings | 10 | Yue (2010) | 
| DrawText FastImage | Yue | 1 | Yue (2010) | 
| Unexpected exit without output data | Yue | 6 | Yue (2010) | 
| Enganchar camara en FastExt | Yue | 10 | Yue (2010) | 
| FastText library slow | Rob | 4 | Robert Cummings (2010) | 
| Slow with hundreds of cubes | Peb | 7 | Peb (2010) | 
| Finding relationship ??? | Jack | 9 | Charrua (2010) | 
| BoneAnims Vs. MultisurfaceAnims | K | 4 | Robert Cummings (2010) | 
| How to do wii style cel shading? | Robert Cummings | 15 | RifRaf (2010) | 
| Error!!! Help me please!!! | Yue | 6 | dynaman (2010) | 
| Back using B3D | Robert Cummings | 9 | Robert Cummings (2010) | 
| Compiled a Blitz3D server on my bigcomp.... | Blitzplotter | 4 | Blitzplotter (2010) | 
| Source of Buffer? | _PJ_ | 5 | Serpent (2010) | 
| How to read a file on web | patmaba | 3 | RifRaf (2010) | 
| Text drawn to sprite not working right. | Crinkle | 4 | jfk EO-11110 (2010) | 
| Sprite Compatibility - workaround? | jfk EO-11110 | 14 | jfk EO-11110 (2010) | 
| Help loading a mesh FastExt | Yue | 1 | Yue (2010) | 
| Minimize pauses the application, CPU still at 99% | Sake906 | 14 | jfk EO-11110 (2010) | 
| trying to use the drawimage as a background | dman | 6 | jfk EO-11110 (2010) | 
| orthografic camera reduce frame rate? | vivaigiochi | 5 | vivaigiochi (2010) | 
| FPS in modern machines. | Yue | 3 | Yue (2010) | 
| Scaled Sphere | Jack | 3 | Jack (2010) | 
| Stretch & Resize Blitz3D window  ( awsum stuff ) | Stickman | 4 | jfk EO-11110 (2010) | 
| Change Resolution Error Shadows | Yue | 7 | Yue (2010) | 
| Help Change Gamma | Yue | 4 | Yue (2010) | 
| How can i resize an image without loading it? | dman | 23 | _PJ_ (2010) | 
| Is DDS slower? | jfk EO-11110 | 11 | jfk EO-11110 (2010) | 
| How to tell Byte size of MP3? | _PJ_ | 12 | _PJ_ (2010) | 
| rem instruction | vivaigiochi | 10 | Yue (2010) | 
| Help Windows Full =( | Yue | 7 | Yue (2010) | 
| z-order wrong with high value of zoom | vivaigiochi | 12 | vivaigiochi (2010) | 
| fragmotion Vs 3dsmax | vivaigiochi | 13 | vivaigiochi (2010) | 
| Accessing other drives than C:\ | K | 3 | K (2010) | 
| Change screen resolution? | Yue | 6 | Yue (2010) | 
| Best way to display projectile path | RifRaf | 6 | RifRaf (2010) | 
| Very poor TCP GET performance | Imphenzia | 6 | Imphenzia (2010) | 
| Help Please with Menu Shadow | Yue | 10 | Yue (2010) | 
| Help MouseXSpeed() and MouseYSpeed() | Yue | 5 | D4NM4N (2010) | 
| Triangles separated within the same mesh? | _PJ_ | 6 | Yasha (2010) | 
| Custom Types (Direct access) | prefim | 11 | Yasha (2010) | 
| loadanimseq and b3dpipeline | vivaigiochi | 7 | SLotman (2010) | 
| Resolution selected causes display to rotate 90deg | Matty | 4 | Rroff (2010) | 
| basiC (just for fun) | Yasha | 5 | Yasha (2010) | 
| SaveBuffer  of screencapture on desktop (path) | jtassinari | 5 | _PJ_ (2010) | 
| Arrays as arguments to functions | Almo | 4 | _PJ_ (2010) | 
| Help FindChild (Rotate Parent) | Yue | 3 | _PJ_ (2010) | 
| writing b3d file | jhocking | 8 | 6 (2010) | 
| B3D support Unicode? | stanrol | 3 | Yasha (2010) | 
| Controller input troubles | Cubed Inc. | 5 | Warner (2010) | 
| gdi32 RradPixel values | _PJ_ | 3 | _PJ_ (2010) | 
| BrokenBasic - is my program too complex for BB3D? | Crinkle | 8 | _PJ_ (2010) | 
| selecting one from a group of members of a Type | Ian Martin | 11 | Ian Martin (2010) | 
| Gnet master server | Ferret | 5 | RifRaf (2010) | 
| graphics3d - Unable to set graphics mode | jtassinari | 3 | jtassinari (2010) | 
| trying to create a knob control in Blitz3d | dman | 5 | jfk EO-11110 (2010) | 
| Physics.. | Kenshin Yurihara | 13 | Kenshin Yurihara (2010) | 
| Help FindChild | Yue | 4 | Yue (2010) | 
| image, color, CGI | jtassinari | 5 | jtassinari (2010) | 
| Centre Of Gravity How? | _PJ_ | 7 | _PJ_ (2010) | 
| how to create a progress bar for bass audio? | dman | 2 | _PJ_ (2010) | 
| decls | Almo | 4 | Almo (2010) | 
| Blitz3d Xbox 360 controller compatibility? | Cubed Inc. | 4 | Cubed Inc. (2010) | 
| Using 3D For 2D | Kenshin Yurihara | 3 | D4NM4N (2010) | 
| Dual Shock Question | Almo | 22 | Rroff (2010) | 
| Memory management of textures in B3D... | alain | 2 | Yasha (2010) | 
| XBOX | Heliotrope | 15 | vivaigiochi (2010) | 
| A* DLL for b3d | Virtech | 4 | Virtech (2010) | 
| Unloading Objects | pc_tek | 11 | pc_tek (2010) | 
| Emailer- through proxy server | Slomas | 2 | Warner (2010) | 
| isometric tile engine | Amanda Dearheart | 6 | _PJ_ (2010) | 
| Blitz3D on Vista/Win7 | mv333 | 5 | Virtech (2010) | 
| Feature Requests | Axel Wheeler | 80 | ClayPigeon (2010) | 
| Import Unreal T3d into Blitz3d | Leon Drake | 7 | Hotshot2005 (2010) | 
| Vertical FOV and horizontal FOV | Osoko | 2 | jfk EO-11110 (2010) | 
| How to create a global array? | dman | 4 | Warner (2010) | 
| matrices and related operation? | vivaigiochi | 3 | vivaigiochi (2010) | 
| like no print() happened | stanrol | 7 | SabataRH (2010) | 
| Any way to launch external programs? | Crinkle | 4 | Crinkle (2010) | 
| input/output usb con | Heliotrope | 12 | Charrua (2010) | 
| millisec vs waittimer problem | Fernhout | 9 | Fernhout (2010) | 
| Line numbering strangeness | Yasha | 11 | Fernhout (2010) | 
| Can you store a float in a 2D array? | Blitzplotter | 19 | Blitzplotter (2010) | 
| Version Control for Blitz3D? | Axel Wheeler | 11 | Xaron (2010) | 
| Global Vertex Position | cermit | 3 | cermit (2010) | 
| Reducing polygons. | Yue | 6 | Axel Wheeler (2010) | 
| Anything new? | Crinkle | 19 | Axel Wheeler (2010) | 
| help | Nike | 1 | Nike (2010) | 
| HideImage??? | Yue | 14 | Yue (2010) | 
| b3d viewer + 3dsmax skin operator | vivaigiochi | 12 | vivaigiochi (2010) | 
| FPS (60) | Yue | 5 | Pinete (2010) | 
| FPS Gun | BDixon | 4 | Ross C (2010) | 
| old robot arm sample | Kepu | 4 | Kepu (2010) | 
| Time Counter | doberdog | 9 | jfk EO-11110 (2010) | 
| Looping .ogg files smoothly. Is it possible? | QuickSilva | 24 | jfk EO-11110 (2010) | 
| Help me (KeyUP) | Yue | 7 | FBEpyon (2010) | 
| Help | Yue | 10 | Axel Wheeler (2010) | 
| Tricky Situation | Baystep Productions | 6 | BlitzSupport (2010) | 
| How to find windows OS language | Hujiklo | 8 | GfK (2010) | 
| bank to texture ! | rickavzstx | 4 | jfk EO-11110 (2010) | 
| OGG Loop Points | ClayPigeon | 5 | ClayPigeon (2010) | 
| Prevention of Intersection | ClayPigeon | 13 | ClayPigeon (2010) | 
| Copyentity() w/ animated mesh | SabataRH | 11 | SabataRH (2010) | 
| 3D space navigator | shawnus | 3 | xtremegamr (2010) | 
| Tile-Based Platformer Collisions | ClayPigeon | 11 | Warner (2010) | 
| The Dreaded Cel Shading Dilemma | Ryudin | 3 | Ryudin (2010) | 
| Wavelet noise | Axel Wheeler | 3 | Axel Wheeler (2010) | 
| jumping and collision | Nexinarus | 6 | Nexinarus (2010) | 
| Sound Problems | Fintan | 6 | xtremegamr (2010) | 
| Blitz - MySQL? | Skel | 52 | Axel Wheeler (2010) | 
| lights have no effect on mesh | scribbla | 11 | scribbla (2010) | 
| Help with Swift Shadow system | banky | 14 | Kryzon (2010) | 
| Data types | pc_tek | 4 | pc_tek (2010) | 
| Copy DIB to array? | FlagDKT | 12 | FlagDKT (2010) | 
| Converting an angle in 2d co-ords to 3d co-ords | Ross C | 5 | Ross C (2010) | 
| Big Lines Coming From My Meshes | Whats My Face | 5 | big10p (2010) | 
| Image based collision detection and response | dmc | 10 | Serpent (2010) | 
| Real 3D mouse | AND | 1 | AND (2010) | 
| lightning? | jhocking | 25 | Knight #51 (2010) | 
| how create 2d phisics with easytok | vivaigiochi | 1 | vivaigiochi (2010) | 
| Blender + Animation | Whats My Face | 10 | Kryzon (2010) | 
| 400 sprites | Adam Novagen | 7 | Adam Novagen (2010) | 
| Best data structure needed to create a game? | vivaigiochi | 8 | Adam Novagen (2010) | 
| rapid response IDE needed. is bmax the answer? | stanrol | 16 | Adam Novagen (2010) | 
| Passing a whole array to a function | Blitzplotter | 4 | Blitzplotter (2010) | 
| function bug ? | Leszek | 5 | Leon Drake (2010) | 
| Just showing off something. | MusicianKool | 5 | MusicianKool (2010) | 
| Best Blitz3D GUI? | Chroma | 8 | Blitzplotter (2010) | 
| DirectX 7 to DirectX 8 | Whats My Face | 4 | Dreamora (2010) | 
| Load3DSound | _PJ_ | 5 | jfk EO-11110 (2010) | 
| Blitz3d magazine | methodman3000 | 2 | Floyd (2010) | 
| Local Entity Position | BLaBZ | 5 | Stevie G (2010) | 
| how to draw a bounding box throug a hierachy | Charrua | 6 | _PJ_ (2010) | 
| Shadows For a Large Environment | ClayPigeon | 42 | _PJ_ (2010) | 
| B3D Collisions & reflection | _PJ_ | 3 | _PJ_ (2010) | 
| trigonometry the solution to spinning image? | stanrol | 6 | Serpent (2010) | 
| Odd camera rotation...what am I doing wrong? | Vorderman | 4 | Vorderman (2010) | 
| reading lines from .txt ->strange crash | Dimas | 9 | Dimas (2010) | 
| increased Vertex functionality | MusicianKool | 3 | Dreamora (2010) | 
| Blitz3D apps won't run | rs22 | 7 | rs22 (2010) | 
| for...next for bullets | fireshadow4126 | 9 | stanrol (2010) | 
| Blitz Collisions + Verlet = Climbing Walls? | ClayPigeon | 6 | ClayPigeon (2010) | 
| De-Texturing? Removing Textures from VRAM | _PJ_ | 8 | _PJ_ (2010) | 
| 3D Text - Example and Meshes | alain | 7 | _PJ_ (2010) | 
| ..connected vertices.. | Naughty Alien | 4 | puki (2010) | 
| flashlight sfx | Amanda Dearheart | 12 | _PJ_ (2010) | 
| Applying texture on LoadMesh/LoadAnimMesh model | silentworks | 3 | silentworks (2010) | 
| View/Rewrite LoadTexture's Code | Doktor Zeus | 10 | Serpent (2010) | 
| VPN Client | Stamm | 2 | xlsior (2010) | 
| Posting to a forum form Blitz? | Nightmare | 3 | Nightmare (2010) | 
| Unable to compile programs with 'Include's! | Serpent | 7 | steve_ancell (2010) | 
| dramatic fps drain when displaying 2d over 3d | RGF | 19 | Blitzplotter (2010) | 
| select case | stanrol | 4 | Matty (2010) | 
| Scoring a Input one letter at a time | jigga619 | 2 | Matty (2010) | 
| Run a Blitz3D .exe by clicking on a data file? | Cold Storage | 7 | Cold Storage (2010) | 
| face drawing not visible second eye | stanrol | 7 | Serpent (2010) | 
| Help me! simple audio code | mimox | 3 | mimox (2010) | 
| isometric engine | Amanda Dearheart | 3 | Amanda Dearheart (2010) | 
| Concepts of modifying/scripting | _PJ_ | 15 | _PJ_ (2010) | 
| Hide blitz exe from applications list? | FlagDKT | 9 | FlagDKT (2010) | 
| create rows and columns in an animstrip | Doggie | 16 | _PJ_ (2010) | 
| Camera Frustum Culling? | Craig H. Nisbet | 4 | _PJ_ (2010) | 
| Update 1.105 now available | marksibly | 37 | Blitzplotter (2010) | 
| How to save images to a filestream? | Doktor Zeus | 5 | Doktor Zeus (2010) | 
| how to use texture on a cube entity? | dman | 16 | dman (2010) | 
| how can I draw while in setbuffer imagebuffer() ? | dman | 4 | _PJ_ (2010) | 
| Is there a way to put image frames together in one | dman | 7 | _PJ_ (2010) | 
| Poking Imagebuffers directly, it works! :) | Tom | 17 | chi (2010) | 
| Light limit | Jaydubeww | 5 | Jaydubeww (2010) | 
| B3D file format & cube map storage | MCP | 6 | MCP (2010) | 
| Algorithm to compare two images..? | FlagDKT | 6 | FlagDKT (2010) | 
| Procedural tree generation | MusicianKool | 16 | MusicianKool (2010) | 
| Problem with 3d sound | eos | 29 | _PJ_ (2010) | 
| Entity Vector facing | _PJ_ | 8 | _PJ_ (2010) | 
| Variables and Declares! | Neochrome | 6 | MusicianKool (2010) | 
| sprite controlled by mouse | Dimas | 5 | _PJ_ (2010) | 
| Perlin Clouds | MusicianKool | 12 | MusicianKool (2010) | 
| problem loading files with windows 7 | RGF | 6 | RGF (2010) | 
| Manually moving bones in code | Drak | 8 | puki (2010) | 
| AlbaLynx - upcoming GUI for Xors3d and Blitz3d | Xors Team | 13 | Doggie (2010) | 
| how do you get a child entities location | MusicianKool | 9 | MusicianKool (2010) | 
| Collision question | John Blackledge | 15 | jfk EO-11110 (2010) | 
| Character is Getting Stuck | Whats My Face | 2 | Kryzon (2010) | 
| Texturing Mesh | The_Yant | 8 | The_Yant (2010) | 
| 2d line intersection code | Craig H. Nisbet | 3 | big10p (2010) | 
| Time count | jtassinari | 3 | jtassinari (2010) | 
| Tripling a polygon? | Craig H. Nisbet | 4 | Charrua (2010) | 
| integrating files with the exe? | Dimas | 11 | Dimas (2010) | 
| sprite question | jtassinari | 3 | jtassinari (2010) | 
| Registry Editing | blade007 | 2 | _PJ_ (2010) | 
| online games - is to hard? | Santiworld | 4 | Who was John Galt? (2010) | 
| Perlin noise | MusicianKool | 4 | Charrua (2010) | 
| free source of Fire/Flame animation | Dimas | 2 | Jiffy (2010) | 
| Array as Type Field | ClayPigeon | 4 | Warner (2010) | 
| Best Dynamic Lighting Setup? | ClayPigeon | 31 | ClayPigeon (2010) | 
| RenderWorld gives MAV | _PJ_ | 5 | Jiffy (2010) | 
| B3d Pipeline v0.8 | Pudding | 11 | Kryzon (2010) | 
| Quick question | MusicianKool | 5 | big10p (2010) | 
| Renderworld doesnt cleaning background? | Dimas | 2 | Dimas (2010) | 
| Multiples sprites with same image... | Dimas | 3 | Dimas (2010) | 
| help with fast ext | jtassinari | 11 | MikhailV (2010) | 
| can DIM be defined with types? | Dimas | 6 | Warner (2010) | 
| ferris wheel | Oiduts Studios | 11 | Midimaster (2010) | 
| Would you like a Blitz3D section in BlitzMax ... | Arowx | 4 | Stevie G (2010) | 
| Advertisement Model | RifRaf | 31 | RifRaf (2010) | 
| Falling When Running Into Two Walls At Once | Whats My Face | 5 | Warner (2010) | 
| Rainbow Six Vegas/Gears of War cover system | SilverCoin | 6 | Gabriel (2010) | 
| Models' Texture Movement | ClayPigeon | 18 | ClayPigeon (2010) | 
| Read / write XML? | Jaydubeww | 1 | Jaydubeww (2010) | 
| Single-Surface particle thingies | _PJ_ | 33 | _PJ_ (2010) | 
| 3D MetaBalls | Oiduts Studios | 18 | groovylime (2010) | 
| AddMesh - remove mesh | groovylime | 4 | groovylime (2010) | 
| Loading a Multitextured Mesh | AvestheFox | 44 | Leon Drake (2010) | 
| fastest way to convert a bank to a texture? | Serpent | 30 | Serpent (2010) | 
| Multiplying and Dividing FASTER than Shr and Shl? | Serpent | 8 | Serpent (2010) | 
| problem when use file | vivaigiochi | 4 | Serpent (2010) | 
| Question About 3D Tiles | AvestheFox | 9 | AvestheFox (2010) | 
| .wav format? | FlagDKT | 14 | Gabriel (2010) | 
| Movements relative to camera? | FlagDKT | 9 | FlagDKT (2010) | 
| Optionals parameters in DLL. How to? | ZJP | 4 | ZJP (2010) | 
| RAND function | Gerard | 4 | Zethrax (2010) | 
| Struggling with beziers | Ross C | 16 | Charrua (2010) | 
| execfile with use of cmd | vivaigiochi | 8 | _PJ_ (2010) | 
| What happened to rez's bounce thread? | Ross C | 9 | _PJ_ (2010) | 
| Internal Blitz3D Structures | Serpent | 6 | Serpent (2010) | 
| Error checking | big10p | 4 | stanrol (2010) | 
| Video Recording | Jerome Squalor | 8 | stanrol (2010) | 
| bbsystemproperty in v105 works?? | Leon Drake | 3 | Leon Drake (2010) | 
| detecting if a player has "stepped" ? | Guy Fawkes | 24 | Guy Fawkes (2010) | 
| Robot's chase player faster..... | Guy Fawkes | 30 | Guy Fawkes (2010) | 
| I have a little coding puzzle that I can't solve | GIB3D | 14 | GIB3D (2010) | 
| listener? | Guy Fawkes | 101 | Who was John Galt? (2010) | 
| Hemisphere | _PJ_ | 3 | _PJ_ (2010) | 
| animation interpolation? | Guy Fawkes | 21 | _PJ_ (2010) | 
| FPS Code glitch? | Guy Fawkes | 23 | Guy Fawkes (2010) | 
| Wall Running | GIB3D | 16 | GIB3D (2010) | 
| Texture Distance Blurring (disable?) | AvestheFox | 6 | AvestheFox (2010) | 
| water ripples? | Guy Fawkes | 17 | Ross C (2010) | 
| Randomise a list of objects | Neo Genesis10 | 3 | Kryzon (2010) | 
| Get true rotation angle on X Axis | KronosUK | 6 | KronosUK (2010) | 
| Model Child info | Mr. Slat | 8 | Mr. Slat (2010) | 
| EntityDistance speed... | FlagDKT | 10 | puki (2010) | 
| migrate b3d application versus nintendo wii? | vivaigiochi | 7 | AvestheFox (2010) | 
| Texuring a Pathway | Whats My Face | 12 | Leon Drake (2010) | 
| cut/copy/paste into external application? | vivaigiochi | 6 | Charrua (2010) | 
| Walking + Gravity + Animation | Whats My Face | 10 | Kryzon (2010) | 
| a curving construction method (not Bezier spline) | Raul | 7 | Raul (2010) | 
| Voice recognition? | vivaigiochi | 7 | jfk EO-11110 (2010) | 
| Passing Values to other programs | austin | 3 | austin (2010) | 
| creating a knob control ? | dman | 4 | Midimaster (2010) | 
| Server Issue | amitjf | 6 | vivaigiochi (2010) | 
| urlencode a string? | vivaigiochi | 3 | vivaigiochi (2010) | 
| Screenshooting Problems | Serpent | 19 | Serpent (2010) | 
| Easiest way to put a 'file requester' into a progr | Matty | 4 | Matty (2010) | 
| Announcement: free world creator | Charrua | 7 | Charrua (2010) | 
| Sprites Slower than Meshes? | NewtSoup | 28 | NewtSoup (2010) | 
| frameless exe | jtassinari | 15 | Yasha (2010) | 
| 3D Space AI | Ryudin | 10 | Serpent (2010) | 
| those who are interested in DX9 | seferey | 5 | Rroff (2010) | 
| Camera movement not in sync with player | A51M15X | 4 | lo-tekk (2010) | 
| How to create a custom slider and knob controls? | dman | 3 | Kryzon (2010) | 
| how to read from a  serial port? | pimpom | 5 | Charrua (2010) | 
| problem with render in far distances | Santiworld | 34 | MadJack (2010) | 
| Determining existence of stream? | Dip | 6 | NewtSoup (2010) | 
| do any of you program in the sdk? | kalix | 7 | kalix (2010) | 
| Post Processing | xtremegamr | 9 | Ross C (2010) | 
| Query: painting onto models | gburgess | 5 | gburgess (2010) | 
| Creating antialiasing by the use of down sampling | _33 | 19 | _33 (2010) | 
| Painting a triangle - VertexTexCoords | siread | 5 | Ross C (2010) | 
| Trying to create a network | PowerPC603 | 14 | jtassinari (2010) | 
| Collision Response Not Correct | ClayPigeon | 11 | ClayPigeon (2010) | 
| help me on why BB3d | stanrol | 3 | xlsior (2010) | 
| Animating multiple objects | Oiduts Studios | 24 | Oiduts Studios (2010) | 
| XAGND3D Engine for Blitz3D | ala_samodi | 27 | Doggie (2010) | 
| userlibs not found? | Guy Fawkes | 4 | BoneStan (2010) | 
| Minimized Application stopping | NightPhoenix | 3 | jfk EO-11110 (2010) | 
| Strange sprite behavour? | Ross C | 11 | Ross C (2010) | 
| Texture Fading Problem | jfk EO-11110 | 15 | jfk EO-11110 (2010) | 
| "Expecting Wend" | Cubed Inc. | 11 | Zethrax (2010) | 
| Room Networks | ClayPigeon | 22 | ClayPigeon (2010) | 
| GetAsyncKeyState doesn't return letter/num keys? | Andres | 2 | Warner (2010) | 
| Endless Terrain, question | jtassinari | 3 | Ross C (2010) | 
| fps & different CPUs | jtassinari | 11 | _PJ_ (2010) | 
| ftplib.bb problem | vivaigiochi | 4 | vivaigiochi (2010) | 
| Question about collisions | Santiworld | 4 | Santiworld (2010) | 
| Fuzzy Logic | patmaba | 16 | patmaba (2010) | 
| Water algorithm messed up a bit? | Guy Fawkes | 13 | Guy Fawkes (2010) | 
| What's up w/ this dragobject code? >< | Guy Fawkes | 10 | Guy Fawkes (2010) | 
| lighting of imported meshes | Slomas | 3 | Slomas (2010) | 
| Detecting if an object is walking up/down a hill? | Guy Fawkes | 5 | Slomas (2010) | 
| What GUI does this use? | Guy Fawkes | 31 | D4NM4N (2010) | 
| Showing Text with the WaitKey() command | jigga619 | 3 | D4NM4N (2010) | 
| How to use a external DLL ? | Gabriele | 6 | Gabriele (2010) | 
| SCHNOK! 0.95 beta - Gui Editor for WinBlitz3D | Danny | 33 | Charrua (2010) | 
| problem in colormap generator? | Guy Fawkes | 6 | Guy Fawkes (2010) | 
| Problems reloading textures! | Serpent | 9 | Serpent (2010) | 
| Small demo of Matrix/Bone Animation | GrumpyOldMan | 91 | Kryzon (2010) | 
| Keeping track of Random plots | jigga619 | 10 | PowerPC603 (2010) | 
| how to create explosions consuming limited resourc | Santiworld | 5 | Kryzon (2010) | 
| CreateMesh not displaying correctly | Axel Wheeler | 11 | jfk EO-11110 (2010) | 
| Reading web Pages | -Rick- | 12 | _PJ_ (2010) | 
| Delete more than 1 file at the same time? | Guy Fawkes | 35 | _PJ_ (2010) | 
| Starwars-Like title? | Guy Fawkes | 107 | JA2 (2010) | 
| dds MAV | Oiduts Studios | 20 | Oiduts Studios (2010) | 
| about mysqldump? | vivaigiochi | 1 | vivaigiochi (2010) | 
| Triggers (Trigger Events) | 3DMan | 8 | jfk EO-11110 (2010) | 
| minimap | Mr. Slat | 11 | Dreamora (2010) | 
| Blitz3D Update 1.104 Now Available (locked) | marksibly | 1 | marksibly (2010) | 
| MAV | Whats My Face | 21 | D4NM4N (2010) | 
| Help needed converting C# function for use in B3D | furbrain | 3 | furbrain (2010) | 
| Question.. | Mr. Slat | 8 | RGF (2010) | 
| a* pathfinding | RGF | 3 | RGF (2010) | 
| Boundries | En929 | 2 | Warner (2010) | 
| Organizing Levels | En929 | 4 | Yasha (2010) | 
| Chat Bots | Oiduts Studios | 4 | Oiduts Studios (2010) | 
| XP Pro 64bit + Blitz3d | MadJack | 2 | Dreamora (2010) | 
| Universe Code. | Guy Fawkes | 5 | D4NM4N (2010) | 
| Converting From .b3d to .x or .3ds | Whats My Face | 5 | Dreamora (2010) | 
| ResumeChannel not working? | Guy Fawkes | 28 | Ginger Tea (2010) | 
| FastLibs - FastExtension | Kev | 14 | Dreamora (2010) | 
| Algorithm glitch? | Guy Fawkes | 12 | Matty (2010) | 
| Augmented Reality | jtassinari | 2 | wmaass (2009) | 
| Can I tell blitz3d to compile an external bb file? | dogzer | 15 | Gabriel (2009) | 
| Title Page | En929 | 3 | En929 (2009) | 
| Count files in and folders in directory.. | Guy Fawkes | 5 | degac (2009) | 
| Can I run a blitz3d app from a browser? | dogzer | 25 | Guy Fawkes (2009) | 
| Win32 API Calls - LPTSTR and LPCTSTR? | Serpent | 9 | jfk EO-11110 (2009) | 
| Flickering textures in fullscreen | vibe37 | 11 | jfk EO-11110 (2009) | 
| What api decls would you use to... | D4NM4N | 9 | jfk EO-11110 (2009) | 
| Weapon Select | Oiduts Studios | 7 | jfk EO-11110 (2009) | 
| Save alpha channel from buffer to file? | chi | 5 | chi (2009) | 
| Open two windows in blitz3D | dogzer | 18 | Rroff (2009) | 
| Windows | Jack | 15 | BlitzSupport (2009) | 
| Possible Bug - Buffers not working correctly? | Serpent | 5 | Floyd (2009) | 
| blitzmovie 1.3b | rickavzstx | 4 | rickavzstx (2009) | 
| AnimMesh Collisions? | wmaass | 2 | wmaass (2009) | 
| 'Searching' for games over a LAN network | Serpent | 8 | Serpent (2009) | 
| Using ExecFile(URL) with GET method? | Shifty Geezer | 3 | Shifty Geezer (2009) | 
| OpenAL grief again | Imphenzia | 1 | Imphenzia (2009) | 
| camera zoom and camera FOV (degrees) | dogzer | 2 | chi (2009) | 
| Different effects from Differen sides of an object | En929 | 4 | Leon Drake (2009) | 
| Saving Type Fields | -Rick- | 14 | D4NM4N (2009) | 
| Mesh current animation frame - B3D | semar | 7 | GIB3D (2009) | 
| Brawler collisions, gameplay wise | neoshaman | 2 | neoshaman (2009) | 
| Custom mesh exporting | RifRaf | 6 | RifRaf (2009) | 
| 248 ComboBoxes | Ifq200 | 5 | Ifq200 (2009) | 
| Stiff b3d animation | Wigwam | 5 | Wigwam (2009) | 
| Outlined 3D object - how to do it ? | semar | 18 | ZJP (2009) | 
| Roller Coaster | Oiduts Studios | 12 | Oiduts Studios (2009) | 
| Blitz3D Update 1102 Now Available... | marksibly | 23 | Rroff (2009) | 
| Random Slowdown in GUI | Stevie G | 6 | RifRaf (2009) | 
| correct way to finish-close a big game or program. | Santiworld | 6 | _Skully (2009) | 
| Surfaces and textures | _PJ_ | 7 | neoshaman (2009) | 
| Terrain Meshes | Oiduts Studios | 6 | D4NM4N (2009) | 
| I need some help with this | En929 | 4 | En929 (2009) | 
| KeyHit Question | GrayKnight2k | 3 | GrayKnight2k (2009) | 
| Collision problem | PowerPC603 | 6 | PowerPC603 (2009) | 
| Windows 7 Home | ShadowTurtle | 13 | Chi3f Stadi (2009) | 
| TooD - It's just Too Dimensional! | Difference | 4 | Warner (2009) | 
| CameraProject question | John Blackledge | 16 | John Blackledge (2009) | 
| He attacks me, but it's boring | semar | 3 | skidracer (2009) | 
| Flight Physics | GIB3D | 1 | GIB3D (2009) | 
| Gnet alternative opinions | RifRaf | 17 | RepeatUntil (2009) | 
| Find TAB in a string? | wmaass | 5 | Santiworld (2009) | 
| Blitz3D Update 1.103 now available... (locked) | marksibly | 1 | marksibly (2009) | 
| Clients firewalls block them from joining netgame? | WERDNA | 10 | WERDNA (2009) | 
| How to deal with lag in a network game. | WERDNA | 9 | Blitzplotter (2009) | 
| Speed question regarding Banks | Kryzon | 12 | Charrua (2009) | 
| game motor cycle | bulat | 2 | D4NM4N (2009) | 
| 3D hexgrid | RGF | 5 | jtassinari (2009) | 
| True-Type Fonts and "internal font name"? | martonic | 13 | Kryzon (2009) | 
| B3DEXT Animation system Bugged... | FlagDKT | 6 | FlagDKT (2009) | 
| AWC in development | Charrua | 9 | Charrua (2009) | 
| Game water waves | Oiduts Studios | 13 | Knight #51 (2009) | 
| Playing with bits and bytes in B3D | xtremegamr | 9 | Andy (2009) | 
| child coordinates from AnimMesh | semar | 5 | Ross C (2009) | 
| Network game using JoinNetGame, StartNetGame, etc | WERDNA | 6 | _Skully (2009) | 
| Multi Texturing | Oiduts Studios | 3 | Oiduts Studios (2009) | 
| Making A Proper Game Engine. | WERDNA | 5 | _Skully (2009) | 
| Waypoints instead of A* pathfinding - how to ? | semar | 6 | Ross C (2009) | 
| Can I Get Help with What I Tried to Do Here | En929 | 2 | _Skully (2009) | 
| Stairs | Oiduts Studios | 5 | RifRaf (2009) | 
| I'd buy it twice - wish list | jtassinari | 56 | Nice_But_Dim (2009) | 
| Adding verts - regular polygons | _PJ_ | 3 | _PJ_ (2009) | 
| Blitz3D Update 1101 Now Available... | marksibly | 29 | _PJ_ (2009) | 
| Game time | Oiduts Studios | 3 | Oiduts Studios (2009) | 
| Memory access violation on startup | DrakeX | 9 | _PJ_ (2009) | 
| grid? | Guy Fawkes | 51 | Guy Fawkes (2009) | 
| real time wall mirror | Midimaster | 19 | MikhailV (2009) | 
| Aero Glass + Windowed Mode | chi | 4 | RGF (2009) | 
| For Owners of Neverwinter Nights 2 | _PJ_ | 2 | _PJ_ (2009) | 
| 2d over 3d | RGF | 4 | Matty (2009) | 
| DynamicGrass? | Guy Fawkes | 17 | Ross C (2009) | 
| Collision calls returning no value? | John Blackledge | 10 | jfk EO-11110 (2009) | 
| IS Game Design Software a TOP SECRET | Amanda Dearheart | 22 | jfk EO-11110 (2009) | 
| Blitz TCP\UDP | xtremegamr | 9 | RifRaf (2009) | 
| Self Shadows | Colonel_Klink | 16 | Colonel_Klink (2009) | 
| Audio Monitor - How? | polygoon | 34 | LamptonWorm (2009) | 
| Tree Party users? | A51M15X | 2 | Charrua (2009) | 
| camera screwup? | Guy Fawkes | 27 | Guy Fawkes (2009) | 
| tumbling dice | Amanda Dearheart | 6 | Kryzon (2009) | 
| Data Text Files | Kyler | 4 | _PJ_ (2009) | 
| How to mix graphic images  and  3d images | Amanda Dearheart | 3 | Midimaster (2009) | 
| Why doesn't this code work? | Amanda Dearheart | 8 | Amanda Dearheart (2009) | 
| FarseerPhysics and constant Speed | Head | 1 | Head (2009) | 
| Physx | Oiduts Studios | 20 | Xors Team (2009) | 
| B3D help | Oiduts Studios | 13 | Oiduts Studios (2009) | 
| Day night star cycle? | Guy Fawkes | 5 | Guy Fawkes (2009) | 
| Jelly 3d viewer | Gorley | 6 | _PJ_ (2009) | 
| Check out the MP3 scratching program in BASIC | dman | 6 | dman (2009) | 
| DirectX Voice | RifRaf | 4 | jfk EO-11110 (2009) | 
| In game voice sdk | RifRaf | 1 | RifRaf (2009) | 
| Higher-order functions | Yasha | 4 | Yasha (2009) | 
| hdr? | Guy Fawkes | 5 | Kryzon (2009) | 
| Vertex Alpha doesn't work anymore? | FlagDKT | 4 | Wings (2009) | 
| The Pirate Engine | Oiduts Studios | 10 | Oiduts Studios (2009) | 
| Calculating Launch Angle | Stevie G | 5 | Warpy (2009) | 
| .decls for saudio.dll (sound play dll) | Mahan | 3 | Mahan (2009) | 
| Animating Md2 style B3Ds | Oiduts Studios | 14 | Oiduts Studios (2009) | 
| frame animation name / range? | Guy Fawkes | 5 | Guy Fawkes (2009) | 
| How can I compute which side of my cube is up? | Blitzplotter | 20 | Blitzplotter (2009) | 
| Muzzle flash question | cash | 6 | cash (2009) | 
| Cartoon-style outlines | Yasha | 3 | Yasha (2009) | 
| can you create a custom control in Blitz3d ? | dman | 2 | Guy Fawkes (2009) | 
| camera problem? | Guy Fawkes | 3 | Guy Fawkes (2009) | 
| ImagesCollide Problem | Oiduts Studios | 3 | Oiduts Studios (2009) | 
| Finding Child coordinates relative to parent? | Hosh | 13 | Blitzplotter (2009) | 
| Function Rand bug with integer limits | Bobysait | 14 | Kanati (2009) | 
| Inflate Registry Keys | _PJ_ | 1 | _PJ_ (2009) | 
| Dual Monitor Question | wmaass | 15 | Nigel Brown (2009) | 
| Just broke my Blitz3D >:( | Vorderman | 7 | _PJ_ (2009) | 
| bbEnet vulnerability fixed | Mahan | 2 | GIB3D (2009) | 
| Questions about 2d sprites | mv333 | 3 | Ginger Tea (2009) | 
| Car wheel track | Mike0101 | 1 | Mike0101 (2009) | 
| File packing methods | RifRaf | 8 | RifRaf (2009) | 
| RenderWorld slowdown problem | WildCat | 8 | jfk EO-11110 (2009) | 
| Network Problems | Oiduts Studios | 4 | Blitzplotter (2009) | 
| how to do a waveform using BASS in Blitz3d ? | dman | 2 | Blitzplotter (2009) | 
| Improving my GUI | OwlEpicurus | 1 | OwlEpicurus (2009) | 
| Detecting Lag Cheating | RifRaf | 2 | Mahan (2009) | 
| MMORPG Network Setup | Luke111 | 3 | Mahan (2009) | 
| Millisecs() alternatives ? | RifRaf | 8 | Jasu (2009) | 
| how to calculate screen position for a waveform ? | dman | 1 | dman (2009) | 
| System or movie volume control? | Danny | 2 | Danny (2009) | 
| DrawMovie Compatibility Question | jfk EO-11110 | 3 | jfk EO-11110 (2009) | 
| EXE on my website? | Guy Fawkes | 2 | Guy Fawkes (2009) | 
| Blitz 3D is Not Respomding | PowerMeep | 7 | GfK (2009) | 
| Slowdown when usiny EntityOrder on sprites | Vorderman | 8 | big10p (2009) | 
| Calculator? | Guy Fawkes | 5 | _PJ_ (2009) | 
| Sound and Music Problems - help please | AvestheFox | 13 | Kryzon (2009) | 
| Creating Reliable UDP Messages | GIB3D | 25 | GIB3D (2009) | 
| Unwanted sprite rescale | John Blackledge | 7 | John Blackledge (2009) | 
| Damage Numbers | Whats My Face | 11 | Whats My Face (2009) | 
| Input hangs | Warner | 13 | Bobysait (2009) | 
| Strange MAV on Vista | alain | 27 | mulawa1 (2009) | 
| Memory access violation but OK in safe mode! | mulawa1 | 4 | mulawa1 (2009) | 
| collada support | Amanda Dearheart | 5 | skidracer (2009) | 
| Inno Compiler Problem! | WERDNA | 7 | WERDNA (2009) | 
| boat wave ripple effect | Sung | 2 | Kryzon (2009) | 
| TCP | Nike | 3 | Nike (2009) | 
| BlitzPlay Lite Problem | GIB3D | 6 | GIB3D (2009) | 
| CollLib v2.0 announcement | Mahan | 1 | Mahan (2009) | 
| player_img overlaping tile\img - problem | AvestheFox | 3 | AvestheFox (2009) | 
| Saving Data To File | Whats My Face | 12 | Bobysait (2009) | 
| Feature request for clearworld() | RifRaf | 3 | RifRaf (2009) | 
| Blitz3D garbage collection | RifRaf | 5 | RifRaf (2009) | 
| blitz3d + virtualbox/VMWare | jtassinari | 9 | WildCat (2009) | 
| Corner of a rotated rectangle | LedgerARC | 4 | Ross C (2009) | 
| limits of dx lights | RifRaf | 7 | Matty (2009) | 
| Speedy radar? | MadJack | 21 | Kryzon (2009) | 
| Multiple Processors? | BLaBZ | 18 | Luke111 (2009) | 
| Terrain question | Al Meyer | 3 | Al Meyer (2009) | 
| Please Help.. webcambasic.rar | bulat | 13 | Ross C (2009) | 
| GPU Fan control | Oiduts Studios | 5 | Oiduts Studios (2009) | 
| Easy Question - RTS | BLaBZ | 10 | xtremegamr (2009) | 
| Webcam Basic | LAB[au] | 18 | bulat (2009) | 
| Resize Spritesheet? | Guy Fawkes | 24 | Warner (2009) | 
| Some updates in Xors3d | Xors Team | 12 | Gabriel (2009) | 
| Blitz3D not as popular? | BLaBZ | 74 | Xors Team (2009) | 
| I need more bytes | Whats My Face | 5 | Whats My Face (2009) | 
| Intersepting moving target | Jack | 17 | GIB3D (2009) | 
| Copy buffer | licin | 5 | Bobysait (2009) | 
| Typecasting replacement (sort of) | Mahan | 4 | Mahan (2009) | 
| Force Windows focus to Blitz? | Shifty Geezer | 14 | Guy Fawkes (2009) | 
| Lost my code again... BUT | Ross C | 6 | Blitzplotter (2009) | 
| Polys from a bitmap | MadJack | 9 | MadJack (2009) | 
| Gnet -Refresh Server Period | Panno | 3 | Panno (2009) | 
| Saving Debuglog Contents | asdfasdf | 4 | Beaker (2009) | 
| UDP: Finding Hosts | Nathaniel | 11 | SytzeZ (2009) | 
| Weapon Model sticking into the ground | A51M15X | 13 | Zethrax (2009) | 
| Sprite Candy Texture Limitation... | NeilH | 6 | NeilH (2009) | 
| 2D snow Need help | WERDNA | 4 | WERDNA (2009) | 
| A use for Goto? | Yasha | 20 | Wings (2009) | 
| GNet Connecting To Server | Whats My Face | 3 | CodeOrc (2009) | 
| Correcting monitor aspect ratio | chi | 11 | chi (2009) | 
| Better way to deal with memory | Bobysait | 6 | ZJP (2009) | 
| Ahhh Lag of the Century | Whats My Face | 2 | Wings (2009) | 
| NAT Punch Through - Multiplayer | BLaBZ | 7 | Wings (2009) | 
| Size of Entity in View | BLaBZ | 3 | BLaBZ (2009) | 
| heightmap anomalies | RGF | 7 | RGF (2009) | 
| Golf cup - how to handle with hmap based terrain? | wmaass | 5 | wmaass (2009) | 
| CenterMesh keeping  original position. | RifRaf | 15 | jfk EO-11110 (2009) | 
| drag n' drop? | Guy Fawkes | 22 | Guy Fawkes (2009) | 
| Card game | Guy Fawkes | 57 | Guy Fawkes (2009) | 
| FastImage HUD | GIB3D | 11 | GIB3D (2009) | 
| BlitzPlay Problem | System4 Studios | 3 | System4 Studios (2009) | 
| CharacterCreator Thread | Guy Fawkes | 178 | Guy Fawkes (2009) | 
| Enitity controlls | Aussie | 4 | Aussie (2009) | 
| blitzCC problem | bytecode77 | 30 | ozzi789 (2009) | 
| 3ds grass model | A51M15X | 7 | A51M15X (2009) | 
| GameScript/Scripting | BLaBZ | 15 | Rroff (2009) | 
| overlapping sprites slow down | cyberyoyo | 6 | jfk EO-11110 (2009) | 
| Blitz3D Update V1.101 | QuickSilva | 16 | QuickSilva (2009) | 
| setchild | DareDevil | 2 | Zethrax (2009) | 
| Blitz Default IDE problem/bug??? | Ross C | 16 | Ross C (2009) | 
| Mesh load terrain | Guy Fawkes | 45 | Krischan (2009) | 
| array values | RGF | 12 | Bobysait (2009) | 
| Select an enemy | RGF | 9 | Bobysait (2009) | 
| Execfile and Vista | RifRaf | 5 | Wings (2009) | 
| 3D Sound System (EAL?) | Chroma | 7 | Rroff (2009) | 
| Endless Terrain, question | jtassinari | 5 | jtassinari (2009) | 
| Query:Best Method To Overcome Floating Point Error | Matty | 7 | Chroma (2009) | 
| Fastest B3D Particle Engine? | Chroma | 15 | Hambone (2009) | 
| consecutive variable naming | RGF | 1 | RGF (2009) | 
| Custom Keymapping | Chroma | 6 | Chroma (2009) | 
| Here's how to disable filtering. | Tom | 63 | Warner (2009) | 
| BlitzPlay Lite Download | System4 Studios | 10 | System4 Studios (2009) | 
| Blitz3D folder marked as Read Only | Chroma | 4 | Warner (2009) | 
| How would I go about writing an E-mail checker? | WERDNA | 5 | WERDNA (2009) | 
| Pakmaker Help | System4 Studios | 4 | LineOf7s (2009) | 
| PlayMusic - what the.. | jfk EO-11110 | 10 | WERDNA (2009) | 
| Tamper proofing media | RifRaf | 15 | RifRaf (2009) | 
| MeshCullBox issue | jfk EO-11110 | 7 | jfk EO-11110 (2009) | 
| Waypoint editor test. | Ross C | 17 | _PJ_ (2009) | 
| Problem: Using camerapick to drag 3d entities | Ross C | 48 | Guy Fawkes (2009) | 
| WinBlitz3D events stop working | Andres | 5 | Guy Fawkes (2009) | 
| Texture Splatting using a DLL? | Kryzon | 14 | MikhailV (2009) | 
| Path Finding? | Guy Fawkes | 7 | Guy Fawkes (2009) | 
| Is this a floating point error, or a bug? | Ross C | 11 | Guy Fawkes (2009) | 
| Relationship of Handle to Memory | _PJ_ | 10 | Guy Fawkes (2009) | 
| External Compilation Error Checking | _PJ_ | 3 | _PJ_ (2009) | 
| Decorator Download Link | System4 Studios | 3 | Guy Fawkes (2009) | 
| Alpha channel problem | Brad Davis | 9 | Ross C (2009) | 
| Frame Limiting & Render Tweening | _PJ_ | 15 | Warner (2009) | 
| File Explorer Directories only | _PJ_ | 9 | _PJ_ (2009) | 
| Need help adding 1 block. | Guy Fawkes | 13 | Guy Fawkes (2009) | 
| GNet question | GIB3D | 4 | BlitzSupport (2009) | 
| OZCollide collision detection library | Chroma | 1 | Chroma (2009) | 
| Need help w/ multiples of different enemies. | Guy Fawkes | 12 | Flemmonk (2009) | 
| Water/Terrain Z-Axis | Chroma | 4 | Chroma (2009) | 
| get bitrate | Guy Fawkes | 24 | Guy Fawkes (2009) | 
| Need help destroying gui entities.. | Guy Fawkes | 25 | _PJ_ (2009) | 
| Rendering to the Windows Desktop? | Adam Novagen | 14 | Adam Novagen (2009) | 
| Help screen-sized sprites.. | Guy Fawkes | 5 | Guy Fawkes (2009) | 
| Mouse button helper function for y'all! | Ross C | 5 | Ross C (2009) | 
| Collisions Problem | amitjf | 4 | amitjf (2009) | 
| Multiplayer packets | RifRaf | 24 | Guy Fawkes (2009) | 
| Need help with character creator. | Guy Fawkes | 139 | Ginger Tea (2009) | 
| Two fdunctions or use some globals? | _PJ_ | 10 | Guy Fawkes (2009) | 
| Easy way to check if mesh is behind camera. | Ross C | 18 | Ross C (2009) | 
| Type Confusion (Again) | fireshadow4126 | 5 | fireshadow4126 (2009) | 
| Viewport dimensions | _PJ_ | 4 | _PJ_ (2009) | 
| Explosion Forces (repelling) | RifRaf | 5 | RifRaf (2009) | 
| HP Bar above head? | Guy Fawkes | 80 | Kryzon (2009) | 
| File encryption | Sake906 | 7 | Sake906 (2009) | 
| Type Confusion | fireshadow4126 | 3 | fireshadow4126 (2009) | 
| Rendering To ImageBuffer | Whats My Face | 7 | Flemmonk (2009) | 
| Need help with jump code | Guy Fawkes | 15 | Ross C (2009) | 
| Windows API | xtremegamr | 28 | Warner (2009) | 
| Millisecs and max integer value | SytzeZ | 8 | _PJ_ (2009) | 
| BlitzGet Delux and Rerouted addresses | RifRaf | 5 | RifRaf (2009) | 
| Lightmapping | sniper_boy147 | 6 | Naughty Alien (2009) | 
| Music streaming | Nike | 9 | Guy Fawkes (2009) | 
| What does AddMesh do? | _PJ_ | 5 | jfk EO-11110 (2009) | 
| "Breathing" style mesh deforming code | _PJ_ | 38 | Guy Fawkes (2009) | 
| Execfile() webfile, auto saving ? | RifRaf | 5 | RifRaf (2009) | 
| free application | Gorley | 3 | Nike (2009) | 
| Scaling a Texture and keeping it in place | Kryzon | 2 | Kryzon (2009) | 
| Bank Allocation on program end | RifRaf | 3 | RifRaf (2009) | 
| Water ripple? | Guy Fawkes | 2 | puki (2009) | 
| Camera EntityInView help... | FlagDKT | 3 | Charrua (2009) | 
| Functions in Types | Elendia Starman | 13 | _Skully (2009) | 
| SaveBuffer as PNG or JPEG? | DheDarkhCustard | 8 | big10p (2009) | 
| DebugLog | GIB3D | 4 | Charrua (2009) | 
| Keydown, and lost window focus | RifRaf | 5 | Warner (2009) | 
| IDEal bug | GIB3D | 5 | GIB3D (2009) | 
| Blitz3D now can control a WiiMote! (I hope) | Charrua | 11 | ZJP (2009) | 
| Point - Box intersection routine? | Kryzon | 5 | Kryzon (2009) | 
| Is LightRange and lighting screwed up? | puki | 9 | Drak (2009) | 
| DirectX Performance Tips | Kryzon | 27 | puki (2009) | 
| Flight Sim Jitters Solved (Tentatively) | Chroma | 7 | Chroma (2009) | 
| 3d animator | Gorley | 3 | Happy Sammy (2009) | 
| Did we achieve triangle/vertice lit recognition? | puki | 15 | ShadowTurtle (2009) | 
| Need help with using mesh with newton physics... | Guy Fawkes | 6 | Guy Fawkes (2009) | 
| B3D Collisions EntityCollided() | _PJ_ | 6 | _PJ_ (2009) | 
| Operating System | Nike | 32 | ShadowTurtle (2009) | 
| joystick second analog stick | RifRaf | 7 | RifRaf (2009) | 
| Mask Weirdness Readpixel vs Readpixelfast | _Skully | 6 | _PJ_ (2009) | 
| Community Projects | _PJ_ | 5 | AJ00200 (2009) | 
| Idea: MMOG in Blitz with php and sql | Braincell | 24 | AJ00200 (2009) | 
| EntityBox collisions | _PJ_ | 5 | _PJ_ (2009) | 
| Bot AI | RifRaf | 6 | _PJ_ (2009) | 
| Blonde Moment? | _Skully | 8 | cyberyoyo (2009) | 
| create cube parent | dman | 8 | _PJ_ (2009) | 
| Yaay triangle questions! :D | Adam Novagen | 23 | AJ00200 (2009) | 
| beta version up (locked) | marksibly | 74 | AJ00200 (2009) | 
| Playsound random volume | RifRaf | 5 | _PJ_ (2009) | 
| Blitz 3D for 2D | RetroRusty | 6 | Kryzon (2009) | 
| Weird Light Effects | _PJ_ | 5 | _PJ_ (2009) | 
| How to sync PlaySound ? | semar | 4 | Guy Fawkes (2009) | 
| deform an entity | Santiworld | 20 | Ross C (2009) | 
| E-mailer | Nike | 21 | Nike (2009) | 
| Tapered Cylinder request | _PJ_ | 7 | Nate the Great (2009) | 
| Need help with B3Ds Internal Works... | Guy Fawkes | 4 | _PJ_ (2009) | 
| Tweaking an example | Wigwam | 1 | Wigwam (2009) | 
| Problem with newton jump code? | Guy Fawkes | 1 | Guy Fawkes (2009) | 
| Default IDE slow down using Vista | QuickSilva | 10 | QuickSilva (2009) | 
| DDS Texture format? | _PJ_ | 15 | _PJ_ (2009) | 
| possible contract work- UK | shawnus | 8 | shawnus (2009) | 
| Generate LOD models | Sake906 | 4 | Sake906 (2009) | 
| Physx Wrapper? | Guy Fawkes | 10 | Ross C (2009) | 
| align vectors to a planes normal | Warner | 4 | Ross C (2009) | 
| Creating bones in code | Yasha | 22 | Yasha (2009) | 
| Need help with walk speed value change | Guy Fawkes | 7 | Guy Fawkes (2009) | 
| Entityalpha MAV please check it | FlagDKT | 6 | MadJack (2009) | 
| EntityBlend on Animated Mesh | Scherererer | 3 | Scherererer (2009) | 
| Yet another 2D screen coords in 3D question | _PJ_ | 6 | _PJ_ (2009) | 
| Strange object behavior | RifRaf | 7 | Stevie G (2009) | 
| Save Blitz3D objects to 3DS | Sake906 | 2 | Nate the Great (2009) | 
| Collision Problem. | WERDNA | 16 | cash (2009) | 
| Santa's Slay | _Skully | 28 | Nate the Great (2009) | 
| Rect / Oval with LockBuffer | Xaron | 5 | Xaron (2009) | 
| Saving Data Blues. | Clyde | 2 | Warner (2009) | 
| Pom Pom Using Cylinders As Lines. | Clyde | 6 | Clyde (2009) | 
| Entity Not Found | _PJ_ | 7 | _PJ_ (2009) | 
| New member here. | Ifq200 | 4 | Ifq200 (2009) | 
| Types - Iterate Fields | _PJ_ | 6 | _PJ_ (2009) | 
| Texture woes - I am about to go MAL over this!!! | Adam Novagen | 8 | Ross C (2009) | 
| Logic issue with entites and BlitzXML | nrasool | 3 | nrasool (2009) | 
| Game-rendered cutscenes | Adam Novagen | 12 | Adam Novagen (2009) | 
| How to use the Windows standard OpenFile Dialog ? | semar | 5 | nrasool (2009) | 
| For Loop Problems. | WERDNA | 4 | RifRaf (2009) | 
| Quarternions, Entity*() Angles and Gimbal Locks | _PJ_ | 11 | _PJ_ (2009) | 
| About EntityDistance() | Mortiis | 8 | GIB3D (2009) | 
| How, pray tell, do you blur-i-fy? | thelizardking | 10 | Ked (2009) | 
| Texture quality | nawi | 15 | Kryzon (2009) | 
| Adjusting a triangles normal? | JA2 | 11 | big10p (2009) | 
| BlitzPlay Pro | RifRaf | 5 | LineOf7s (2009) | 
| Audio Sequencing - How To ? | semar | 9 | semar (2009) | 
| animation pausing when looping? | cyberyoyo | 7 | Warner (2009) | 
| SpriteCandy - collision check order (+ zdepth) | LamptonWorm | 3 | LamptonWorm (2009) | 
| Free shadow | DareDevil | 4 | DareDevil (2009) | 
| Removing texture blur | LamptonWorm | 16 | Ross C (2009) | 
| eugh, camerapick is slooooowwww | Vorderman | 14 | Kryzon (2009) | 
| How to use a Database from within Blitz3D ? | semar | 8 | semar (2009) | 
| MouseX/Y Values are quite fond of positives... | thelizardking | 9 | GIB3D (2009) | 
| Pivot lag? | Sake906 | 13 | Ross C (2009) | 
| An issue with loadAnimMesh or freeEntity? | dena | 4 | FlagDKT (2009) | 
| Basic Tile Collision | LamptonWorm | 9 | LamptonWorm (2009) | 
| sort function | Santiworld | 5 | big10p (2009) | 
| Crayon Physic Game - Problems | Leszek | 1 | Leszek (2009) | 
| Custom lobby | RifRaf | 4 | RifRaf (2009) | 
| Can you spot the problem? | RifRaf | 7 | RifRaf (2009) | 
| Camera control. I'm going bald... | Adam Novagen | 35 | nrasool (2009) | 
| QHull dll | Picklesworth | 4 | Filax (2009) | 
| Remove vertex? (clean mesh) | LamptonWorm | 14 | LamptonWorm (2009) | 
| Merge Animations? (MD2, X or B3D) run + shoot | LamptonWorm | 5 | LamptonWorm (2009) | 
| Multiple Camera, one sprite, different texture | LamptonWorm | 3 | LamptonWorm (2009) | 
| Platform Collision Test  with Pushable Objects | Physt | 9 | Gabriel (2009) | 
| Testing Angle of Surface When Collided | Knight #51 | 5 | Knight #51 (2009) | 
| 3D Editor Gizmo?? | DreamLoader | 2 | Ross C (2009) | 
| System Cloth & Weapons | Leszek | 4 | Matty (2009) | 
| Um... Too much? Or too old? | Adam Novagen | 13 | Adam Novagen (2009) | 
| Convert to a single surface | FlagDKT | 12 | Ross C (2009) | 
| Question about the 4 point bezier spline | Ross C | 3 | Ross C (2009) | 
| Music sheet, notes, and the like | semar | 5 | semar (2009) | 
| Function pointer? | ZJP | 6 | ZJP (2009) | 
| portal-style portals | Wigwam | 12 | GIB3D (2009) | 
| Endless terrain | Mike0101 | 6 | Guy Fawkes (2009) | 
| to make an terrain editor? | DreamLoader | 5 | Adam Novagen (2009) | 
| ..im stuck..help.. | Naughty Alien | 4 | Ross C (2009) | 
| UV Clamp problem | FlagDKT | 10 | Ross C (2009) | 
| DLL with LCC-32. Howto.... | ZJP | 7 | ZJP (2009) | 
| Windows API - ExtractIcon, render icon to image? | Mr Snidesmin | 2 | BlitzSupport (2009) | 
| Online highscore doesn`t work | Blitzblaster | 3 | 4pac (2009) | 
| Reading from the alpha channel using ReadPixelFast | Vorderman | 8 | jfk EO-11110 (2009) | 
| Millisecs() and rollover | Dip | 6 | Dip (2009) | 
| Skidmark alignment... | Tab | 7 | Ross C (2009) | 
| Multiple B3D in to one | Naughty Alien | 10 | D4NM4N (2009) | 
| Weapon system / Bullets problem | Mortiis | 7 | Ross C (2009) | 
| Cubemaps | Knight #51 | 14 | Kryzon (2009) | 
| Blitz3D Randomness (Hopefully) (locked) | Knight #51 | 3 | BlitzSupport (2009) | 
| Holograms with Blitz3D | Nebula | 38 | Knight #51 (2009) | 
| B3D Mesh format | GIB3D | 7 | GIB3D (2009) | 
| The 'stencil shadow' thread 3 | DSS_1.0Final | bytecode77 | 127 | Robert Cummings (2009) | 
| html form+php from blitz? | vivaigiochi | 3 | RepeatUntil (2009) | 
| Traffic system in a game? | Pongo | 7 | Pongo (2009) | 
| M.A.V with a DECLS | ZJP | 8 | ZJP (2009) | 
| Talking To Computer AI | Luke111 | 11 | jfk EO-11110 (2009) | 
| Reuse of textures in .x files | 6 | 6 | 6 (2009) | 
| Windows GDI w/ DirectX | Knight #51 | 5 | Knight #51 (2009) | 
| blitz+http | vivaigiochi | 4 | SabataRH (2009) | 
| Adding touchlines to a sports field | Fry Crayola | 11 | Ross C (2009) | 
| Odd question, regarding Env Reflection Maps | RifRaf | 3 | RifRaf (2009) | 
| create image from a bank? | CloseToPerfect | 5 | jfk EO-11110 (2009) | 
| CopyMesh question | Adam Novagen | 4 | Warner (2009) | 
| FindChild/GetChild query. | Ross C | 13 | Ross C (2009) | 
| tokamak version 1.2.3 | ping | 2 | SilverCoin (2009) | 
| (Interesting!) Frame Limiting done better! | Kryzon | 25 | epiblitikos (2009) | 
| Freeimage DLL? | Adam Novagen | 4 | Adam Novagen (2009) | 
| How to stop Mp3 being converted to wav? | Crinkle | 11 | LineOf7s (2009) | 
| sending messages to players on same lan network | CloseToPerfect | 5 | Mahan (2009) | 
| Best way to walk on a mesh? | Swifty | 7 | RifRaf (2009) | 
| Size of taskbar | Virtech | 9 | John Blackledge (2009) | 
| Size of window border | Virtech | 5 | Virtech (2009) | 
| Rob's and Halo's Normal Map Demos - where to get? | Kryzon | 14 | MikhailV (2009) | 
| running a blitz exe in the command line | Gavin111 | 2 | Adam Novagen (2009) | 
| Colormap generator? | Guy Fawkes | 2 | stayne (2009) | 
| 3d Wizard? (locked) | Guy Fawkes | 41 | BlitzSupport (2009) | 
| Bass.dll and BlitzBasic3D | dman | 8 | Kryzon (2009) | 
| How to create a futurist cell shading effect ? | patmaba | 7 | Adam Novagen (2009) | 
| PLEASE help need Save Object | Guy Fawkes | 5 | Ross C (2009) | 
| Buying B3D now? | Snixx | 27 | Kryzon (2009) | 
| invalid gadget? o.o | Guy Fawkes | 7 | Guy Fawkes (2009) | 
| Realistic Jump? | Guy Fawkes | 8 | Adam Novagen (2009) | 
| How to return KB, MB, Bytes.. etc.. | Guy Fawkes | 12 | Guy Fawkes (2009) | 
| Great game... rotten graphics - HELP! | NeilH | 7 | GIB3D (2009) | 
| Help instr incorrect | Guy Fawkes | 2 | Warner (2009) | 
| Collisions/Slope/Linepick help !!!! | FlagDKT | 22 | fox95871 (2009) | 
| Name above the player's head? | Guy Fawkes | 8 | Matty (2009) | 
| Getting a hWnd from a Texture or a Bank Buffer | ZJP | 9 | Gabriel (2009) | 
| Types vs. Banks: Speed vs. Space? | Adam Novagen | 12 | jfk EO-11110 (2009) | 
| Getting Pitch/Yaw/Roll of a collided triangle | Adam Novagen | 4 | Adam Novagen (2009) | 
| Collision check between 2 dynamic objects | Mortiis | 12 | Mortiis (2009) | 
| Collada | Amanda Dearheart | 5 | Adam Novagen (2009) | 
| 3D Curved lines | wmaass | 10 | wmaass (2009) | 
| Help: XNet | Guy Fawkes | 2 | Guy Fawkes (2009) | 
| Pick in a collection | jtassinari | 3 | jtassinari (2009) | 
| Imphenzia? | Guy Fawkes | 31 | Adam Novagen (2009) | 
| Railed Camera tips? | Adam Novagen | 3 | Adam Novagen (2009) | 
| Of Gamepads and Joysticks | Adam Novagen | 5 | Ginger Tea (2009) | 
| Nuclear Glory Collision DLL | Sake906 | 15 | Kryzon (2009) | 
| Microsoft Compound Document File Format | Sacha | 3 | Subirenihil (2009) | 
| usb power | mtnhome3d | 2 | xlsior (2009) | 
| Camera range and animated models. | wmaass | 11 | wmaass (2009) | 
| Music still playing in minimized window... | TrionWork | 7 | TrionWork (2009) | 
| Blitz 3d apps - crash on first time startup | chaos51 | 4 | Zeotrope (2009) | 
| uniform rnd() results across the entire range? | Pongo | 3 | Pongo (2009) | 
| know vertex x#,y#,z# in animating mesh | RGF | 5 | RGF (2009) | 
| Hardware profiling? | Adam Novagen | 3 | Adam Novagen (2009) | 
| Bilinear Resampling | Krischan | 4 | Subirenihil (2009) | 
| directx and multiple textures | 6 | 5 | Gabriel (2009) | 
| Basic Wandering AI | stayne | 13 | stayne (2009) | 
| Reading a JPG image ... | Sacha | 9 | Sacha (2009) | 
| Help get CD info | Guy Fawkes | 7 | Mahan (2009) | 
| Alpha Texture Blending (Direct3D 9) | Wings | 6 | Wings (2009) | 
| Need help with terrains | Swifty | 7 | Swifty (2009) | 
| Flac wont read | Guy Fawkes | 2 | Guy Fawkes (2009) | 
| What's in update 1.100 | BLaBZ | 9 | FlagDKT (2009) | 
| Sprite Fade | BLaBZ | 6 | John Blackledge (2009) | 
| Help request file prob | Guy Fawkes | 2 | Guy Fawkes (2009) | 
| MiniB3D | JBR | 4 | JBR (2009) | 
| Cant get this to work | Oiduts Studios | 22 | Sacha (2009) | 
| Ringbuffer | Andy | 6 | kenshin (2009) | 
| To Warner | Guy Fawkes | 19 | _PJ_ (2009) | 
| Shooting | SpaceMan94 | 4 | SpaceMan94 (2009) | 
| Help function doesnt return value | Guy Fawkes | 18 | Guy Fawkes (2009) | 
| Banks vs Arrays | BLaBZ | 3 | Jasu (2009) | 
| Implementing flexible logic? | hockings | 11 | hockings (2009) | 
| Type Slowing Game Down | BLaBZ | 7 | Warner (2009) | 
| Using Shell32 to read thumbs.db | Sacha | 7 | Guy Fawkes (2009) | 
| Help: Get dreamplayer filename? | Guy Fawkes | 2 | Guy Fawkes (2009) | 
| String compression advice | MadJack | 8 | Andy (2009) | 
| Help loop fix | Guy Fawkes | 6 | Guy Fawkes (2009) | 
| How to return millisecs of song in Imphenzia | Guy Fawkes | 165 | Abrexxes (2009) | 
| Help Code crashing | Guy Fawkes | 7 | Guy Fawkes (2009) | 
| JV-ODE destroy bug | Craig H. Nisbet | 2 | VIP3R (2009) | 
| Help Millisecs to time | Guy Fawkes | 2 | Warner (2009) | 
| Collisions and HideEntity issue | zortzblatz | 2 | lo-tekk (2009) | 
| Create exe with exe? | BLaBZ | 3 | Warner (2009) | 
| Placing trees onto terrain | Oiduts Studios | 5 | Oiduts Studios (2009) | 
| Blitz3D Meshes and Animation | _PJ_ | 5 | _PJ_ (2009) | 
| Sprites Appear Faded | BLaBZ | 2 | GIB3D (2009) | 
| When tile-based worlds collide... | Adam Novagen | 17 | Wings (2009) | 
| EXE file format info... mind blowing | Nate the Great | 9 | SytzeZ (2009) | 
| stumped | Oiduts Studios | 3 | Oiduts Studios (2009) | 
| NEED QUICK HELP | Oiduts Studios | 7 | Oiduts Studios (2009) | 
| I'm looking for help | fireshadow4126 | 7 | Jasu (2009) | 
| Encrypt/Protect Images and External Files | BLaBZ | 14 | Ross C (2009) | 
| Entity Texture | BLaBZ | 6 | Ross C (2009) | 
| Blitz3D and Vista; Computer says 'no' | GfK | 13 | smilertoo (2009) | 
| Finding a picture size ... | Sacha | 7 | Sacha (2009) | 
| Basic Delta Timing Explained | QuickSilva | 8 | Wings (2009) | 
| Stranded 2 now open source | Abrexxes | 2 | Wings (2009) | 
| Can someone refresh me on indexing surfaces please | puki | 11 | puki (2009) | 
| How to get input from guitar hero guitars with PC | Nate the Great | 9 | Ginger Tea (2009) | 
| Looking for Terrain creation software. | Swifty | 11 | Swifty (2009) | 
| selecting a particular type. | Pongo | 3 | Pongo (2009) | 
| Ashadow and fog | Svenart | 7 | D4NM4N (2009) | 
| Blitz3D & Vista x64 | Dazza | 7 | BlitzSupport (2009) | 
| Weird issw with TurnEntity (Possibly Float issue) | _PJ_ | 4 | _PJ_ (2009) | 
| Anyone with more than a 3 button mouse? | Pongo | 6 | _PJ_ (2009) | 
| Convert pitch/yaw/roll to Vector | bytecode77 | 19 | bytecode77 (2009) | 
| Different type of loop | GIB3D | 12 | GIB3D (2009) | 
| Strange Float Screwup | Mortiis | 19 | Mortiis (2009) | 
| T.ed scene wont load | chrisnorris007 | 2 | chrisnorris007 (2009) | 
| Get pitch/yaw/roll from a rotation matrix | bytecode77 | 5 | bytecode77 (2009) | 
| In a bit of a fog... | Adam Novagen | 4 | Ross C (2009) | 
| ExecFile in fullscreen | HappyCat | 14 | jfk EO-11110 (2009) | 
| importing leadwerks worldstudio level | chrisnorris007 | 2 | Mortiis (2009) | 
| Pixels to 3D coordinates | fireshadow4126 | 15 | fireshadow4126 (2009) | 
| Ctrl+C and all that | Adam Novagen | 3 | Adam Novagen (2009) | 
| window buttons refresh | Sacha | 3 | Sacha (2009) | 
| hiding entities in a single camera | Wigwam | 15 | Wigwam (2009) | 
| Particle system and editor in the works(Screen) | poopla | 5 | Wiebo (2009) | 
| Need BVH code reader for Blitz3D | bingman | 4 | ZJP (2009) | 
| Fullscreen minimized game - context menu problem. | TrionWork | 5 | TrionWork (2009) | 
| Execfile help! | SabataRH | 7 | Litobyte (2009) | 
| Updated my loadmesh function | Ross C | 3 | Ross C (2009) | 
| accelerations/deceleration code | Craig H. Nisbet | 4 | Ross C (2009) | 
| Am I missing something?! | H. T. U. | 12 | H. T. U. (2009) | 
| WinBlitz3d version 1.1, dated 21/05/07?? | GrumpyOldMan | 6 | _PJ_ (2009) | 
| Converting Color to Another in RGB style | Mortiis | 10 | Mortiis (2009) | 
| Windows 7 | GrosseBuse | 2 | Ginger Tea (2009) | 
| Platformer systemic edge grabing | neoshaman | 25 | neoshaman (2009) | 
| issue with players updating | chrisnorris007 | 12 | GIB3D (2009) | 
| udp WAYYYY slow | chrisnorris007 | 5 | Gabriel (2009) | 
| problem with types, i'm officially confused | mtnhome3d | 8 | H. T. U. (2009) | 
| Alpha vs Mask issue | Naughty Alien | 4 | Naughty Alien (2009) | 
| DevilGUI Position Window | Guy Fawkes | 2 | BoneStan (2009) | 
| coplanar triangles | Warner | 12 | Warner (2009) | 
| Highlight image border, make image act like button | Guy Fawkes | 13 | _PJ_ (2009) | 
| slider problem | Guy Fawkes | 3 | FlagDKT (2009) | 
| network help:someone please check this code out | chrisnorris007 | 6 | Matty (2009) | 
| Anisotropic filter? | Mr. Slat | 5 | Mustang (2009) | 
| level editor - best as a separate program? | MadJack | 17 | MadJack (2009) | 
| Devil gui isnt working right.. | Guy Fawkes | 2 | Guy Fawkes (2009) | 
| SeedRnd creates pattern?! | H. T. U. | 8 | Ryudin (2009) | 
| animating characters during network update | chrisnorris007 | 4 | Ross C (2009) | 
| Controlling the application speed, How? | Mortiis | 15 | Guy Fawkes (2009) | 
| HELP / NETWORKING - Simple chat program: | Crinkle | 2 | Wings (2009) | 
| Devil GUI | Guy Fawkes | 3 | Charrua (2009) | 
| Help fast forward, rewind function | Guy Fawkes | 8 | Guy Fawkes (2009) | 
| Problem with keeping multiple mesh surfaces... | OrcSlayer | 3 | OrcSlayer (2009) | 
| Help Dreamplayer 2.5 | Guy Fawkes | 2 | Guy Fawkes (2009) | 
| Verlet Blob | Buggy | 24 | Buggy (2009) | 
| does exist a complete B3D file format information? | Charrua | 6 | Charrua (2009) | 
| Network Ports - which to use? | Matty | 11 | Matty (2009) | 
| Help with Wb3d_ButtonState | Guy Fawkes | 9 | _PJ_ (2009) | 
| Help Project slow down | Guy Fawkes | 2 | Guy Fawkes (2009) | 
| Will there ever be updates | fred01 | 32 | Kryzon (2009) | 
| Help add play time to particle | Guy Fawkes | 40 | Guy Fawkes (2009) | 
| Problems using TCP Networking - Ghost Characters | chrisnorris007 | 7 | Guy Fawkes (2009) | 
| How to determine song total length in minutes | Guy Fawkes | 31 | Buggy (2008) | 
| 3DSMax animations have different speed in Blitz3D? | Kryzon | 5 | Kryzon (2008) | 
| Verlet Rope | Buggy | 4 | Buggy (2008) | 
| FreeImage Module Library? | System4 Studios | 10 | System4 Studios (2008) | 
| Help loop slow down | Guy Fawkes | 61 | Guy Fawkes (2008) | 
| Video playback | Sake906 | 3 | markcw (2008) | 
| Terrain alternative? | Sake906 | 13 | Sake906 (2008) | 
| Bloom filter and entityalpha ?! | FlagDKT | 5 | FlagDKT (2008) | 
| Disco Lights? | Guy Fawkes | 8 | Ross C (2008) | 
| How to create good menu-system? | PowerPC603 | 25 | Nate the Great (2008) | 
| Max resolution | EmerGki | 6 | t3K|Mac (2008) | 
| Winblitz3d and Dreamotion3d???? | GrumpyOldMan | 11 | GrumpyOldMan (2008) | 
| Web Server Cookies | xtremegamr | 6 | D4NM4N (2008) | 
| Help: mcisendstring play movie | Guy Fawkes | 1 | Guy Fawkes (2008) | 
| SubtractMesh? | H. T. U. | 6 | H. T. U. (2008) | 
| Pitch, Yaw, Roll align Help | FlagDKT | 5 | FlagDKT (2008) | 
| Looking for Unofficial BlitzBasic PreProcessor | markcw | 10 | Nate the Great (2008) | 
| Help checkmark wb3d menu | Guy Fawkes | 2 | John Blackledge (2008) | 
| Help Something wrong w/ Const WB3D_EVENT_DRAGDROP | Guy Fawkes | 5 | Guy Fawkes (2008) | 
| WB3D Help | Guy Fawkes | 4 | John Blackledge (2008) | 
| Sprite tearing on 8800GTX | Vorderman | 9 | Vorderman (2008) | 
| dx8sdk.zip and directshow | markcw | 2 | markcw (2008) | 
| BufferDirty command | Stephane | 7 | Stephane (2008) | 
| MD3 loader for B3D | Naughty Alien | 9 | Kryzon (2008) | 
| Chat/Programming | Christer | 4 | xtremegamr (2008) | 
| Vuzix IWEAR VR920 | dsp123 | 10 | Kryzon (2008) | 
| Pulse Signs | EmerGki | 5 | Kryzon (2008) | 
| Need Blitzmovie 1.2 | Guy Fawkes | 5 | Guy Fawkes (2008) | 
| MD2 issue | Naughty Alien | 14 | Kryzon (2008) | 
| Help crater function | Guy Fawkes | 12 | Guy Fawkes (2008) | 
| Fun With Types | _PJ_ | 4 | Gabriel (2008) | 
| Help need hex chart | Guy Fawkes | 11 | Guy Fawkes (2008) | 
| TCP....UDP...DirectPlay.....????? | Knight #51 | 2 | LineOf7s (2008) | 
| Wb3d lock window in position | Guy Fawkes | 7 | Guy Fawkes (2008) | 
| Help WM_Paint | Guy Fawkes | 13 | Guy Fawkes (2008) | 
| Get pixel data outside of blitz3d window | mk2y10 | 12 | markcw (2008) | 
| Help wb3d drag event | Guy Fawkes | 2 | Knight #51 (2008) | 
| ALE Maps | Amanda Dearheart | 7 | Ross C (2008) | 
| strange Function behaviour?! | FlagDKT | 10 | FlagDKT (2008) | 
| wb3d drag files | Guy Fawkes | 13 | Guy Fawkes (2008) | 
| Need help: Interact program with phpweather 2.2.2 | Guy Fawkes | 2 | Guy Fawkes (2008) | 
| Help watch video with blitzbasic | Guy Fawkes | 5 | Guy Fawkes (2008) | 
| variables and executable programs | syntax | 14 | chi (2008) | 
| Mouse arrow movement system | thelizardking | 4 | thelizardking (2008) | 
| fmod help | Guy Fawkes | 11 | Bobysait (2008) | 
| Function that returns a type | _33 | 39 | Bobysait (2008) | 
| Board Game Clone? | YellBellzDotCom | 25 | Knight #51 (2008) | 
| fmod licensing | Guy Fawkes | 4 | LineOf7s (2008) | 
| Car Gears and Velocity | Santiworld | 3 | EmerGki (2008) | 
| Cubemap order | Naughty Alien | 7 | Naughty Alien (2008) | 
| Problems with full screen | eos | 21 | Bobysait (2008) | 
| WB3D get file name | Guy Fawkes | 3 | Guy Fawkes (2008) | 
| Analogue controller turning | Ross C | 6 | Ross C (2008) | 
| WB3D Menu select | Guy Fawkes | 5 | Guy Fawkes (2008) | 
| Dead Chaos won't run on my machine!!! | Amanda Dearheart | 18 | big10p (2008) | 
| How do i change the icon at the top of the page? | KillerX | 10 | Kryzon (2008) | 
| milkshape3D/easytok | Rroff | 1 | Rroff (2008) | 
| Anyone here use Giles? | Dicon | 11 | Ross C (2008) | 
| how to tokamak detect object not moving again? | bulat | 2 | Tom (2008) | 
| DDS textures | John Blackledge | 16 | Tom (2008) | 
| A new shadow system | Braincell | 12 | Zeotrope (2008) | 
| Blitz3d and vista strange tcpip firewall bugg. | Wings | 7 | Wings (2008) | 
| Blitz3D coordinates limit? | Sake906 | 4 | Ross C (2008) | 
| New softwear | Nike | 8 | Nike (2008) | 
| Reflections with bump | MikhailV | 20 | Moraldi (2008) | 
| Blitz's ODE Deleting a Trimesh | syntax | 1 | syntax (2008) | 
| Importing 3dstudio scene into Blitz 3D | Dicon | 29 | Dicon (2008) | 
| 3d animation question | andy_mc | 9 | Kryzon (2008) | 
| Feature Request - For the debugger | hockings | 4 | Ross C (2008) | 
| XInput test... please try and help out! | SLotman | 16 | SLotman (2008) | 
| How do I read from a config file | andy_mc | 17 | Kryzon (2008) | 
| Collisions problems | jtassinari | 4 | IPete2 (2008) | 
| Blitz To Game System Question | Knight #51 | 15 | mtnhome3d (2008) | 
| Sprite thrusters lag me! | Ryudin | 6 | Jasu (2008) | 
| Blitz3D Polymorphism/Incapsulation | Knight #51 | 3 | Knight #51 (2008) | 
| 2D with Blitz3D | Uhfgood | 15 | cyberyoyo (2008) | 
| Molebox packer alternative ? | Filax | 20 | Nikko (2008) | 
| Infanite Parameters in a Function | Knight #51 | 11 | Knight #51 (2008) | 
| Game Engines??? | Knight #51 | 29 | andy_mc (2008) | 
| detecting a 3d conical range in front of an entity | Craig H. Nisbet | 8 | puki (2008) | 
| send file | panton | 2 | Matty (2008) | 
| Making a low poly lego brick | Blitzplotter | 17 | Blitzplotter (2008) | 
| ol' YAL | stayne | 4 | stayne (2008) | 
| Slow turn to point at entity? | Ryudin | 5 | Ross C (2008) | 
| Blitz 3D game content (Models) | Craig H. Nisbet | 14 | Blitzplotter (2008) | 
| Camera angles and handling | Nate the Great | 3 | Stevie G (2008) | 
| Timer Question | jimmyx | 4 | GIB3D (2008) | 
| Save png/compressed image? | (tu) ENAY | 4 | (tu) ENAY (2008) | 
| Seperating the digits of a number | Andy | 3 | Andy (2008) | 
| How to scale masked images?? | Danny | 6 | Danny (2008) | 
| Adding to a type while processing.... | JBR | 3 | Stevie G (2008) | 
| Registry Access | wmaass | 1 | wmaass (2008) | 
| Pivot Point centering | Naughty Alien | 27 | Ross C (2008) | 
| MAV (Debug point to RenderWorld | EmerGki | 7 | EmerGki (2008) | 
| ClearWorld error? | SLotman | 7 | Warner (2008) | 
| there's any good(fast...) debug ide for blitz? | vivaigiochi | 3 | chi (2008) | 
| How to apply two textures to two sides of a cube | Blitzplotter | 8 | Blitzplotter (2008) | 
| Texture Map Correction for spherical mapping | Krischan | 51 | Ross C (2008) | 
| Simulate Typing | Oiduts Studios | 8 | Knight #51 (2008) | 
| Neat TypeWriter Effect | Knight #51 | 1 | Knight #51 (2008) | 
| INI Chr Size? | boomboom | 4 | Knight #51 (2008) | 
| Question About Blitz3D | WERDNA | 5 | WERDNA (2008) | 
| Painting tris/faces | SabataRH | 3 | SabataRH (2008) | 
| fullscreen mirror | Pax | 11 | Kryzon (2008) | 
| Hide app | panton | 5 | panton (2008) | 
| Creating a 3D Grid | GIB3D | 13 | GIB3D (2008) | 
| Game Project | Knight #51 | 38 | andy_mc (2008) | 
| Meshes Not Working with LoadMesh | EmerGki | 9 | EmerGki (2008) | 
| Found some Free Skyboxes | Fuller | 9 | John Blackledge (2008) | 
| Blitz ScreenSaver Help | Knight #51 | 10 | PowerPC603 (2008) | 
| Fake volumetric clouds | bingman | 4 | puki (2008) | 
| Gears O' War (or other non-Nintendo) camera effect | thelizardking | 11 | Kryzon (2008) | 
| Arrays | mtnhome3d | 3 | mtnhome3d (2008) | 
| [help] spline like pathing interpolation code | Defoc8 | 8 | Naughty Alien (2008) | 
| File Streams - Appending to File | _PJ_ | 7 | bytecode77 (2008) | 
| slowing down a loop? | Sph!nx | 11 | Sph!nx (2008) | 
| New tutorials on YouTube - platform game engine | andy_mc | 1 | andy_mc (2008) | 
| Best global menu templates | Axel Wheeler | 5 | Axel Wheeler (2008) | 
| Sticky? | Knight #51 | 8 | Knight #51 (2008) | 
| verlets......for beginners. | Knight #51 | 5 | Knight #51 (2008) | 
| Vector Help | Knight #51 | 17 | Knight #51 (2008) | 
| Delete files to Recycle Bin? | Danny | 15 | Kev (2008) | 
| Verlet Car Physics Help (PLEASSSSSEEEE) | Knight #51 | 4 | Knight #51 (2008) | 
| AVG flagging my program as a Trojan | Liberator | 15 | Liberator (2008) | 
| Verlet Car Physics Issue | Ridil | 2 | Knight #51 (2008) | 
| banks | Knight #51 | 8 | GIB3D (2008) | 
| normalmapping with 2 lights? | Svenart | 5 | Svenart (2008) | 
| File Help | Knight #51 | 3 | Knight #51 (2008) | 
| Flip command and GPU temperature | Moraldi | 11 | SLotman (2008) | 
| Entity Picking | Knight #51 | 6 | gameproducer (2008) | 
| Xors3d not working!!!! | Ben(t) | 17 | gameproducer (2008) | 
| How does Direct X do it? | Nate the Great | 11 | Xzider (2008) | 
| Online Play?? | Knight #51 | 12 | Xzider (2008) | 
| How to handle gun shots? | gameproducer | 22 | Kryzon (2008) | 
| Ban(g)ks! | Moraldi | 5 | Moraldi (2008) | 
| Car Physics | Nate the Great | 9 | Ridil (2008) | 
| Please help me align this :) | FlagDKT | 4 | Stevie G (2008) | 
| JFKs AVI decls | Doggie | 4 | 4pac (2008) | 
| B3D Pipeline export question | Naughty Alien | 4 | IPete2 (2008) | 
| Loading BSP's | Knight #51 | 15 | Knight #51 (2008) | 
| Vista and Monitor Power Saving | Henrik | 8 | Henrik (2008) | 
| Tformvector help | FlagDKT | 8 | FlagDKT (2008) | 
| memory acces violation | Santiworld | 6 | Santiworld (2008) | 
| Mesh Terrain -> Heightmap | Tab | 5 | Tab (2008) | 
| New game ENTITY Released | Swifty | 6 | Naughty Alien (2008) | 
| Creating a .dll help | QuickSilva | 5 | QuickSilva (2008) | 
| Code Forums (AAAHHHHH!!!!!) | Knight #51 | 5 | Knight #51 (2008) | 
| Yahtzee Clone programming | Blitzblaster | 1 | Blitzblaster (2008) | 
| Media Management | xmlspy | 1 | xmlspy (2008) | 
| 2D Array Help | Knight #51 | 7 | Knight #51 (2008) | 
| Any F-UI users ? | Ricky Smith | 13 | xmlspy (2008) | 
| Need help with Devil Shadow System | rtk | 1 | rtk (2008) | 
| Protecting game Media when publishing Open-Source? | Kryzon | 22 | Kryzon (2008) | 
| Only 1 listener? | SLotman | 8 | Nate the Great (2008) | 
| mysql dll? | vivaigiochi | 2 | IPete2 (2008) | 
| Keyboard buffer problem(?) | ervin | 3 | ervin (2008) | 
| List Of Meshes | Al Meyer | 4 | Al Meyer (2008) | 
| Line-to-Square Collision | Buggy | 3 | Jasu (2008) | 
| What's a Good 3d Animation Program? | Sir Gak | 13 | Kalisme (2008) | 
| Raycasting, but not sending a ray step by step? | bytecode77 | 15 | Kalisme (2008) | 
| Collisions: What do you recommend? | Sake906 | 6 | Nate the Great (2008) | 
| Free file uploader on www.dev-ch.de | bytecode77 | 2 | mongia2 (2008) | 
| Tire brakes trace on road | Naughty Alien | 10 | IPete2 (2008) | 
| Car physics - Friction- | Naughty Alien | 3 | Naughty Alien (2008) | 
| Car speed calculus | Naughty Alien | 6 | Santiworld (2008) | 
| Heat Distortion | Zeotrope | 14 | Beaker (2008) | 
| Saving game profiles under Vista problem | MadJack | 6 | GfK (2008) | 
| Free3DSound missing? | xmlspy | 12 | Ben(t) (2008) | 
| Camera question | ervin | 11 | ervin (2008) | 
| To many lights? | Mr. Slat | 7 | bytecode77 (2008) | 
| file browser | Ben(t) | 2 | Kryzon (2008) | 
| MeshCullBox: hidden command?! where's the docs? | Kryzon | 7 | Kryzon (2008) | 
| best terrain editor for blitz? | vivaigiochi | 16 | mtnhome3d (2008) | 
| Prime Finder | GIB3D | 10 | Buggy (2008) | 
| HUD elements placement regardless screen type | Naughty Alien | 5 | Sir Gak (2008) | 
| load textures from internet | augGa | 5 | Ross C (2008) | 
| sprite scale help | mtnhome3d | 3 | mtnhome3d (2008) | 
| converning the .label clause | _33 | 2 | Beaker (2008) | 
| Soccer table from Blitz to the net - how? | XE800 | 2 | t3K|Mac (2008) | 
| Terrain problem - height & smoothness | CakeMonitor | 10 | Axel Wheeler (2008) | 
| image/texture inversion-negative | Mr Snidesmin | 4 | Mr Snidesmin (2008) | 
| Server Collisions | Linaxys | 3 | srcoder (2008) | 
| CameraZoom | EmerGki | 4 | EmerGki (2008) | 
| Devil Physic Engine 0.3b | bytecode77 | 15 | Play (2008) | 
| lighting a 3d world studio map | Ben(t) | 14 | Ben(t) (2008) | 
| Wrapping Common Dialog messages? | Kryzon | 3 | Kryzon (2008) | 
| Question about JV-ode vs. Blitz-ode | syntax | 2 | VIP3R (2008) | 
| Painting Decals onto Textured Meshes, how to? | Kryzon | 12 | Nate the Great (2008) | 
| Help! 256 flag + crashing on ATI | MadJack | 11 | MadJack (2008) | 
| 3d Point'n'click (ie. Sam and Max) pathfinding? | JustLuke | 5 | xlsior (2008) | 
| Entitydistance(A,B) | Zeotrope | 8 | Stevie G (2008) | 
| Help with b3d animation internals | Billp | 5 | Billp (2008) | 
| Level editor - .b3d exporter | panton | 4 | Kryzon (2008) | 
| gun animation | panton | 4 | Kryzon (2008) | 
| Creating a mesh from quake/radiant .map brushes | Rroff | 5 | Rroff (2008) | 
| Breakable Limbs, How? | Mortiis | 7 | Mortiis (2008) | 
| b3d world scale | Joss Adley | 13 | Chroma (2008) | 
| Saving Cildren using b3dfile.bb | Billp | 3 | Billp (2008) | 
| Triangle sorting / blending question | Roland | 8 | Roland (2008) | 
| Initialization Checks | boomboom | 4 | Zeotrope (2008) | 
| B3D vs Torque: Development time? | mrtricks | 22 | GfK (2008) | 
| save/open window in blitz | mtnhome3d | 5 | mtnhome3d (2008) | 
| Blending animations | LamptonWorm | 4 | GfK (2008) | 
| Reading from Blitz3D into DX9 (is this possible?) | Kryzon | 12 | Gabriel (2008) | 
| Locking B3D scaled window to certain sizes | QuickSilva | 3 | QuickSilva (2008) | 
| IDE for Blitz | 23v | 35 | Tab (2008) | 
| Publish Exe to web? | YellBellzDotCom | 3 | chi (2008) | 
| Browser Embedders? | YellBellzDotCom | 5 | YellBellzDotCom (2008) | 
| bisectmesh() function? | Axel Wheeler | 13 | Axel Wheeler (2008) | 
| VARDX7.DLL | Vorderman | 13 | Sledge (2008) | 
| Turret Targeting | GIB3D | 14 | srcoder (2008) | 
| Help with normals... | Vertigo | 6 | srcoder (2008) | 
| Image Collision | GIB3D | 6 | GIB3D (2008) | 
| T.ED Terrain Issues | iamdaman13 | 7 | D4NM4N (2008) | 
| Pointentity Problem | Buggy | 34 | Bailius Maximus (2008) | 
| .b3d mesh animation | Ben(t) | 13 | t3K|Mac (2008) | 
| Entity access | Naughty Alien | 17 | SytzeZ (2008) | 
| CameraZoom question | Axel Wheeler | 10 | Axel Wheeler (2008) | 
| EntityInView with types | spriteman | 15 | Sledge (2008) | 
| Particle plane/Objects on scene intersection | Naughty Alien | 3 | Axel Wheeler (2008) | 
| Pausing and Resuming an Animation using Animate? | FlagDKT | 12 | IPete2 (2008) | 
| using timer to change levels | dena | 3 | dena (2008) | 
| bouncing | Ben(t) | 9 | Charrua (2008) | 
| 2 Collision Problems | Kryzon | 6 | Kryzon (2008) | 
| B3DViewer 2.0 Beta | Filax | 29 | System4 Studios (2008) | 
| Select and move grid snapped obj problem | LamptonWorm | 3 | LamptonWorm (2008) | 
| ActiveX and B3d | IPete2 | 6 | nanahuatzin (2008) | 
| 2D World | GIB3D | 2 | GIB3D (2008) | 
| Custom Type Name error | Naughty Alien | 2 | Floyd (2008) | 
| Draw3D 3.2 (+ Physix V 1.0) | Abrexxes | 17 | cyberyoyo (2008) | 
| New commands for blitz3d! | bytecode77 | 33 | bytecode77 (2008) | 
| ripples | chwaga | 13 | bytecode77 (2008) | 
| SpriteCandy - HUD_GetObjectX on Groups? | Mortiis | 4 | Uncle (2008) | 
| Need 2d functions | _33 | 16 | _33 (2008) | 
| Collision Problems | Billp | 3 | Vertigo (2008) | 
| Clipboard MAV & pointer question. | D4NM4N | 4 | markcw (2008) | 
| Need help with OSAKIT | Link | 17 | Link (2008) | 
| Masking Problem | mkg | 5 | Ross C (2008) | 
| EntityFX 16 | Naughty Alien | 2 | Naughty Alien (2008) | 
| MiniMap - How to... | panton | 4 | Xaron (2008) | 
| embed a blitz3d game onto a website using HTML | Link | 15 | Sphinx (2008) | 
| Type object selection using camera pick | spriteman | 6 | Ross C (2008) | 
| Blitz's TCP idles very long before sending data... | bytecode77 | 11 | Vertigo (2008) | 
| TerrainDetail | John Blackledge | 7 | John Blackledge (2008) | 
| Tomb Raider style | Naughty Alien | 4 | Naughty Alien (2008) | 
| Looking for a programmer include Sprite Candy | Blitzblaster | 7 | Mortiis (2008) | 
| Sound file length | Naughty Alien | 2 | Ginger Tea (2008) | 
| Animated images... | IPete2 | 3 | IPete2 (2008) | 
| Memory Leak - common problems, tracking down | LamptonWorm | 5 | LamptonWorm (2008) | 
| Ray Pick | Naughty Alien | 8 | Naughty Alien (2008) | 
| Texture index and mask | Naughty Alien | 8 | John Blackledge (2008) | 
| Simple File Open Dialog? | LamptonWorm | 4 | LamptonWorm (2008) | 
| Circle movement. | spriteman | 4 | Stevie G (2008) | 
| Collision detection library | Naughty Alien | 8 | Naughty Alien (2008) | 
| Save mesh+children+textures to single mesh+texture | LamptonWorm | 4 | LamptonWorm (2008) | 
| import b3d into 3dsmax? | vivaigiochi | 4 | vivaigiochi (2008) | 
| Finding all entities within a radius | Swifty | 9 | Ross C (2008) | 
| BlitzBasic3D | Andrew Mann2 | 11 | D4NM4N (2008) | 
| Good physics engine | Ben(t) | 19 | Ben(t) (2008) | 
| looking for dsvideolib | Pax | 1 | Pax (2008) | 
| I would pay £200 for Blitz3d DX9! | Neochrome | 129 | Sledge (2008) | 
| The "ping" network command | _33 | 6 | _33 (2008) | 
| ScaleMesh  and Animated B3D Models | Mortiis | 9 | nawi (2008) | 
| MMorpg or MMofps in Blitz3d | panton | 17 | Wings (2008) | 
| Bigger Integers in Blitz | SytzeZ | 8 | Ross C (2008) | 
| Physx | Rroff | 12 | Rroff (2008) | 
| Single Surface! AHHG!! | Neochrome | 11 | Stevie G (2008) | 
| need help in a math problem | Charrua | 3 | Charrua (2008) | 
| disappointed in Blitz 3D book | rod54 | 11 | rod54 (2008) | 
| Tile texture on mesh? | LamptonWorm | 14 | LamptonWorm (2008) | 
| Numeric keypad | Gerard | 6 | Ginger Tea (2008) | 
| Appending data to a file | _33 | 4 | _33 (2008) | 
| Uv mapping how it works in blitz3d? | Azaratur | 7 | Azaratur (2008) | 
| Progress update. | Swifty | 3 | Swifty (2008) | 
| Brush chunk and number of textures? | JoshK | 2 | Ross C (2008) | 
| blitz 3d fliping direct x model | Craig H. Nisbet | 5 | Craig H. Nisbet (2008) | 
| Can I mention eBay auction? (locked) | Tobo | 1 | Tobo (2008) | 
| Create a texture with alpha? | Sake906 | 8 | Sake906 (2008) | 
| TCP to file | blackbag | 2 | D4NM4N (2008) | 
| gui troubles | mtnhome3d | 8 | Stevie G (2008) | 
| Ambient Occlusion Simulate | DareDevil | 49 | Tab (2008) | 
| Hide Entity from specific Camera | LamptonWorm | 10 | Ross C (2008) | 
| Another Triangle thing :-/ | TeraBit | 10 | Ross C (2008) | 
| Linepick animated mesh | LamptonWorm | 6 | Ross C (2008) | 
| ExecFile command | Gerard | 7 | Gerard (2008) | 
| That Black Light demo - anyone know how it works? | Vorderman | 7 | markcw (2008) | 
| PC speaker beep | _33 | 7 | mtnhome3d (2008) | 
| When window lost focus, joysick became weird | amitjf | 4 | amitjf (2008) | 
| api_GetWindowText | plash | 7 | Kev (2008) | 
| Screensavers: intercept screen shutdown events | alain | 2 | alain (2008) | 
| Problems wrapping a dll | bytecode77 | 15 | bytecode77 (2008) | 
| Need help for Renderware, RWX files | Linaxys | 1 | Linaxys (2008) | 
| Download Levels From The Web | boomboom | 17 | bytecode77 (2008) | 
| Distance value between pivot and entity surface | Naughty Alien | 12 | boomboom (2008) | 
| Hunted Blitz3d source code (no media) | * | 12 | * (2008) | 
| Rotate Triangle | TeraBit | 9 | TeraBit (2008) | 
| Strange problems with full vs demo, need help | LedgerARC | 11 | mtnhome3d (2008) | 
| Accessing BackBuffer() = slow(?!) | Kryzon | 18 | Kryzon (2008) | 
| Possible createtexture bug in blitz | Matty | 7 | PowerPC603 (2008) | 
| Enemy AI's | Church | 4 | puki (2008) | 
| Enemy AI Programming | Church | 2 | KillerX (2008) | 
| For...Next help | Jerome Squalor | 3 | Jerome Squalor (2008) | 
| black smoke | Ben(t) | 8 | Ben(t) (2008) | 
| reposted from Blitzmax  / Blender export prob. | Dicon | 4 | D4NM4N (2008) | 
| blitzcc.exe has stopped working? | CopperCircle | 10 | CopperCircle (2008) | 
| Multiple ViewPorts and SkyBoxes | SLotman | 2 | SLotman (2008) | 
| Creation of multiple meshes and textures. | Dicon | 6 | Dicon (2008) | 
| Robs Normal Mapping Statue code and demo? | IPete2 | 22 | Chroma (2008) | 
| The creation of a multi-player-online game... | Swifty | 4 | Swifty (2008) | 
| [Help] Theorizing Motion Blur | Kryzon | 22 | Kryzon (2008) | 
| Space Sim Backgrounds/Skybox | RexRhino | 6 | Axel Wheeler (2008) | 
| Normal mapping | Azaratur | 9 | Axel Wheeler (2008) | 
| Character animation. | Hambone | 4 | Hambone (2008) | 
| Network for a MMOFPS | panton | 6 | Xaron (2008) | 
| Raknet- ERROR | panton | 10 | panton (2008) | 
| CD Covers How to use 5000 Surfaces, is it possible | Rob Pearmain | 7 | Ross C (2008) | 
| Binary not operation??? | Mr Snidesmin | 4 | Floyd (2008) | 
| In-Game Icons | Buggy | 9 | Buggy (2008) | 
| Lightwave B3d Export | LostCargo | 16 | TeraBit (2008) | 
| Grabbing the screen image | chwaga | 7 | mtnhome3d (2008) | 
| Carrying variables from a VC++ application | chwaga | 4 | chwaga (2008) | 
| (API) applying current visual style to window | bytecode77 | 5 | bytecode77 (2008) | 
| antialias | Jerome Squalor | 14 | Jerome Squalor (2008) | 
| DirectX | Jerome Squalor | 4 | Jerome Squalor (2008) | 
| My exe wants to know its name! | bytecode77 | 6 | bytecode77 (2008) | 
| Can anyone explain to me "render tween"? | Azaratur | 4 | John Blackledge (2008) | 
| Hide/Show and Position Problem | Buggy | 10 | John Blackledge (2008) | 
| Trouble with startnetgame | LedgerARC | 4 | YellBellzDotCom (2008) | 
| SystemProperty for My Documents? | Gillissie | 3 | Gillissie (2008) | 
| is there a dll for wiimote for b3d? | Charrua | 4 | Charrua (2008) | 
| can't see cubemapping with vga SYS 650 | vivaigiochi | 3 | GfK (2008) | 
| obscure mathamatics problem | Kalisme | 4 | Bobysait (2008) | 
| TFormVector in math | Craig H. Nisbet | 2 | Ross C (2008) | 
| Help check this idea | Nack | 6 | _33 (2008) | 
| Mirroring Collision Shapes in Sprite Candy? | mkg | 2 | ShadowTurtle (2008) | 
| Ambient Occlusion | DareDevil | 14 | _33 (2008) | 
| Why dosent DX9 work? | Chaosspear | 7 | Chaosspear (2008) | 
| Light and camera with B3D pipeline | gotelin | 12 | IPete2 (2008) | 
| Disable z-sorting? | _33 | 2 | Ross C (2008) | 
| Large (2D) levels | Headdy | 18 | Headdy (2008) | 
| 3D Scaleing (Help) | Christer | 7 | Riskjockey (2008) | 
| Help with Entity Order | DheDarkhCustard | 2 | Ross C (2008) | 
| Render larger than screen? | Danny | 7 | Danny (2008) | 
| function to rotate a vector | Craig H. Nisbet | 3 | Floyd (2008) | 
| Request for simple, fast A* code! | chwaga | 5 | John Blackledge (2008) | 
| step with a file read variable | sting | 8 | Warner (2008) | 
| Partnership | Baystep Productions | 3 | Baystep Productions (2008) | 
| point in 3d triangle | Warner | 5 | Warner (2008) | 
| x360 support/config | mtnhome3d | 10 | Pongo (2008) | 
| Rent a coder: camera routine | Al Meyer | 18 | SabataRH (2008) | 
| floting-point camerazoom distortion | H. T. U. | 27 | H. T. U. (2008) | 
| weired... debug issue. | Paul "Taiphoz" | 15 | Paul "Taiphoz" (2008) | 
| Shadows with Fastext Lib... | Tab | 2 | Naughty Alien (2008) | 
| TCP-ing from client(s) to a server | Blitzplotter | 6 | Blitzplotter (2008) | 
| Looking for Blitz3D Material Editor | markcw | 4 | markcw (2008) | 
| Bounding Box Wire | Naughty Alien | 13 | Stevie G (2008) | 
| Perlin Noise function | Craig H. Nisbet | 2 | Gabriel (2008) | 
| Programming robots/spiders using TCP | bytecode77 | 4 | nawi (2008) | 
| GNet Download? | Gabriel | 3 | Gabriel (2008) | 
| Low Resolution Fullscreen | Reda Borchardt | 6 | Ross C (2008) | 
| Findchild types? | Jerome Squalor | 2 | Zethrax (2008) | 
| Which Sprite Library? | Headdy | 14 | Headdy (2008) | 
| Walking sound for my FPS | panton | 7 | panton (2008) | 
| 3d World Studio (locked) | panton | 1 | panton (2008) | 
| Function G2(StartX, StartY, EndX, EndY, Radius) | Staton_Richardson | 20 | Ice9 (2008) | 
| Looking for Ultimate Single Surface Collection | markcw | 10 | markcw (2008) | 
| 3D world Creator | panton | 12 | Moraldi (2008) | 
| Byte per byte download is slow! | bytecode77 | 8 | bytecode77 (2008) | 
| Blitz doesn't like downloading PHP files | bytecode77 | 6 | bytecode77 (2008) | 
| Spotlight effect | Bankie | 3 | Bankie (2008) | 
| Texturing splattering on terrain using blending. | Wings | 20 | Wings (2008) | 
| Flip hortizonial sprite | Nack | 8 | Nack (2008) | 
| Shading Terrains? | amitjf | 6 | amitjf (2008) | 
| Some questions - Making an online game | Mortiis | 5 | Vertigo (2008) | 
| camera orbit | Bob13 | 2 | Moraldi (2008) | 
| Heightmaps | stayne | 21 | Wings (2008) | 
| Create a compression system | Azaratur | 9 | Snarkbait (2008) | 
| Grab the screen | Naughty Alien | 5 | Naughty Alien (2008) | 
| I need an expert in 3dsmax! (locked) | Azaratur | 1 | Azaratur (2008) | 
| Visual basic graphic engine (locked) | Azaratur | 3 | Azaratur (2008) | 
| Sprite Candy collisions | mkg | 1 | mkg (2008) | 
| Modelling Problem? (locked) | amitjf | 1 | amitjf (2008) | 
| Simple scripting library | Baystep Productions | 1 | Baystep Productions (2008) | 
| Creating a sound system - How to | cyberyoyo | 4 | cyberyoyo (2008) | 
| YAL help | Nexus6 | 8 | Nack (2008) | 
| Programming Poker | Mortiis | 10 | Mortiis (2008) | 
| Lnk files/shortcuts | Nicstt | 2 | Kev (2008) | 
| Drawing triangles quickly | amitjf | 19 | Axel Wheeler (2008) | 
| CameraClsColor replacement | Naughty Alien | 10 | Ross C (2008) | 
| Looking for Grayscaling Effect? | Baystep Productions | 4 | Ross C (2008) | 
| Blitz3d upgrade | Dicon | 5 | GfK (2008) | 
| Server question | Farflame | 7 | Farflame (2008) | 
| Radial Gradient? | JA2 | 17 | jfk EO-11110 (2008) | 
| freeentity on a copied mesh? | stayne | 5 | stayne (2008) | 
| Blitz3D and Vista | Amanda Dearheart | 10 | LiamShearer (2008) | 
| Alpha vertex terrain stuff | Rob Farley | 28 | Wings (2008) | 
| more collision questions` | Link | 3 | Link (2008) | 
| Addmesh only add poly infos ? | Bobysait | 5 | puki (2008) | 
| I game like Myst | K1.2 | 5 | K1.2 (2008) | 
| Moving an object is not smooth.. why? | alain | 8 | Bobysait (2008) | 
| Screen Ratio | Naughty Alien | 6 | _33 (2008) | 
| More boring zooming questions... | hollifd | 14 | Ross C (2008) | 
| Space Movement Help | Rimmsy | 2 | mtnhome3d (2008) | 
| DEM/DTM map loading | amitjf | 1 | amitjf (2008) | 
| Compiler related question | _33 | 4 | _33 (2008) | 
| Game Ideas? | Jerome Squalor | 9 | andy_mc (2008) | 
| networking | mtnhome3d | 4 | Wings (2008) | 
| multi player | Jerome Squalor | 3 | Jerome Squalor (2008) | 
| How to run WndProc? | amitjf | 9 | Kev (2008) | 
| TCP in B3D Rox | Blitzplotter | 1 | Blitzplotter (2008) | 
| Devil Shder | Azaratur | 4 | Azaratur (2008) | 
| not a mesh error | mtnhome3d | 3 | Stevie G (2008) | 
| APPLYING TO TRANSPARENCIAS IMAGES | demuvi | 3 | markcw (2008) | 
| 3 Blur effekts by Jan | seferey | 7 | Play (2008) | 
| RPG-type damage calculations | stayne | 14 | Terry B. (2008) | 
| Memory resident executables? | ervin | 6 | ervin (2008) | 
| Has anyone ever used BulletML with blitz? | Roland | 11 | Haddad (2008) | 
| usb | Jerome Squalor | 3 | Jerome Squalor (2008) | 
| Sprite in front of the camera | demuvi | 2 | Ross C (2008) | 
| Screen Shatter Effect | JA2 | 11 | Yo! Wazzup? (2008) | 
| Split Screen | Amanda Dearheart | 4 | amitjf (2008) | 
| How to know if a triangle is facing the camera? | Uncle | 11 | JoeGr (2008) | 
| Best physics solution? | chwaga | 11 | chwaga (2008) | 
| dont laugh | Oiduts Studios | 20 | Oiduts Studios (2008) | 
| B3D lipsync | Naughty Alien | 11 | Naughty Alien (2008) | 
| cube map | Ben(t) | 2 | mtnhome3d (2008) | 
| game/particle candy | Oiduts Studios | 4 | Ross C (2008) | 
| particle candy | Oiduts Studios | 4 | Oiduts Studios (2008) | 
| System startup | bytecode77 | 3 | bytecode77 (2008) | 
| Find autostart directory? | bytecode77 | 1 | bytecode77 (2008) | 
| Aplication launched via GPO on a domain. | Lord_Troll | 6 | Yo! Wazzup? (2008) | 
| .X  > ..3ds | CodeOrc | 4 | ZJP (2008) | 
| Looking for imagine library | Uncle | 2 | Uncle (2008) | 
| creating a online game | Oiduts Studios | 7 | LineOf7s (2008) | 
| Types scan | Naughty Alien | 6 | Naughty Alien (2008) | 
| decrypting help!! | blade007 | 2 | H. T. U. (2008) | 
| H20 | stayne | 9 | stayne (2008) | 
| Free character entity from Type collection | Naughty Alien | 10 | Naughty Alien (2008) | 
| Calling Blitz Function | Nack | 6 | markcw (2008) | 
| Masking vs alpha. Performance increase? | Ross C | 7 | t3K|Mac (2008) | 
| Protean IDE crashes when opening a menu item | bytecode77 | 22 | bytecode77 (2008) | 
| Test my laser cannon please | Ross C | 27 | Oiduts Studios (2008) | 
| Color changing help. | Ross C | 8 | Ross C (2008) | 
| anything wrong? | Oiduts Studios | 5 | H. T. U. (2008) | 
| How to return the WAN IP? | stayne | 2 | GfK (2008) | 
| B3D PIpeline Online Help | Bobysait | 1 | Bobysait (2008) | 
| Need help with gnet | panton | 3 | CodeOrc (2008) | 
| BlitzPlay Pro v 2.2 | Naughty Alien | 9 | boomboom (2008) | 
| Angle Issue | Nack | 4 | Floyd (2008) | 
| If/EndIf for IDE autoindent | Curtastic | 3 | Curtastic (2008) | 
| CountVertices question.. | FlagDKT | 13 | big10p (2008) | 
| Can you wireframe a single object? | puki | 8 | puki (2008) | 
| planet orbit alg | verfum | 4 | GfK (2008) | 
| Is there a way to put my game on my ipod? | nerdy_kid | 7 | nerdy_kid (2008) | 
| FPSNet by Jeremy | LiamShearer | 3 | RepeatUntil (2008) | 
| Are trig tables still quicker | andy_mc | 11 | Danny (2008) | 
| please, help with car physics.. | Santiworld | 6 | Santiworld (2008) | 
| Paint\Draw | Jerome Squalor | 4 | Jerome Squalor (2008) | 
| why dosent work? | Santiworld | 5 | puki (2008) | 
| Question about EntityPitch | gilk | 3 | Floyd (2008) | 
| Sphere Line | Nack | 2 | Jasu (2008) | 
| My CubeMapping Doesn't look right | FBEpyon | 13 | FBEpyon (2008) | 
| Ireegular shaped object collision detection | Link | 10 | Link (2008) | 
| smaller code | Oiduts Studios | 15 | MaximilianPs (2008) | 
| What's the math behind DELTAYAW? | FlagDKT | 3 | FlagDKT (2008) | 
| I wish i could see Collision Spheres | nerdy_kid | 10 | Ross C (2008) | 
| hot to slowly rotate one object towards another | D_Town_Tony | 4 | D_Town_Tony (2008) | 
| TCP Server doesn't work | panton | 10 | panton (2008) | 
| Global child positions | Ross C | 4 | Ross C (2008) | 
| Effificient particles in 2D | andy_mc | 5 | andy_mc (2008) | 
| CUbe Mapping issues | Jerome Squalor | 7 | Jerome Squalor (2008) | 
| B3D animations | Naughty Alien | 13 | Ross C (2008) | 
| programming a share-it keygen | MadJack | 3 | MadJack (2008) | 
| SetAnimKey | Nack | 3 | Nack (2008) | 
| Removing Blitz 3D Startup Window | QuickSilva | 3 | markcw (2008) | 
| Voxel Landscapes | _33 | 2 | Dreamora (2008) | 
| Need to work on 2 screens | _33 | 11 | Blitzplotter (2008) | 
| Gizmo | Azaratur | 14 | LineOf7s (2008) | 
| UpdateNormals() | JBR | 4 | JBR (2008) | 
| Brisk VM2 how to... | _33 | 9 | _33 (2008) | 
| Packing DLL | Nack | 6 | Armor Nick (2008) | 
| strange happenings | mtnhome3d | 12 | mtnhome3d (2008) | 
| winblitz3D ListView | Nack | 4 | Nack (2008) | 
| Memory Access Violation | WolRon | 26 | WolRon (2008) | 
| Has anyone wrapped this Wii Remote Lib? | Roland | 4 | Roland (2008) | 
| more fun with vectors...whooohooo | Craig H. Nisbet | 4 | big10p (2008) | 
| vector mirroring or bouncing? | Craig H. Nisbet | 2 | Craig H. Nisbet (2008) | 
| Masking or occluding image strips in real time? | Avrigus | 15 | Ross C (2008) | 
| UpdateWorld x ? | Santiworld | 9 | Santiworld (2008) | 
| Outlining meshes | Nack | 11 | Stevie G (2008) | 
| 2 Step Forwards, 1 Step Back | boomboom | 11 | boomboom (2008) | 
| TCP and UDP => How do I push? | bytecode77 | 11 | Dreamora (2008) | 
| UDP Multiplayer | KillerX | 9 | KillerX (2008) | 
| Accessing the name of a "Child" | Hosh | 4 | nawi (2008) | 
| Detail maps | Naughty Alien | 6 | Dreamora (2008) | 
| Translating a 2D circle into a 3D enviroment | MaximusPrimal | 2 | Stevie G (2008) | 
| Hue Shift (like photoshop) Effect | Roland | 12 | sswift (2008) | 
| BASS.DLL -- looping a sound? | Roland | 8 | Roland (2008) | 
| Resize Animated Mesh | NTense | 7 | jfk EO-11110 (2008) | 
| bullet mode help | mtnhome3d | 6 | mtnhome3d (2008) | 
| Saving a PNG? | John Pickford | 22 | markcw (2008) | 
| saving image | Oiduts Studios | 17 | Shifty Geezer (2008) | 
| whats wrong | Oiduts Studios | 7 | WolRon (2008) | 
| data | Oiduts Studios | 8 | WolRon (2008) | 
| white | Oiduts Studios | 3 | Oiduts Studios (2008) | 
| How Can you Tell if Mouse is outside Window? | Midnight | 8 | Oiduts Studios (2008) | 
| Draw3D (by hectic) | Abrexxes | 54 | Abrexxes (2008) | 
| Writing bits | ringwraith | 16 | ringwraith (2008) | 
| BRAIN FART GUYS! HELP | Neochrome | 19 | Neochrome (2008) | 
| Render to texture - Speed test | Ross C | 16 | Dreamora (2008) | 
| dont make fun of me (locked) | Oiduts Studios | 4 | tonyg (2008) | 
| OMG! Shadow system update! | sswift | 59 | sswift (2008) | 
| Linepick Radius | cash | 2 | Zethrax (2008) | 
| Hey Mark! | sswift | 13 | Dreamora (2008) | 
| traingle rotation angles | Sanctus | 6 | big10p (2008) | 
| damage effect | cash | 2 | jfk EO-11110 (2008) | 
| Window always on top? | bytecode77 | 11 | chi (2008) | 
| Walking through walls collision problem | ringwraith | 8 | ringwraith (2008) | 
| Moving objects | Oiduts Studios | 11 | Ross C (2008) | 
| Need help on a System Call - $25 reward! :) | Midnight | 12 | nrasool (2008) | 
| gnet problems... | Barton | 1 | Barton (2008) | 
| AI | Jerome Squalor | 19 | mtnhome3d (2008) | 
| Character Animation System | boomboom | 2 | Doggie (2008) | 
| If/then statement problem | Chad | 7 | Stevie G (2008) | 
| Blitz Mastering | Naughty Alien | 4 | Naughty Alien (2008) | 
| protecting my projects CD/DVDs:) | ThomasD | 17 | Ross C (2008) | 
| Tree Menu | boomboom | 2 | big10p (2008) | 
| Path Maker | nerdy_kid | 7 | nerdy_kid (2008) | 
| Alpha water problem | ringwraith | 10 | ringwraith (2008) | 
| MeshTerrainY | ringwraith | 11 | ringwraith (2008) | 
| reverse camera project | Leon Drake | 10 | Leon Drake (2008) | 
| IA crash with evertingh | Santiworld | 2 | puki (2008) | 
| rendering | Doggie | 3 | Doggie (2008) | 
| Want to clarify AddMesh | Nack | 4 | Shambler (2008) | 
| help with BSP | Neochrome | 4 | Neochrome (2008) | 
| How to make Smart Guys... | nerdy_kid | 5 | Jsoren (2008) | 
| shadow help | mtnhome3d | 1 | mtnhome3d (2008) | 
| Web Server Hangs | asdfasdf | 6 | Spencer (2008) | 
| Need help with ICON | panton | 5 | panton (2008) | 
| Texture Width/Height | Nack | 6 | Nack (2008) | 
| List all available LAN IP's using subnet mask | bytecode77 | 7 | Chi3f Stadi (2008) | 
| Draw3D v3.1 | Abrexxes | 11 | cyberyoyo (2008) | 
| Tip borne from frustration... | Ross C | 1 | Ross C (2008) | 
| Jumpy Animation | Chad | 3 | Chad (2008) | 
| Texture scaling (bicubic needed) | FlagDKT | 1 | FlagDKT (2008) | 
| Calling a Blitz exe from Vbasic 6.0 | caviedes | 7 | nerdy_kid (2008) | 
| Anmiated character control.. | Naughty Alien | 15 | jfk EO-11110 (2008) | 
| another entityvisible question | cash | 8 | GfK (2008) | 
| is EntityVisible what's REALLY slow? | syntax | 8 | jfk EO-11110 (2008) | 
| Scripting language | Nack | 7 | Koriolis (2008) | 
| Exclude a mesh from a light | FlagDKT | 16 | Ross C (2008) | 
| UniCode GUI | boomboom | 3 | boomboom (2008) | 
| Turn points arround the center by x degrees? | bytecode77 | 3 | bytecode77 (2008) | 
| Tom Speed Render To Texture Demo | nrasool | 3 | nrasool (2008) | 
| escape charactors for Blitz strings? | Craig H. Nisbet | 8 | Jellon (2008) | 
| AcceptTCPStream() does return zero! | bytecode77 | 6 | bytecode77 (2008) | 
| mipmap distance | EmerGki | 5 | FlagDKT (2008) | 
| List LAN hosters? - Maybee HostIP()? | bytecode77 | 5 | bytecode77 (2008) | 
| Loading images | ervin | 5 | ervin (2008) | 
| Devil Gui Tutorials? | IPete2 | 12 | IPete2 (2008) | 
| .b3ds and strange tris | mtnhome3d | 15 | John Blackledge (2008) | 
| Reading file from internet.. | Chimeara | 11 | Zethrax (2008) | 
| Help with editor | Spike314 | 5 | Spike314 (2008) | 
| Making A Button | Link | 8 | Ross C (2008) | 
| Viruses/malware - even spam - turned into 3D art | puki | 3 | mtnhome3d (2008) | 
| Writing to internet Files | Chimeara | 2 | Ked (2008) | 
| Particle systems on models | ringwraith | 5 | Ross C (2008) | 
| after good old blitzUI | Spike314 | 8 | markcw (2008) | 
| Delta Timing need help | QuickSilva | 6 | QuickSilva (2008) | 
| 3d math help+DOT3... i think? | Ross C | 5 | Ross C (2008) | 
| Breaking complex polys into quads | MadJack | 2 | MadJack (2008) | 
| help with rendering to texture | mtnhome3d | 5 | mtnhome3d (2008) | 
| cubemap water by Rob (request) | plash | 4 | plash (2008) | 
| Alpha problems | Ross C | 20 | IPete2 (2008) | 
| Not a Number debugging | Jasu | 4 | Jasu (2008) | 
| Sprite Candy - Image Packer Problem | Mortiis | 4 | Dreamora (2008) | 
| Dll to extend blitz3d | Billp | 3 | Billp (2008) | 
| Texture loaded, but TexturePath$() not returning.. | Ross C | 5 | jfk EO-11110 (2008) | 
| Sound Input | Whats My Face | 3 | OJay (2008) | 
| Controling Processes | mk2y10 | 3 | puki (2008) | 
| Data Compression | ringwraith | 6 | Snarkbait (2008) | 
| Dynamic Health Bar using Sprite Candy, How? | Mortiis | 3 | tonyg (2008) | 
| Global Variables alphabetically sorted in debug.. | semar | 2 | Stevie G (2008) | 
| PoineEntity | Jerome Squalor | 3 | Jerome Squalor (2008) | 
| Get RGB values in Sprite Candy | mkg | 6 | Ross C (2008) | 
| Distance | ringwraith | 18 | ringwraith (2008) | 
| Anyone figured out the perfect camzoom for skyboxi | D4NM4N | 5 | Zethrax (2008) | 
| Why chalk blue? | Whats My Face | 4 | Whats My Face (2008) | 
| Packaging Assets | Paulus | 6 | GrahamK (2008) | 
| Dx9 | Nice_But_Dim | 19 | SabataRH (2008) | 
| Swift Shadow Transparency | Naughty Alien | 2 | Naughty Alien (2008) | 
| Cubemapping a snaking river | Ross C | 5 | Ross C (2008) | 
| Make a curve... | Tab | 15 | Tab (2008) | 
| How to track pixels? | CopperCircle | 10 | Andy (2008) | 
| Ashadow experts | SabataRH | 4 | SabataRH (2008) | 
| Web Cam & Blitz3d | CyberPackRat | 6 | CyberPackRat (2008) | 
| Creating a selection box rectangle in Blitz3D? | Kozmi | 4 | markcw (2008) | 
| movie editting | chwaga | 2 | jfk EO-11110 (2008) | 
| nearest cube | cash | 6 | cash (2008) | 
| Entityparent similar function help | FlagDKT | 6 | FlagDKT (2008) | 
| CreateMirror vs EntityOrder | jfk EO-11110 | 12 | Sledge (2008) | 
| How do banks use the momory? | bytecode77 | 10 | Jasu (2008) | 
| CommandLine() bad for opening files... | bytecode77 | 12 | bytecode77 (2008) | 
| Ensuring cubemaps are going to work. | Damien Sturdy | 3 | Damien Sturdy (2008) | 
| Problem with Draw3D and bitmap fonts | cyberyoyo | 5 | DareDevil (2008) | 
| ClearWorld and Includes?? | Naughty Alien | 18 | D4NM4N (2008) | 
| How to Animate and .X file? | EmerGki | 5 | EmerGki (2008) | 
| Parent of a vertex | syntax | 11 | Leon Drake (2008) | 
| copy and paste o.O | blade007 | 11 | D4NM4N (2008) | 
| Speular | Jerome Squalor | 4 | puki (2008) | 
| Network Code | ringwraith | 39 | Wings (2008) | 
| Resizeable windowmode and immediately maximize! | bytecode77 | 8 | bytecode77 (2008) | 
| The 3D grid | BLaBZ | 11 | FBEpyon (2008) | 
| Writing a wrapper for a DLL | Craig H. Nisbet | 15 | Dreamora (2008) | 
| alpha with images? | aristid | 5 | Dreamora (2008) | 
| How to make a blitz dll | Jerome Squalor | 6 | .rIKmAN. (2008) | 
| 3d model from video feed | Lane | 5 | Ross C (2008) | 
| CopyEntity/CopyMesh mess | Naughty Alien | 3 | Sledge (2008) | 
| Baking textures | Dicon | 3 | Filax (2008) | 
| Entityparent bug? | FlagDKT | 3 | FlagDKT (2008) | 
| Help function to know a triangle-box intersection | patmaba | 8 | Jasu (2008) | 
| .decls | Jerome Squalor | 7 | .rIKmAN. (2008) | 
| Bug with 2D experiment | Chaduke | 3 | Chaduke (2008) | 
| Blendshapes / Morphing Meshes? | SausageOfDoom | 5 | SausageOfDoom (2008) | 
| EnvMap question | FlagDKT | 4 | Ross C (2008) | 
| camerapick question | cash | 4 | Matty (2008) | 
| @MadJack | Naughty Alien | 1 | Naughty Alien (2008) | 
| Project a small alphablended circle shadow | FlagDKT | 4 | FlagDKT (2008) | 
| What do you want from Bass 2.4 ? | Abrexxes | 5 | Blitzplotter (2008) | 
| Texturing cubes | Nack | 16 | Blitzplotter (2008) | 
| Problem creating installer... | JA2 | 3 | JA2 (2008) | 
| Title Bar Icon... | JA2 | 5 | JA2 (2008) | 
| Animating in 3DS Max 9 | syntax | 5 | syntax (2008) | 
| DeltaYaw() | Jerome Squalor | 4 | Dreamora (2008) | 
| OmniMap api - Anyone ? | IPete2 | 1 | IPete2 (2008) | 
| GetChild | Jerome Squalor | 8 | cash (2007) | 
| Selecting Tris with in a Cube | Moore | 7 | deps (2007) | 
| Do i need to call 'bbBeginBlitz3D' to use... (locked) | Kale Kold | 1 | Kale Kold (2007) | 
| Convert true color image to -- a few colors -- | bytecode77 | 5 | bytecode77 (2007) | 
| Does this work? | Jerome Squalor | 8 | _33 (2007) | 
| B3D Files and Lightmaps | Moore | 3 | Moore (2007) | 
| line pick (locked) | Ben(t) | 1 | Ben(t) (2007) | 
| Real 3D | Jerome Squalor | 11 | Ked (2007) | 
| jfk's B3D exporter | ringwraith | 5 | ringwraith (2007) | 
| elevators (how the heck do they work?) | Ben(t) | 19 | Ben(t) (2007) | 
| Blitz UI editing - Need help (you do the hard bit) | Picklesworth | 6 | Spacechimp (2007) | 
| Enable BackFaceCulling | Naughty Alien | 11 | Stevie G (2007) | 
| TFORM!!?? (locked) | Jerome Squalor | 1 | Jerome Squalor (2007) | 
| 'Windows - No Disk' Bug? | boomboom | 4 | Kev (2007) | 
| Trigger system | Naughty Alien | 5 | Naughty Alien (2007) | 
| Need online help | XtremeCoder | 2 | Matty (2007) | 
| Animated Texture with DDS | Mortiis | 15 | _33 (2007) | 
| Current music volume | Ekix | 9 | Ekix (2007) | 
| Particles getting deleted | Pete Carter | 3 | Pete Carter (2007) | 
| "Snapping" bones to meshes | xtremegamr | 14 | t3K|Mac (2007) | 
| WinBlitz3D | big10p | 14 | big10p (2007) | 
| Creating a high score table | Tobo | 2 | Yan (2007) | 
| Child Position | Nack | 3 | Nack (2007) | 
| Erratic Sprite Behavior | stayne | 14 | lo-tekk (2007) | 
| Monitor | Jerome Squalor | 4 | GfK (2007) | 
| Entityblend = 2, no alpha | Vorderman | 4 | Vorderman (2007) | 
| Aligning a shadow to a mesh | Vorderman | 6 | Vorderman (2007) | 
| Texture access | Naughty Alien | 4 | Ross C (2007) | 
| Bone animation | _33 | 16 | syntax (2007) | 
| Finally .. Flash in Blitz!! | PsychicParrot | 49 | cash (2007) | 
| Fading Fog + Skymap ?! | Danny | 7 | Danny (2007) | 
| Willing to pay for decent 3d platform source. | Vertigo | 6 | IPete2 (2007) | 
| BSP | Jerome Squalor | 6 | jfk EO-11110 (2007) | 
| ClearSurface Function | ringwraith | 8 | Danny (2007) | 
| GetMatElement MatToEuler | Bobysait | 1 | Bobysait (2007) | 
| multiople textures + closed mesh | _33 | 6 | _33 (2007) | 
| Cube inside to mesh | Azaratur | 5 | Azaratur (2007) | 
| This is driving me mad | Ion | 4 | markcw (2007) | 
| Alpha texture | Bob13 | 15 | Gillissie (2007) | 
| Forcing Anti-Aliasing for B3D stuff | Dock | 35 | Dreamora (2007) | 
| User 32 - Workspace Size | boomboom | 6 | Kev (2007) | 
| B3D Pipeline | Blitz3dCoder | 17 | Naughty Alien (2007) | 
| Jagged Terrain Edges | stayne | 5 | Leon Drake (2007) | 
| How to implement license keys for Games? | KuRiX2 | 6 | KuRiX2 (2007) | 
| A little TCP problem (reusing streams)... | ChrML | 37 | Litobyte (2007) | 
| BlitzMovie | boomboom | 4 | boomboom (2007) | 
| Alternative Sound Engine? | Uncle | 3 | Uncle (2007) | 
| need OUT, INP substitutes | jfk EO-11110 | 10 | Panno (2007) | 
| Format help | Azaratur | 4 | Azaratur (2007) | 
| Lighting | Ben(t) | 10 | Ben(t) (2007) | 
| Entity within BOX | Naughty Alien | 5 | Naughty Alien (2007) | 
| Mesh outline | Moraldi | 15 | Moraldi (2007) | 
| Entity does not exist | JBazarra | 7 | JBazarra (2007) | 
| specular | Ruz | 33 | Pongo (2007) | 
| Ultimate Tricky Mesh Question of the Week | Roland | 12 | Roland (2007) | 
| Texture LOD | Naughty Alien | 8 | Dreamora (2007) | 
| Maths genius needed... | JA2 | 3 | JA2 (2007) | 
| new b3d software protector demo | Kev | 6 | Kev (2007) | 
| Separating a line of cubes? | JA2 | 4 | JA2 (2007) | 
| EntityShininess | Chroma | 5 | Chroma (2007) | 
| Can a LinePick be null yet return coords? | puki | 13 | Stevie G (2007) | 
| CameraViewport - why is cam height ineffective? | puki | 10 | Stevie G (2007) | 
| PackB3DLib | boomboom | 6 | t3K|Mac (2007) | 
| Help with .decls | Vertigo | 3 | Vertigo (2007) | 
| EntityInView | big10p | 11 | big10p (2007) | 
| Cartoon shading | Jerome Squalor | 17 | JustLuke (2007) | 
| Flipmesh | Jerome Squalor | 9 | Stevie G (2007) | 
| 2D Boundaries in 3D? | Ion | 10 | big10p (2007) | 
| Pathfinding test please | Ross C | 7 | Ross C (2007) | 
| Help with 2d Shadow / Light Code | Roland | 4 | Ross C (2007) | 
| ReadByte problems | weebo | 5 | Gabriel (2007) | 
| kernel32.decls and comdlg32.decls | Ross C | 4 | Sledge (2007) | 
| File Packing | boomboom | 6 | boomboom (2007) | 
| VERY basic networking code? | bytecode77 | 26 | cash (2007) | 
| Question for Tom concerning DXTC | _33 | 5 | _33 (2007) | 
| Problem with hardware lights | Billp | 9 | Dreamora (2007) | 
| My brain hurts!! | Jerome Squalor | 7 | Stevie G (2007) | 
| collide help | Jerome Squalor | 2 | Stevie G (2007) | 
| Movie problem | alain | 6 | alain (2007) | 
| FPS Gunflare | cash | 2 | Sledge (2007) | 
| c++ b3d loader? | FlagDKT | 5 | (tu) sinu (2007) | 
| Best way to do collisions in 2d platformer | Roland | 12 | Ross C (2007) | 
| Upload changes to an AnimTexture | _33 | 3 | _33 (2007) | 
| waypoint creation on the fly? | stayne | 4 | Stevie G (2007) | 
| analog pads | Pete Carter | 10 | Pongo (2007) | 
| Returning the correct type | YellBellzDotCom | 10 | PowerPC603 (2007) | 
| k-netlib issue | stayne | 7 | Stu_ovine (2007) | 
| Problem with the new BufferDirty() command | Mr.Waterlily | 6 | Mr.Waterlily (2007) | 
| Z-order problem with alpha terrain | ringwraith | 7 | ringwraith (2007) | 
| Division by zero | big10p | 11 | big10p (2007) | 
| LightConeAngles | Stevie G | 11 | Stevie G (2007) | 
| 3D tranformations with math only | Craig H. Nisbet | 6 | big10p (2007) | 
| Help with blitz arrays | Ross C | 3 | Ross C (2007) | 
| Pathfinding ideas! | Ross C | 9 | Ross C (2007) | 
| Pathfinding with waypoints, instead of grid. | Ross C | 17 | Ross C (2007) | 
| Terrain tiled UVW | licin | 2 | D4NM4N (2007) | 
| bump mapping | chwaga | 20 | chwaga (2007) | 
| particle candy issue | stayne | 2 | stayne (2007) | 
| 2d 3d draw.. | cash | 5 | Abrexxes (2007) | 
| A flashlight - How to do perspective projection? | bytecode77 | 14 | bytecode77 (2007) | 
| Need Some Help | stayne | 21 | stayne (2007) | 
| another timer question | stayne | 7 | _33 (2007) | 
| Advice needed on LightMesh | Newbunkle | 3 | puki (2007) | 
| 2D Collisions | mintybreath | 5 | mintybreath (2007) | 
| Encrypt / bDecrypt issues | _33 | 12 | bytecode77 (2007) | 
| Sswift EntityScale functions | _PJ_ | 15 | big10p (2007) | 
| Single Surface GUI - good | bad idea? | Techlord | 11 | _33 (2007) | 
| userlib question | wmaass | 3 | wmaass (2007) | 
| Sin,Cos,Tan,ASin,ACos,ATan,ATan2 | Jerome Squalor | 9 | syntax (2007) | 
| handling sounds | cash | 6 | Hujiklo (2007) | 
| timer question | stayne | 2 | Stevie G (2007) | 
| closest object | cash | 4 | cash (2007) | 
| Angle/Mouse Coords | Jerome Squalor | 8 | Rob Farley (2007) | 
| specific triangles | Eviltoes | 6 | Subirenihil (2007) | 
| entity movement | Eviltoes | 5 | Nexus6 (2007) | 
| deadend removal need help | Schragnasher | 3 | Schragnasher (2007) | 
| Calculate UV Coords on Sprite from Mouse Coords | Matty | 5 | Matty (2007) | 
| Surface from X/Y/Z Points. | Tab | 13 | MadJack (2007) | 
| Reading an image | wmaass | 4 | wmaass (2007) | 
| Radiosity Bumpmapping | JoshK | 9 | bytecode77 (2007) | 
| how to print on a ticket printer? | Dimas | 3 | Dimas (2007) | 
| Network FPS Code for you playing pleasure | srcoder | 7 | jfk EO-11110 (2007) | 
| Problems with Angles.  Math/Pro/Maya guru's needed | Vertigo | 13 | Vertigo (2007) | 
| Best format? | Azaratur | 10 | boomboom (2007) | 
| Surface texture seams | ervin | 13 | RifRaf (2007) | 
| ParentEntity not stiff | Jerome Squalor | 8 | Ross C (2007) | 
| On target? | Jerome Squalor | 9 | Ross C (2007) | 
| Return | Jerome Squalor | 5 | boomboom (2007) | 
| B3d - auto run on boot up - and not minimise!!? | IPete2 | 18 | John Blackledge (2007) | 
| download | panton | 4 | _33 (2007) | 
| D.I.Y. 2D LinePick | big10p | 10 | big10p (2007) | 
| Moving Blitz Window | boomboom | 5 | Kev (2007) | 
| Lighting Effect | BLaBZ | 2 | Uncle (2007) | 
| Camera and sprites | Mr. Slat | 11 | big10p (2007) | 
| data from text | Eviltoes | 6 | PowerPC603 (2007) | 
| The 24  Hour Pong Making Contest! | Techlord | 45 | Jerome Squalor (2007) | 
| Loading Videos | mintybreath | 11 | Pete Carter (2007) | 
| Online Example | panton | 2 | CodeOrc (2007) | 
| Render Tweening and Frame Limiting | BLaBZ | 5 | BLaBZ (2007) | 
| OpenFile does not work on a network | Dimas | 2 | Dimas (2007) | 
| Bloom | syntax | 3 | Tab (2007) | 
| Third Person Muzzle Flash | Gabriel | 9 | OrcSlayer (2007) | 
| Game server | _33 | 6 | _33 (2007) | 
| Not Drawing uneeded | mintybreath | 15 | mintybreath (2007) | 
| Converting MP3s? | Boiled Sweets | 10 | Boiled Sweets (2007) | 
| Stumbled Upon this Timing Method | Chroma | 3 | Vorderman (2007) | 
| Place Entity on Terrain | BLaBZ | 3 | BLaBZ (2007) | 
| Draggable object | Mr. Slat | 12 | Moraldi (2007) | 
| Help Animating Model | YellBellzDotCom | 7 | jfk EO-11110 (2007) | 
| (for the pros) Random errors, help, ideas? | Vertigo | 21 | SLotman (2007) | 
| Optimizing the game package - > PNG into JPG+PNG | AJirenius | 13 | Rroff (2007) | 
| throwing a bomb | Blitzplotter | 13 | Blitzplotter (2007) | 
| "baking" animated entity? | Gillissie | 13 | Matty (2007) | 
| input problems | Eviltoes | 2 | Vertigo (2007) | 
| backbuffer() address ? | RifRaf | 2 | Gabriel (2007) | 
| 2d-in-3d map editor? | tonyg | 6 | Moraldi (2007) | 
| Poly to poly collisions using B3D | Chroma | 8 | Stevie G (2007) | 
| Beta 2 of v1.99 doesn't work with FastText-Unicode | Pinete | 20 | John Blackledge (2007) | 
| CPU & RAM | Mr. Slat | 8 | Mr. Slat (2007) | 
| Network library | panton | 3 | panton (2007) | 
| Help with TYPES.  Pulling hair here. | Vertigo | 9 | Matty (2007) | 
| Let down by my enemies | cash | 5 | cash (2007) | 
| simple LAN lag issue | syntax | 8 | Vertigo (2007) | 
| Brain Stumper | Buggy | 8 | Buggy (2007) | 
| MMorpg connection | panton | 12 | Wings (2007) | 
| Bullet direction | mintybreath | 19 | mintybreath (2007) | 
| Top cam pan | mintybreath | 7 | LarsG (2007) | 
| Game Timing Part 2 | Chroma | 3 | Chroma (2007) | 
| OOP in Blitz3d-Nice Lingo | BLaBZ | 4 | BLaBZ (2007) | 
| Does anyone know what the function 'Object' does? | xtremegamr | 6 | syntax (2007) | 
| B3D Update 199 doesn't update? | Chroma | 3 | Yo! Wazzup? (2007) | 
| Joystick input consistency | Chroma | 4 | Blitzplotter (2007) | 
| hide triangle of animated mesh | YellBellzDotCom | 3 | YellBellzDotCom (2007) | 
| 3D object manipulation | Moraldi | 3 | Moraldi (2007) | 
| Intense Doppler Effect? | Chroma | 5 | Chroma (2007) | 
| 3D in red/blue filter glasses | Neochrome | 21 | Chroma (2007) | 
| B3D and Windows Media Center OS? | IPete2 | 6 | IPete2 (2007) | 
| How to get the shortest way off screen? | Sokurah | 3 | Sokurah (2007) | 
| quick question | cash | 7 | Pete Carter (2007) | 
| Texture filtering off? | John Pickford | 6 | big10p (2007) | 
| Having a problem with velocity direction... | Chroma | 3 | Chroma (2007) | 
| Tforming Rotation? | Craig H. Nisbet | 5 | Stevie G (2007) | 
| How to make Xbox360 game with BlitzBasic | sniper_boy147 | 14 | Wings (2007) | 
| Light Intensity? | Chroma | 1 | Chroma (2007) | 
| Tips Please | BLaBZ | 9 | Techlord (2007) | 
| Playing Video Major Slowdown | Mortiis | 6 | jfk EO-11110 (2007) | 
| Help Wanted. Testing Network Pong. | Techlord | 14 | Pepsi (2007) | 
| Is this Timing Code sound? | Chroma | 8 | Chroma (2007) | 
| antihacking vs cheat engine | blade007 | 14 | blade007 (2007) | 
| Taking videos | mintybreath | 9 | jfk EO-11110 (2007) | 
| k-netlib splines | Spike314 | 2 | Spike314 (2007) | 
| Random code speed up? | CopperCircle | 7 | CopperCircle (2007) | 
| FindChild() | Jerome Squalor | 11 | cash (2007) | 
| Inventory again | cash | 3 | D4NM4N (2007) | 
| Text() and ViewPort() bug? | Mr.Waterlily | 2 | Mr.Waterlily (2007) | 
| Perpendicular vectors | FlagDKT | 8 | FlagDKT (2007) | 
| Need help with this code here.. | System4 Studios | 3 | System4 Studios (2007) | 
| Heightmap from numerical data | Naughty Alien | 18 | Naughty Alien (2007) | 
| Sound bug with "text" command | gameproducer | 8 | gameproducer (2007) | 
| Window losing focus | Farflame | 6 | Farflame (2007) | 
| Tokamak convex | Azaratur | 2 | Azaratur (2007) | 
| tri-hex'es | chwaga | 9 | chwaga (2007) | 
| determining entity count? | Gillissie | 5 | Gillissie (2007) | 
| Entity Name (handle) | danjo | 3 | danjo (2007) | 
| Questions about blitz3d? | Pete Carter | 13 | Pete Carter (2007) | 
| smooth | Mr. Slat | 5 | Mr. Slat (2007) | 
| mirror | Mr. Slat | 13 | Mr. Slat (2007) | 
| Videos | chwaga | 3 | jfk EO-11110 (2007) | 
| A few questions for the vets | poopla | 4 | poopla (2007) | 
| b3d trajectory animation | chwaga | 6 | chwaga (2007) | 
| advanced collision detection | blade007 | 5 | blade007 (2007) | 
| Help with math errors | Ghoula | 4 | Ghoula (2007) | 
| Triangulating a surface | _33 | 7 | Difference (2007) | 
| launching a browser from blitz | chwaga | 6 | Filax (2007) | 
| Paid Work - Wrap DLL | boomboom | 5 | boomboom (2007) | 
| How does lightmapping actually work?? | bytecode77 | 19 | chwaga (2007) | 
| Userlib and Win api calls???? | AJirenius | 6 | VIP3R (2007) | 
| Pause | Mortiis | 9 | Mortiis (2007) | 
| Maskimage() help | mintybreath | 4 | mintybreath (2007) | 
| Changing graphics mode at run-time | Farflame | 10 | Yo! Wazzup? (2007) | 
| Tool  UI | Joey | 6 | Joey (2007) | 
| Finding the closest | Jerome Squalor | 10 | Tom (2007) | 
| Car control | Pete Carter | 4 | Pete Carter (2007) | 
| How to warp entities ("temporally no collisions") | gameproducer | 12 | gameproducer (2007) | 
| Pete Carter - YAL | Nexus6 | 5 | Pete Carter (2007) | 
| Specific vector scaling | big10p | 5 | big10p (2007) | 
| sprite candy gui cant reappear | slenkar | 3 | slenkar (2007) | 
| Anyone solved this problem. Normal lightning | Wings | 10 | Wings (2007) | 
| HideEntity<-->EntityAlpha 0 differencies | Naughty Alien | 7 | Gabriel (2007) | 
| Blitz spherical terrain ? | Filax | 4 | Stevie G (2007) | 
| entityradius | cash | 3 | Stevie G (2007) | 
| Accurate 3D Pong Physics | Techlord | 10 | Techlord (2007) | 
| Loading thousands of mesh trees, fast? | nazca | 17 | Sir Gak (2007) | 
| Tricky trig | big10p | 11 | big10p (2007) | 
| DirectPlay Hurts:( | Techlord | 3 | Techlord (2007) | 
| Blitz and Vista | Craig H. Nisbet | 4 | Sir Gak (2007) | 
| Surface Transparency problem | Lane | 4 | Rob Farley (2007) | 
| PLZ Help 3d grid. | Nice_But_Dim | 7 | Bankie (2007) | 
| B3D V1.99 | Abrexxes | 13 | Jack (2007) | 
| MoveEntity the odd one out | big10p | 1 | big10p (2007) | 
| Video | boomboom | 12 | boomboom (2007) | 
| BIG number help, possible array bug. | Vertigo | 4 | Floyd (2007) | 
| Asteroids type movement | Craig H. Nisbet | 5 | Yo! Wazzup? (2007) | 
| Blitz runs on Parallels (osx)? | Danny | 7 | Wings (2007) | 
| 3D world creator woes! | Neochrome | 10 | John Blackledge (2007) | 
| List available drives | Mr.Waterlily | 6 | Mr.Waterlily (2007) | 
| TForm | Jerome Squalor | 3 | Gabriel (2007) | 
| MORE PONG HELP?! yes please. :) | mintybreath | 7 | mintybreath (2007) | 
| BSP Textures | Neochrome | 10 | Neochrome (2007) | 
| Cube Mapping Alpha | Mortiis | 4 | EmerGki (2007) | 
| Sound Channel volume inconsistency | Drackbolt | 18 | lo-tekk (2007) | 
| Surface cloned(?) problem with CopyEntity/CopyMesh | gameproducer | 11 | gameproducer (2007) | 
| Spikiness | Matt Merkulov | 4 | Matt Merkulov (2007) | 
| Black startup window thingy | Yahfree | 12 | chi (2007) | 
| blending images? | blade007 | 5 | Stevie G (2007) | 
| Pong Help 2 | mintybreath | 7 | mintybreath (2007) | 
| math programing | Craig H. Nisbet | 3 | caff_ (2007) | 
| the source if my int problem: My network | Fuller | 9 | Techlord (2007) | 
| Can Blitz work with Teamspeak or Ventrilo? | -=Darkheart=- | 3 | -=Darkheart=- (2007) | 
| Character shading | Naughty Alien | 14 | Pete Carter (2007) | 
| Best Compression for a Blitz3D Network Messages? | Techlord | 19 | Techlord (2007) | 
| How Blitz knows what Milkshape groups to texture? | gameproducer | 7 | gameproducer (2007) | 
| TFormNormal not working? | big10p | 12 | big10p (2007) | 
| ToolBars [WB3D] | Yahfree | 10 | Yahfree (2007) | 
| mouse velocity help! | blade007 | 6 | blade007 (2007) | 
| Stencil Buffer | Neochrome | 6 | bytecode77 (2007) | 
| User32.decls? | Boiled Sweets | 24 | Subirenihil (2007) | 
| glass effect | Nice_But_Dim | 14 | carpman (2007) | 
| Bizarre behaviour! | _33 | 3 | _33 (2007) | 
| B3d_DX9 Postprocess Code... | redflux | 3 | redflux (2007) | 
| Dynamic Objects and Character Physics? | Gabriel | 4 | Gabriel (2007) | 
| OpenTCPStream returns 0 | no nickname | 4 | Wings (2007) | 
| Oblivion style Detail Lowdetail map help. | Wings | 9 | Wings (2007) | 
| Shadows for animated .b3d objects? (paying $$$) | gameproducer | 17 | sswift (2007) | 
| load .b3d's | Eviltoes | 9 | Eviltoes (2007) | 
| Model of solar system - where to find? | Sokurah | 1 | Sokurah (2007) | 
| searching for spain based blitz3d programmer | FiNegirO | 4 | FiNegirO (2007) | 
| A few questions. | Eviltoes | 12 | Eviltoes (2007) | 
| Bug??? | big10p | 6 | big10p (2007) | 
| Get desktop res? | big10p | 5 | big10p (2007) | 
| LoadBSP - Any worth/use in Blitz3d | Matty | 6 | Matty (2007) | 
| Interaction with 2 types | Mr. Sandman | 9 | Mr. Sandman (2007) | 
| hmm... interpreting complex text command? | Fuller | 3 | Fuller (2007) | 
| Type Trouble | H. T. U. | 20 | Subirenihil (2007) | 
| 'Jerky'shadows | Naughty Alien | 4 | Naughty Alien (2007) | 
| quick hideentity question | cash | 2 | Staton_Richardson (2007) | 
| Gfx Driver | Mr. Slat | 2 | Mr. Slat (2007) | 
| Limiting the crosshair | Mortiis | 8 | Gillissie (2007) | 
| Base-n Converter | Techlord | 5 | Techlord (2007) | 
| Iterate through child entities | _33 | 3 | _33 (2007) | 
| How do B3D collisions work, internally? | big10p | 4 | H. T. U. (2007) | 
| Page Curl Effect... | JA2 | 4 | JA2 (2007) | 
| Memory access violation | Mr. Slat | 7 | Mr. Slat (2007) | 
| world assembler | panton | 5 | Doggie (2007) | 
| activate animation dont work | panton | 5 | b32 (2007) | 
| Lightmapping and Smoothing Groups? | Gabriel | 2 | big10p (2007) | 
| Try these physics. | JoshK | 16 | bytecode77 (2007) | 
| Devil Shadow System | Subirenihil | 20 | bytecode77 (2007) | 
| 4 kinds of textures on 1 mesh | Jan_ | 7 | Jan_ (2007) | 
| b3d animation | panton | 5 | panton (2007) | 
| Telnet RPG + Webb output | Wings | 4 | Wings (2007) | 
| mmorpg world | panton | 5 | ckob (2007) | 
| blitzget issues.. | ckob | 5 | ckob (2007) | 
| ImagesCollide Replacement | maverick69 | 4 | Sledge (2007) | 
| Tron styl trails... | IPete2 | 9 | IPete2 (2007) | 
| Dogfights Camera Shake | Chroma | 4 | IPete2 (2007) | 
| animate 3ds | panton | 2 | Matty (2007) | 
| Inventory List Checks | Techlord | 3 | Techlord (2007) | 
| Raycasting Evenly in Arbitrary Hemisphere? | Gabriel | 7 | Gabriel (2007) | 
| B3D Joystick support | Naughty Alien | 10 | IPete2 (2007) | 
| Anti Aliasing | boomboom | 4 | bytecode77 (2007) | 
| max .bb file size | Neochrome | 3 | Neochrome (2007) | 
| Cyborg: An AI-Interchange Network Model | Techlord | 3 | Gabriel (2007) | 
| B3d Pipeline update (locked) | Pudding | 39 | puki (2007) | 
| Using a 360 pad | John Pickford | 2 | big10p (2007) | 
| Edit .b3d files? | martonic | 10 | ervin (2007) | 
| Where are those B3d Dx9 engines? | eye | 5 | Danny (2007) | 
| Is it possible to put a blitz3d exe on an xbox360? | sniper_boy147 | 8 | Abrexxes (2007) | 
| Pixel format bug? | SLotman | 5 | Rob Farley (2007) | 
| way points and nodes from mesh? | Pete Carter | 19 | Pete Carter (2007) | 
| Solid Boxes sometimes not working | Farflame | 6 | Farflame (2007) | 
| Text images n stuff - WinBlitz3d | Yahfree | 20 | Yahfree (2007) | 
| Problems with the editor | Farflame | 11 | Farflame (2007) | 
| Overlaying textures on top of one another? | Bukky | 8 | Gillissie (2007) | 
| Animated texture | Naughty Alien | 1 | Naughty Alien (2007) | 
| I'm trying to get 30FPS even | _33 | 22 | _33 (2007) | 
| sprite candy for an isometric game | slenkar | 6 | Uncle (2007) | 
| animations and keydown | cash | 6 | blade007 (2007) | 
| Freeing textures after you apply them to a mesh.. | nazca | 4 | slenkar (2007) | 
| Strange Behaviour On Screen | JBR | 20 | Stevie G (2007) | 
| Highscores help! | blade007 | 7 | blade007 (2007) | 
| FontWidth()? Don't make me laugh! | Adam Novagen | 9 | Adam Novagen (2007) | 
| Maths - cube entitys in a circle? | IPete2 | 3 | IPete2 (2007) | 
| 3DS Max Biped/Bone (FBX) animation | MeowZ | 6 | MeowZ (2007) | 
| Blitz3D - animation in general - any tips? | puki | 3 | IPete2 (2007) | 
| 2D to 3D world designer | Chaosspear | 2 | Stevie G (2007) | 
| LoadAnimSeq - are we sure exactly what it does? | puki | 3 | Naughty Alien (2007) | 
| Ray->Box intersection | bytecode77 | 7 | bytecode77 (2007) | 
| simple collision detection | IKG | 5 | IKG (2007) | 
| Double clicking - WinBlitz3D | Yahfree | 4 | Kev (2007) | 
| mathematics | DareDevil | 5 | bytecode77 (2007) | 
| Counting unique colors in an image | Mr.Waterlily | 19 | Mr.Waterlily (2007) | 
| Shadow Command | CodeOrc | 16 | Naughty Alien (2007) | 
| Ray->Sphere intersection? | bytecode77 | 22 | bytecode77 (2007) | 
| make an quad point to camera blitz3d | Wings | 10 | Wings (2007) | 
| gui's | slenkar | 8 | slenkar (2007) | 
| going from 3dsmax8 to .b3d? | Bukky | 5 | Gabriel (2007) | 
| VextexCoords problem | Vignoli | 3 | Vignoli (2007) | 
| Sprites are Extreme slow on my Gaming PC  why ? | Wings | 11 | Wings (2007) | 
| Keyboard hooks | _33 | 3 | _33 (2007) | 
| POST file to web server | Gillissie | 5 | Yahfree (2007) | 
| Advanced help Finding & using the Blitz CAPS ptr? | Neochrome | 3 | Neochrome (2007) | 
| Breaking the 64k limit. | Vertigo | 3 | Danny (2007) | 
| Fast replacement for Line command? | big10p | 22 | big10p (2007) | 
| Method for triangulating a polygon? | Craig H. Nisbet | 3 | Stevie G (2007) | 
| Isometric line of sight | slenkar | 3 | slenkar (2007) | 
| Read NUMLOCK / CAPSLOCK from keyboard controller | _33 | 12 | _33 (2007) | 
| CreateMirror() problem? | MeowZ | 4 | _33 (2007) | 
| How to Make a Quad pont at Camera | Wings | 8 | Wings (2007) | 
| Copy an Image to a Texture | _33 | 12 | Stevie G (2007) | 
| need to compare pointers | slenkar | 2 | Chroma (2007) | 
| checking for a range of numbers | slenkar | 4 | slenkar (2007) | 
| Collision with the ground? | Bukky | 6 | Bukky (2007) | 
| Shrinking vector | big10p | 3 | big10p (2007) | 
| Relative angle between 2 vectors | big10p | 15 | big10p (2007) | 
| mmorpg | cactus1805 | 17 | Damien Sturdy (2007) | 
| Adding a shadow to my game? | Bukky | 8 | Rroff (2007) | 
| So what's the best Physics Lib for B3D these days? | Chroma | 19 | Chroma (2007) | 
| Help needed with BBCruncher | Shifty Geezer | 1 | Shifty Geezer (2007) | 
| Help | mintybreath | 7 | mintybreath (2007) | 
| Calculation turning circle radius | big10p | 4 | big10p (2007) | 
| LightMapping Techniques | Nack | 2 | Vertigo (2007) | 
| AddAnimSeq b3d | Nack | 5 | Nack (2007) | 
| Integer to RGB | Naughty Alien | 6 | GfK (2007) | 
| Code Help | mintybreath | 3 | mintybreath (2007) | 
| Type performance questions | _33 | 1 | _33 (2007) | 
| Method for keeping time | Yahfree | 59 | Yahfree (2007) | 
| Clothing a character in Blitz3d? | Bukky | 9 | Tom (2007) | 
| Help with Vehicle entering | mintybreath | 4 | puki (2007) | 
| TYPE data delete | Naughty Alien | 3 | Naughty Alien (2007) | 
| entitypickmode problem | Mr. Slat | 13 | b32 (2007) | 
| Sqr is faster than / | Subirenihil | 10 | Defoc8 (2007) | 
| Compression | JBR | 2 | Rroff (2007) | 
| A math question, I suppose | _33 | 12 | H&K (2007) | 
| Widescreens | Mr. Slat | 7 | Mr. Slat (2007) | 
| get color | blade007 | 7 | blade007 (2007) | 
| chameleon | Chaosspear | 3 | Chaosspear (2007) | 
| lightmapping question | jfk EO-11110 | 26 | Leto (2007) | 
| Windows API File selector? | Shifty Geezer | 2 | Shifty Geezer (2007) | 
| Animating B3D without vertex manipulation...how? | OrcSlayer | 16 | b32 (2007) | 
| Cam Code Help | CodeOrc | 3 | Rroff (2007) | 
| decompiler | blade007 | 24 | jfk EO-11110 (2007) | 
| can anybody convert this java into Blitz3D | DREAM | 13 | Subirenihil (2007) | 
| Why is this going so slow | Chaosspear | 8 | Chaosspear (2007) | 
| Building chars from floats | _33 | 12 | _33 (2007) | 
| EntityRadius and scaling | Zingzingzip | 5 | Zingzingzip (2007) | 
| Disable render tweening when positioning | Boiled Sweets | 9 | Hujiklo (2007) | 
| Will the patch 1.99 be released? | Carolinaaa | 2 | GfK (2007) | 
| Precognition? | PoliteProgrammer | 3 | Paul "Taiphoz" (2007) | 
| AlignToVector | Jerome Squalor | 3 | Jerome Squalor (2007) | 
| DeltaYaw/entity rotation problem | JustLuke | 3 | Stevie G (2007) | 
| Is there any Pseudo Random Generator ? | semar | 4 | semar (2007) | 
| networked game questions | cash | 7 | b32 (2007) | 
| Anyone set Anisotropic Filtering in their drivers? | _33 | 6 | _33 (2007) | 
| da manual | blade007 | 3 | blade007 (2007) | 
| Why is EntityPitch 0-90? | Boiled Sweets | 2 | Boiled Sweets (2007) | 
| Disable Tweening | HNPhan | 30 | Boiled Sweets (2007) | 
| AnimTexture | Nack | 4 | Nack (2007) | 
| Type content copying | _33 | 12 | John Blackledge (2007) | 
| Help wanted: wobbly head/"bobblehead" effect code? | JustLuke | 5 | JustLuke (2007) | 
| trainers?(note the question mark) | blade007 | 13 | Who was John Galt? (2007) | 
| Tri Tri Intersection ? | jfk EO-11110 | 9 | jfk EO-11110 (2007) | 
| Tool for - Deleting choosen polys from a mesh | bytecode77 | 12 | jfk EO-11110 (2007) | 
| SaveImageDDS thread | markcw | 30 | markcw (2007) | 
| Server Lag? | NewtSoup | 9 | Vertigo (2007) | 
| Textures | cash | 3 | jfk EO-11110 (2007) | 
| Limit CameraPick to the CameraRange ?? | jfk EO-11110 | 5 | jfk EO-11110 (2007) | 
| Pointentity VS DeltaYAW | cash | 2 | GfK (2007) | 
| EntityID, EntityExists | BIG BUG | 2 | Beaker (2007) | 
| display caps | _33 | 11 | _33 (2007) | 
| Plane with custom number of segments | Naughty Alien | 6 | Naughty Alien (2007) | 
| Get Triangle normals | jfk EO-11110 | 3 | jfk EO-11110 (2007) | 
| Unicode? | Nack | 1 | Nack (2007) | 
| WritePixelFast to a texture | big10p | 10 | _33 (2007) | 
| Sprite Candy | Jerome Squalor | 41 | Bailius Maximus (2007) | 
| model viewer, command line use,  request to expert | muddle | 11 | Barnabius (2007) | 
| Planar Mapping ? | jfk EO-11110 | 4 | jfk EO-11110 (2007) | 
| Desktop | Jerome Squalor | 6 | Ked (2007) | 
| WriteLine | Nack | 4 | Floyd (2007) | 
| Update 1.99 | proud2bme | 13 | proud2bme (2007) | 
| Good Programming | Jonathan Nguyen | 3 | Jonathan Nguyen (2007) | 
| How to know when player click on close icon?? | Pinete | 3 | Pinete (2007) | 
| (2D Only) Tiling screen | PoliteProgrammer | 7 | smilertoo (2007) | 
| custom sliding collision | Robert Cummings | 3 | Robert Cummings (2007) | 
| Number of polygons (locked) | Moraldi | 1 | Moraldi (2007) | 
| WinBlitz3D and its future | Kev | 14 | Yahfree (2007) | 
| Euler rotation ==> Quaternion rotation | bytecode77 | 12 | bytecode77 (2007) | 
| get absolute rotational values from entityPitch? | Craig H. Nisbet | 3 | GfK (2007) | 
| mappy with bordered tiles? | SilentAssaSIN | 4 | tonyg (2007) | 
| SystemProperty("Direct3DDevice7")? | MeowZ | 3 | MeowZ (2007) | 
| Quick question.. | Yahfree | 8 | Kev (2007) | 
| Test file download lib please | @rtur | 4 | Yeshu777 (2007) | 
| Hiding entities | Moraldi | 5 | Moraldi (2007) | 
| "Unlimited World" | xmlspy | 13 | Subirenihil (2007) | 
| Deformation order in bone meshes? | Craig H. Nisbet | 4 | Tom (2007) | 
| Help with subdivide function... | JA2 | 5 | JA2 (2007) | 
| Sprite Candy GUI | Naughty Alien | 2 | Barnabius (2007) | 
| Bumpmaps | Eviltoes | 12 | _33 (2007) | 
| Text() ruins my hopes and dreams | bytecode77 | 11 | D4NM4N (2007) | 
| Problem with array of custom type | alain | 3 | alain (2007) | 
| In game scripting | Leon Drake | 3 | Leon Drake (2007) | 
| Returning from a function | Aries | 4 | Aries (2007) | 
| My VirtualGL lib again - showcase&cry for help | bytecode77 | 21 | BlitzSupport (2007) | 
| Russian Characters with System Fonts? | (tu) ENAY | 3 | (tu) ENAY (2007) | 
| 256 tex flag crash | MadJack | 8 | MadJack (2007) | 
| Keyboard handling of held keys | _33 | 10 | _33 (2007) | 
| Screen Saver | Jerome Squalor | 7 | jfk EO-11110 (2007) | 
| 16 bit graphics? | Mr.Waterlily | 5 | jfk EO-11110 (2007) | 
| Finding My Documents | Makepool | 6 | b32 (2007) | 
| Forcing Blitz to stop! | IPete2 | 5 | IPete2 (2007) | 
| 2D in 3D mesh | Brendane | 3 | Brendane (2007) | 
| What happens when...? | IPete2 | 6 | IPete2 (2007) | 
| Reflection | Jerome Squalor | 12 | jfk EO-11110 (2007) | 
| help (locked) | Saz | 1 | Saz (2007) | 
| How to create images on desktop | sniper_boy147 | 11 | b32 (2007) | 
| Bouncing Using Translate | Neochrome | 2 | Neochrome (2007) | 
| Shadow Mapping - I made it! | bytecode77 | 26 | Naughty Alien (2007) | 
| How to create transparent texture | sniper_boy147 | 2 | Gabriel (2007) | 
| CollisionTriangle | BlitzBasic303 | 5 | BlitzBasic303 (2007) | 
| Terrain mesh | Nexus6 | 4 | H&K (2007) | 
| Rotate local xyz around global position (help) | Danny | 9 | Danny (2007) | 
| using exponents with float | _33 | 12 | _33 (2007) | 
| CopyRect issue | Brendane | 3 | Brendane (2007) | 
| toying with banks | _33 | 1 | _33 (2007) | 
| AShadow Lib : Refractive Water Question | OverDozing | 14 | Naughty Alien (2007) | 
| wierd problem when compiling? | Gurra | 7 | jfk EO-11110 (2007) | 
| Push object away from explosion center with tForm | Neochrome | 7 | Neochrome (2007) | 
| Non Square Sprites? | EvilMeowChi | 6 | Dreamora (2007) | 
| Parent Pivots | Buggy | 6 | Buggy (2007) | 
| Keyboard Scanning | Blitzplotter | 3 | Blitzplotter (2007) | 
| Animation strange issue. | Vertigo | 8 | Danny (2007) | 
| how can i make the sprites dissapear? | Gurra | 4 | H&K (2007) | 
| Stonehenge 3D - great work Mr Blackledge! | IPete2 | 29 | John Blackledge (2007) | 
| Backface Culling | Buggy | 6 | Buggy (2007) | 
| Rendering mesh instances differently | Zingzingzip | 5 | Zingzingzip (2007) | 
| Font Creator? | Chaosspear | 8 | Mortiis (2007) | 
| MAV when resolution change. | TartanTangerine (was Indiepath) | 6 | nrasool (2007) | 
| Cube mapping problem | Ion | 6 | Gabriel (2007) | 
| AI Library (why not a community project ?) | Filax | 11 | D4NM4N (2007) | 
| Sprite Transparency | Jerome Squalor | 6 | Jerome Squalor (2007) | 
| Postscript fonts? | IPete2 | 1 | IPete2 (2007) | 
| Uhhhhh.... | kfprimm | 5 | kfprimm (2007) | 
| BlitzXML memory leak? | xmlspy | 2 | xmlspy (2007) | 
| Neep help with a file sending program | XtremeCoder | 4 | XtremeCoder (2007) | 
| Widescreen support | John Pickford | 10 | John Pickford (2007) | 
| Triangle fill routine + ZBuffer (Where's the bug?) | bytecode77 | 9 | puki (2007) | 
| Whats so slow here? (Triangle fill routine) | bytecode77 | 15 | _33 (2007) | 
| .DDS support for LoadAnimTexture() | Mortiis | 3 | Mortiis (2007) | 
| Arteria Gaming downloading problems | Moraldi | 5 | yertari (2007) | 
| Multiple key presses | Moraldi | 10 | Bobysait (2007) | 
| disabling backface culling | Eviltoes | 5 | D4NM4N (2007) | 
| Publishing your game! | EmerGki | 3 | Ross C (2007) | 
| Ball bouncing | jad | 13 | Eviltoes (2007) | 
| Making different sized textured walls | Bankie | 2 | Stevie G (2007) | 
| Alpha'd sprites & EntityOrder performance hit | big10p | 8 | big10p (2007) | 
| Bumpmap texture | _33 | 2 | _33 (2007) | 
| Issues with Alpha Textures. | Vertigo | 2 | IPete2 (2007) | 
| Massive terrains | xmlspy | 9 | Rob Farley (2007) | 
| Cameras & Movement | 3DMan | 11 | 3DMan (2007) | 
| nPoly / vector based FlooFill ? How or where? | Danny | 2 | Stevie G (2007) | 
| mass/gravity question | kochOn | 18 | sswift (2007) | 
| Refraction? - Simple - No shaders | bytecode77 | 8 | DareDevil (2007) | 
| unnamed game test 2 + questions | Kev | 7 | Buggy (2007) | 
| Save To Jpg/ compressed Png (not freeImage) | Danny | 14 | Danny (2007) | 
| CameraPick() and animated mesh | jayparker | 6 | KimoTech (2007) | 
| heightmap textures | Eviltoes | 6 | jfk EO-11110 (2007) | 
| vram issue with cube texture | syntax | 2 | jfk EO-11110 (2007) | 
| How to get the bone a vertex is assigned to ? | jfk EO-11110 | 5 | jfk EO-11110 (2007) | 
| whats 'w' in uvw? | bytecode77 | 3 | bytecode77 (2007) | 
| memory leak?  Weirdness, slowdown... | _33 | 5 | _33 (2007) | 
| How do I create a loop-around world? | Sokurah | 8 | Sokurah (2007) | 
| Pivots/re-centering mesh | Bnesiba | 9 | jfk EO-11110 (2007) | 
| Best speeds in 'blitting' | Shifty Geezer | 7 | Danny (2007) | 
| Fog and Alpha channel in Add or Multiply blendmode | jfk EO-11110 | 2 | t3K|Mac (2007) | 
| CopySurface(src, dest, left, right, top bottom) | jfk EO-11110 | 6 | puki (2007) | 
| Pick Random Object? | Trader3564 | 3 | GfK (2007) | 
| Main Game Loop | Buggy | 11 | Buggy (2007) | 
| Cool Missile Trails | Buggy | 19 | Buggy (2007) | 
| Selecting Edges of triagles | Craig H. Nisbet | 3 | Craig H. Nisbet (2007) | 
| Stencil Shadow | Naughty Alien | 7 | Naughty Alien (2007) | 
| Rendering half screen | syntax | 10 | cyberyoyo (2007) | 
| Blitz3D Framework - IDEal, any good? | Trader3564 | 4 | Trader3564 (2007) | 
| Vertex/triangle limit per surface? | OrcSlayer | 20 | big10p (2007) | 
| SurfacePickmode() ? | jfk EO-11110 | 5 | Pepsi (2007) | 
| Getting the normal of a triangle from Blitz3D? | Craig H. Nisbet | 5 | big10p (2007) | 
| Recursion question | jfk EO-11110 | 6 | H&K (2007) | 
| UnParenting | xmlspy | 2 | GfK (2007) | 
| Window position in windowed mode | Pinete | 4 | JoeGr (2007) | 
| Bumpmap example | Naughty Alien | 2 | bytecode77 (2007) | 
| Using a bank instead of a string | _33 | 30 | _33 (2007) | 
| Need an animated .b3d | JoshK | 4 | Tom (2007) | 
| RPG combat system. | Vertigo | 11 | Jasu (2007) | 
| Debugger question | Farflame | 6 | Jasu (2007) | 
| specular mapping | syntax | 2 | Naughty Alien (2007) | 
| Point on the surface of a sphere | siread | 10 | DJWoodgate (2007) | 
| alpha mapped characters | IPete2 | 2 | IPete2 (2007) | 
| Techniques to create a limited time trial version | Carolinaaa | 24 | GfK (2007) | 
| RPG Inventory question. | Vertigo | 1 | Vertigo (2007) | 
| PositionTexture broken in 1.98? | DJWoodgate | 4 | big10p (2007) | 
| Blitz3D to Irrlicht | verfum | 3 | verfum (2007) | 
| object occlusion | David819 | 13 | John J. (2007) | 
| ultimate bubble generator :-P | Trader3564 | 5 | Trader3564 (2007) | 
| Convert Blitz3d to Xbox360 | msx123 | 24 | JustLuke (2007) | 
| Anyone Know Executable Format??? | mk2y10 | 10 | Buggy (2007) | 
| Direct play comands | David819 | 6 | David819 (2007) | 
| Steering wheel, force feedback etc? | Mustang | 24 | Pepsi (2007) | 
| What's happened in last years? | Giano | 12 | Armitage 1982 (2007) | 
| Entity turning code with max rate... | OrcSlayer | 10 | GfK (2007) | 
| Is there a way to get dc from backbuffer? | Jin | 7 | Jin (2007) | 
| Realtime image processing (locked) | ZJP | 1 | ZJP (2007) | 
| So here is a stupid question... | IPete2 | 13 | _33 (2007) | 
| Iterate trough all entities | jfk EO-11110 | 6 | Naughty Alien (2007) | 
| toolbar img. | Paul "Taiphoz" | 2 | jfk EO-11110 (2007) | 
| DSS alpha version 1.37a | DareDevil | 6 | puki (2007) | 
| Tricky Math: Auto-Scale Thumbnails to Fit in Grid | Roland | 12 | Jasu (2007) | 
| Double side enabling | Naughty Alien | 4 | amitjf (2007) | 
| CreateListener Problem | jfk EO-11110 | 8 | jfk EO-11110 (2007) | 
| Fake Volumetric Clouds | bingman | 7 | Pongo (2007) | 
| Using the ScanLine() command | QuickSilva | 6 | QuickSilva (2007) | 
| pixies -  sprites with zero filtering | skidracer | 15 | slenkar (2007) | 
| Ragdoll and Physics? | Chroma | 3 | Ricky Smith (2007) | 
| Cutting / sectionning a closed mesh | _33 | 6 | _33 (2007) | 
| Lighwave lights to Blitz3d | tvtom | 3 | tvtom (2007) | 
| LoadMesh vs LoadAnimMesh | xmlspy | 4 | jfk EO-11110 (2007) | 
| DeadEnd-Online FPS | panton | 6 | Xzider (2007) | 
| Something with terrains | amitjf | 2 | amitjf (2007) | 
| Linepick collision | Naughty Alien | 7 | Moraldi (2007) | 
| vertex axis | SideExtreme | 3 | SideExtreme (2007) | 
| Grass placement | Naughty Alien | 34 | t3K|Mac (2007) | 
| platypus PSP?? (locked) | Akat | 1 | Akat (2007) | 
| Cant seem to start a game from WinXP | slenkar | 7 | slenkar (2007) | 
| B3D_AppBase.dll - Helps Prevent MAV | DGuy | 9 | DGuy (2007) | 
| Find ur ip | amitjf | 13 | amitjf (2007) | 
| a lathe function! | kochOn | 2 | jfk EO-11110 (2007) | 
| Windowed to FullScreen without losing resources | Pinete | 6 | Pinete (2007) | 
| Creating file | amitjf | 3 | b32 (2007) | 
| How to know when users clicks on another window? | Pinete | 3 | Pinete (2007) | 
| Selecting Vertexs with terrains... | Flame | 2 | b32 (2007) | 
| Center of a quad? | kochOn | 4 | kochOn (2007) | 
| Program just quits | cyberyoyo | 13 | jfk EO-11110 (2007) | 
| Terrain out of X,Y,Z | Naughty Alien | 2 | b32 (2007) | 
| dual monitors | jhocking | 10 | Trader3564 (2007) | 
| ResetEntity | Moraldi | 6 | Moraldi (2007) | 
| Animation Control Library | Naughty Alien | 4 | Naughty Alien (2007) | 
| Clamp UVs versus Multiply Blendmode !?! | jfk EO-11110 | 9 | jfk EO-11110 (2007) | 
| Text on sprite | Swifty | 6 | Swifty (2007) | 
| Surface Order Keeps changin! (help) | Danny | 6 | jfk EO-11110 (2007) | 
| What do you use for websites | Chaosspear | 16 | b32 (2007) | 
| Sprites B3d | seferey | 4 | Trader3564 (2007) | 
| Info - B3D manual has breached the 1K barrier | puki | 17 | Trader3564 (2007) | 
| B3D Programmers Manual | Synchronist | 7 | Trader3564 (2007) | 
| Simple control problem...why does this happen? | OrcSlayer | 6 | OrcSlayer (2007) | 
| Walking on a mesh | Moraldi | 6 | Moraldi (2007) | 
| Unicode text string problems | (tu) ENAY | 4 | (tu) ENAY (2007) | 
| Copy Protection/Serial Key | Makepool | 9 | Kev (2007) | 
| Simple AI... | JA2 | 5 | JA2 (2007) | 
| Dear angel martinez | seferey | 2 | Tranz (2007) | 
| getting the 2d cords of a 3d object | Swifty | 3 | Matty (2007) | 
| How to put 3D object on top of Sprite Candy Hud ? | semar | 6 | semar (2007) | 
| Which model format would you use for this? | OrcSlayer | 7 | OrcSlayer (2007) | 
| How to get this to work right | killertomato | 3 | GfK (2007) | 
| aInput | kochOn | 4 | kochOn (2007) | 
| Strange hardware breaking bug! | cyberyoyo | 13 | vivaigiochi (2007) | 
| Blitz3D MMORPG help | thelizardking | 14 | Gabriel (2007) | 
| mesh inside mesh? | vivaigiochi | 4 | Carrot (2007) | 
| Windowed <-> Fullscreen | AJirenius | 5 | Kev (2007) | 
| Commands in My Engine | ala_samodi | 19 | Naughty Alien (2007) | 
| B3D Pipeline Scene Root disable | Naughty Alien | 7 | Naughty Alien (2007) | 
| Plays Help to shoots | Blackeffekt | 3 | Blackeffekt (2007) | 
| Simulating a hanging chain | PoliteProgrammer | 11 | bytecode77 (2007) | 
| 3D Online Chess Engine | CodeOrc | 1 | CodeOrc (2007) | 
| Which File Packer do you recommend? | Nordvall | 19 | popcade (2007) | 
| 2D Sprite Muzzle Flash | LineOf7s | 8 | LineOf7s (2007) | 
| Fullscreen Motion Blur for any resolution? | Mortiis | 5 | Mortiis (2007) | 
| Metaphysical save text file problems | GrumpyOldMan | 10 | GrumpyOldMan (2007) | 
| FPS stair climbing... | JA2 | 11 | Shambler (2007) | 
| LoadAnimSeq - is there a limit? | IPete2 | 9 | IPete2 (2007) | 
| What should I use for large 2d games | Chaosspear | 12 | Rob Farley (2007) | 
| CameraRange Problem | jfk EO-11110 | 10 | big10p (2007) | 
| Simulation GetKey() without flush? | Mr.Waterlily | 8 | jfk EO-11110 (2007) | 
| whats wrong with this linepick? | danjo | 3 | danjo (2007) | 
| Memory Access Violation in Screensaver | Fuller | 33 | Fuller (2007) | 
| Collision Avoidance Demo? | OrcSlayer | 3 | OrcSlayer (2007) | 
| very very weird blitz3d bug... | bytecode77 | 13 | Yo! Wazzup? (2007) | 
| Changedir "c:" is doing nothing | Vignoli | 5 | Vignoli (2007) | 
| cameraproject problem | vivaigiochi | 5 | vivaigiochi (2007) | 
| BliztGet issue when download image | zoom* | 8 | zoom* (2007) | 
| Single Surface Particles  and Z-Order Problems... | t3K|Mac | 5 | jfk EO-11110 (2007) | 
| 3rd-Person Camera | Mattizzle | 14 | jfk EO-11110 (2007) | 
| Setting Window to scale mode question | QuickSilva | 3 | QuickSilva (2007) | 
| Music Visualizations | mk2y10 | 3 | Boiled Sweets (2007) | 
| Sprite Candy Users | Naughty Alien | 7 | RifRaf (2007) | 
| BMax 2D graphics in Blitz3D | MixailV | 8 | TygerWulf (2007) | 
| Collision detection | Moraldi | 3 | Moraldi (2007) | 
| ray-intersect-quad? | bytecode77 | 7 | bytecode77 (2007) | 
| Blitz3d Install Files | TygerWulf | 11 | TygerWulf (2007) | 
| Using Pipeline lib with OOP structures | verfum | 6 | IPete2 (2007) | 
| WinBlitz3D just got browser gadgets | Kev | 24 | Kev (2007) | 
| 3D Object as a part of HUD Help | Naughty Alien | 3 | Stevie G (2007) | 
| cockpit camera orientation probs | Vorderman | 9 | Stevie G (2007) | 
| 3dsmax and b3d animation | vivaigiochi | 9 | IPete2 (2007) | 
| Game Demo | Moraldi | 7 | Ked (2007) | 
| B3D Animation ? | IPete2 | 13 | Mattizzle (2007) | 
| Texture issues. | Vertigo | 2 | skidracer (2007) | 
| Get External Window Boundaries | Fuller | 4 | jfk EO-11110 (2007) | 
| input$() with num-keypad???? | Dimas | 4 | TygerWulf (2007) | 
| Using bloomfiltering in a FPS. | Foolish Frost | 5 | Barbapapa (2007) | 
| NormalMap & Lightmap | Naughty Alien | 2 | IPete2 (2007) | 
| PNG -> DDS = better framerates? | MadJack | 17 | MadJack (2007) | 
| Vertex lighting. | Vertigo | 16 | Vertigo (2007) | 
| help with sprites always in front of camera | SoggyP | 6 | b32 (2007) | 
| Get text on screen | Rgamer | 5 | Mattizzle (2007) | 
| Shooter game. | Paul "Taiphoz" | 21 | big10p (2007) | 
| Old Code Not Compiling | Miraj | 4 | Miraj (2007) | 
| Backing up folders/files | Farflame | 4 | Farflame (2007) | 
| Oyi oyi penguins ahoy (locked) | D4NM4N | 1 | D4NM4N (2007) | 
| About animations...simple question. | OrcSlayer | 4 | OrcSlayer (2007) | 
| bezier splines | jimmyx | 7 | Stevie G (2007) | 
| WinBlitz3D - Images? | EPS | 3 | EPS (2007) | 
| Recycle .B3D animations | xmlspy | 11 | (tu) sinu (2007) | 
| Surfaces or UVs or something... | _PJ_ | 5 | _PJ_ (2007) | 
| WinBlitz3D | Ked | 2 | Kev (2007) | 
| GDI TextOut and Unicode | Jin | 15 | popcade (2007) | 
| Cant remove server from Gnet | slenkar | 2 | t3K|Mac (2007) | 
| UDP port help needed | slenkar | 3 | slenkar (2007) | 
| Loading single wire meshes | William Drescher | 2 | Mustang (2007) | 
| Reading UDP stream | Jasu | 7 | Jasu (2007) | 
| Moved picked xyz location... | JA2 | 3 | JA2 (2007) | 
| Camera window | Moraldi | 7 | Naughty Alien (2007) | 
| WinBlitz3D and/or Schnok - How do you pause? | GrumpyOldMan | 5 | Kev (2007) | 
| TCP Question | Robert M Jolly | 4 | Robert M Jolly (2007) | 
| specular highlight on a road - can it be done? | Vorderman | 28 | Pinete (2007) | 
| Undocumented commandes | Bobysait | 6 | bytecode77 (2007) | 
| DirectX 9.0 Engine for Blitz3D | ala_samodi | 15 | Pinete (2007) | 
| LAN/Internet Chat Help | Ked | 15 | Blitzplotter (2007) | 
| bsp or octree? | El Neil | 6 | El Neil (2007) | 
| Blitzmax Spiral Screensaver | Damien Sturdy | 1 | Damien Sturdy (2007) | 
| Clouds | ingenium | 6 | Chad (2007) | 
| 2D in 3D - Revisited | Darkuni | 20 | MixailV (2007) | 
| using up ram when saving to file... | Swifty | 3 | Swifty (2007) | 
| cant get x,y,z co-ords of child | slenkar | 12 | b32 (2007) | 
| double precision | Abram | 10 | Abram (2007) | 
| Change between cameras | Chad | 6 | REJLA (2007) | 
| AI Programming strategies | Craig H. Nisbet | 5 | Matty (2007) | 
| Where has WinBlitz3D Gone?? | Chaos | 9 | Kev (2007) | 
| Archive da forums | * | 4 | * (2007) | 
| 3d Crosshair help! | Mortiis | 4 | jfk EO-11110 (2007) | 
| BlitzPlay lib | Naughty Alien | 40 | Chroma (2007) | 
| The Best MouseLook Code. | Chroma | 13 | bytecode77 (2007) | 
| Algorithm - shader, normal, tangent, bitangent? | GrumpyOldMan | 2 | Pinete (2007) | 
| rotating stuff, having troubles... | DREAM | 3 | DREAM (2007) | 
| PasteImageFromClipboard() | JoeGr | 16 | JoeGr (2007) | 
| Shadow Systems DX7 | tsmpaul | 8 | tsmpaul (2007) | 
| Ellipse - Box collision woes | Bankie | 15 | Stevie G (2007) | 
| Internet radio | Naughty Alien | 7 | Rroff (2007) | 
| Anyone here using that JV_ODE? | Craig H. Nisbet | 6 | Damien Sturdy (2007) | 
| Procedural dynamic textures | caff_ | 8 | .Squid (2007) | 
| old code new update ? | Paul "Taiphoz" | 8 | GfK (2007) | 
| I need a tool | Chaosspear | 6 | jfk EO-11110 (2007) | 
| Load a Vector Image? | CopperCircle | 5 | CopperCircle (2007) | 
| Is there an alpha dll for use in 2d mode and.... | DREAM | 7 | Pinete (2007) | 
| keyboard affecting maths ? | b32 | 1 | b32 (2007) | 
| Scale 3d object from image width and height ? | Filax | 9 | Filax (2007) | 
| Lineofsight3d help | ace33 | 6 | fredborg (2007) | 
| image display issues | Gillissie | 5 | Matty (2007) | 
| Include syntax..? | mrbombermillzy | 15 | mrbombermillzy (2007) | 
| How to get a zero | xmlspy | 3 | Stevie G (2007) | 
| PointEntity function | Naughty Alien | 3 | Matty (2007) | 
| DX8 to B3D Converter | FreetimeCoder | 7 | jfk EO-11110 (2007) | 
| Hullo! | Foolish Frost | 11 | Tom (2007) | 
| Best platform character (player) control ? | IPete2 | 2 | Gabriel (2007) | 
| DeltaYaw | lo-tekk | 3 | lo-tekk (2007) | 
| I'm not sure how to explain this? | DREAM | 7 | DREAM (2007) | 
| CountGFXModes() Trouble | Makepool | 8 | jfk EO-11110 (2007) | 
| Can this be done? | Chroma | 6 | sswift (2007) | 
| Blitz3D Collision Example Fix (better way?) | kerrill | 5 | Sledge (2007) | 
| HHelp with Working with Mesh Tris | _PJ_ | 3 | _PJ_ (2007) | 
| Strange memory access error | Mr.Waterlily | 12 | Mr.Waterlily (2007) | 
| Bending a pipe by 'x' degrees? | Chaos | 14 | Chaos (2007) | 
| polygon to polygon collision | Chroma | 13 | jfk EO-11110 (2007) | 
| DreamFX - When's it get released? | Subirenihil | 3 | Subirenihil (2007) | 
| Wings 3d to Ultimate Unwrap3D to b3d | Blitzplotter | 4 | lo-tekk (2007) | 
| Best GUI | Moraldi | 10 | Naughty Alien (2007) | 
| Agiea physics dll? | bytecode77 | 13 | bytecode77 (2007) | 
| Modelling programs (locked) | seferey | 1 | seferey (2007) | 
| WinBlitz3D v1.1 demo | Kev | 17 | Ked (2007) | 
| Texture splatting + vertex alpha problem | Pinete | 11 | Pinete (2007) | 
| Pivot/model open/close door? | Chad | 6 | D4NM4N (2007) | 
| Mesh seams question? | Stevie G | 8 | big10p (2007) | 
| Animated models suck FPS | xmlspy | 4 | Pinete (2007) | 
| Blitz3D ugly shading prob (help) | Danny | 16 | Danny (2007) | 
| Phil Jones' pitch and roll example | Chad | 7 | Chad (2007) | 
| 6DoF Demo | Chroma | 6 | Chroma (2007) | 
| estimating an area | Andy | 3 | Andy (2007) | 
| DeltaRoll - anyone? | Boiled Sweets | 6 | Boiled Sweets (2007) | 
| Texture sizes | xmlspy | 4 | Mustang (2007) | 
| Removing textures from meshes | xmlspy | 2 | Stevie G (2007) | 
| Intense math question | Chroma | 4 | Chroma (2007) | 
| many objects in one level/zones? | b32 | 7 | b32 (2007) | 
| Writepixel command | David819 | 9 | David819 (2007) | 
| Texture Alpha | EmerGki | 6 | jfk EO-11110 (2007) | 
| How to disable the screen-saver when running blitz | Jin | 5 | jfk EO-11110 (2007) | 
| Windows Vista 64 bits | Carolinaaa | 11 | MikeP (Dark Mist Software) (2007) | 
| LoadAnimImage | Zach3D | 5 | GfK (2007) | 
| Tank Simulator | sonokong | 10 | b32 (2007) | 
| Problem with gile[s] and Panorama | Pinete | 5 | D4NM4N (2007) | 
| Make words fly out of a cylinder... | Blitzplotter | 3 | Blitzplotter (2007) | 
| infinitive far clipplane? | bytecode77 | 9 | LAB[au] (2007) | 
| GNET "failed to add server" everytime | Fuller | 7 | Fuller (2007) | 
| Hot swapping resolution? | OrcSlayer | 8 | Stevie G (2007) | 
| Mesh editor. | Vertigo | 6 | jfk EO-11110 (2007) | 
| Types question - unused fields | xmlspy | 5 | Beaker (2007) | 
| AnimImage Creator (locked) | Ked | 1 | Ked (2007) | 
| checking shadow tutorial compatability | Kalisme | 2 | Stevie G (2007) | 
| 'Hitman' like volumetric light | Naughty Alien | 4 | Naughty Alien (2007) | 
| Full WinBlitz3D FREE | Kev | 126 | Ked (2007) | 
| Solar Eclipse model?! | sonokong | 29 | _PJ_ (2007) | 
| WinBlitz3d Events Help | Ricky Smith | 22 | Kev (2007) | 
| howto make keystone with Blitz3d? | Raistlin | 8 | Raistlin (2007) | 
| A droplet for the community | Moraldi | 18 | Moraldi (2007) | 
| "Cartoon shading" with cubemaps - how? | JustLuke | 5 | JustLuke (2007) | 
| 3d tilemaps - a possbility? | caff_ | 7 | Neo Genesis10 (2007) | 
| PickedNX question | jfk EO-11110 | 9 | jfk EO-11110 (2007) | 
| Problem with scaled windowed mode | Carolinaaa | 7 | Neo Genesis10 (2007) | 
| Opposite of EntityAutoFade() | xmlspy | 4 | xmlspy (2007) | 
| Is it possible to "clamp" a spherical map? (locked) | JustLuke | 1 | JustLuke (2007) | 
| Animation and pointer issue. | Vertigo | 6 | lo-tekk (2007) | 
| A real puzzler | John Blackledge | 12 | Gillissie (2007) | 
| A billowing flag? | Chroma | 5 | sonokong (2007) | 
| Animated meshes and sprites | _PJ_ | 4 | Ross C (2007) | 
| Milkshape to .B3D pipeline | Chroma | 3 | Gabriel (2007) | 
| Vehicle Steering | EmerGki | 11 | _PJ_ (2007) | 
| FTP - Download entire folder | _PJ_ | 5 | _PJ_ (2007) | 
| Contacting Jeppe Nielsen | Pinete | 1 | Pinete (2007) | 
| Terrain with vertexalpha Zshort problem | Pinete | 8 | jfk EO-11110 (2007) | 
| TForm Functions | Zach3D | 7 | Gabriel (2007) | 
| Pickable objects | Moraldi | 9 | Moraldi (2007) | 
| XLNT 2 gui - Force 'home' with a textbox? | Zethrax | 8 | jfk EO-11110 (2007) | 
| Saving a buffer as jpeg | Gillissie | 4 | Gillissie (2007) | 
| pseudo volume rendering | shawnus | 8 | Stevie G (2007) | 
| How to work out the xyz coords of 2d screen? | Boiled Sweets | 5 | Moraldi (2007) | 
| Trisrendered() | El Neil | 8 | Subirenihil (2007) | 
| Mesh/surface limit (JFK, one 4 u i think) | D4NM4N | 8 | bytecode77 (2007) | 
| Starforce Problems... | Barton | 11 | Barton (2007) | 
| Collision testing | Mattizzle | 6 | Vertigo (2007) | 
| Shoot em up smooth player movement code? | Boiled Sweets | 6 | Ross C (2007) | 
| Decals | Chroma | 4 | jfk EO-11110 (2007) | 
| Newton Wrapper? | Picklesworth | 13 | Blitzplotter (2007) | 
| Name limit on meshes | D4NM4N | 3 | D4NM4N (2007) | 
| Release the source to the Blitz3D engine | N | 145 | Damien Sturdy (2007) | 
| CopyMesh/CopyEntity and Textures | xmlspy | 4 | Ross C (2007) | 
| Need some help from Vista users. | Paolo | 11 | Paolo (2007) | 
| Types within Types | xmlspy | 3 | Stevie G (2007) | 
| comparison error | impersonalis | 14 | Dreamora (2007) | 
| Command to find an entities parent? | Ross C | 2 | Ross C (2007) | 
| execfile | cash | 7 | Dirk Krause (2007) | 
| Vista and B3D? | IPete2 | 2 | bytecode77 (2007) | 
| Verlets and mass | Nexus6 | 4 | Stevie G (2007) | 
| Raiders of the lost Brushes | jfk EO-11110 | 10 | jfk EO-11110 (2007) | 
| Circle to rotated Rectangle - 2d collisions | Stevie G | 3 | Stevie G (2007) | 
| Ashadow B3D caster doubt | Pinete | 6 | bytecode77 (2007) | 
| Garbage Collection Question | jfk EO-11110 | 7 | jfk EO-11110 (2007) | 
| Yet another B3D format question... | jfk EO-11110 | 1 | jfk EO-11110 (2007) | 
| need help with joining a net game | slenkar | 3 | slenkar (2007) | 
| .b3d get child? | Chroma | 6 | cash (2007) | 
| Pickedentity query | Nexus6 | 9 | Vertigo (2007) | 
| Database Generation | Colvette | 6 | Colvette (2007) | 
| TrueType Font Widths | EPS | 9 | Subirenihil (2007) | 
| Untouched Image, or not? | Mr.Waterlily | 9 | cyberyoyo (2007) | 
| Free brushes | b32 | 3 | jfk EO-11110 (2007) | 
| View frustum culling | LAB[au] | 9 | LAB[au] (2007) | 
| SCHNOK! 0.96 beta - small update | Danny | 26 | Mikele (2007) | 
| Has any one been able to implement HDRI or shaders | eye | 4 | bytecode77 (2007) | 
| Mirror? | kochOn | 2 | big10p (2007) | 
| Best way to cloth a character? | andy_mc | 10 | andy_mc (2007) | 
| Open a webpage... | JA2 | 9 | JazzieB (2007) | 
| entityautofade | Mr Snidesmin | 3 | Mr Snidesmin (2007) | 
| PlaySound | Naughty Alien | 7 | LineOf7s (2007) | 
| AntiAlias True | Naughty Alien | 13 | Gabriel (2007) | 
| Window in Blitz3D? | Ked | 3 | Ked (2007) | 
| How to check if app is in window mode or not? | Mr.Waterlily | 3 | Mr.Waterlily (2007) | 
| Fullscreen window with no titlebar? | Beaker | 7 | Yan (2007) | 
| How Render Tweening Works? | Gabriel | 10 | Gabriel (2007) | 
| Findong out which way a triangle is pointing | gburgess | 25 | bytecode77 (2007) | 
| endgraphics error | Mr Snidesmin | 5 | John Blackledge (2007) | 
| oh not collisions again. apparently not. | Mr Snidesmin | 2 | Mr Snidesmin (2007) | 
| Problems hacking properties | jfk EO-11110 | 8 | Ricky Smith (2007) | 
| 3Dstereo apps in Blitz3D? | FiNegirO | 9 | Dr. Wildrick (2007) | 
| ColoredText System | Zach3D | 3 | Zach3D (2007) | 
| Alpha grass on to the alpha terrain | Pinete | 9 | Pinete (2007) | 
| Multiplayer game??? | sonokong | 6 | b32 (2007) | 
| Can Blitz detect non-standard mouse buttons? | PoliteProgrammer | 4 | b32 (2007) | 
| blitz3d+3dsmax+materials | vivaigiochi | 4 | IPete2 (2007) | 
| fastest HDR Filter | jfk EO-11110 | 26 | IPete2 (2007) | 
| Bloomfilter out of alignment | Leto | 12 | Warren (2007) | 
| BlitzPlay internet use.. | Naughty Alien | 4 | b32 (2007) | 
| >> Devil-Engines forum opened again! << | bytecode77 | 3 | puki (2007) | 
| Telephone Comands | Afke | 13 | Afke (2007) | 
| Round() Command missing? | t3K|Mac | 17 | Bobysait (2007) | 
| 2D bloom filter possible? | QuickSilva | 10 | jfk EO-11110 (2007) | 
| SetCubeMode not working? | AJirenius | 4 | Sledge (2007) | 
| Fastest method to compare numbers? | CopperCircle | 2 | jfk EO-11110 (2007) | 
| Moving Platforms | Moraldi | 29 | b32 (2007) | 
| Not understanding Etna | Fuller | 12 | RepeatUntil (2007) | 
| compile vs exe | mindstorms | 14 | mindstorms (2007) | 
| Plugin for 3D Canvas | Lagrange | 4 | Lagrange (2007) | 
| About Update V198 | Afke | 3 | Afke (2007) | 
| Xemacs mode for Blitz3D. | oofoe | 3 | jfk EO-11110 (2007) | 
| Sswift's Shadow System | caff_ | 10 | caff_ (2007) | 
| Picking an object | Nexus6 | 6 | Nexus6 (2007) | 
| upgrade beyond directx 7 | ThomasD | 7 | bytecode77 (2007) | 
| Anyone heard of that Phyicslib? | t3K|Mac | 5 | bytecode77 (2007) | 
| Draw an iamge with a preset palette? | CopperCircle | 3 | CopperCircle (2007) | 
| entity and its child | vivaigiochi | 8 | vivaigiochi (2007) | 
| B3D and Vista - what's the official word? | bye | 15 | sonokong (2007) | 
| get start menu path | jfk EO-11110 | 12 | jfk EO-11110 (2007) | 
| Texture splatting and B3D pipeline | Pinete | 5 | Pinete (2007) | 
| B3d titlebar | D4NM4N | 3 | D4NM4N (2007) | 
| Open With... | Fuller | 10 | Fuller (2007) | 
| Use animation from another mesh? | thelizardking | 7 | Naughty Alien (2007) | 
| Blitz3D DirectX 10?? C'mon! | thelizardking | 42 | D4NM4N (2007) | 
| Help with positioning gun | Xzider | 7 | jfk EO-11110 (2007) | 
| Fantastic Textures for free (non-commercial) | Danny | 4 | Fuller (2007) | 
| Amounts of polys | AJirenius | 10 | jfk EO-11110 (2007) | 
| blitz types to c++? | mindstorms | 14 | mindstorms (2007) | 
| Need paid programmer for multiplayer game | SideBurn | 4 | sonokong (2007) | 
| Collision Vertex/Poly list | humanspacecraft | 1 | humanspacecraft (2006) | 
| Playing MPG? | Boiled Sweets | 2 | D4NM4N (2006) | 
| Open Server | Fuller | 3 | Fuller (2006) | 
| Tom DX7 dll | Pinete | 8 | Pinete (2006) | 
| LoadImage loading to VRAM? | t3K|Mac | 9 | t3K|Mac (2006) | 
| Type pointer | Moraldi | 5 | Moraldi (2006) | 
| xbox 360 controller | syntax | 5 | syntax (2006) | 
| Deletefile can't delete this exe? | jfk EO-11110 | 18 | Subirenihil (2006) | 
| Min size of blitz window | jfk EO-11110 | 13 | markcw (2006) | 
| PHYSIC jointloop? | humanspacecraft | 11 | humanspacecraft (2006) | 
| Tracing a 2d line noob question.... ^^ | OverDozing | 1 | OverDozing (2006) | 
| dissappearing model | Doggie | 2 | jfk EO-11110 (2006) | 
| Highlights w/ Vertex Lighting?? | Danny | 10 | Danny (2006) | 
| how do i pick terrain with mouse | Smurfpuss | 6 | talentraspel (2006) | 
| Infinite Terrain | EmerGki | 9 | EmerGki (2006) | 
| linepick a mesh within a mesh | cash | 12 | Matty (2006) | 
| Direct Client2Client behind NAT w/o router config! | Andy UK | 8 | t3K|Mac (2006) | 
| Help! Tell me what's happening here! | Hujiklo | 7 | Hujiklo (2006) | 
| Object animation not loading | SkyCube | 6 | Barliesque (2006) | 
| EntityHidden(), BufferWidth()...lotsa new commands | JoshK | 73 | Mikele (2006) | 
| Mesh intersect problem (Visual matter). | OverDozing | 11 | Andy (2006) | 
| Is it possible to. . . | Mr Snidesmin | 7 | Mr Snidesmin (2006) | 
| Blitz point lighting | Mr Snidesmin | 3 | Vorderman (2006) | 
| B3D vs 3DS and X | OrcSlayer | 9 | bytecode77 (2006) | 
| quest: convert Bin String to Hex | Lane | 3 | Lane (2006) | 
| Wait for ExecFile to finish? | CopperCircle | 9 | BlackJumper (2006) | 
| TerraEd Question. | OverDozing | 2 | OverDozing (2006) | 
| RuntimeError command | Moraldi | 7 | Curtastic (2006) | 
| CameraProject with split screen ? | angel martinez | 3 | Stevie G (2006) | 
| DOT3 bumpmapping | slenkar | 2 | jfk EO-11110 (2006) | 
| dds questions | D4NM4N | 3 | Ice9 (2006) | 
| x file animation prob | D4NM4N | 4 | b32 (2006) | 
| A.I. discussion | sonokong | 11 | Wings (2006) | 
| Vertex paint in max | Naughty Alien | 3 | Naughty Alien (2006) | 
| Poor Collision | EmerGki | 3 | EmerGki (2006) | 
| Glow effect in 2D mode? | andy_mc | 9 | bytecode77 (2006) | 
| SpritesCubers | Neochrome | 5 | b32 (2006) | 
| Looping through entities | Mr Snidesmin | 14 | Ricky Smith (2006) | 
| Texture problem with AddMesh... | JA2 | 8 | JA2 (2006) | 
| Gaussian Blur | JBR | 3 | Mr Snidesmin (2006) | 
| Why cant I download the the full version (locked) | luke101 | 8 | skidracer (2006) | 
| Devils Child - hadow system and mesh manipulation? | GrumpyOldMan | 3 | GrumpyOldMan (2006) | 
| Deleting types | Moraldi | 4 | Moraldi (2006) | 
| Which holds for faster maths? | D4NM4N | 5 | D4NM4N (2006) | 
| Octree Recursion | Craig H. Nisbet | 5 | patmaba (2006) | 
| DX9 Render | xmlspy | 2 | xmlspy (2006) | 
| file formats | Gord | 10 | Adam Novagen (2006) | 
| What's a better Blitz Editor | Craig H. Nisbet | 36 | Ross C (2006) | 
| 2D Ball Physics and Collisions | Head | 13 | Stevie G (2006) | 
| return in a for next loop | b32 | 13 | GfK (2006) | 
| Partly Transparent Sprites | PoliteProgrammer | 5 | AJirenius (2006) | 
| Tweening | Moraldi | 9 | Moraldi (2006) | 
| Collision woes | Rob Farley | 5 | Binary_Moon (2006) | 
| Coldet - collision normals problem | caff_ | 14 | b32 (2006) | 
| TCP Coding with external app | Jaime | 8 | Wings (2006) | 
| TCP/IP INTERNET GAME | Ked | 5 | Ked (2006) | 
| Quaternions Test | Bobysait | 9 | Bobysait (2006) | 
| Displaying 2D before 3D | yerrel | 6 | Subirenihil (2006) | 
| terrain normals | Kalisme | 5 | Stevie G (2006) | 
| Parameters missing | Drekinn | 5 | Stevie G (2006) | 
| flat vertex lighting code? | Kalisme | 2 | b32 (2006) | 
| Grass demo | Moraldi | 5 | Moraldi (2006) | 
| Shadow System 1.4 test | bytecode77 | 20 | bytecode77 (2006) | 
| Help with compiling to DLL | Fuller | 3 | Fuller (2006) | 
| DDS DXT1 bleeding edges on lightmap | jfk EO-11110 | 11 | chi (2006) | 
| blitz terrain texture tiling question | Kalisme | 6 | b32 (2006) | 
| Netcode - How to design | AJirenius | 23 | Buggy (2006) | 
| blitz and remote desktop/citrix | shawnus | 10 | shawnus (2006) | 
| Need Help With ALE | LKFX | 3 | t3K|Mac (2006) | 
| How to do really fast EntityVisible commands | JoshK | 12 | t3K|Mac (2006) | 
| You go squish NOW!!!! please.... | thelizardking | 15 | Sir Gak (2006) | 
| Animation speed seems to change?  Need help | SirGorto | 4 | jfk EO-11110 (2006) | 
| is vertex visible ? | b32 | 11 | b32 (2006) | 
| Type of a type | iamdaman13 | 14 | octothorpe (2006) | 
| 3D tetris using collisions | Nmuta | 9 | Nmuta (2006) | 
| Align To Vector Whoes | Neochrome | 8 | Neochrome (2006) | 
| Call For Authors | Morbius | 7 | jfk EO-11110 (2006) | 
| Simple rotation problem | Nmuta | 5 | Nmuta (2006) | 
| andreymans fx lib? where? | t3K|Mac | 13 | miez (2006) | 
| Windows 2000 causing MAV with net commands | Carolinaaa | 2 | t3K|Mac (2006) | 
| Need someone to build us a demo | HarryH | 10 | John Pickford (2006) | 
| rotating two pieces to face each other | Nmuta | 4 | semar (2006) | 
| Tangent normal mapping fixed | JoshK | 83 | AntonyWells (2006) | 
| freeing textures | slenkar | 7 | (tu) sinu (2006) | 
| Interactive Fiction | sonokong | 8 | sonokong (2006) | 
| Avoiding shaking with gravity | xmlspy | 4 | xmlspy (2006) | 
| Paint the Alphachannel | AJirenius | 22 | mr.keks (2006) | 
| amigatunes from www (locked) | Panno | 1 | Panno (2006) | 
| B3D Pipeline | smilertoo | 4 | OJay (2006) | 
| Window Focus | Liberator | 2 | markcw (2006) | 
| Rezise Window Default | alloidgames | 3 | alloidgames (2006) | 
| Additive/Blending Problem with background | Fuller | 22 | Fuller (2006) | 
| Tutorials for new Blitz3D Manual | skidracer | 41 | jfk EO-11110 (2006) | 
| Counting Brush Textures? | Ross C | 9 | Ross C (2006) | 
| store texture in vram | Osoko | 10 | Stevie G (2006) | 
| Creating ViewPort | Fuller | 6 | Fuller (2006) | 
| Knowing if a brush exists? | Ross C | 2 | mr.keks (2006) | 
| biped+pivot with mesh | vivaigiochi | 3 | vivaigiochi (2006) | 
| cam frustum calcul... | OverDozing | 11 | Stevie G (2006) | 
| Udp  streams question | Carolinaaa | 4 | Wings (2006) | 
| Stucture of Blitz3d mesh | Mr Snidesmin | 10 | Ross C (2006) | 
| Animation and Blender | Zach3D | 2 | jfk EO-11110 (2006) | 
| Pathfinding | YellBellzDotCom | 9 | Filax (2006) | 
| fullscreen FX | b32 | 6 | ZJP (2006) | 
| Anyone got a good maths head? | D4NM4N | 14 | BlackJumper (2006) | 
| Maplet-style CSG Functions | KimoTech | 12 | jfk EO-11110 (2006) | 
| Dissolve Image? | CopperCircle | 7 | CopperCircle (2006) | 
| transparency bitmap problem | Osoko | 7 | jfk EO-11110 (2006) | 
| Fake shadow.. | Naughty Alien | 4 | jfk EO-11110 (2006) | 
| Make 3ds object smaller | jimmyx | 3 | t3K|Mac (2006) | 
| mesh copy/clone q | markcw | 5 | markcw (2006) | 
| String to Variable | Fuller | 3 | Fuller (2006) | 
| Object Follow Path | jimmyx | 5 | jfk EO-11110 (2006) | 
| Swift's vs Devil's Shadow Sys | xmlspy | 13 | jfk EO-11110 (2006) | 
| EVAL-type command? | gburgess | 3 | gburgess (2006) | 
| Flickering sprites | AJirenius | 3 | GfK (2006) | 
| AvailVidMem() | mickybhai | 5 | Ice9 (2006) | 
| Opening a web browser from a B3D app? | John Pickford | 9 | xmlspy (2006) | 
| 3 axis object movement | Fuller | 4 | b32 (2006) | 
| Problems Picking types | cash | 5 | b32 (2006) | 
| Texture Size Question | OverDozing | 5 | Matty (2006) | 
| Pass a Mesh from blitz3d to a DLL linked to dx? | Mr Snidesmin | 4 | jfk EO-11110 (2006) | 
| Enable stereo flipping move for stereo glasses | andy_mc | 8 | andy_mc (2006) | 
| Update | DareDevil | 2 | Moraldi (2006) | 
| SpriteControl - Generated Sprites Alpha issue | Kryzon | 13 | Ross C (2006) | 
| Item Inventory Position | Zach3D | 4 | Zach3D (2006) | 
| Getting a hWnd from a PID?? | plash | 8 | Kev (2006) | 
| Mesh position synchro problem | OverDozing | 8 | Dreamora (2006) | 
| Getting the real path to a dos type field. | plash | 2 | b32 (2006) | 
| End-of-Program Message | Adam Novagen | 2 | b32 (2006) | 
| Flexible (and free) Particlesystem to be tweaked? | AJirenius | 2 | asdfasdf (2006) | 
| 3D Inventory System | Zach3D | 7 | Ross C (2006) | 
| md2 size | D4NM4N | 10 | D4NM4N (2006) | 
| NaN | EmerGki | 10 | Floyd (2006) | 
| UPnP in Blitz | CakeMonitor | 1 | CakeMonitor (2006) | 
| Play video on sprite? | OverDozing | 3 | OverDozing (2006) | 
| Particles, plz help | David819 | 7 | Naughty Alien (2006) | 
| Task priority? | FlagDKT | 3 | Dreamora (2006) | 
| frustrum culling (camera inside shadow volume) ? | bytecode77 | 7 | b32 (2006) | 
| Returning values from functions | PoliteProgrammer | 4 | PoliteProgrammer (2006) | 
| Opposite of FindClass$ | plash | 8 | Kev (2006) | 
| Transfering Lots of data quickly in a net game | asdfasdf | 5 | Baystep Productions (2006) | 
| AligntoVector on a B3d animated bone | FlagDKT | 4 | FlagDKT (2006) | 
| 16:9 Ratio | Naughty Alien | 6 | Morbius (2006) | 
| center pivots to objects | Osoko | 15 | b32 (2006) | 
| "Draw" spells/shapes using mouse - Anyone? | gameproducer | 10 | gameproducer (2006) | 
| CameraPick picking most recent entity | Fuller | 5 | Fuller (2006) | 
| E-MU 0404 = no sound in B3D | stayne | 4 | kevin8084 (2006) | 
| SpaceShip Models | thelizardking | 6 | carpman (2006) | 
| Defringe.exe | Nexic | 2 | Gabriel (2006) | 
| Blitz3D and Resource Hack | FourtyTwo | 19 | Jeppe Nielsen (2006) | 
| How to get the name of an collided entity ? | Osoko | 2 | b32 (2006) | 
| Some VB value type.. | plash | 4 | kevin8084 (2006) | 
| Blender Models | PoliteProgrammer | 7 | JoeGr (2006) | 
| flocking sheep | MadJack | 14 | Danny (2006) | 
| Fastest Technique? 'elseif' or 'or' | OverDozing | 7 | MadJack (2006) | 
| CD-R Disc Copying to | Fuller | 6 | Fuller (2006) | 
| pixelated textures? | bytecode77 | 8 | bytecode77 (2006) | 
| Animating 3drt models | Morbius | 4 | kevin8084 (2006) | 
| best way to shadowmap a terrain with objects | stayne | 3 | Danny (2006) | 
| Millisecs() and highest integer value | Marcell | 8 | Zethrax (2006) | 
| Picking areas of a texture on a mesh | Chaduke | 12 | Chaduke (2006) | 
| detect a keypress | Amanda Dearheart | 10 | Moraldi (2006) | 
| Anybody can help me with linepick ? | Filax | 15 | Damien Sturdy (2006) | 
| save system for Blitz3d? | MadJack | 6 | jfk EO-11110 (2006) | 
| Coldet + ODE + Blitz? | Warren | 4 | Warren (2006) | 
| What became of this? | PoliteProgrammer | 59 | Graythe (2006) | 
| Custom Fonts | Makepool | 3 | Stevie G (2006) | 
| Has anyone used this? | RetroRusty | 11 | Damien Sturdy (2006) | 
| create decls files? | bytecode77 | 12 | b32 (2006) | 
| Elastic turning! | gingerprince | 5 | jfk EO-11110 (2006) | 
| Bezier Camera pathway | Naughty Alien | 2 | jfk EO-11110 (2006) | 
| Check for focus | bye | 2 | kevin8084 (2006) | 
| Alpha Channel | JoeGr | 8 | Graythe (2006) | 
| Rotation around a point on a virtual sphere... | OverDozing | 5 | Moraldi (2006) | 
| video capture in blitz ? | b32 | 3 | b32 (2006) | 
| Whip Dynamics - Tokamak? | Yeshu777 | 6 | Yeshu777 (2006) | 
| rotate,scale a line | Fuller | 2 | kevin8084 (2006) | 
| B3D lightmaps | D4NM4N | 3 | Damien Sturdy (2006) | 
| Frustum Culling | EmerGki | 17 | bytecode77 (2006) | 
| Myst Movement | Fuller | 10 | kevin8084 (2006) | 
| 2D vectors? | gingerprince | 4 | Stevie G (2006) | 
| blitzODE: weld 2 bodies | bytecode77 | 4 | bytecode77 (2006) | 
| collision mesh vs maskedsprite | vivaigiochi | 3 | thelizardking (2006) | 
| System uptime | King Dave | 2 | GfK (2006) | 
| Racetracks! | Ash_UK | 29 | Damien Sturdy (2006) | 
| Surface/Brush data available?? | Danny | 6 | Danny (2006) | 
| Devil Particle System | 1.0f | bytecode77 | 5 | Doggie (2006) | 
| One mesh with 3 texture paths, according Vram | Osoko | 6 | Ross C (2006) | 
| Need opinions: Best occlusion method. | OrcSlayer | 17 | jfk EO-11110 (2006) | 
| weird terrain issue | stayne | 6 | stayne (2006) | 
| PhP Login Help | alloidgames | 3 | alloidgames (2006) | 
| Crash when leaving screensaver | KimoTech | 14 | Graythe (2006) | 
| Mouse Dragging An Entity | Paulus | 5 | Paulus (2006) | 
| What do you use to control the system volume | puki | 22 | jfk EO-11110 (2006) | 
| turn off blurring of textures? | jhocking | 6 | bytecode77 (2006) | 
| Change Texture Color | KuRiX | 11 | KuRiX (2006) | 
| Parent/Child Type Structuring | spriteman | 10 | spriteman (2006) | 
| CountSurface | Baystep Productions | 7 | Baystep Productions (2006) | 
| FindChild not working within For loop | jhocking | 4 | jhocking (2006) | 
| Collisions? | vivaigiochi | 4 | Stevie G (2006) | 
| MAV on ODE_dBodyAddForce() | bytecode77 | 5 | KuRiX (2006) | 
| Agonizing slowdowns... | OrcSlayer | 9 | OrcSlayer (2006) | 
| PickedEntity seems not constant, help | Osoko | 7 | slenkar (2006) | 
| Textureblend 2 masked textures? | Boiled Sweets | 5 | Boiled Sweets (2006) | 
| we all got hacked! | bytecode77 | 5 | OJay (2006) | 
| alpha problem | stayne | 15 | stayne (2006) | 
| Plane or terrain? | jeffmorris | 6 | Andy (2006) | 
| Network functions please... | Subirenihil | 56 | Subirenihil (2006) | 
| TFormPoint? | DareDevil | 4 | Ross C (2006) | 
| 'Stencil shadow' thread 2 (locked) | bytecode77 | 74 | bytecode77 (2006) | 
| Getting bass.decls to work - HELP! | Boiled Sweets | 12 | Boiled Sweets (2006) | 
| Incidental effect from dds textures | GrumpyOldMan | 6 | Damien Sturdy (2006) | 
| AMT Singlemesh...Single Surface? | OrcSlayer | 3 | OrcSlayer (2006) | 
| The effect of vidram on stability | Knotz | 6 | Beaker (2006) | 
| Animation Problem | PoliteProgrammer | 4 | Ricky Smith (2006) | 
| BlitzCC question | Warren | 3 | Warren (2006) | 
| rendering 2d alpha | D4NM4N | 4 | Dreamora (2006) | 
| Can someone check this triangle intersection code? | sswift | 9 | patmaba (2006) | 
| how to create an automatic installation for the pg | Osoko | 10 | Osoko (2006) | 
| 3d Elite style radar | Jon_E_5 | 4 | Jon_E_5 (2006) | 
| blitzplay pro | stayne | 3 | OJay (2006) | 
| The fastest ShadowSystem - underwater simulation? | FlagDKT | 21 | sswift (2006) | 
| terrain multitexturing | stayne | 27 | stayne (2006) | 
| nebula  / space freaks look in | Tom | 8 | Defoc8 (2006) | 
| media export | stayne | 1 | stayne (2006) | 
| The blues... | Chroma | 2 | QuickSilva (2006) | 
| Changes between Blitz3D versions | robleong | 3 | robleong (2006) | 
| rotating a boned b3d | stayne | 4 | stayne (2006) | 
| Wavefront obj file format save function | patmaba | 2 | Floyd (2006) | 
| Network Code/Lib | stayne | 1 | stayne (2006) | 
| Buy Blitplay Pro | Barton | 20 | stayne (2006) | 
| debug enabled executable errors | angel martinez | 4 | Stevie G (2006) | 
| Close process | Baystep Productions | 14 | Baystep Productions (2006) | 
| need Fast function -> Point behind the camera | FlagDKT | 8 | FlagDKT (2006) | 
| WinBlitz3D: Limit Min Sizing Help | Pepsi | 3 | Pepsi (2006) | 
| Need alignment math help! | Finjogi | 13 | Defoc8 (2006) | 
| Octree's?! | Defoc8 | 1 | Defoc8 (2006) | 
| Animating a door... | Chroma | 17 | jfk EO-11110 (2006) | 
| Background Galaxy | JBR | 17 | stayne (2006) | 
| Winblitz??? | Bnesiba | 3 | Kev (2006) | 
| COPYENTITY b3d animmesh strange behaviour? | FlagDKT | 7 | MadJack (2006) | 
| Texture flags from a b3d model | FlagDKT | 7 | Tom (2006) | 
| Program End | Naughty Alien | 8 | Naughty Alien (2006) | 
| Stumped... | Chroma | 5 | Chroma (2006) | 
| (Math)Texture Flags from a number | FlagDKT | 9 | jfk EO-11110 (2006) | 
| Get the Color of a triangle? | Chroma | 21 | Chroma (2006) | 
| Little/Large People Paradoxon | jfk EO-11110 | 9 | jfk EO-11110 (2006) | 
| DDS question | jfk EO-11110 | 6 | jfk EO-11110 (2006) | 
| CopyEntity/Mesh & Vertex Lighting problem | Danny | 4 | Danny (2006) | 
| What's the formula for B3D Sphere mapping? | Gabriel | 1 | Gabriel (2006) | 
| GNET php coding / Alt-Tab | Banshee | 6 | Banshee (2006) | 
| Blitz inline asm | bytecode77 | 5 | Baystep Productions (2006) | 
| Path File Names | Moraldi | 3 | Moraldi (2006) | 
| 3dsmax8+unwrap (locked) | vivaigiochi | 4 | kevin8084 (2006) | 
| Anyone still using | RetroRusty | 16 | Curtastic (2006) | 
| Railgun effect... | OrcSlayer | 21 | OrcSlayer (2006) | 
| Problems in isolating a bug | jfk EO-11110 | 9 | Graythe (2006) | 
| Texture Size power of 2 | Bobysait | 8 | Bobysait (2006) | 
| Future of Blitz3D | Ian Thompson | 50 | Damien Sturdy (2006) | 
| Seeking with an MP3 file | kRUZe | 2 | jfk EO-11110 (2006) | 
| Map Editor | RetroRusty | 2 | smilertoo (2006) | 
| Lightsaber | PoliteProgrammer | 17 | jfk EO-11110 (2006) | 
| TurnEntity problem! | Boiled Sweets | 10 | Stevie G (2006) | 
| PositionMesh Problem with animated B3D | jfk EO-11110 | 3 | jfk EO-11110 (2006) | 
| TypeinsideType ..what's wrong? | FlagDKT | 16 | FlagDKT (2006) | 
| bump mapping question | stayne | 4 | Gabriel (2006) | 
| 3D models and where to get them | PoliteProgrammer | 25 | KimoTech (2006) | 
| Pixies | JoeGr | 3 | JoeGr (2006) | 
| Custom Geometry | Chroma | 7 | Chroma (2006) | 
| Open/Draw movie in Blitz3D | Naughty Alien | 4 | jfk EO-11110 (2006) | 
| Screensaver probs | Fuller | 8 | Boiled Sweets (2006) | 
| CreateTexture mask | Boiled Sweets | 14 | jfk EO-11110 (2006) | 
| find y position on mesh | markcw | 4 | markcw (2006) | 
| Returning Arrays | Bnesiba | 4 | b32 (2006) | 
| Question...smooth undulation? | OrcSlayer | 6 | Defoc8 (2006) | 
| To the one who did the GNET2 | Paolo | 8 | RepeatUntil (2006) | 
| Shadows 101 | YellBellzDotCom | 17 | YellBellzDotCom (2006) | 
| Transparency Issue | PoliteProgrammer | 12 | Gabriel (2006) | 
| multitexture | Bnesiba | 5 | Bobysait (2006) | 
| Lightmapping on the Fly? | YellBellzDotCom | 6 | YellBellzDotCom (2006) | 
| Suggestions for using bitmap fonts | Leto | 6 | markcw (2006) | 
| Getting proper rebound... | OrcSlayer | 3 | OrcSlayer (2006) | 
| cumemapping Q | bytecode77 | 5 | bytecode77 (2006) | 
| Movie problem | Afke | 6 | Dreamora (2006) | 
| Models | Ryudin | 3 | Ryudin (2006) | 
| Createsurface() | Bnesiba | 7 | Ricky Smith (2006) | 
| UV mapping problem | Fuller | 4 | Tom (2006) | 
| The 'Stencil shadow' thread (locked) | bytecode77 | 99 | bytecode77 (2006) | 
| Swift's shadow sys headache | xmlspy | 32 | Tom (2006) | 
| Directplay | Drackbolt | 11 | kevin8084 (2006) | 
| Mouse emulating joystick challenge | Cancerboy | 15 | Cancerboy (2006) | 
| Child true xyz position | xmlspy | 3 | PowerPC603 (2006) | 
| CSG talk | Chroma | 5 | Pepsi (2006) | 
| Falling leaves | jvc | 10 | JoeGr (2006) | 
| MouseXYZSpeed() weirdness | AdsAdamJ | 5 | AdsAdamJ (2006) | 
| Bobble Heads | Doggie | 1 | Doggie (2006) | 
| Any ideas on this? | Baystep Productions | 14 | JoeGr (2006) | 
| Actionscript? | plash | 7 | kevin8084 (2006) | 
| Camera as mirror? | jeffmorris | 8 | jeffmorris (2006) | 
| Joy?(port) problem? | jeffmorris | 3 | jeffmorris (2006) | 
| 3d/2d window | Bnesiba | 3 | Kev (2006) | 
| Selling games | Fuller | 2 | Gabriel (2006) | 
| Paying Blitz programmer to make 2d Fighter Game: | Marvel | 1 | Marvel (2006) | 
| tokamak convex bodies? | bytecode77 | 1 | bytecode77 (2006) | 
| 2d line in 3d - small error | Chroma | 5 | Chroma (2006) | 
| Animate command Problems? | YellBellzDotCom | 5 | jhocking (2006) | 
| Regenerate B3D files | Bobysait | 10 | Tom (2006) | 
| Bout to shoot myself | Chroma | 2 | Danny (2006) | 
| Saving a .b3d with a brush? | Chroma | 7 | kevin8084 (2006) | 
| b3d format explain ? | Bobysait | 7 | Bobysait (2006) | 
| 3d asteroids movement? | Boiled Sweets | 9 | Morbius (2006) | 
| RPG Game | Zach3D | 8 | YellBellzDotCom (2006) | 
| Question about b3d bones... | OrcSlayer | 5 | OrcSlayer (2006) | 
| Making a 2D RPG have questons | luke101 | 6 | Madcap13 (2006) | 
| animated meshes | Bnesiba | 8 | kevin8084 (2006) | 
| The uglyest model competition | bytecode77 | 8 | Shambler (2006) | 
| StarWars Scrolling Text - How To ? | semar | 12 | Danny (2006) | 
| autogenerate island mesh | ckob | 2 | Bobysait (2006) | 
| Camera clipping problem? | jeffmorris | 8 | jfk EO-11110 (2006) | 
| Exporting multiple meshes into 1 .b3d model | Chroma | 15 | jfk EO-11110 (2006) | 
| Gile(s) | Mike0101 | 22 | IPete2 (2006) | 
| PointEntity and TFormPoint | DareDevil | 16 | Ross C (2006) | 
| Moving car and camera together? | jeffmorris | 2 | Boiled Sweets (2006) | 
| Removing a face from a surface? | Chroma | 3 | Stevie G (2006) | 
| Blitz-Backdrop | ozak | 3 | ozak (2006) | 
| ODE Physics Library | Perturbatio | 15 | Damien Sturdy (2006) | 
| Making a model appear to be black and white?!? | DH | 3 | John Pickford (2006) | 
| Tile Based | Baystep Productions | 9 | Baystep Productions (2006) | 
| Driving Code | jeffmorris | 4 | Bobysait (2006) | 
| Chatroom | Zach3D | 3 | kfprimm (2006) | 
| get element from String$ | Bobysait | 4 | Rroff (2006) | 
| DDS question | Naughty Alien | 14 | Naughty Alien (2006) | 
| Light Range is messed up | xmlspy | 6 | Danny (2006) | 
| A little help with linepick | xmlspy | 5 | Bobysait (2006) | 
| How slow is this function | xmlspy | 7 | Bobysait (2006) | 
| Too many pivots? | xmlspy | 5 | Warren (2006) | 
| 3D World Studio Textures | Zach3D | 4 | kevin8084 (2006) | 
| Download Blitz3D | Zach3D | 5 | kevin8084 (2006) | 
| Simple CSG | Odds On | 1 | Odds On (2006) | 
| Lights and geometry | xmlspy | 5 | IPete2 (2006) | 
| Return a valid line. | Bobysait | 1 | Bobysait (2006) | 
| Data Files in Blitz3D? | FourtyTwo | 36 | jfk EO-11110 (2006) | 
| 3 algorithms for shadow volumes! | bytecode77 | 9 | b32 (2006) | 
| Fast & simple Mandelbrot | Finjogi | 6 | bytecode77 (2006) | 
| Rob's Cubed Demo | xmlspy | 4 | xmlspy (2006) | 
| Scale the whole screen? | yours | 9 | yours (2006) | 
| Blitz3D Update 198 Now Available... | marksibly | 41 | Bobysait (2006) | 
| Head Tracking | Nigel Brown | 2 | LAB[au] (2006) | 
| New Source for BBGUI | kevin8084 | 3 | kevin8084 (2006) | 
| Problems with Elite Style Game | Newbunkle | 7 | Newbunkle (2006) | 
| Save image as JPG? | John Blackledge | 11 | John Blackledge (2006) | 
| ModifyTerrain problem | Mr Snidesmin | 7 | Mr Snidesmin (2006) | 
| How would I do this using matrix math? | Tom | 2 | Stevie G (2006) | 
| Equippable Items | YellBellzDotCom | 11 | YellBellzDotCom (2006) | 
| New DDS test, please try! | Tom | 75 | kevin8084 (2006) | 
| How to only render part of a mesh | Rad Gravity | 21 | Damien Sturdy (2006) | 
| Sound FX creation | slenkar | 3 | LineOf7s (2006) | 
| TerraEd Pro Topic 01 | Filax | 44 | Bobysait (2006) | 
| Hidepointer is acting weird | Chroma | 7 | Chroma (2006) | 
| B3D PSP port | Akat | 12 | Akat (2006) | 
| Thing I forgot | amitjf | 3 | amitjf (2006) | 
| TFP libary by marksibbly? | bytecode77 | 6 | bytecode77 (2006) | 
| How is Modulate2X Working Underneath? | Gabriel | 12 | Red Ocktober (2006) | 
| Anyone else have vertew color Wings3d probs? | Fuller | 6 | Fuller (2006) | 
| Sprite Candy gui in viewport | slenkar | 5 | Moraldi (2006) | 
| BlitzGL - Here you are! | KimoTech | 1 | KimoTech (2006) | 
| Wouldn't it be great to have a DX8 B3D? (locked) | puki | 27 | skidracer (2006) | 
| TFormPoint for animated meshes | bytecode77 | 18 | bytecode77 (2006) | 
| Hardware bump mapping demo | Tom | 28 | puki (2006) | 
| Question On Camera Zoom | Red Ocktober | 13 | markcw (2006) | 
| blitz3d & C++ | DareDevil | 4 | H&K (2006) | 
| The folder the program was run from | nawi | 4 | fredborg (2006) | 
| Moving along a rail | Fuller | 9 | Fuller (2006) | 
| BlitzGL - Here it is! | bytecode77 | 15 | popcade (2006) | 
| Helicopter | Mr. Bean | 7 | jfk EO-11110 (2006) | 
| Compare Blitz VS C++ performance on logic | Nikko | 26 | Finjogi (2006) | 
| Particle Candy Question | OrcSlayer | 4 | OrcSlayer (2006) | 
| Can't Connect TCP | alloidgames | 4 | alloidgames (2006) | 
| Render to Texture & DDS CopySurface | Tom | 6 | Zmatrix (2006) | 
| Mathmatical challenge - 'flipping the vector' | puki | 16 | puki (2006) | 
| Problem with loading/saving | Farflame | 3 | fredborg (2006) | 
| Texture a mesh? | (tu) sinu | 5 | (tu) sinu (2006) | 
| New Blitz3D Update Available! | marksibly | 101 | t3K|Mac (2006) | 
| Who kept copy of Verlet? | popcade | 3 | Stevie G (2006) | 
| blitz3d models quality | jimmyx | 13 | skyfire1 (2006) | 
| Hitscan question... | OrcSlayer | 9 | Subirenihil (2006) | 
| Resolution Ratios | Makepool | 2 | Damien Sturdy (2006) | 
| Sprite Candy just got better | CodeGit | 45 | OrcSlayer (2006) | 
| Wraparound scroller only goes one way | Bungee | 5 | Bungee (2006) | 
| copyentity with animated, blended objects problem | MadJack | 7 | MadJack (2006) | 
| Problem with PlaySound... | OrcSlayer | 7 | OrcSlayer (2006) | 
| Some performance questions... | OrcSlayer | 27 | OrcSlayer (2006) | 
| Image Priority | spriteman | 12 | big10p (2006) | 
| BlitzGL death? | bytecode77 | 14 | bytecode77 (2006) | 
| Render to Texture demo | Tom | 41 | Mustang (2006) | 
| Dynamic Variables | mickybhai | 3 | octothorpe (2006) | 
| 3DS model to Biltz 3d | jimmyx | 3 | jfk EO-11110 (2006) | 
| getting trouble on Flip 0 | bytecode77 | 9 | bytecode77 (2006) | 
| Function to load DDS in "already made" models | Paolo | 10 | Dreamora (2006) | 
| Online MultiPlayer | Stevie G | 6 | Damien Sturdy (2006) | 
| Full Blitz3d Game open source release? | Rambus | 6 | Naughty Alien (2006) | 
| Whats the problem with 24bit | D4NM4N | 19 | AbbaRue (2006) | 
| Running from another program make error | amitjf | 6 | Wings (2006) | 
| compass movement | Mike0101 | 4 | Naughty Alien (2006) | 
| One of the questions from the FAQ section. | SopiSoft | 3 | SopiSoft (2006) | 
| AI Movement on ground | xmlspy | 6 | xmlspy (2006) | 
| VertexAlpha problem!!! Plzz help | KimoTech | 13 | KimoTech (2006) | 
| Terrain Tiling | Fuller | 2 | Zmatrix (2006) | 
| Collision | xmlspy | 6 | b32 (2006) | 
| TurnEntity code | Drey | 2 | Stevie G (2006) | 
| CommandLine$() | xmlspy | 7 | xmlspy (2006) | 
| Mutltiple Masking | amitjf | 2 | jfk EO-11110 (2006) | 
| MoveEntity improvement | bytecode77 | 17 | markcw (2006) | 
| blitz .exe/non-debugg mode | Bnesiba | 5 | Bnesiba (2006) | 
| Using the sprite control | SkyCube | 3 | Pinete (2006) | 
| Normal map resource question... | Liberator | 4 | Liberator (2006) | 
| Strings / Ropes, Etc. | Roland | 8 | Roland (2006) | 
| Looking for simple scripting language for editor.. | Odds On | 2 | (tu) sinu (2006) | 
| Animated Models, seqs vs singlemesh | xmlspy | 6 | jfk EO-11110 (2006) | 
| rendering 2D camera | Bnesiba | 10 | Bnesiba (2006) | 
| Gameboy or DS game? | Fuller | 2 | Picklesworth (2006) | 
| type and code | vivaigiochi | 4 | b32 (2006) | 
| Entity Fade | Moraldi | 4 | John J. (2006) | 
| Normalmap | Mike0101 | 6 | Mike0101 (2006) | 
| Normla maps on 3D objects | Shifty Geezer | 6 | Shifty Geezer (2006) | 
| mav on renderworld() | b32 | 8 | b32 (2006) | 
| Using CameraZoom to keep objects in view | John Pickford | 9 | John Pickford (2006) | 
| MeshY like TerrainY? | xmlspy | 6 | Matty (2006) | 
| Intel Chipsets Crash My Game | John Pickford | 16 | RGR (2006) | 
| LinePick | xmlspy | 9 | big10p (2006) | 
| UDP over localhost | Banshee | 2 | Banshee (2006) | 
| EntityRadius - y radius | xmlspy | 3 | xmlspy (2006) | 
| Universal sandbox? | bytecode77 | 9 | ShadowTurtle (2006) | 
| DeleteFile | Chalky | 11 | RFBcsa (2006) | 
| How do you make a .dll or .decl | Fuller | 4 | Fuller (2006) | 
| Key start | ingenium | 5 | ingenium (2006) | 
| Question about .b3d and animations. | OrcSlayer | 4 | (tu) sinu (2006) | 
| In search of BlitzPlay Pro | CakeMonitor | 14 | DH (2006) | 
| Odd use for TerrainMedia Generator | Fuller | 3 | Fuller (2006) | 
| array problam(i think so) | amitjf | 7 | boomboom (2006) | 
| Inverse CameraProject | REJLA | 2 | b32 (2006) | 
| FAO: Mark/Skid, Glasnost! | Tom | 18 | Phalastos (2006) | 
| White/grey outlines on PNG sprites | Nexic | 4 | simonh (2006) | 
| Get File in string | xmlspy | 3 | xmlspy (2006) | 
| Win32 Open/Save | xmlspy | 6 | Kev (2006) | 
| LoadDDS, please test. | Tom | 79 | Paolo (2006) | 
| strange sound bug | Vorderman | 7 | yinch (2006) | 
| EasyTOK version 1.1 | Filax | 119 | Filax (2006) | 
| NormalMapping in entity with multisubobject | Pinete | 8 | Pinete (2006) | 
| Save heightmap from Mesh-terrain.. Please help.. | KimoTech | 5 | wmaass (2006) | 
| Rob cubemap demo | Akat | 9 | KimoTech (2006) | 
| Error Opening/Closing file | alloidgames | 5 | KimoTech (2006) | 
| Texture part tiling | Steve0 | 18 | Steve0 (2006) | 
| capturing sound | Andy UK | 3 | jfk EO-11110 (2006) | 
| problem calculating time | FiNegirO | 14 | b32 (2006) | 
| Sprite Candy as 3D Game GUI | xmlspy | 3 | QuickSilva (2006) | 
| No . or .. on NextFile | xmlspy | 6 | Byteemoz (2006) | 
| Reading a string value with no quotes | Chaduke | 3 | Damien Sturdy (2006) | 
| Camera Problems... | OrcSlayer | 15 | OrcSlayer (2006) | 
| Movement probs | Fuller | 4 | Fuller (2006) | 
| 2D collisions for adventure games | ErikT | 14 | Snader (2006) | 
| Base64 Encoder  for large E-Mail attachments | Panno | 1 | Panno (2006) | 
| reading z buffer | b32 | 11 | b32 (2006) | 
| Trouble with startnetgame | Fuller | 5 | Fuller (2006) | 
| Question about multitexturing... | OrcSlayer | 13 | OrcSlayer (2006) | 
| Generating Freeword3D Road mesh from ASCII data? | Andy UK | 14 | Tom (2006) | 
| Plotting a 3d point on a 2d graph with perspective (locked) | Ryan Burnside | 1 | Ryan Burnside (2006) | 
| Internet game: Shops | Fuller | 8 | Fuller (2006) | 
| 3D Measurements | Ash_UK | 9 | Ash_UK (2006) | 
| Splashing a car into water - how to do it? | Vorderman | 7 | Danny (2006) | 
| Supercam function | xmlspy | 5 | Pinete (2006) | 
| Max6 to B3d | Mike0101 | 4 | Ricky Smith (2006) | 
| Need help for this bug I'm having. | Paolo | 5 | Paolo (2006) | 
| middle point formula | maximo | 7 | big10p (2006) | 
| Saving animation sequences | Billp | 6 | b32 (2006) | 
| OpenTcpStream Writes but not Reads | KuRiX | 5 | KuRiX (2006) | 
| BasicGL for Blitz | Proger | 148 | KimoTech (2006) | 
| Pathfinding using waypoints help | Ross C | 11 | Danny (2006) | 
| camera view | vivaigiochi | 2 | Stevie G (2006) | 
| Can't load objects | Ash_UK | 5 | Stevie G (2006) | 
| Poly Count | Grovesy | 11 | Rroff (2006) | 
| Addressing another type within same type | Swifty | 11 | AdsAdamJ (2006) | 
| Sum Error | EmerGki | 6 | H&K (2006) | 
| B3D's Entity Rotation | xmlspy | 12 | (tu) sinu (2006) | 
| Mesh Dimensions | Ash_UK | 3 | Ash_UK (2006) | 
| Cameraproject Problem | Ash_UK | 7 | Ash_UK (2006) | 
| Skidracer | Chroma | 11 | Stevie G (2006) | 
| Have a look at this (animated model) would you? | Sledge | 14 | Sledge (2006) | 
| RTS Formations | boomboom | 8 | OJay (2006) | 
| PokeFloat bank,offset,value | Wayne | 2 | VIP3R (2006) | 
| algorithmic art | Steven Noyce | 15 | Steven Noyce (2006) | 
| LoadSegTerrain Function - For everyone. | Chroma | 13 | Chroma (2006) | 
| Dynamic Image Scaling | Roland | 1 | Roland (2006) | 
| Terraedit pro | Nielsporter | 7 | Filax (2006) | 
| Masking with 2 textures? | Chroma | 4 | Chroma (2006) | 
| Blitzcc | BitBrain | 4 | BitBrain (2006) | 
| List functions for storing types | (tu) sinu | 4 | Jams (2006) | 
| Linepick with rotating entities? | GR | 3 | GR (2006) | 
| Does anyone have this from the archives? | Chroma | 3 | Chroma (2006) | 
| Question about Lotus Particle System... | OrcSlayer | 6 | OrcSlayer (2006) | 
| I'm stuck... | Chroma | 6 | (tu) sinu (2006) | 
| Applying Shadow Maps | Chroma | 6 | Ross C (2006) | 
| level editor with 3D tiles. | Vertigo | 21 | (tu) sinu (2006) | 
| Result of passing a type? | 9572AD | 7 | Sir Gak (2006) | 
| Best way to do 3d HUD? | Chroma | 13 | Mustang (2006) | 
| Drawing Program Problem | alloidgames | 4 | Steven Noyce (2006) | 
| Console Question | Conan | 11 | jfk EO-11110 (2006) | 
| Image + TCP Connection | Ked | 3 | Ked (2006) | 
| Extracting rotation from matrix | John J. | 3 | John J. (2006) | 
| Lotus Particle System - free to use? | Vorderman | 4 | Naughty Alien (2006) | 
| weld vertex | Mike0101 | 2 | Tom (2006) | 
| Character animation? | Chroma | 12 | Jaime (2006) | 
| WinBlitz3D Lite Version Now Available | Kev | 27 | Kev (2006) | 
| save images as JPG? | Dimas | 6 | markcw (2006) | 
| Nuclear Glory Collisions | grimx | 3 | Dustin (2006) | 
| Milkshape and Freeworld Questions | Fuller | 11 | Chroma (2006) | 
| how to collide with water type objects? | D_Town_Tony | 16 | Sledge (2006) | 
| Copyentity  maintain animations?? | Pinete | 9 | Pinete (2006) | 
| AI | grimx | 2 | markcw (2006) | 
| Scancode for the Right Control Key? | Chroma | 2 | Stevie G (2006) | 
| couple of silly B3D questions... | Vorderman | 36 | Sledge (2006) | 
| looking for fast bloomfilter | Pinete | 7 | Naughty Alien (2006) | 
| Maplet-Movement | Minecrawler | 4 | Damien Sturdy (2006) | 
| Help adapting FredBorg DOF Effect to any camzoom | Pinete | 6 | jfk EO-11110 (2006) | 
| multiple textures on one cube | Oh-Hello | 14 | Steven Noyce (2006) | 
| Animations without using mesh deform? | Vertigo | 8 | Iamhere (2006) | 
| Limited WinBlitz3D Interested? | Kev | 12 | Ricky Smith (2006) | 
| 3ds max lighting help | Grovesy | 5 | Grovesy (2006) | 
| Can blitz start with no Mouse? | D4NM4N | 10 | jfk EO-11110 (2006) | 
| Carmack's Reverse - (stencil shadows) here it is. | Braincell | 32 | Chroma (2006) | 
| early look at wrapping decal system | Kalisme | 4 | Pinete (2006) | 
| Is Lua also important to us? | Happy Sammy | 2 | Naughty Alien (2006) | 
| Tile Studio + B3D | alloidgames | 4 | LineOf7s (2006) | 
| Community Lightcycles project? | Chroma | 20 | LineOf7s (2006) | 
| pixel perfect 3d GUI? | bytecode77 | 16 | Ross C (2006) | 
| Camera FOV | Chroma | 4 | Stevie G (2006) | 
| mesh child objects... | Rroff | 4 | Rroff (2006) | 
| Modelling foam - calling all ace coders | MadJack | 11 | Steven Noyce (2006) | 
| Cubemapped Water... | OrcSlayer | 20 | jfk EO-11110 (2006) | 
| Base Font? | alloidgames | 2 | jfk EO-11110 (2006) | 
| blitz collisions | D4NM4N | 12 | MadJack (2006) | 
| Bloom Filter/Tron Glow | Chroma | 2 | Bouncer (2006) | 
| Need help with function... | OrcSlayer | 7 | OrcSlayer (2006) | 
| Blooming BSP!! | Andy UK | 37 | Chroma (2006) | 
| shadow mesh vertex alpha probem | Kalisme | 5 | jfk EO-11110 (2006) | 
| 2D Line Intersection | Otus | 2 | BlackJumper (2006) | 
| FreeImage Lib for B3d | Roland | 10 | Roland (2006) | 
| DDS | D4NM4N | 8 | Mustang (2006) | 
| Need help: find the exit of the laberinth code! | Dimas | 7 | smilertoo (2006) | 
| GetEnv$("Programfiles") | slenkar | 2 | GfK (2006) | 
| Finding oldest instance of an entity? | OrcSlayer | 13 | OrcSlayer (2006) | 
| Select Random Type | xmlspy | 3 | Matty (2006) | 
| image editor | Steven Noyce | 7 | Steven Noyce (2006) | 
| Russian Fonts | Barton | 5 | Barton (2006) | 
| How to apply Bump and Specular maps? | Chroma | 6 | Ross C (2006) | 
| REQ: More control over renderstates | Tom | 43 | DareDevil (2006) | 
| Opening door | Grovesy | 5 | jfk EO-11110 (2006) | 
| The Command Line Function | RiverRatt | 7 | Andy (2006) | 
| Quaternions and Some Questions | KuRiX | 5 | Sir Gak (2006) | 
| Could not run "Stencil Shadow System"? | Happy Sammy | 4 | Happy Sammy (2006) | 
| Checking if a UDP packet has arrived? | yours | 7 | t3K|Mac (2006) | 
| Shadow volume | DareDevil | 94 | bytecode77 (2006) | 
| Jumping instead of Walking :( | matthews_30 | 4 | Riddle (2006) | 
| EntityinView for AI | xmlspy | 2 | GfK (2006) | 
| Linepick/camerapick | Makepool | 14 | big10p (2006) | 
| Character Animation (locked) | xmlspy | 1 | xmlspy (2006) | 
| Pivots at Box corner | Naughty Alien | 5 | Naughty Alien (2006) | 
| jfk EO-11110 - please read | Happy Sammy | 2 | jfk EO-11110 (2006) | 
| DrawAlpha command | Sir Gak | 5 | Sir Gak (2006) | 
| Check to see if an entity can see another | (tu) sinu | 12 | Beaker (2006) | 
| How to use "updateNormals and VertexNormals"? | Happy Sammy | 6 | Happy Sammy (2006) | 
| Identify an enemy in Bucle + Type (code provided) | matthews_30 | 7 | Stevie G (2006) | 
| Raknet question | Farflame | 8 | Farflame (2006) | 
| Data maps v/s external maps. | matthews_30 | 7 | Rroff (2006) | 
| Collisions - Do I Have This Right? | Red Ocktober | 16 | Red Ocktober (2006) | 
| Exit not crash... | Liberator | 8 | Liberator (2006) | 
| MaskImage | Zach3D | 16 | Sir Gak (2006) | 
| how to avoid map overlap the main scene? | matthews_30 | 3 | Sir Gak (2006) | 
| How to hide mouse cursor in windowed mode? | Boiled Sweets | 8 | Akat (2006) | 
| "Include" not working :'( | matthews_30 | 4 | matthews_30 (2006) | 
| convert 1 enemy into 5 enemies? | matthews_30 | 9 | n8r2k (2006) | 
| Snake Effect | Chevron | 4 | RGR (2006) | 
| Help combining code to obtain a amazing DOF effect | Pinete | 6 | jfk EO-11110 (2006) | 
| Linepick | Mike0101 | 10 | jfk EO-11110 (2006) | 
| Inventory System, psudocode? | matthews_30 | 6 | lo-tekk (2006) | 
| collision inside a map? | matthews_30 | 5 | matthews_30 (2006) | 
| Stencil shadow rendering(question to tom) | bytecode77 | 4 | bytecode77 (2006) | 
| My Enemies Are Flashing :( | matthews_30 | 20 | matthews_30 (2006) | 
| Embed Internet explorer | Difference | 40 | RGR (2006) | 
| Entity dimensions | necky | 30 | Ross C (2006) | 
| Laggy Images | Zach3D | 2 | Ross C (2006) | 
| Game | Zach3D | 7 | Ross C (2006) | 
| Screensaver? | Boiled Sweets | 17 | Boiled Sweets (2006) | 
| Timers | Zach3D | 2 | Ross C (2006) | 
| Animated Pictures | Zach3D | 2 | Zach3D (2006) | 
| Best way to use functions? | matthews_30 | 15 | jhocking (2006) | 
| freeimage not working :( | matthews_30 | 5 | matthews_30 (2006) | 
| Change lightmap texture. | Ross C | 7 | Ross C (2006) | 
| Lightmap and Texturing Issues | Makepool | 6 | Makepool (2006) | 
| 3d co-ords to 2d? | Boiled Sweets | 4 | Boiled Sweets (2006) | 
| Rare Graphics Glitch | Stevie G | 17 | Stevie G (2006) | 
| note pad? | RiverRatt | 2 | Rroff (2006) | 
| modify mouse pointer? | matthews_30 | 8 | matthews_30 (2006) | 
| Blitz Collision issue | Stevie G | 13 | Stevie G (2006) | 
| Hiding Unused Meshes | xmlspy | 9 | Steven Noyce (2006) | 
| PNG Image Based GUI | xmlspy | 10 | Stevie G (2006) | 
| B3D Window inside VB Express | xmlspy | 2 | KuRiX (2006) | 
| How can I know the frame of an animation? | Pinete | 2 | Rob Farley (2006) | 
| EasyTOK blind-man and guide-dog | Akat | 5 | Akat (2006) | 
| Connecting DirectPlay | Regeneratez | 4 | Regeneratez (2006) | 
| Alpha map usage | Moraldi | 8 | jfk EO-11110 (2006) | 
| EasyTok - need help | Happy Sammy | 3 | Filax (2006) | 
| Working with BSP's | Chevron | 5 | John Blackledge (2006) | 
| File Validation | thalamus | 4 | Matty (2006) | 
| Yet Another Array Type question | SabataRH | 9 | RGR (2006) | 
| call a b3d routine before user close the window | Panno | 3 | Panno (2006) | 
| Smoothing out waypoints | QuickSilva | 5 | QuickSilva (2006) | 
| Projectedx() etc | TFT (der Falke) | 4 | jhocking (2006) | 
| Need function to draw wide lines | Dimas | 3 | Dimas (2006) | 
| direct chat prog | Scherererer | 5 | Scherererer (2006) | 
| Max shadow map texture size? | Stevie G | 6 | Stevie G (2006) | 
| Graphics 2D and Flip | Shifty Geezer | 12 | Shifty Geezer (2006) | 
| Cubemapped entities in 16bit mode (?) | Paolo | 13 | Ross C (2006) | 
| Frames Of Animation | EmerGki | 19 | EmerGki (2006) | 
| Type problem. | Alienforce | 4 | Alienforce (2006) | 
| B3D File Format | carpman | 5 | carpman (2006) | 
| Nasty bitmap font bug : won't draw from backbuffer | Shifty Geezer | 13 | Shifty Geezer (2006) | 
| Please Help -Publishing of my Game | Barton | 10 | boomboommax (2006) | 
| Making Blitz Games Online | alloidgames | 4 | alloidgames (2006) | 
| True RND (locked) | xmlspy | 20 | Matty (2006) | 
| Findind B3d File Textures | KuRiX | 22 | Damien Sturdy (2006) | 
| Changing a .b3d texture on-the-fly | puki | 14 | Ruz (2006) | 
| 4 cameras look | amitjf | 7 | John Pickford (2006) | 
| Stack Space - Does it vary from PC to PC | Matty | 13 | Damien Sturdy (2006) | 
| Shadows - for animated 3D models | xmlspy | 7 | xmlspy (2006) | 
| OptimizeMesh() ... ? | jfk EO-11110 | 13 | kfprimm (2006) | 
| unfold/unwrap | b32 | 13 | b32 (2006) | 
| .wad library | JoshK | 2 | KuRiX (2006) | 
| create a shadow volume | bytecode77 | 43 | jfk EO-11110 (2006) | 
| Align Entity to Normal | boomboom | 8 | boomboom (2006) | 
| Chess | Mr. Bean | 31 | Andy (2006) | 
| Default Include Folder? | Red Ocktober | 4 | Red Ocktober (2006) | 
| Change Sprite xy handle | xmlspy | 2 | Steven Noyce (2006) | 
| FAO Skid <bump> | Tom | 8 | Tom (2006) | 
| Double Quad ... DLL / EXE | RGR | 1 | RGR (2006) | 
| ExecFile | Blitzplotter | 3 | Blitzplotter (2006) | 
| Problem with terrain + collision (meshes) | Pax | 5 | Pax (2006) | 
| Dualview? | ???? | 4 | Wayne (2006) | 
| FPS tester | Blitzplotter | 5 | Blitzplotter (2006) | 
| Bluetooth. | Colvette | 2 | wmaass (2006) | 
| Moria Dungeon Crawler Game | Sir Gak | 4 | Sir Gak (2006) | 
| How to get an array size | splinux | 10 | octothorpe (2006) | 
| Determining Type | BloaterPaste | 3 | BloaterPaste (2006) | 
| LoadImage has flags? | Picklesworth | 5 | splinux (2006) | 
| How can I convert from a UV to a world coord? | Vorderman | 3 | Beaker (2006) | 
| blitz3d bug | bytecode77 | 30 | bytecode77 (2006) | 
| Type Field holding handle? Array of handles? | bigfoot | 4 | (tu) sinu (2006) | 
| UDP? | asdfasdf | 3 | Wings (2006) | 
| Only runs in debug mode? | SirGorto | 8 | John Blackledge (2006) | 
| Creating boxes of child's size | Pinete | 3 | Pinete (2006) | 
| Tachyon Storm new screen | Filax | 14 | Boiled Sweets (2006) | 
| Importing .mov files | SkyCube | 5 | jfk EO-11110 (2006) | 
| Download file from internet | xmlspy | 4 | MR2007 (2006) | 
| Speeding up readpixelfast? | Pongo | 13 | jfk EO-11110 (2006) | 
| CameraZoom and FOV distortion | Boiled Sweets | 4 | Mustang (2006) | 
| What kind of movie file could be played in B3D? (locked) | Happy Sammy | 1 | Happy Sammy (2006) | 
| Calling a exe from another exe? | Happy Sammy | 22 | Happy Sammy (2006) | 
| Is it possible to disable ALT+TAB temperarily? | Happy Sammy | 8 | Baystep Productions (2006) | 
| testing it out (locked) | seferey | 1 | seferey (2006) | 
| Problems with | asdfasdf | 2 | jfk EO-11110 (2006) | 
| WinBlitz3D full GUI intergration to blitz3d | Kev | 39 | Kev (2006) | 
| Alpha problem | nawi | 6 | nawi (2006) | 
| Animation problam | amitjf | 3 | GfK (2006) | 
| Could APE(Auto. Physics Editor) use with EasyTok? | Happy Sammy | 4 | Happy Sammy (2006) | 
| EntityVisible() Problem | Rogue Vector | 5 | Sir Gak (2006) | 
| HELP!! | DareDevil | 7 | Sir Gak (2006) | 
| Using a dLL to create | seferey | 5 | Ross C (2006) | 
| Car Lights on the ground | KuRiX | 21 | KuRiX (2006) | 
| Torque like clouds | Nmuta | 14 | Nmuta (2006) | 
| Detecting MAC | Baystep Productions | 13 | Space_guy (2006) | 
| ClearList is very convenient. (locked) | sswift | 1 | sswift (2006) | 
| Read vertex | DareDevil | 5 | DareDevil (2006) | 
| Align myPlayer | Gauge | 6 | Gauge (2006) | 
| Pathfinding | Zach3D | 5 | Sledge (2006) | 
| Linepick alternative.. some idea? | Pinete | 2 | Matty (2006) | 
| facial animation | dena | 7 | jfk EO-11110 (2006) | 
| Hardcoding an external rendering engine? | Picklesworth | 3 | Hambone (2006) | 
| texuring a cube | Chevron | 7 | octothorpe (2006) | 
| LoadSprite Not Working | Tyler | 14 | Tyler (2006) | 
| Help with elite programming problem | * | 18 | * (2006) | 
| Making it fly like Starfighter 3000 | JBR | 3 | JBR (2006) | 
| Callbacks which Blitz3D and BlitzPlus can't do? | Happy Sammy | 3 | Red Ocktober (2006) | 
| Jitterbug Blues (or debugging's smoother than not) | Shifty Geezer | 16 | Shifty Geezer (2006) | 
| How to check if a file exist and erase it? | Happy Sammy | 3 | Happy Sammy (2006) | 
| Need lockedbuffer version of this... | Shifty Geezer | 6 | Shifty Geezer (2006) | 
| KeyDown and MoveEntity Question | Red Ocktober | 20 | Red Ocktober (2006) | 
| DOT3 & Lightmap | Naughty Alien | 3 | Naughty Alien (2006) | 
| Every Blitz3D Command | Zach3D | 4 | OJay (2006) | 
| collision in a 2D tilemap with Blitz3D | matthews_30 | 1 | matthews_30 (2006) | 
| collision required for diablo like game? | matthews_30 | 10 | matthews_30 (2006) | 
| Format Number Correctly. Use FlipString? | asdfasdf | 3 | asdfasdf (2006) | 
| Model / Animation advice needed | BioHazard | 13 | Ricky Smith (2006) | 
| Jump Routine | xmlspy | 8 | xmlspy (2006) | 
| Problems with Tlist | Sonic | 4 | Ross C (2006) | 
| How to grab desktop | Boiled Sweets | 9 | Boiled Sweets (2006) | 
| Dynamic Light problem.. | Naughty Alien | 6 | D4NM4N (2006) | 
| Object rotate according to terrain | Zach3D | 5 | D4NM4N (2006) | 
| TooTing The OOP Horn Again | Red Ocktober | 22 | DH (2006) | 
| Problems with Tlist.contains() (locked) | Sonic | 1 | Sonic (2006) | 
| How to direct access to the Blitz memory? | Happy Sammy | 6 | Happy Sammy (2006) | 
| Camera Scrolling Problem | asdfasdf | 3 | asdfasdf (2006) | 
| A few questions | Zach3D | 2 | octothorpe (2006) | 
| Spherical reflection control | Dustin | 3 | Dustin (2006) | 
| Problems loading a created mesh | Billp | 8 | Barliesque (2006) | 
| How to not light an object? | Picklesworth | 5 | Picklesworth (2006) | 
| Home made Random Function? | Stevie G | 14 | Pongo (2006) | 
| Need help to verify font display | Imphenzia | 10 | Imphenzia (2006) | 
| About EasyTok and 3d modeller | Happy Sammy | 7 | Happy Sammy (2006) | 
| Display Jitters | yours | 9 | Red Ocktober (2006) | 
| AI and Attacking | Zach3D | 4 | octothorpe (2006) | 
| Click and move | Zach3D | 4 | Zach3D (2006) | 
| Extracting a rotation from 3D points | John J. | 12 | Stevie G (2006) | 
| Quick Texture/Memory Question | Red Ocktober | 4 | Red Ocktober (2006) | 
| Legality of using the Blitz3D demo | _PJ_ | 6 | _PJ_ (2006) | 
| POINTENTITY | Naughty Alien | 9 | _PJ_ (2006) | 
| blended textures | Steven Noyce | 5 | Steven Noyce (2006) | 
| Strange Run-Time error | Ricky Smith | 4 | Ricky Smith (2006) | 
| How do I make sea look like this? | John Pickford | 35 | John Pickford (2006) | 
| Collision Problam | amitjf | 12 | Stevie G (2006) | 
| B3D DX9+ | Ian Thompson | 53 | Dreamora (2006) | 
| md5 checksum? | ???? | 3 | ???? (2006) | 
| 3D Animated Characters | xmlspy | 3 | jfk EO-11110 (2006) | 
| X Transformation matrix | D4NM4N | 2 | big10p (2006) | 
| Help New export Ase To B3D | DareDevil | 4 | DareDevil (2006) | 
| Connected my XBox Controller, need some help... | WedgeBob | 8 | WedgeBob (2006) | 
| BlitzModeller | Riddle | 21 | n8r2k (2006) | 
| Quake 3 -Non ID Bsp Compiler | Doggie | 3 | Doggie (2006) | 
| Renderworld error | Cousin Gilgamesh | 6 | Cousin Gilgamesh (2006) | 
| Outlines and zorder | Picklesworth | 4 | octothorpe (2006) | 
| Realisitic movement in space using a joystick | my_name_is_alex_hello__ | 3 | my_name_is_alex_hello__ (2006) | 
| How to move a child nearer to its parent? | Boiled Sweets | 13 | octothorpe (2006) | 
| 1280/1024=1? | Osoko | 8 | Osoko (2006) | 
| Children of children? | Boiled Sweets | 5 | _PJ_ (2006) | 
| 3D VR Headset | MErren | 25 | MErren (2006) | 
| To a Blitz3D Developer: Terrain LOD & VertexColors | KimoTech | 4 | ckob (2006) | 
| loadBSP ???? | Doggie | 15 | Doggie (2006) | 
| How to load a 3ds and mask it? | Boiled Sweets | 6 | jfk EO-11110 (2006) | 
| Animated Sprite textures vs Alpha | _PJ_ | 4 | big10p (2006) | 
| Bump Mapping | W | 5 | Ross C (2006) | 
| Help with AlignToVector | Roland | 12 | Sir Gak (2006) | 
| Using mouse to move object | amitjf | 10 | n8r2k (2006) | 
| Copy A.MyType to B.MyType | Neraj | 7 | Neraj (2006) | 
| AI query | Nicstt | 4 | Nicstt (2006) | 
| BLITZCC HELP | Naughty Alien | 4 | Naughty Alien (2006) | 
| GetAmbientLight? | _PJ_ | 8 | _PJ_ (2006) | 
| online lobby | Chevron | 5 | jfk EO-11110 (2006) | 
| No Globals??? | _PJ_ | 7 | octothorpe (2006) | 
| CopyEntity question | Ross C | 19 | Panno (2006) | 
| Setting vertex normals | big10p | 4 | big10p (2006) | 
| What factors greatly affect fps(frame per sec)? | Happy Sammy | 32 | skyfire1 (2006) | 
| Z-Order problems with EntityAlpha?! | Picklesworth | 7 | Picklesworth (2006) | 
| Surfaces? | Boiled Sweets | 52 | Boiled Sweets (2006) | 
| Blitz3D - UV(W)? | KimoTech | 6 | FreetimeCoder (2006) | 
| B3D trees with smooth alpha leafs | 3DFish | 11 | Pongo (2006) | 
| Japanese localisation | @rtur | 10 | @rtur (2006) | 
| Converting RGB <--> HSV | John Pickford | 4 | Ross C (2006) | 
| Grainy camera effect | Grovesy | 12 | Stevie G (2006) | 
| Reflective water problem | ckob | 13 | Picklesworth (2006) | 
| memory access violation | DareDevil | 8 | Sir Gak (2006) | 
| Mesh versus animMesh | cyberyoyo | 9 | cyberyoyo (2006) | 
| Fire | Mr. Bean | 15 | Mr. Bean (2006) | 
| LIGHTS ON/OFF | Naughty Alien | 4 | DJWoodgate (2006) | 
| entityOrder problems | cyberyoyo | 5 | cyberyoyo (2006) | 
| TerraEd 2.5 update | Filax | 66 | Murphy (2006) | 
| Fluid/Path-building thingy-jig | AdsAdamJ | 12 | AdsAdamJ (2006) | 
| FatGUI | kochOn | 7 | kochOn (2006) | 
| Hex and Decimal | Jack | 3 | SheepOnMintSauce (2006) | 
| FPS example + Tokamak ragdoll | Vorderman | 9 | Happy Sammy (2006) | 
| More (Specific) Help With Online-Ness | alloidgames | 15 | alloidgames (2006) | 
| 3D question | jfk EO-11110 | 3 | jfk EO-11110 (2006) | 
| Loading fonts | Shifty Geezer | 13 | _PJ_ (2006) | 
| TriangleVertex() , 3rd var is in clockwise order? | Braincell | 7 | t3K|Mac (2006) | 
| Max Number of vars passed to a function? | Stevie G | 13 | jfk EO-11110 (2006) | 
| Porting a Blitz Programmed Game to Pocket PC | WedgeBob | 18 | WedgeBob (2006) | 
| Sending emails | Farflame | 3 | Farflame (2006) | 
| Yaw Pitch & Roll to Matrix | Roland | 3 | Roland (2006) | 
| Advice for 'player' in a FPS | Boiled Sweets | 24 | Vorderman (2006) | 
| How does Blitz handle mesh/collisions? | Boiled Sweets | 4 | jfk EO-11110 (2006) | 
| Community 3D Project | Sir Gak | 63 | Riddle (2006) | 
| HelpMakingOnlineGame | alloidgames | 6 | alloidgames (2006) | 
| tablet/laptop pc compatibility | Amanda Dearheart | 4 | podperson (2006) | 
| Pixel perfect question | Ross C | 20 | Ross C (2006) | 
| trying to get decal lighting working.... need help | Kalisme | 2 | jfk EO-11110 (2006) | 
| question about level lighting | Kalisme | 7 | Ross C (2006) | 
| DUDV? | wmaass | 1 | wmaass (2006) | 
| How to check if model is static or animated | xmlspy | 4 | xmlspy (2006) | 
| Smoke | Mr. Bean | 3 | Boiled Sweets (2006) | 
| Animated sprite slow down | Grovesy | 3 | Ross C (2006) | 
| 3d tiles | Farflame | 2 | jfk EO-11110 (2006) | 
| 10/3=3??!! | ICECAP | 10 | ShadowTurtle (2006) | 
| bumpmaps and cubemaps | Steven Noyce | 2 | Ross C (2006) | 
| CopyImage problem | CakeMonitor | 14 | big10p (2006) | 
| Corrupt textures on 3d entities | Blitzplotter | 5 | Blitzplotter (2006) | 
| Object smoothing | TVISARL | 4 | DJWoodgate (2006) | 
| How to deactivate clipping for an object? | Pinete | 5 | Robert Cummings (2006) | 
| Tokamak Car Physics | Craig H. Nisbet | 10 | ICECAP (2006) | 
| ADDING B3D ANIMSEQ | Naughty Alien | 10 | Ricky Smith (2006) | 
| Sprite Candy... Anyone using it to make a game?!? | Kozmi | 7 | Rob Buckley (2006) | 
| Launch External Program in Background? | Roland | 4 | Roland (2006) | 
| Still no LoadMusic() command? | Russell | 12 | John Blackledge (2006) | 
| Remove the pop up window | xmlspy | 2 | Hambone (2006) | 
| Midi Files... | DroolBucket | 11 | DroolBucket (2006) | 
| Exported B3D animation problem | Pinete | 7 | Pinete (2006) | 
| Read DWF Autoca file | patmaba | 2 | GitTech (2006) | 
| recommend DLLS for general speedup? | MadJack | 8 | Dreamora (2006) | 
| need help with normalmapping (again) | Kalisme | 11 | skyfire1 (2006) | 
| Extracting data from file? | David819 | 17 | David819 (2006) | 
| camera collision | ???? | 6 | WolRon (2006) | 
| Object.'type' ? | Tin-cat | 5 | Tin-cat (2006) | 
| How do I set various difficulty settings? | WedgeBob | 8 | WedgeBob (2006) | 
| B3D 3d-Sound | Murphy | 7 | Murphy (2006) | 
| Tippy Platform (physics test) | Picklesworth | 6 | Picklesworth (2006) | 
| halo's bump maps | Tin-cat | 1 | Tin-cat (2006) | 
| "Hard" maths: angle between 2 triangles ?? | Braincell | 10 | Stevie G (2006) | 
| entity shininess | D4NM4N | 3 | D4NM4N (2006) | 
| Mirroring a vector | big10p | 12 | big10p (2006) | 
| Create individual profiles for AI | Chad | 7 | Chad (2006) | 
| Align shadow to a terrain? | Giano | 3 | Giano (2006) | 
| Dynamic lightsystem with shadows! | ChrML | 37 | Stevie G (2006) | 
| 3ds Materials & Names | Roland | 9 | John Blackledge (2006) | 
| Code w/ animation creates "Illegal Memory Address" | WedgeBob | 15 | WedgeBob (2006) | 
| Lifts | Ching | 8 | Ching (2006) | 
| questions about volumetric shadows | Kalisme | 2 | jfk EO-11110 (2006) | 
| offsetting a file | DH | 9 | octothorpe (2006) | 
| Client/Server Networking Problems | Poita | 6 | octothorpe (2006) | 
| Best Terrain System | xmlspy | 5 | Baystep Productions (2006) | 
| User defined type within type | Cousin Gilgamesh | 5 | octothorpe (2006) | 
| Blitzvision3D - Truevision3D wrapper | seyhajin | 12 | Gabriel (2006) | 
| aligning a entity ot the normal of a collision | Craig H. Nisbet | 4 | Ross C (2006) | 
| Best way to create planet atmosphers? | OrcSlayer | 90 | Shambler (2006) | 
| Vertex positions | Ross C | 9 | Ross C (2006) | 
| Icons | FreetimeCoder | 14 | FreetimeCoder (2006) | 
| Bowling game? | jeffmorris | 22 | Pineapple (2006) | 
| Help finding camera "up" & "forwards" | Roland | 7 | Roland (2006) | 
| round camera view | mrjh | 13 | Avrigus (2006) | 
| Slow Down unknown | Baystep Productions | 12 | WolRon (2006) | 
| Interest in a new GUI? | kochOn | 5 | Barliesque (2006) | 
| Detect a change in color? | CopperCircle | 11 | big10p (2006) | 
| Yes for the 1,000,000th time!! | Craig H. Nisbet | 9 | Ross C (2006) | 
| Distortion problem | Swifty | 5 | lo-tekk (2006) | 
| Can TerraGen Worlds be used in Blitz 3D Programs? | WedgeBob | 15 | WedgeBob (2006) | 
| Getting a possible parentwithout getting an error | D4NM4N | 5 | D4NM4N (2006) | 
| Cinema 4D | Flo01 | 20 | Pete Carter (2006) | 
| 3D math question | Craig H. Nisbet | 11 | mrjh (2006) | 
| Creating a 3d object | Chevron | 6 | octothorpe (2006) | 
| Memory Violation on meshload | oclanis | 3 | Dreamora (2006) | 
| Align to vector | Craig H. Nisbet | 8 | mrjh (2006) | 
| SndLib problems | nawi | 1 | nawi (2006) | 
| AI collisions | Tyler | 5 | Tyler (2006) | 
| Converting boned LW to B3D? | t3K|Mac | 7 | t3K|Mac (2006) | 
| Is Specular + Dot3 + colored lights possible? | Howitzer | 4 | Howitzer (2006) | 
| Bmp Magnify sphere effect | jimmyx | 9 | puki (2006) | 
| working example of entitypick? | Craig H. Nisbet | 2 | Jeppe Nielsen (2006) | 
| OggVorbis Quesiont | maverick69 | 5 | John Blackledge (2006) | 
| Question about readfile | JohnMil | 4 | John Blackledge (2006) | 
| Media View replacement | Giano | 9 | Giano (2006) | 
| day 2  night function from kain | seferey | 9 | skyfire1 (2006) | 
| Two blitz apps communicating | Jasu | 5 | jfk EO-11110 (2006) | 
| QueryObject in Blitz3D? | CopperCircle | 3 | CopperCircle (2006) | 
| EntityVisible/Line Of Sight | JohnMil | 2 | Naughty Alien (2006) | 
| Mandelbrot Fractal Code | Filax | 30 | mrjh (2006) | 
| Window Position... | BMA | 4 | BMA (2006) | 
| Memory leak using CreateImage and FreeImage | Foppy | 11 | John Blackledge (2006) | 
| refresh my mind-trigonometry | Kalisme | 2 | WolRon (2006) | 
| Unicode in Blitz3D, possible? | popcade | 4 | VP (2006) | 
| Can't we hack AntiAliasing? | Shifty Geezer | 3 | Shifty Geezer (2006) | 
| Detecting the state of an exec'ed file | D4NM4N | 13 | John Blackledge (2006) | 
| Secondary Texture Set | Banshee | 11 | Ross C (2006) | 
| Blender Users (locked) | Amanda Dearheart | 1 | Amanda Dearheart (2006) | 
| LoadBrush Rotate 180 Degrees | jimmyx | 15 | jimmyx (2006) | 
| Lights those doesn't affect to the ground | Pinete | 9 | Alienforce (2006) | 
| Copyright (locked) | Flo01 | 1 | Flo01 (2006) | 
| entity not positioned | zyd | 8 | John Blackledge (2006) | 
| Should I clear textures before overwriting? | Shifty Geezer | 3 | OJay (2006) | 
| KeyDown Problem!!! | kochOn | 8 | kochOn (2006) | 
| Odd VertexColor Behaviour | Midnight | 4 | Midnight (2006) | 
| Running a Blitz3D program from visual basic | ???? | 3 | ???? (2006) | 
| FindSurface on cloned Brush behaviour? | octothorpe | 3 | octothorpe (2006) | 
| Inverse of maskimage | DrDerekDoctors | 3 | Beaker (2006) | 
| Simcity style management | AdsAdamJ | 10 | octothorpe (2006) | 
| Biovison .BVH export ?? | Alienforce | 3 | Alienforce (2006) | 
| Blitz3D game content pack for sale! (locked) | gameproducer | 1 | gameproducer (2006) | 
| 3d tiling system? | David819 | 11 | octothorpe (2006) | 
| mana-genetic dna sim | dena | 7 | dena (2006) | 
| CreateBank()  Error Check | deckbottom | 6 | Gabriel (2006) | 
| How does a 'child' differ from an 'entity'? | puki | 12 | octothorpe (2006) | 
| Mean Shift Image Filters? | CopperCircle | 14 | Shifty Geezer (2006) | 
| why is TEXT so slow...? and ZOOMing help? | Vorderman | 17 | Vorderman (2006) | 
| CallDLL | news_reader | 2 | LAB[au] (2006) | 
| Accessing Files from a ZIP | asdfasdf | 2 | Poita (2006) | 
| Is there a 3rd party lighting system for Blitz? | puki | 5 | OJay (2006) | 
| Circuit schematic wire layout algo? | octothorpe | 4 | big10p (2006) | 
| soon-to-be-button too slow... | RRK1020 | 5 | RRK1020 (2006) | 
| UDP Server? | asdfasdf | 3 | asdfasdf (2006) | 
| Switching Between Animated Actions | Langford | 2 | Langford (2006) | 
| Play Half of an Animation | Langford | 2 | Langford (2006) | 
| Poly Reduction Function | Stevie G | 5 | John J. (2006) | 
| XLNT ii - File requester? | IPete2 | 2 | jfk EO-11110 (2006) | 
| Gnet Tutorials? | ckob | 6 | ckob (2006) | 
| Align to floor | Grovesy | 8 | Jams (2006) | 
| Tiles In Terrain | EmerGki | 6 | EmerGki (2006) | 
| Blitz unit scale using CreateCube | puki | 5 | Sir Gak (2006) | 
| Paint Terrain | EmerGki | 14 | DJWoodgate (2006) | 
| Substract texture blend? | Braincell | 2 | Shifty Geezer (2006) | 
| A way to do splines? | ICECAP | 6 | Sweenie (2006) | 
| Word balloons | sting | 5 | Barliesque (2006) | 
| Sky Issues | LKFX | 11 | Mustang (2006) | 
| resize/scale image | DroolBucket | 2 | Matty (2006) | 
| Shape editor | Grovesy | 7 | Ross C (2006) | 
| Lasers on Planes | Blitz123 | 6 | John J. (2006) | 
| Using LinePick | angel martinez | 12 | Ross C (2006) | 
| Terrain texture blending question | Avrigus | 4 | JoshK (2006) | 
| Multiple WebCams? | CopperCircle | 11 | jhocking (2006) | 
| Bone-vertex-weight question | Iamhere | 11 | Iamhere (2006) | 
| character affected by lightmap | jhocking | 29 | JoshK (2006) | 
| Set Hinge point in B3d ? | jwe | 4 | Poita (2006) | 
| Trees and Landscapes | LKFX | 7 | angel martinez (2006) | 
| Worm - Tunnel Effect | jimmyx | 7 | Shifty Geezer (2006) | 
| CopyEntity | Colvette | 19 | Colvette (2006) | 
| Reading from a memory address | D4NM4N | 9 | Seldon (2006) | 
| Where do i find the web thingi for blitz? | ICECAP | 10 | John Blackledge (2006) | 
| Bone Problem | LKFX | 12 | LKFX (2006) | 
| Sprite Alpha | Colvette | 4 | Ross C (2006) | 
| Assigning Type Value to Global Variable | Roland | 7 | octothorpe (2006) | 
| 2.5D? | asdfasdf | 15 | jhocking (2006) | 
| AA artefacts | Shifty Geezer | 7 | Sir Gak (2006) | 
| size of arrays? | (tu) sinu | 7 | (tu) sinu (2006) | 
| Type Arrays. | Colvette | 5 | Colvette (2006) | 
| How to package network data? | Vorderman | 6 | Damien Sturdy (2006) | 
| Network Synchronizing | Poita | 12 | Poita (2006) | 
| Help!  Code makes game quit instead of restarting | WedgeBob | 5 | octothorpe (2006) | 
| Fog of War | Poita | 5 | Poita (2006) | 
| Mouse pointer moving in 3D plane? | Poita | 13 | Poita (2006) | 
| tcp server problem | flounder22001 | 4 | KuRiX (2006) | 
| Pointless Circle thingy... | Rob Farley | 13 | Shifty Geezer (2006) | 
| LoadAnimTexture | Naughty Alien | 2 | big10p (2006) | 
| Linepick and animated md2's | Ross C | 13 | jfk EO-11110 (2006) | 
| Conversion | Baystep Productions | 5 | Iamhere (2006) | 
| scaling and coordinates headache: | _PJ_ | 12 | _PJ_ (2006) | 
| Driving Game (WIP) | jeffmorris | 28 | _PJ_ (2006) | 
| Using C++ or VB made DLLs. | Smurftra | 5 | Smurftra (2006) | 
| Merging animation sequences | CakeMonitor | 11 | Barliesque (2006) | 
| Shield effects | fishy | 5 | fishy (2006) | 
| Animation test & question?!?!? | Dustin | 4 | WolRon (2006) | 
| CameraClsMode zbuffer questions | DH | 14 | DH (2006) | 
| Info about DOT3 or bumpmapping.. | Pinete | 13 | Ross C (2006) | 
| coder required? sea game | SideBurn | 3 | Rob Farley (2006) | 
| Resize texture ? | Filax | 5 | Filax (2006) | 
| Parallax Effect, background not visible | WedgeBob | 11 | WedgeBob (2006) | 
| Copy and Paste string/data | cermit | 3 | cermit (2006) | 
| FlipMesh/Negative Values | Little Olive | 5 | Little Olive (2006) | 
| looking for b3d animations they dont work in | Iamhere | 1 | Iamhere (2006) | 
| surface -> triangle? | Mustang | 15 | Mustang (2006) | 
| linepick doesn't work with anim meshes...????? | Pinete | 12 | Ross C (2006) | 
| VRAM requirements | Shifty Geezer | 9 | smilertoo (2006) | 
| nested types and deleting them. | Pongo | 6 | big10p (2006) | 
| Set Alpha? | Joestick | 4 | Joestick (2006) | 
| Getting FPS? | MikeP (Dark Mist Software) | 3 | WolRon (2006) | 
| A 'cartoon water' demo | Paolo | 12 | Paolo (2006) | 
| .PNG and Images | Black Hydra | 3 | Black Hydra (2006) | 
| Hotspot Types | spriteman | 3 | spriteman (2006) | 
| Entitypickmode affects childs entities? | Pinete | 7 | octothorpe (2006) | 
| WinAPI GUI Anyone? | Joey | 9 | Joey (2006) | 
| Texture alpha | Ferret | 5 | FredMe (2006) | 
| Maya Models Coordinates | Tyler | 7 | Tyler (2006) | 
| Writing a .b3d | Ross C | 5 | jfk EO-11110 (2006) | 
| Save .b3d | Ross C | 4 | Ross C (2006) | 
| setting alpha on part of an object? | ryan scott | 13 | ryan scott (2006) | 
| Texture Spin | Neochrome | 7 | Neochrome (2006) | 
| Graphics distortion problem | t3K|Mac | 23 | t3K|Mac (2006) | 
| Exporting issues (locked) | RifRaf | 1 | RifRaf (2006) | 
| "Impact Radar" ala shooter, HELP! | Pinete | 17 | Pinete (2006) | 
| I need some verification | Spacemonkey | 2 | Ross C (2006) | 
| Image from a buffer | yiftafr | 8 | yiftafr (2006) | 
| BasicGL | EmerGki | 5 | IPete2 (2006) | 
| 3D Sounds | Baystep Productions | 3 | Baystep Productions (2006) | 
| Problem with app in non-debug mode | JoeGr | 2 | John Blackledge (2006) | 
| Spherical Reflection Maping | Crazidemon | 14 | Sir Gak (2006) | 
| EasyTOK Version 1.0 (locked) | Filax | 76 | Filax (2006) | 
| Why does this work? | Braincell | 4 | Braincell (2006) | 
| shader? | stayne | 3 | stayne (2006) | 
| Blitz Images and DLL's? | CopperCircle | 8 | CopperCircle (2006) | 
| Dealing with micro and sound FX | Osoko | 3 | Shifty Geezer (2006) | 
| Landscaping Problems | Cousin Gilgamesh | 11 | Wayne (2006) | 
| Unlit meshes | jfk EO-11110 | 5 | jfk EO-11110 (2006) | 
| IF'S from hell | DroolBucket | 9 | Sledge (2006) | 
| Multi-Texture | EmerGki | 2 | jfk EO-11110 (2006) | 
| .bsp import | Chevron | 4 | Chevron (2006) | 
| Jobs? | DroolBucket | 18 | jhocking (2006) | 
| Teach Me to | seferey | 10 | seferey (2006) | 
| ^2 speed question | jfk EO-11110 | 7 | BlackJumper (2006) | 
| bezier curve problem | Chevron | 5 | Chevron (2006) | 
| Getting desktop colour depth | Boiled Sweets | 5 | poopla (2006) | 
| creating a mesh terrain editor | skyfire1 | 3 | skyfire1 (2006) | 
| texture size 2048 question | jfk EO-11110 | 7 | RifRaf (2006) | 
| Problem with Gile[s] exporting shapes.. HELP! | Pinete | 7 | Pinete (2006) | 
| Widescreen display? | fredborg | 11 | WedgeBob (2005) | 
| .B3D file format question | jfk EO-11110 | 14 | jfk EO-11110 (2005) | 
| Director Xtra | dena | 6 | saoudi (2005) | 
| GetBrushTexure | jfk EO-11110 | 1 | jfk EO-11110 (2005) | 
| Debugging mode | DroolBucket | 4 | jfk EO-11110 (2005) | 
| Blitz 3D Docs Update? | QuickSilva | 7 | t3K|Mac (2005) | 
| Free FPS shell! Code?!? | Kozmi | 10 | t3K|Mac (2005) | 
| BVM question - Multiply context or remapping? | poopla | 4 | WolRon (2005) | 
| I was reallly bored so,,,, | RRK1020 | 11 | Sir Gak (2005) | 
| Floating point innacuracy or something else? | OrcSlayer | 6 | OrcSlayer (2005) | 
| looking for someone to do contract work | ryan scott | 2 | EmerGki (2005) | 
| BlitzCC.exe trying to use network | Jake L. | 2 | Andy (2005) | 
| 3D sprites on scrolling 2D backgrounds | Shifty Geezer | 2 | Rob Farley (2005) | 
| Tiled Maps? | Poita | 6 | Poita (2005) | 
| Isometrics | Baystep Productions | 5 | Mustang (2005) | 
| saturation/desaturation effect | skyfire1 | 3 | VP (2005) | 
| How fast is Blitz3D`s 2D mode? | QuickSilva | 6 | Gabriel (2005) | 
| Hey rob permain? | (tu) sinu | 1 | (tu) sinu (2005) | 
| Question About Viewdistance... | OrcSlayer | 8 | Andy (2005) | 
| My throttle/speed code, what is up with this... | OrcSlayer | 10 | octothorpe (2005) | 
| Is this a symptom of a bad bank address | Matty | 6 | Matty (2005) | 
| Advance Shading and shininess | seferey | 2 | Baystep Productions (2005) | 
| How to add a triangle from outside of blitz? | Braincell | 1 | Braincell (2005) | 
| server talk headache | malicnite | 8 | octothorpe (2005) | 
| Help! | Idaho Razor | 13 | big10p (2005) | 
| Best way to create racing tracks | Ash_UK | 5 | jfk EO-11110 (2005) | 
| Parenting Problem | jfk EO-11110 | 7 | jfk EO-11110 (2005) | 
| Multitextured mesh | Ferret | 7 | big10p (2005) | 
| 3d math question | Craig H. Nisbet | 6 | (tu) sinu (2005) | 
| Weird texture problem! | jfk EO-11110 | 8 | DH (2005) | 
| Math Functions | Dubious Drewski | 5 | Matty (2005) | 
| Collision detection on large meshes | Grovesy | 6 | BlackJumper (2005) | 
| EntityParent Problem!!! | L_Draven | 3 | L_Draven (2005) | 
| Texture Flag 4 question | jfk EO-11110 | 3 | jfk EO-11110 (2005) | 
| String to hex? | Picklesworth | 5 | Picklesworth (2005) | 
| can someone test this model animation in blitz | maximo | 14 | Beaker (2005) | 
| Retro game sounds or plain Note generations | Boulderdash | 1 | Boulderdash (2005) | 
| BIG fps dif. 40 vs 360 fps what's happening? | Boulderdash | 7 | Boulderdash (2005) | 
| rubik's cube | stayne | 11 | stayne (2005) | 
| More verlet stuff | AdsAdamJ | 10 | John J. (2005) | 
| Problem with Graphics3D and two monitors | Pinete | 5 | DQ (2005) | 
| Can anyone notice the problem with this code? | Ash_UK | 9 | Ash_UK (2005) | 
| changing GetWebImage() into a texture? | Dock | 4 | jfk EO-11110 (2005) | 
| Userlibs and nonexistent DLLs | Picklesworth | 2 | Ferret (2005) | 
| Lattice Deformation? | Gurney | 4 | Gurney (2005) | 
| hook to [x] on blitzwindow | Panno | 7 | Panno (2005) | 
| Cars aligned with track | Ash_UK | 9 | ryan scott (2005) | 
| Need Help to understand how this works | David819 | 13 | David819 (2005) | 
| light refraction question | stayne | 4 | Mustang (2005) | 
| objects of the same kind. | ckob | 4 | ckob (2005) | 
| Painting Walls | Baystep Productions | 4 | Baystep Productions (2005) | 
| Cars overtaking | Ash_UK | 3 | Ash_UK (2005) | 
| Collision library screen | poopla | 9 | poopla (2005) | 
| X,Z to U,V | Ferret | 5 | Ferret (2005) | 
| shadow question | stayne | 3 | poopla (2005) | 
| Realistic 'rope' physics? | AdsAdamJ | 9 | poopla (2005) | 
| Pivot problem | Ash_UK | 9 | Ash_UK (2005) | 
| Who uses RottNet? | CakeMonitor | 2 | jfk EO-11110 (2005) | 
| How could i do this? | Ash_UK | 7 | octothorpe (2005) | 
| Neatest file requester? | Vorderman | 9 | Damien Sturdy (2005) | 
| Any Shadow Solutions for animated meshes | eye | 22 | Ricky Smith (2005) | 
| Multiple vertex lights | Ferret | 9 | Danny (2005) | 
| Third person cameras.. | xmlspy | 8 | callahan614 (2005) | 
| camera on rails control scheme | ryan scott | 5 | daaan (2005) | 
| Measuring Render Time | KuRiX | 27 | jfk EO-11110 (2005) | 
| copy/steam | malicnite | 6 | jfk EO-11110 (2005) | 
| Clipping objects | Ash_UK | 5 | jfk EO-11110 (2005) | 
| ODE Question | Jeroen | 6 | Shifty Geezer (2005) | 
| Designing Level in 3D Max | Rafiq | 4 | Naughty Alien (2005) | 
| Collisions get sticky at certain angles. | callahan614 | 2 | Stevie G (2005) | 
| Chroma key | Chevron | 5 | Chevron (2005) | 
| Car engine | Ash_UK | 8 | VP (2005) | 
| AVI manipulation | Chevron | 15 | John Blackledge (2005) | 
| Building a TCP library, advice appreciated | poopla | 4 | DH (2005) | 
| Converting QBasic Code to Blitz 3D | WedgeBob | 9 | VP (2005) | 
| RottNet groups | CakeMonitor | 2 | CakeMonitor (2005) | 
| Passworded screensaver | Graythe | 17 | Graythe (2005) | 
| nextfile$ order | Chevron | 6 | Chevron (2005) | 
| Create DLL with Blitz3d? | Nikko | 5 | Nikko (2005) | 
| creating unique image handles | Chevron | 5 | Chevron (2005) | 
| Reducing CPU usage | Boulderdash | 4 | jfk EO-11110 (2005) | 
| UserLibs using VB.NET | PetBom | 15 | LostCargo (2005) | 
| How avoid to excced max num  of particles? | Pinete | 5 | Pinete (2005) | 
| Executables mostly zero bytes? | Boulderdash | 14 | OJay (2005) | 
| Searching for a particle system | jfk EO-11110 | 2 | jhocking (2005) | 
| Widescreen + GUI = :( | Dock | 13 | sswift (2005) | 
| VWait not working? | big10p | 40 | jfk EO-11110 (2005) | 
| Bug with Linedrawing in buffer? | Marcell | 17 | VP (2005) | 
| Code not working :-( | Ash_UK | 7 | Ash_UK (2005) | 
| New Question | Baystep Productions | 11 | jhocking (2005) | 
| One quick question here | seferey | 4 | Graythe (2005) | 
| Run Game Error | EmerGki | 4 | KuRiX (2005) | 
| DX8 to B3D Converter? | Billamu | 2 | Beaker (2005) | 
| Application path is where? | Boulderdash | 7 | Boulderdash (2005) | 
| physics not working "right" | flounder22001 | 7 | flounder22001 (2005) | 
| Vertex coords of a child when loadanimmesh.. HELP! | Pinete | 5 | Pinete (2005) | 
| EntityDistance of Child objects | _PJ_ | 3 | _PJ_ (2005) | 
| Dxf loader? | John Blackledge | 8 | jfk EO-11110 (2005) | 
| Return Values? | Cousin Gilgamesh | 3 | Cousin Gilgamesh (2005) | 
| Blitz3D buffer and C++ ? | Filax | 14 | seyhajin (2005) | 
| Reading from a serial port | D4NM4N | 9 | WolRon (2005) | 
| want to do mmorpg | Kalisme | 8 | Zethrax (2005) | 
| Alpha HUD | Baystep Productions | 10 | Jeppe Nielsen (2005) | 
| Get string from dll | Ferret | 7 | Ferret (2005) | 
| Any FPS project completed ?? | Alienforce | 7 | Alienforce (2005) | 
| Need Acceleration Code for 3D Asteroid'sh Game | Techlord | 11 | Techlord (2005) | 
| Accessing "children" in a .b3d model | Chroma | 10 | jhocking (2005) | 
| VertexTexCoords... | Mustang | 8 | Mustang (2005) | 
| Casting. | Colvette | 5 | Colvette (2005) | 
| where to start | malicnite | 14 | jfk EO-11110 (2005) | 
| Black edge on Alpha Masking? | Dock | 17 | Dock (2005) | 
| This question has been asked a bijillion times... (locked) | ICECAP | 1 | ICECAP (2005) | 
| 2 Analogue Controllers... | Colvette | 4 | Picklesworth (2005) | 
| 2 USB Mice? | Colvette | 7 | Bouncer (2005) | 
| streaming mp3 | bingman | 2 | tonyg (2005) | 
| Updating a b3d texture? | Boiled Sweets | 5 | Boiled Sweets (2005) | 
| Load Order Wrong | EmerGki | 5 | jfk EO-11110 (2005) | 
| Transparency wierdness | Shifty Geezer | 20 | Shifty Geezer (2005) | 
| Wierd Problem | asdfasdf | 6 | John Blackledge (2005) | 
| Wiping transictions | Seldon | 4 | jfk EO-11110 (2005) | 
| realistic "space" physics? | AdsAdamJ | 5 | Picklesworth (2005) | 
| About my First project | seferey | 26 | seferey (2005) | 
| DirectPlay - Through Server? | KimoTech | 2 | KuRiX (2005) | 
| Alpha Problems when attached to joint... | Black Hydra | 10 | Ross C (2005) | 
| Retro!! Pseudo 3D in 2d how was it done? | Andy UK | 8 | popcade (2005) | 
| Can 3dsound command work with a findchild | nrasool | 7 | LAB[au] (2005) | 
| Dear viper | seferey | 9 | VIP3R (2005) | 
| cls | malicnite | 3 | malicnite (2005) | 
| Garbage Collection (locked) | Space Fractal | 1 | Space Fractal (2005) | 
| Why does it do this? | ???? | 4 | _PJ_ (2005) | 
| Sharpen 2D ? | jfk EO-11110 | 6 | jfk EO-11110 (2005) | 
| How i can get Desktop size ? | Filax | 9 | jfk EO-11110 (2005) | 
| Lightbulb ? | cash | 8 | Pinete (2005) | 
| How to create lightable box? | Shifty Geezer | 7 | big10p (2005) | 
| How to obtain the color of a triangle in a .b3d? | Pinete | 10 | Pinete (2005) | 
| mirror problem | SideExtreme | 3 | jfk EO-11110 (2005) | 
| getting an rgb value with a linepick | skyfire1 | 8 | Pinete (2005) | 
| making a level, how | ryan scott | 6 | cash (2005) | 
| Anyone know why? | DH | 10 | Ross C (2005) | 
| Multiple textures on multiple surface entities | Boiled Sweets | 4 | big10p (2005) | 
| Animate Function | Rafiq | 6 | Rafiq (2005) | 
| FAO: Skidracer | Tom | 1 | Tom (2005) | 
| Collisions (bah!) | _PJ_ | 13 | _PJ_ (2005) | 
| Particles spawning other particles? | AdsAdamJ | 5 | AdsAdamJ (2005) | 
| What would be the best method? | ???? | 4 | octothorpe (2005) | 
| Texture splatting | JoshK | 6 | N (2005) | 
| Picking Ellipsoids | Berbank | 2 | Berbank (2005) | 
| Saving JPEG in BB | explosive | 3 | explosive (2005) | 
| How to arrange Anim Textures on bitmap? | Dock | 6 | John Blackledge (2005) | 
| MAV on new computer | jhocking | 23 | Damien Sturdy (2005) | 
| Flying with the mouse | Chroma | 4 | Chroma (2005) | 
| A quick question | seferey | 8 | Gabriel (2005) | 
| Combining Lightmaps, Vertex Alpha & FullBright | Gabriel | 5 | Gabriel (2005) | 
| Blitz 1.91 | John Blackledge | 3 | John Blackledge (2005) | 
| TCP and UDP streams / buffers | Chaduke | 2 | BIG BUG (2005) | 
| RakNet | Baystep Productions | 3 | KuRiX (2005) | 
| Maximum collision objects? | Boiled Sweets | 15 | jfk EO-11110 (2005) | 
| Multiple mice? | Bouncer | 2 | LAB[au] (2005) | 
| Voronoi / Delaunay | LAB[au] | 1 | LAB[au] (2005) | 
| Main loop/Movie FPS | Naughty Alien | 5 | Naughty Alien (2005) | 
| Any help on how to make a 3D modeler? | kochOn | 10 | kochOn (2005) | 
| Eloquent way to iterate in Basic? | octothorpe | 7 | octothorpe (2005) | 
| Container Classes | octothorpe | 8 | BlackJumper (2005) | 
| Just come back, but old stuff runs slowly | Euphoria | 21 | Euphoria (2005) | 
| Object and Handle Commands | bluecarrot16 | 21 | Techlord (2005) | 
| confused about stencil shadows and blitz3d | Kalisme | 3 | Naughty Alien (2005) | 
| Strange Graphics Error | Mr.Bob94 | 17 | big10p (2005) | 
| Network | Baystep Productions | 11 | Andy (2005) | 
| Jpg /Png export | D4NM4N | 22 | VP (2005) | 
| .b3d  format - animation and texturing on-the-fly | puki | 7 | puki (2005) | 
| grapple gun? | asdfasdf | 3 | Shambler (2005) | 
| Tcp Stream Problem | msx123 | 5 | msx123 (2005) | 
| Can you see why this isn't working? | Chroma | 11 | Chroma (2005) | 
| Manual Animation ? | cash | 9 | cash (2005) | 
| Delay command - what is it good for | Matty | 5 | big10p (2005) | 
| Fake mirrors | Andy | 2 | jfk EO-11110 (2005) | 
| Blitzmax webpage client (locked) | smilertoo | 1 | smilertoo (2005) | 
| Freeing single-surface "sprites" (quads) | octothorpe | 12 | octothorpe (2005) | 
| Is this how loopsound should work? | Matty | 5 | Matty (2005) | 
| Skidmark Scatter Aches | Topknot | 8 | Topknot (2005) | 
| Altering Vertice Colors | Chroma | 2 | Stevie G (2005) | 
| unable to create 3d scene | Red | 16 | jhocking (2005) | 
| Mipmaps | Dock | 5 | Dock (2005) | 
| ResizeImage | sting | 4 | Rck (2005) | 
| How about some thoughts on landscapes (locked) | Jack | 32 | BlitzSupport (2005) | 
| Another MipMap question | Stevie G | 6 | Stevie G (2005) | 
| Animations with .b3d! | Black Hydra | 4 | jhocking (2005) | 
| Custom arrays using banks | Jams | 5 | octothorpe (2005) | 
| Blitz terrain | D4NM4N | 9 | D4NM4N (2005) | 
| RGB and video settings question | semar | 3 | semar (2005) | 
| Winlitz3D: How to color a button? (help) | Danny | 2 | John Blackledge (2005) | 
| Dynamic Arrays | Grovesy | 4 | Grovesy (2005) | 
| Flip Mesh | Grovesy | 14 | Grovesy (2005) | 
| Starfoce CD Protection | Barton | 2 | VP (2005) | 
| Emulate sending of DirectInput messages? | .rIKmAN. | 3 | VP (2005) | 
| UDP packet size | LAB[au] | 10 | Techlord (2005) | 
| WinBlitz3D? | John Blackledge | 19 | Pedro (2005) | 
| OCR in Blitz? | .rIKmAN. | 8 | octothorpe (2005) | 
| VRAM Vs RAM | D4NM4N | 4 | jfk EO-11110 (2005) | 
| B3D To .maplet | asdfasdf | 3 | jhocking (2005) | 
| DrawMovie with rotation ? | BlackJumper | 4 | BlackJumper (2005) | 
| Need help with camera/Clipping Cam range | Mighty Raven | 4 | Beaker (2005) | 
| Smoke only showing white? | Chroma | 6 | John Blackledge (2005) | 
| Blitzsys File Requester | JoeGr | 16 | JoeGr (2005) | 
| Loading .OGG files | semar | 11 | semar (2005) | 
| Gmax Exporter to B3D | EmerGki | 5 | jhocking (2005) | 
| Texture has a 'border' | D4NM4N | 2 | D4NM4N (2005) | 
| Sprite detection | Jack | 5 | Jack (2005) | 
| blitzsys dll | Grovesy | 6 | markcw (2005) | 
| Help manipulating player meshes | CakeMonitor | 3 | RifRaf (2005) | 
| Mesh Deform | Banshee | 25 | Barliesque (2005) | 
| trap all input? | Rook Zimbabwe | 9 | VP (2005) | 
| Can a cameras view be bigger than the screen? | D4NM4N | 6 | VP (2005) | 
| Blitz terrain shading | Finjogi | 5 | puki (2005) | 
| Grid meshes | Baystep Productions | 4 | puki (2005) | 
| problem flipping sprites | cyberyoyo | 3 | big10p (2005) | 
| Wierd texture problems | Shifty Geezer | 19 | Stevie G (2005) | 
| Inverting/Flipping a boned character? | Dock | 6 | Danny (2005) | 
| normalmapping problem | Kalisme | 5 | Kalisme (2005) | 
| Hide an entity to a specific mesh. | daaan | 8 | daaan (2005) | 
| Writing B3D From and back into Blitz3D | Gurney | 16 | jfk EO-11110 (2005) | 
| Problem with b3d and chidl | msx123 | 3 | John Pickford (2005) | 
| LOD code | AdsAdamJ | 9 | Matty (2005) | 
| "msBVHImporter1.01.zip" Wanted | Happy Sammy | 6 | jfk EO-11110 (2005) | 
| Need code for an object swinging on a line | 3DFish | 11 | 3DFish (2005) | 
| BlitzScript3D | Techlord | 111 | Techlord (2005) | 
| memory leak | dena | 6 | TomToad (2005) | 
| Questions regarding team projects and C++ Dlls | Howitzer | 7 | Stuart Morgan (2005) | 
| Bones and JV-ODE | EmerGki | 4 | VIP3R (2005) | 
| need a normalmapped model | Kalisme | 2 | Kalisme (2005) | 
| Many questions about collisions | Finjogi | 12 | KuRiX (2005) | 
| EntityPosition of a child loaded wth LoadAnimMesh? | Gabriel | 17 | jhocking (2005) | 
| Texture in Objects.  Loadanimmesh | msx123 | 4 | John Pickford (2005) | 
| Experiencing 'coders block' - particle system. | VP | 9 | big10p (2005) | 
| CameraZoom does not get tweened | Damien Sturdy | 4 | Damien Sturdy (2005) | 
| is shadowmapping possible? | Kalisme | 3 | BlackD (2005) | 
| Known problems with Sphere>Poly collisions? | Gabriel | 3 | Gabriel (2005) | 
| movemouse problems | Ross C | 4 | Ross C (2005) | 
| Collision of two moving entities | Jeroen | 11 | Sledge (2005) | 
| Mark's frametweening code - 60fps or 20fps? | Vorderman | 18 | VP (2005) | 
| One Big Texture Vs Multiple Small Textures | KuRiX | 8 | Mustang (2005) | 
| Zoning | Baystep Productions | 11 | Baystep Productions (2005) | 
| Pointer to function | Grovesy | 9 | octothorpe (2005) | 
| Collisions without collisions | Stevie G | 5 | Stevie G (2005) | 
| How can blitz load these? | Xzider | 2 | jhocking (2005) | 
| Texture UV Question | KuRiX | 10 | KuRiX (2005) | 
| Nested animations - Help! | taxlerendiosk | 2 | Ricky Smith (2005) | 
| Illegal Instruction?  -  Any ideas? | John Pickford | 25 | Damien Sturdy (2005) | 
| Blitz editor | Farflame | 5 | BlackD (2005) | 
| non-square pixel resolutions (and widescreen) | Dock | 5 | Finjogi (2005) | 
| ScaleMesh() Question | John Blackledge | 18 | John Blackledge (2005) | 
| DateDiff/DateAdd functions | Graythe | 9 | Graythe (2005) | 
| timer question | dena | 3 | dena (2005) | 
| Accessing Stored Data from another game | .rIKmAN. | 7 | .rIKmAN. (2005) | 
| mouse troubles | Jeroen | 6 | jhocking (2005) | 
| Cubemap creation for normal mapping? | Finjogi | 2 | Ross C (2005) | 
| directly access to MySQL | regaa | 5 | Barliesque (2005) | 
| hmm animated meshes and childs | Panno | 6 | Panno (2005) | 
| Lightmap in b3d blues - JFK,Mark, Anyone? | D4NM4N | 5 | Tom (2005) | 
| alpha/intersect with AnimMesh | Neraj | 12 | t3K|Mac (2005) | 
| Code2Doc bother | Picklesworth | 4 | RepeatUntil (2005) | 
| EmitSound Problems | asdfasdf | 4 | EmerGki (2005) | 
| point enitity | Nexus6 | 8 | Nexus6 (2005) | 
| Collision textures | Baystep Productions | 5 | Ross C (2005) | 
| OR Blending Method for Multitexturing? | Trip42 | 3 | Damien Sturdy (2005) | 
| X files and color | D4NM4N | 5 | Shambler (2005) | 
| animated mesh distortion | slenkar | 4 | big10p (2005) | 
| Window with scrollbar | asdfasdf | 2 | jfk EO-11110 (2005) | 
| Tokamak | Baystep Productions | 6 | streb2001 (2005) | 
| Texture Swapping on Copies of Entities | Trip42 | 3 | TeraBit (2005) | 
| Coder needed - Near(ish) Brighton | Grovesy | 8 | steve_ancell (2005) | 
| Using japanese/korean text ? | MagicalTux | 12 | tumi (2005) | 
| Bezier stuff | JBR | 3 | JBR (2005) | 
| Execfile | solitaire | 18 | John Blackledge (2005) | 
| Scripting many levels | Grovesy | 9 | lo-tekk (2005) | 
| anyone have 3ds export code? | Kalisme | 2 | jfk EO-11110 (2005) | 
| Animation and .3DS | Rafiq | 6 | jfk EO-11110 (2005) | 
| How to make a type Null | Picklesworth | 7 | Picklesworth (2005) | 
| Online Programming | S_Seth | 22 | Chano (2005) | 
| Duplicate a Type? | Picklesworth | 2 | Beaker (2005) | 
| Disable intial GFX window? | Blaine | 4 | Blaine (2005) | 
| Good Scale Needed | asdfasdf | 4 | John Blackledge (2005) | 
| trouble withFreeEntity | dena | 8 | dena (2005) | 
| Multiple processors - multiple instances of an app | Matty | 14 | Damien Sturdy (2005) | 
| re. the Stunt Car MAV - loading B3Ds | Vorderman | 17 | VP (2005) | 
| What is AlignToVector doing under the hood? | Gabriel | 9 | Jeppe Nielsen (2005) | 
| FPS Beginner Help | Rafiq | 4 | Rafiq (2005) | 
| AligntoVector | cash | 7 | Baystep Productions (2005) | 
| Accurate collision detection with animated meshes | Matty | 3 | IPete2 (2005) | 
| Lua debugging? | null_term | 1 | null_term (2005) | 
| rotate entity around parent using only mouse, help | maximo | 5 | daaan (2005) | 
| can this effect be done in blitz3d? | skyfire1 | 10 | sswift (2005) | 
| NEED help with animated normalmapped objects | Kalisme | 7 | Zmatrix (2005) | 
| Mesh Exporter | Rob Farley | 4 | jfk EO-11110 (2005) | 
| Vertex color | Naughty Alien | 1 | Naughty Alien (2005) | 
| waypoints | cash | 6 | puki (2005) | 
| CreateProcess | Spiri | 2 | WolRon (2005) | 
| This doesnt seem right, re: memory banks | Boulderdash | 5 | big10p (2005) | 
| Animation Texture Size Question | Nexic | 3 | Nexic (2005) | 
| Help Painting Road Surface | KuRiX | 12 | KuRiX (2005) | 
| Big Texture Sizes Non Square | KuRiX | 6 | Mustang (2005) | 
| Fast Vertex Manipulation | Damien Sturdy | 10 | Clarks (2005) | 
| Pivot and mesh | Grovesy | 4 | Grovesy (2005) | 
| quads / sprites | Mr Snidesmin | 10 | jfk EO-11110 (2005) | 
| Blitzplay AckInUse command | Farflame | 15 | KuRiX (2005) | 
| Inde Ed users | D4NM4N | 4 | MikeHart (2005) | 
| Asked a million times. | Baystep Productions | 9 | Baystep Productions (2005) | 
| One Texture used twice | KuRiX | 3 | KuRiX (2005) | 
| 'dynamic mesh deformation' code? | markcw | 18 | Mr Snidesmin (2005) | 
| UU3D website is down.. | BlackD | 9 | BlackD (2005) | 
| One more pseudo-stencilShadow code ... | Paolo | 16 | jfk EO-11110 (2005) | 
| Is this useful for anything? | big10p | 6 | Damien Sturdy (2005) | 
| Need some math help | Jack | 9 | Jack (2005) | 
| Thrusters? | asdfasdf | 6 | DH (2005) | 
| TFormVector/TFormPoint | Makepool | 4 | fredborg (2005) | 
| Non constant movement | Neochrome | 1 | Neochrome (2005) | 
| compare types | maximo | 10 | big10p (2005) | 
| Any body know | Baystep Productions | 5 | Baystep Productions (2005) | 
| real time cutscenes | skyfire1 | 6 | Naughty Alien (2005) | 
| My first project available for criticism | VP | 3 | VP (2005) | 
| Blitz3D Quaternions | JoshK | 12 | Tom (2005) | 
| Object-Based Programming w/ Blitz3D: A web course. | Techlord | 32 | VP (2005) | 
| in game timers with blitz3d | skyfire1 | 30 | BlackD (2005) | 
| Alpha Mask loading for Sprite Control | BlackD | 4 | BlackD (2005) | 
| A new .b3d is needed | AntonyWells | 19 | Robert Cummings (2005) | 
| Good Water Engine Needed | asdfasdf | 17 | asdfasdf (2005) | 
| paint texture onto mesh | ckob | 3 | ckob (2005) | 
| Drag & Drop | Banshee | 9 | jfk EO-11110 (2005) | 
| can .pak files work with b3d | seferey | 10 | jfk EO-11110 (2005) | 
| Frames Problem.... | Barton | 4 | slenkar (2005) | 
| WinBlitz3D HELP needed (kevin?) | Danny | 12 | Danny (2005) | 
| Read file question | Farflame | 6 | Banshee (2005) | 
| Jerkovision! | Boiled Sweets | 12 | Banshee (2005) | 
| Need Help | seferey | 3 | big10p (2005) | 
| windy grass. . . | Mr Snidesmin | 13 | Mr Snidesmin (2005) | 
| Anyone have Adam Gore's MD2 exporter for 3ds Max? | Gabriel | 5 | jfk EO-11110 (2005) | 
| problem with font | mongia2 | 4 | jfk EO-11110 (2005) | 
| Blitz3D incompatible with FRAPS ?? | Barton | 5 | Vorderman (2005) | 
| Limit on sprites? | ICECAP | 10 | Banshee (2005) | 
| Multi Joystics? | ICECAP | 2 | Matty (2005) | 
| i need some animation code | skyfire1 | 7 | skyfire1 (2005) | 
| PointEntity and Quad Roll | Filax | 6 | Stevie G (2005) | 
| Some 3D text functions | lo-tekk | 1 | lo-tekk (2005) | 
| Avi Texture! | Play | 21 | Paolo (2005) | 
| alpha fading effect | skyfire1 | 7 | jfk EO-11110 (2005) | 
| Pathfinding in a 3d point'n'click adventure? | JustLuke | 2 | jfk EO-11110 (2005) |